So this team has been working great, but it can definently work better. I'm open to suggestions of switchifjing pokes out but really would like to keep dusclops. Enough talking... the team!
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Megahorn
- Drill Run
- Knock Off
- Iron Head
This guy is a standard TR sweeper. One of his best qualities being that he is a great counter to cresselia and slow psychics that can hurt TR teams. He also is extremely slow outspeeding Heatran in a TR. Not a special member of the team but usually ends up sweeping at the end, cleaning up pretty well.
Dusclops @ Eviolite
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Will-O-Wisp
- Trick Room
- Night Shade
- Confuse Ray
I LOVE using this guy! He is a great trick room setter, is immune to fake out, cripples with will-o-wisp, gives free moves with confuse ray and finishes KO's with night shade. Bisharp and knock off (or the two combined) are probably his biggest problems. My opponents tend to ignore him and end up paying dearly.
Cresselia (F) @ Mental Herb
Ability: Levitate
EVs: 252 HP / 80 Def / 176 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Reflect
- Helping Hand
- Psyshock
The second trick room setter. I open with this guy much less than dusclops due to him not resisting fake out. She does however, have the mental herb that can get your TR set up through the taunt if thats going to be a problem. Helping hand works well especially with heatran's eruption.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Ice Punch
- Knock Off
- Mach Punch
- Drain Punch
This is a really standard conkeldurr set that basically is on my team to remove kangaskan and bisharp. I find that other pokes would probably be better than conkeldurr but his ability to remove threats life kang and bisharp is too valuable to give up.
Heatran @ Air Balloon
Ability: Flash Fire
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Earth Power
- Protect
- Eruption
I end up opening with this guy a lot because he's the only one able to protect while dusclops or cress set up my TR. This guy is a great sweeper especially if your opponent ends up sending in a zard y and putting up the sun so that your eruption wrecks at full HP. He ends up being essential to forcing fire types out as they pose quite a threat to this team.
Mawile @ Mawilite
Ability: Hyper Cutter
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Play Rough
- Iron Head
- Swords Dance
- Sucker Punch
Finally the premier sweeper of this team... Mega Mawile! After a swords dance mawile will take down just about everything in its way. Under the trick room it outspeeds about everything and even if it dosent trick room takes care of it. With support from cress helping hand its incredibly hard to take this beast out.
There you have it, my TR team! I really need suggestions for how to improve this team so please help me out! Thanks in advance.
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Megahorn
- Drill Run
- Knock Off
- Iron Head
This guy is a standard TR sweeper. One of his best qualities being that he is a great counter to cresselia and slow psychics that can hurt TR teams. He also is extremely slow outspeeding Heatran in a TR. Not a special member of the team but usually ends up sweeping at the end, cleaning up pretty well.
Dusclops @ Eviolite
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Will-O-Wisp
- Trick Room
- Night Shade
- Confuse Ray
I LOVE using this guy! He is a great trick room setter, is immune to fake out, cripples with will-o-wisp, gives free moves with confuse ray and finishes KO's with night shade. Bisharp and knock off (or the two combined) are probably his biggest problems. My opponents tend to ignore him and end up paying dearly.
Cresselia (F) @ Mental Herb
Ability: Levitate
EVs: 252 HP / 80 Def / 176 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Reflect
- Helping Hand
- Psyshock
The second trick room setter. I open with this guy much less than dusclops due to him not resisting fake out. She does however, have the mental herb that can get your TR set up through the taunt if thats going to be a problem. Helping hand works well especially with heatran's eruption.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Ice Punch
- Knock Off
- Mach Punch
- Drain Punch
This is a really standard conkeldurr set that basically is on my team to remove kangaskan and bisharp. I find that other pokes would probably be better than conkeldurr but his ability to remove threats life kang and bisharp is too valuable to give up.
Heatran @ Air Balloon
Ability: Flash Fire
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Earth Power
- Protect
- Eruption
I end up opening with this guy a lot because he's the only one able to protect while dusclops or cress set up my TR. This guy is a great sweeper especially if your opponent ends up sending in a zard y and putting up the sun so that your eruption wrecks at full HP. He ends up being essential to forcing fire types out as they pose quite a threat to this team.
Mawile @ Mawilite
Ability: Hyper Cutter
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Play Rough
- Iron Head
- Swords Dance
- Sucker Punch
Finally the premier sweeper of this team... Mega Mawile! After a swords dance mawile will take down just about everything in its way. Under the trick room it outspeeds about everything and even if it dosent trick room takes care of it. With support from cress helping hand its incredibly hard to take this beast out.
There you have it, my TR team! I really need suggestions for how to improve this team so please help me out! Thanks in advance.
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