And still going strong. I made this team two days ago and it got me from 100 to over 1500 in one day ,I went with a different account called Burst Limit. Hopefully I'll see how this team fairs against Smogonites. So without further ado I present team Burst Limit!
@ Focus Sash
Ability: Levitate
EV's: 16 Atk / 240 SpA / 252 Spe
Hasty Nature(+Spe, -Atk)
- Stealth Rock
- Fire Blast
- Explosion
- Psychic
The most important member to this team IMO. Azelf has the potential to knock out three pokes on the opponents team whilst giving SR support. If there is a ScarfGengar I beat it, if there is a sash gengar I still beat it unless it uses Hypnosis. Against Bronzong I just do what I am supposed to do and I just set up SR. If hypnosis misses then I try to get as much damage on it as possible. This can be a nice switch in to nonscarfed infernape if the sash hasn't been used yet since if they sash is used I definately can't survive any of MixApes attacks but enough about MixApe. The point is that Azelf uses SR, gets saved by sash and does as much damage as it possibly can. If it can't do much it asplodes doing lots of damage with those 16 Atk ev's lol. I beleive that even though I have 16 Atk EV's I should still be able to at least 2HKO the standard Bronzong since most carry Lum Berry now.
Hasty nature
@ Lum Berry
Ability: Clear Body
EV's: 112 HP/184 Atk/212 Spd
Adamant Nature(+Atk, -SpA)
- Bullet Punch
- Pursuit
- Earthquake
- Explode
Metagross is my Deoxys-E, Weavile and sometimes Gengar counter. I run Meteor Mash on it to do more damage on bulky pokemon like Cress and Suicune but Bullet Punch would allow him to be my Gengar counter. Pursuit is for Deoxys-E trying to switch out. Earthquake hits lots of pokes hard and I explode when low on health. The EV's make Metagross kinda bulky. My personal favorite thing about this set is that I am protected from harmful status like burns which makes explosion pretty powerful. I think he can take a jolly Garchomp outrage with SR up. But yeah Bullet Punch is sounding better over Meteor Mash to me right now.
EDIT: I went with bullet punch to beat Gengar to the punch, pun intended
@Choice Band
Ability: Sand Veil
EV's: 4 HP / 252 Atk / 252 Spe
Adamant Nature(+Atk, -SpA)
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
CB Chomp can do lots of damage once he gets an attack off. Especially outrage. Outrage is only resisted by steels. The steels are most likely to be damaged by Azelf with the exception of Skarm who many people don't use anymore and plus Lucario can draw it in while it gets taken out with SR Damage and Aura Sphere doing about 90% on shoddy. Anyway back to Garchomp. EQ coming from this guy is the strongest in OU. Stone Edge is for Zapdos and Fire Fang does a lot to Bronzong who can argueably be tough for this team to get by.
@Life Orb
Ability: Intimidate
EV's: 80 HP / 252 Atk / 176 Spe
Adamant Nature(+Atk, -SpA)
- Waterfall
- Dragon Dance
- Ice Fang
- Earthquake
This guy has swept so many teams it isn't funny. DD on a predicted switch to something like Starmie and watch as their Starmie is OHKOd by EQ. Then I can begin my sweep. With SR weakening the opposition 1 dragon dance is usually enough to sweep an entire team. The moves get very great type coverage. The EV's let me outspeed all base 115 pokes after a single dragon dance. He counter Lucario and Heracross. Yep DDLO Gyara there is the beast that almost everybody is weak to. Even me. My best shot is to switch in Deoxys-E while it Dragon Dances and take it out with T-Bolt the next turn.
@ Choice Specs
Ability: Steadfast
EV's: 4 HP / 252 SpA / 252 Spe
Modest Nature(+SpA, -Atk)
- Aura Sphere
- Vacuum Wave
- HP Ice
- Dark Pulse
Ahh, SpecsLuke how many people use him on their teams? Not very much. If it had Nasty Plot it would be very dangerous Nasty Plot plus stab vacuum wave. But the reason he is here is because he catches people off guard and he is somewhat of a special sweeping wall breaker being able to knock out physical and special walls really helps my team and combined with Gyara and Garchomp they can knock out all of my opponents defensive core. HP Ice is for Zapdos and Gliscor switch ins. Dark Pulse is for Cress. vacuum wave picks off Weavile and Infernape(though it won't take out Ape). Aura Sphere does lots of damage. I honestly don't beleive why more people don't use him. I mean his SpA is higher than his attack.
@ Expert Belt
Ability: Pressure
EV's: 4 Atk / 252 SpA / 252 Spe
Naive Nature(+Spe, -SpD)
- Psychic
- Superpower
- Ice Beam
- Thunderbolt
My late game sweeper. It provides lots of type coverage and it's pretty fast. I gave it 252 Spe ev's to outrun Jolly ScarfChomp. It still gets that 2HKO on bliss too. Since most of the opposing team is weakened he can usually get the job done right. Not much else to say though. Everybody knows what he does.
