Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Since I'm jumping right in mid-match, please double-check that I haven't gotten anything mixed up. Thanks.
Also, it would appear that Kecleon was not equipped properly on sendout. Gale Wing Srock, if you would like to retroactively equip a Training Item you may do so.
Stratagem used Mud Shot!
Hit chance = 95% (rolled 5/100): HIT
Crit chance = 1/16 (rolled 4/16): NO
Damage = (6*1.5+9-4.5)*2.25 = 30.375 damage (74.625 HP remaining)
Crucibelle's Speed fell -1 (120/1.75 = 69 Speed) -5 EN (77 EN remaining)
Crucibelle used Wood Hammer!
Crit chance = 1/16 (rolled 2/16): NO
Damage = (10+2/2+6-4.5)*1.5 = 18.75 damage (29.25 HP remaining)
Recoil = 18.75/3 = -6.25 HP (68.375 HP remaining) -8 EN (73 EN remaining)
A2
Stratagem used Protect!
Stratagem is Protecting itself!
Crucibelle used Wood Hammer!
Hypothetical damage = 18.75
Protect EN cost = 7+18.75/2.5 = -14.5 EN (62.5 EN remaining)
Wood Hammer EN cost = -12 EN (61 EN remaining)
A3
Stratagem used Mud Shot!
Hit chance = 95% (rolled 72/100): HIT
Crit chance = 1/16 (rolled 7/16): NO
Damage = (6*1.5+9-4.5)*2.25 = 30.375 damage (38 HP remaining)
Crucibelle's Speed fell -2 (120/2.5 = 48 Speed) -5 EN (57.5 EN remaining)
Crucibelle used Wood Hammer!
Crit chance = 1/16 (rolled 9/16): NO
Damage = (10+2/2+6-4.5)*1.5 = 18.75 damage (10.5 HP remaining)
Recoil = 18.75/3 = -6.25 HP (31.75 HP remaining) -16 EN (45 EN remaining)
Post-Round
Stratagem's HP rounds down to 10.
Stratagem's EN rounds down to 57.
IF your second substitution is set to trigger on action 1 and action 3, AND you have more than 6 HP at the start of action 3, THEN use Mud Shot that action instead.
[Not to be triggered Consecutively] IF Toxic is used, AND you are not under the effects of Poison, THEN use Protect and push actions back.
IF Crucibelle is under the effects of a P/E move, THEN use Stealth Rock on the first instance, Sunny Day on the second instance and push actions back.
IF Crucibelle is KO'd, THEN use Stealth Rock that action instead.
Crucibelle used Toxic!
Strategem Protected itself! (-7 EN) (50 EN remaining) -6 EN (39 EN remaining)
A2
Stratagem used Endure!
Stratagem is bracing itself! -15 EN (35 EN remaining)
Crucibelle used U-Turn!
Crit chance = 1/16 (rolled 3/16): NO
Damage = 7+6-4.5 = 8.5 damage (1.5 HP remaining)
Crucibelle is preparing to retreat! -5 EN (34 EN remaining)
A3
Stratagem used Protect!
Stratagem's guard is up!
Crucibelle used Toxic!
Stratagem Protected itself! (-7 EN) (28 EN remaining) -6 EN (28 EN remaining)
Post-Round
Stratagem's HP rounds down to 1.
Crucibelle's Speed decays to -1 Speed...
But it doesn't matter because Crucibelle is retreating now.
Stratagem toughs it out, while Crucibelle showers it with gunk then escapes for some R&R.
Lucario:
Vacuum Wave --> Vacuum Wave --> Vacuum Wave
IF Stratagem is under P/E when you are to act, THEN use Swords Dance, and push back.
IF Stratagem is to use Vacuum Wave outside of a combo, THEN use Extremespeed that action.
IF Stratagem is to use Vacuum Wave inside of a combo, THEN use Detect that action, and push back.
Kecleon #Amulet Coin (Retro Equipping - Please inform if there is objection to this)
Flamethrower ~ Flamethrower ~ Flamethrower
IF Feint is used, THEN use Mud-Slap that action instead.
IF Damaging Fighting Type move is used on action 1, THEN use Protect on first instance.
IF Damaging Ground Type move is used on action 1 or action 2, THEN use Counter on first instance.
Normal (F)
Color Change / Protean | Amulet Coin
HP: 64
EN: 91
3/3/3/4/40 | 2/2/17
Status: 1KOC, +1CC
A1
Kecleon used Protect!
