That's not my point; my point is, Blissey can take most physical hits that aren't STAB SE Close Combats at least once, and still do her job, be it crippling with status, curing her own team's status, passing wishes, or whatever, in the one free turn that gives her. I'm not claiming Blissey is incredibly physically bulky, or whatever, just that it isn't instantly taken down by any physical hit, as everyone seems to think.Blissey is not the end-all wall. Stop exaggerating. There are tons of things (things which aren't even considered walls) that are 2HKOed by neutral attacks. And requiring 2 physical hits to KO it doesn't make it insurmountable. I would expect all Infernapes to carry Life Orb. If you rely on Knock Off to keep your Blissey alive, you shouldn't expect to have your Blissey around very long.
And I'll admit, the Infernape scenario was rather ridiculous. But take another example - mixed Dragonite (112 Atk EVs) with his 134 base Attack, using SE Superpower while holding a Life Orb, does a maximum of 94.1 to Blissey - this means with one turn of leftovers (ie, on the switch-in), Blissey has a miniscule chance of being OHKO'd, even with SR, and with two turns of leftovers (thanks Protect), this chance drops to nothing. And the bulky DD set does even less, assuming Leftovers (even with 252 Atk EVs). And, to whoever said that bulky DD Gyarados turns Blissey into seyup fodder - T-wave says "hey, wassup??" Since, y'know, Bulky Gyara is barely 3HKOing with Waterfall before the DD, allowing Blissey to easily cripple it before switching out.
And to the guy who said that Blissey can't pose a threat, just take hits - T-wave and Toxic can together cripple the vast majority of the metagame, and since very few hits can OHKO Blissey, barring powerful physical Fighting and/or STAB moves from a high Attack stat, it's very easy for Blissey to cripple its would-be counters with these moves. And even if you do happen to be running Lucario or whatever, that doesn't stop Blissey passing Wishes while you switch in, or acting as a cleric, since these things require just one free turn, easily achieved by switching in on a special attacker.