Well there you go rateeee.
Ability: Levitate
EV's: 16 Atk / 240 SpA / 252 Spe
Hasty Nature(+Spe, -Atk)
- Stealth Rock
- Fire Blast
- Explosion
- Psychic
The most important member to this team IMO. Azelf has the potential to knock out three pokes on the opponents team whilst giving SR support. If there is a ScarfGengar I beat it, if there is a sash gengar I still beat it unless it uses Hypnosis. Against Bronzong I just do what I am supposed to do and I just set up SR. If hypnosis misses then I try to get as much damage on it as possible. This can be a nice switch in to nonscarfed infernape if the sash hasn't been used yet since if they sash is used I definately can't survive any of MixApes attacks but enough about MixApe. The point is that Azelf uses SR, gets saved by sash and does as much damage as it possibly can. If it can't do much it asplodes doing lots of damage with those 16 Atk ev's lol. I beleive that even though I have 16 Atk EV's I should still be able to at least 2HKO the standard Bronzong since most carry Lum Berry now.
Hasty nature
Ability: Clear Body
EV's: 112 HP/184 Atk/212 Spd
Adamant Nature(+Atk, -SpA)
- Bullet Punch
- Pursuit
- Earthquake
- Explode
Metagross is my Deoxys-E, Weavile and sometimes Gengar counter. I run Meteor Mash on it to do more damage on bulky pokemon like Cress and Suicune but Bullet Punch would allow him to be my Gengar counter. Pursuit is for Deoxys-E trying to switch out. Earthquake hits lots of pokes hard and I explode when low on health. The EV's make Metagross kinda bulky. My personal favorite thing about this set is that I am protected from harmful status like burns which makes explosion pretty powerful. I think he can take a jolly Garchomp outrage with SR up. But yeah Bullet Punch is sounding better over Meteor Mash to me right now.
EDIT: I went with bullet punch to beat Gengar to the punch, pun intended
Ability: Sand Veil
EV's: 4 HP / 252 Atk / 252 Spe
Adamant Nature(+Atk, -SpA)
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
CB Chomp can do lots of damage once he gets an attack off. Especially outrage. Outrage is only resisted by steels. The steels are most likely to be damaged by Azelf with the exception of Skarm who many people don't use anymore and plus Lucario can draw it in while it gets taken out with SR Damage and Aura Sphere doing about 90% on shoddy. Anyway back to Garchomp. EQ coming from this guy is the strongest in OU. Stone Edge is for Zapdos and Fire Fang does a lot to Bronzong who can argueably be tough for this team to get by.
Ability: Intimidate
EV's: 80 HP / 252 Atk / 176 Spe
Adamant Nature(+Atk, -SpA)
- Waterfall
- Dragon Dance
- Ice Fang
- Earthquake
This guy has swept so many teams it isn't funny. DD on a predicted switch to something like Starmie and watch as their Starmie is OHKOd by EQ. Then I can begin my sweep. With SR weakening the opposition 1 dragon dance is usually enough to sweep an entire team. The moves get very great type coverage. The EV's let me outspeed all base 115 pokes after a single dragon dance. He counter Lucario and Heracross. Yep DDLO Gyara there is the beast that almost everybody is weak to. Even me. My best shot is to switch in Deoxys-E while it Dragon Dances and take it out with T-Bolt the next turn.
Ability: Steadfast
EV's: 4 HP / 252 SpA / 252 Spe
Modest Nature(+SpA, -Atk)
- Aura Sphere
- Vacuum Wave
- HP Ice
- Dark Pulse
Ahh, SpecsLuke how many people use him on their teams? Not very much. If it had Nasty Plot it would be very dangerous Nasty Plot plus stab vacuum wave. But the reason he is here is because he catches people off guard and he is somewhat of a special sweeping wall breaker being able to knock out physical and special walls really helps my team and combined with Gyara and Garchomp they can knock out all of my opponents defensive core. HP Ice is for Zapdos and Gliscor switch ins. Dark Pulse is for Cress. vacuum wave picks off Weavile and Infernape(though it won't take out Ape). Aura Sphere does lots of damage. I honestly don't beleive why more people don't use him. I mean his SpA is higher than his attack.
Ability: Pressure
EV's: 4 Atk / 252 SpA / 252 Spe
Naive Nature(+Spe, -SpD)
- Psychic
- Superpower
- Ice Beam
- Thunderbolt
My late game sweeper. It provides lots of type coverage and it's pretty fast. I gave it 252 Spe ev's to outrun Jolly ScarfChomp. It still gets that 2HKO on bliss too. Since most of the opposing team is weakened he can usually get the job done right. Not much else to say though. Everybody knows what he does.
Well there you go rateeee.