NU Muk (Utility) [DONE]

plznostep

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250px-0089Muk.png

[SET]
name: Utility
move 1: Poison Jab
move 2: Drain Punch
move 3: Haze
move 4: Toxic Spikes
item: Leftovers
ability: Poison Touch
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
tera type: Dark / Water

[SET COMMENTS]

Muk serves as a great tank and hazer in SV NU, checking various special attackers such as Vivillon and Zoroark and threatening them with Poison Jab and Drain Punch respectively. Poison Touch and Poison Jab let Muk effortlessly spread poison, even on Pokemon immune to Toxic Spikes such as Drifblim and Eelektross. Drain Punch hits Steel-types such as Copperajah and Terastallized Appletun that would otherwise wall Muk. Haze stops setup sweepers such as Vivillon and Calm Mind Vaporeon from setting up. Toxic Spikes lets Muk take advantage of free turns and cripple the opposing team with poison. Tera Dark allows Muk to beat threats like Bruxish and Zoroark after baiting them into their powerful Dark- and Psychic-type attacks and retaliate back while also being able to Haze boosted Stored Power users like Veluza and Farigiraf. Alternatively, Tera Water provides an overall better defensive typing, more specifically easing the matchup against offensive Water-types like Calm Mind Vaporeon and Choice Specs Clawitzer. Muk struggles with Pokemon such as Sandaconda, which does not fear its poison due to Shed Skin and can threaten it back with Earthquake. As a result, Muk appreciates teammates such as Rotom, Eelektross, and Cacturne, which can switch into Sandaconda and force it out. Muk is physically frail, making physical walls such as Sandaconda and Drifblim great partners, with the latter also getting rid of entry hazards, which chip Muk down throughout a game.

[CREDITS]
- Written by: [[plznostep, 595639]]
- Quality checked by: [[Togkey, 400664]]
- Grammar checked by: [[Sulo, 528036]]
 
Last edited:

Stories

now I am become eepy, taker of naps.
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View attachment 502831
[SET]
name: Utility
move 1: Poison Jab
move 2: Drain Punch
move 3: Haze
move 4: Toxic Spikes
item: Leftovers
ability: Poison Touch
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
tera type: Flying Dark / Water
Tera Flying is just not really worth the SR weakness, you're immune to EQ from Sandaconda and Copperajah but you still lose to them 1v1

[SET COMMENTS]

Muk serves as a great tank and phazer in SV NU, checking various special attackers such as Vivillon and Zoroark and threatening them back with Poison Jab and Drain Punch respectively. Poison Jab is Muk's main STAB move and when combined with its ability, Poison Touch, this gives Muk a significant chance to spread Poison on whatever it hits. Poison Touch and Poison Jab let Muk effortlessly spread Poison, even on Pokemon immune to Toxic Spikes such as Drifblim and Eelektross. reworded this to really drive home how potent Poison Touch is and gave specific targets. Drain Punch is able to hit Steel types such as Copperajah and Terastallized Appletun more examples are better! that would otherwise wall Muk. Haze is a great tool to stop setup sweepers such as Vivillon and Calm Mind Vaporeon from setting up. Toxic Spikes is a great tool when Muk has free turns to setup hazards and cripple the opposing team with Poison. Tera Flying is able to remove Muk's weakness to ground and retain is fighting resistance helping it versus Pokemon such as Passimian. Tera Dark allows Muk to bait threats like Bruxish and Zoroark into using their powerful Dark- and Psychic-type attacks and retaliate back, while also being able to Haze boosted Stored Power users like Veluza and Farigiraf. Alternatively, Tera Water provides an overall better defensive typing, more specifically easing the matchup of offensive Water-types like Calm Mind Vaporeon and Choice Specs Clawitzer. Muk struggles with Pokemon such as Sandaconda, who does not fear its poison due to Shed Skin and can threaten it back with Earthquake while not fearing any of Muk's moves. As a result, Muk appreciates teammates such as Rotom, Eelektross and Cacturne who can switch into Sandaconda and force it out. Muk is also frail on the physical side, and thus physical walls such as Sandaconda and Drifblim can be great partners, with the former latter also getting rid of hazards which chip Muk down throughout a game.
great content, just made some stuff more specific and talked with Rabia about changing the Tera Types, we decided Dark and Water were both better than Flying. good job and QC 1/1 when implemented :3
 

Sulo

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National Dex Leader
GP 1/1
[SET]
name: Utility
move 1: Poison Jab
move 2: Drain Punch
move 3: Haze
move 4: Toxic Spikes
item: Leftovers
ability: Poison Touch
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
tera type: Dark / Water

[SET COMMENTS]
Muk serves as a great tank and phazer technically it's not a pseudo haze, it is just haze. i'd probably just change to "Haze user" instead. in SV NU, checking various special attackers such as Vivillon and Zoroark and threatening them back with Poison Jab and Drain Punch respectively. Poison Touch and Poison Jab let Muk effortlessly spread poison, Poison, even on Pokemon immune to Toxic Spikes such as Drifblim and Eelektross. Drain Punch hits Steel-types is able to hit Steel types such as Copperajah and Terastallized Appletun that would otherwise wall Muk. Haze stops is a great tool to stop setup sweepers such as Vivillon and Calm Mind Vaporeon from setting up. Toxic Spikes lets Muk take advantage of free turns and cripple the opposing team with poison. is a great tool when Muk has free turns to setup hazards and cripple the opposing team with Poison. Tera Dark allows Muk to beat bait threats like Bruxish and Zoroark after baiting them into using their powerful Dark- and Psychic-type attacks and retaliate back (rc) while also being able to Haze boosted Stored Power users like Veluza and Farigiraf. Alternatively, Tera Water provides an overall better defensive typing, more specifically easing the matchup against of offensive Water-types like Calm Mind Vaporeon and Choice Specs Clawitzer. (period) Muk struggles with Pokemon such as Sandaconda, which who does not fear its poison due to Shed Skin and can threaten it back with Earthquake while not fearing any of Muk's moves. kinda redundant As a result, Muk appreciates teammates such as Rotom, Eelektross, (ac) and Cacturne, (ac) which who can switch into Sandaconda and force it out. Muk is also physically frail, making is also frail on the physical side, and thus physical walls such as Sandaconda and Drifblim can be great partners, with the latter also getting rid of entry hazards, (ac) which chip Muk down throughout a game.

don't forget the credits
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GP Team done
 

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