Kecleon's guard is up!
Lucario used Vacuum Wave!
Kecleon Protected itself!
Hypothetical damage = (4+3+6-6)*1.5 = 10.5HP
Kecleon EN cost = 7+(10.5/2.5)-1 = -10.2 EN (80.8 EN remaining)
Lucario EN cost = -7 EN (61 EN remaining)
A2
Lucario used High Jump Kick!
Crit chance = 1/16 (rolled 13/16): NO
Damage = (13+3+6-4.5)*1.5 = 26.25 damage (37.75 HP remaining) -7 EN (54 EN remaining)
Kecleon used Flamethrower!
Kecleon became Fire-Type!
Crit chance = 1/16 (rolled 9/16): NO
Damage = (9+3+4.5-3)*1.5 = 20.25 damage (55.75 HP remaining)
Burn chance = 1/10 (rolled 7/10): NO -6 EN (74.8 EN remaining)
A3
Lucario used Earthquake!
Crit chance = 1/16 (rolled 2/16): NO
Damage = (10+4.5-3)*1.5 = 17.25 damage (20.5 HP remaining) -7 EN (47 EN remaining)
Kecleon used Flamethrower!
Crit chance = 1/16 (rolled 7/16): NO
Damage = (9+3+4.5-3)*1.5 = 20.25 damage (35.5 HP remaining)
Burn chance = 1/10 (rolled 7/10): NO -10 EN (64.8 EN remaining)
Post-Round
Lucario's HP rounds down to 35.
Kecleon's HP rounds down to 20.
Kecleon's EN rounds up to 65.
Lucario:
Earthquake --> High Jump Kick --> High Jump Kick
IF Kecleon is to use Endure, THEN activate action string High Jump Kick --> Detect --> Double Team (2 clones).
IF Kecleon is Ghost-typed when you are to attack, THEN use Crunch, and push back.
IF Kecleon is under P/E when you are to attack, THEN use Swords Dance that action, and push back.
IF Feint is used, AND in a combination, AND you are not under the effects of Endure, THEN use Endure that action instead.
IF Damaging Priority Move is used, AND in a combination, AND you are not under the effects of Endure, THEN use Protect that action instead.
Fidgit used Endure!
Fidgit is hanging on! -15 EN (20 EN remaining)
Lucario used Endure!
Lucario is hanging on! -15 EN (11 EN remaining)
A2
Fidgit used Earthquake!
It hit all three Lucario!
Crit chance = 1/16 (rolled 9/16): NO
Damage = (10*.75+3+4.5-4.5)*1.5 = 15.75 damage (1HP remanining)
Lucario's Double Team clones faded away! -6 EN (14 EN remaining)
Lucario used Chill! +12 EN (23 EN remaining)
A3
Fidgit used Earthquake!
Crit chance = 1/16 (rolled 5/16): NO
Damage = (10+3+4.5-4.5)*1.5 = 19.5 damage (1HP remanining) -10 EN (4 EN remaining)
Lucario:
Earthquake x3
IF Fidgit is under P/E when you are to act, THEN Chill, and push back.
IF Fidgit is to use Encore, THEN use Dodge, and push back.
If Fidgit is KOd when you are to act, THEN Chill.
Fidgit used Mud-Slap!
Crit chance = 1/16 (rolled 11/16): NO
Damage = (4+3+4.5-3)*1.5 = 12.75 damage (KO)! -3 EN (1 EN remaining)
Post-Round
Trick Room -> (1r)
In this bizarre room where space itself is distorted, Fidgit begins its attack last yet strikes first. How did that happen? Beats me.
Delphox: "The answer is quite simple, but before we get into the science of things first we have to discuss parallel universes. You see, Fidgit's de-facto speed may clock in at a mere 91, but in the warped dimensions of Trick Room Fidgit's actual speed varies greatly. By exploiting this, Fidgit built enough velocity in the 72 hours between Granny Pie and Gale Wing Srock's posts to travel twelve Parallel Universes away, catching the Lucario completely unawares!"
Boo on you for stealing jokes. Stale memes aside, do you actually have anything of value to contribute to this commentary?
Delphox: "Actually, no. Trick Room is a nifty move, but one that is completely beyond my understanding. In fact, there might not be any Pokemon truly capable of comprehending its quirks. Quite the shame, since some experts in the field of quantum physics theorize that understanding the dimension-bending science behind moves like Trick Room could allow for travel to Ultra Space someday."