Hi guys, this is my first competitive team and I'm looking for some suggestions and feedback. This team has been tested on the Shoddy Server and has a winning percentage slightly above .500, which isn't bad but it's not great either. I haven't really developed a set strategy yet, I do the basic try to get super effective moves.
The Team at a glance:
Mamoswine @ Focus Sash
Oblivious
Jolly
Att: 252 Speed: 252 Def:6
- Ice Shard
- Earthquake
- Stealth Rock
- Endeavor
Mamoswine is a great reliable lead off. He is able to set up stealth rock and with focus sash, is able to use endeavor effectively when the opponent thinks he can OHKO him. He then uses Ice Shard allowing him to kill off the threat. The following move he uses will also be Ice Shard so he can inflict damage before he faints. Earthquake provides great coverage as well.
Lucario @ Life Orb
Inner Focus
Adamant
Att: 252 Speed:252 Def: 3
- Close Combat
- Bullet Punch
- Sword Dance
- Ice Punch/Crunch
This slot has changed many times in my team and this time I thought I would give this guy a shot. His main purpose is to either bullet puch something with low health or use sword dance for sweeping. Close Combat is a given for a physical Lucario but the slot I'm worried about is the last one. I'm currently use Ice punch because of the Gliscor threat but I considering Crunch because of my teams inability to kill of psychic types (Gengar never lasts more than a couple turns).
Gengar @ Life Orb
Levitate
Timid
Sp A: 252 Sp: 252 Def:6
- Shadow Ball
- Thunderbolt/Giga Drain
- Focus Blast
- Destiny Bond???
Gengar really packs a powerful punch with it's combination of speed and special attack. Shadow Ball is a powerful STAB and Focus Blast is a personal favorite because of the common switch-in of Tyranitar. Thunderbolt is a great coverage move as well though my team lacks grass moves so I'm thinking Giga Drain would really help there along with providing some recovery. Destiny Bond may be too predictable but I thought I'd give it a try.
Infernape @ Life Orb
Blaze
Naive
Att: 64 Sp: 194 Sp A: 252
- Flamethrower
- Thunderpunch/Grass Knot
- Close Combat
- Nasty Plot
Infernape is yet another great sweeper with high special attack and speed. He's mainly for those annoying steel types like Metagross and Bronzor (I know this seems silly because they both are psychic, I'm looking for a different candidate). Once again I'm looking at the lack of grass types so maybe grass knot over thunderpunch.
Swampert @ Chesto Berry
Torrent
Adamant
Hp: 252 Sp D: 252 Att: 6
- Avalanche
- Earthquake
- Curse
- Rest
This guy really adds some defense to the team. Curse is a great first move to scout what the opponent plans to do. If they decide to peck at it, I'll let them and simply use rest when his Hp gets low. Avalanche is handy because of Swampert always going last, making it a pretty consistent 120 base power. Earthquake is a great STAB to go along with it.
Magnezone @ Magnet
Magnet Pull
Modest
Hp: 172 Sp: 84 Sp A: 252
- Thunderbolt
- Magnet Rise
- Substitute
- Hidden Power (Grass)
Magnazone is fun to use when the opponent switches in a pokemon hoping to use a ground type move on it, then I use Magnet Rise and that settles that. In addition, Substitute can really last along time because of magnezone being part steel. While their struggle with the substitute, I'm using his high special attack with Thunderbolt and Hidden Power.
This team really struggles against ground types and fighting types. To counter these, I'm looking to add a flying type. Any suggestions there would be great. Thanks for taking the time to read this and happy battling!
The Team at a glance:
Mamoswine @ Focus Sash
Oblivious
Jolly
Att: 252 Speed: 252 Def:6
- Ice Shard
- Earthquake
- Stealth Rock
- Endeavor
Mamoswine is a great reliable lead off. He is able to set up stealth rock and with focus sash, is able to use endeavor effectively when the opponent thinks he can OHKO him. He then uses Ice Shard allowing him to kill off the threat. The following move he uses will also be Ice Shard so he can inflict damage before he faints. Earthquake provides great coverage as well.
Lucario @ Life Orb
Inner Focus
Adamant
Att: 252 Speed:252 Def: 3
- Close Combat
- Bullet Punch
- Sword Dance
- Ice Punch/Crunch
This slot has changed many times in my team and this time I thought I would give this guy a shot. His main purpose is to either bullet puch something with low health or use sword dance for sweeping. Close Combat is a given for a physical Lucario but the slot I'm worried about is the last one. I'm currently use Ice punch because of the Gliscor threat but I considering Crunch because of my teams inability to kill of psychic types (Gengar never lasts more than a couple turns).
Gengar @ Life Orb
Levitate
Timid
Sp A: 252 Sp: 252 Def:6
- Shadow Ball
- Thunderbolt/Giga Drain
- Focus Blast
- Destiny Bond???
Gengar really packs a powerful punch with it's combination of speed and special attack. Shadow Ball is a powerful STAB and Focus Blast is a personal favorite because of the common switch-in of Tyranitar. Thunderbolt is a great coverage move as well though my team lacks grass moves so I'm thinking Giga Drain would really help there along with providing some recovery. Destiny Bond may be too predictable but I thought I'd give it a try.
Infernape @ Life Orb
Blaze
Naive
Att: 64 Sp: 194 Sp A: 252
- Flamethrower
- Thunderpunch/Grass Knot
- Close Combat
- Nasty Plot
Infernape is yet another great sweeper with high special attack and speed. He's mainly for those annoying steel types like Metagross and Bronzor (I know this seems silly because they both are psychic, I'm looking for a different candidate). Once again I'm looking at the lack of grass types so maybe grass knot over thunderpunch.
Swampert @ Chesto Berry
Torrent
Adamant
Hp: 252 Sp D: 252 Att: 6
- Avalanche
- Earthquake
- Curse
- Rest
This guy really adds some defense to the team. Curse is a great first move to scout what the opponent plans to do. If they decide to peck at it, I'll let them and simply use rest when his Hp gets low. Avalanche is handy because of Swampert always going last, making it a pretty consistent 120 base power. Earthquake is a great STAB to go along with it.
Magnezone @ Magnet
Magnet Pull
Modest
Hp: 172 Sp: 84 Sp A: 252
- Thunderbolt
- Magnet Rise
- Substitute
- Hidden Power (Grass)
Magnazone is fun to use when the opponent switches in a pokemon hoping to use a ground type move on it, then I use Magnet Rise and that settles that. In addition, Substitute can really last along time because of magnezone being part steel. While their struggle with the substitute, I'm using his high special attack with Thunderbolt and Hidden Power.
This team really struggles against ground types and fighting types. To counter these, I'm looking to add a flying type. Any suggestions there would be great. Thanks for taking the time to read this and happy battling!