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Hello, I'm -Latios-. I'm better known on Pokemon Showdown as Tempering! I'm presenting a Hyper Offense build that I used to climb the ladder from low 1500s. The team is overall simple to use. Prevent hazards from your side of the field, and use your several set-up Pokemon to win lategame or punch holes through teams. Many of the movesets featured here are rather unorthodox, but they each work as an element of surprise. Each Pokemon is nicknamed after a Nen category. Nen is the power system of Hunter x Hunter, which is my current favorite shonen anime. All of the soundtracks featured in this RMT will also be from Hunter x Hunter, so I highly recommend you check it out! Without further ado, let's get into the meat of the team.
Enhancement • Dragonite •
Multiscale
136 HP / 120 Atk / 252 Spe • Jolly
Earthquake • Roost • Fly • Dragon Dance
Dragonite's role on the team is absolutely essential. Its Flying and Ground coverage is hard to come by, and it proves to be valuable. Most Dragonite sets opt to run Extreme Speed over Roost. Roost, in tandem with the additional bulk, allows Dragonite to potentially regain its Multiscale. This is nice when taking on a Pokemon like Tapu Koko. It can no longer spam its Electric STAB, and it's forced to use its Hidden Power Ice (assuming this is not a Dazzling Gleam variant). Roost makes Dragonite lose its Flying typing. The combination of being pure Dragon, Multiscale, and Dragonite's solid natural bulk makes Hidden Power Ices do abysmal damage. This can lead to additional set up opportunities, which may be vital against defensive Landorus and the like. Dragonite without Multiscale puts a stop to Volcarona sets that don't use Psychium Z. After setting 4 Dragon Dances, Dragonite has a 68.8% chance to OHKO Celesteela. Roost may allude to a less offensive variant. The presence of Volcarona could also make the opponent become negligent to the potential of Z-Fly, as most Volc sets use a Z crystal. Dragonite can also find set up opportunities on Scarf Landorus. Spamming Roost on Stone Edge is the main strategy when tackling Scarf Lando-T, as it does 34.4-40.6%. You run the risk of getting hit by a critical hit, though the opponent runs the risk of missing. Most players I've faced switched their Landorus out after the 2nd-4th Stone Edge, fearing a miss.
Emission • Charizard-Mega-X •
Blaze
252 Atk / 4 SpD / 252 Spe • Jolly
Dragon Dance • Fire Punch • Earthquake • Dragon Rush
This features an extremely unorthodox set. I experimented with Charizard's set the most. The initial moveset featured Flare Blitz and Roost over Fire Punch and Dragon Rush respectively. Then, I tried out Outrage. Outrage forces Charizard to become locked in, which makes it extremely easy to revenge kill. I did not want that. I gave Dragon Rush a shot under the logic that most players choose Focus Blast over Aura Sphere. I wanted the extra power, and I'm willing to sacrifice accuracy.
+1 252 Atk Tough Claws Charizard-Mega-X Dragon Rush vs. 252 HP / 200+ Def Rotom-Wash: 229-270 (75.3 - 88.8%) -- 12.5% chance to OHKO after Stealth Rock and Leftovers recovery
+1 252 Atk Tough Claws Charizard-Mega-X Dragon Claw vs. 252 HP / 200+ Def Rotom-Wash: 183-216 (60.1 - 71%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Tough Claws Charizard-Mega-X Dragon Rush vs. 0 HP / 0 Def Keldeo: 348-409 (107.7 - 126.6%) -- guaranteed OHKO
+1 252 Atk Tough Claws Charizard-Mega-X Dragon Claw vs. 0 HP / 0 Def Keldeo: 279-328 (86.3 - 101.5%) -- 12.5% chance to OHKO after Leftovers recovery
+1 252 Atk Tough Claws Charizard-Mega-X Dragon Rush vs. 252 HP / 252+ Def Unaware Quagsire: 169-201 (42.8 - 51%) -- 3.9% chance to 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Tough Claws Charizard-Mega-X Dragon Claw vs. 252 HP / 252+ Def Unaware Quagsire: 136-162 (34.5 - 41.1%) -- 98.8% chance to 3HKO after Stealth Rock and Leftovers recovery
Dragon Rush is able to OHKO TankChomp unlike Dragon Claw. Dragon Rush does about 17% more (based on the calcs above; not to Chomp). At the beginning of games, Landorus finds itself chipping opponents down with Rock Tomb. This does 16.7-20% to Rotom-Wash. If Leftovers are taken into account, then about 12% on average. Dragon Rush's extra power matters thanks to Stealth Rock and Landorus-Therian's ability to chip Pokemon down. If you still don't want to miss, run Dragon Claw. If you want to have a Dragon move rivaling Flare Blitz's power, use Outrage and get revenged killed by every Fairy in the game. Another odd pick is Fire Punch over Flare Blitz. Honestly, Flare Blitz is perfectly fine, but there are so many sweeps lost due to Charizard literally killing itself with recoil. Fire Punch does significantly less damage, and it is noticeable. If only this thing got Fire Lash...
Transmutation • Reuniclus •
Magic Guard
252 HP / 212 Def / 44 Spe • Bold
Calm Mind • Acid Armor / Energy Ball • Psyshock • Recover
This is the most flexible Pokemon slot. In the replays below, you may see games with Tapu Bulu, Clefable, and Tapu Fini. Before the addition of Reuniclus, Ditto was a major threat. None of my Pokemon could find opportunities to set-up without getting reverse swept by Ditto. Dragonite doesn't mind Ditto's presence, but those teams often had random Aggrons, Skarmory, Mandibuzz, etc. that kept Dnite in check. I experimented with a double dance Reuniclus, as it's a surefire answer to Ditto that may want to copy my stats. After that, every team I've played against had a Dark-type such as Greninja, Tyranitar, or aforementioned Mandibuzz. To help against those Pokemon, I tried a Cosmic Power + Charge Beam Clefable set. It definitely proved effective, but Medicham become far too annoying. I was running into Poison Jab sets and it just felt like I was getting counterteamed every match. Energy Ball has worked, but it doesn't ensure victory against opposing Calm Mind spamming Pokemon like Acid Armor does, so I have it slashed.
Manipulation • Serperior •
Contrary
252 SpA / 4 SpD / 252 Spe • Timid • 0 Atk IVs
Leaf Storm • Glare • Defog • Light Screen
Serperior acts as a deterrent to Swampert. With Choice Scarf, it outspeeds and OHKOs, even in the rain. If its use is limited in a match, it'll usually just Defog, Glare, or be sacrificed to maintain momentum. In match-ups where there's a Ferrothorn, Heatran, Volcarona, Scizor, Celesteela, AV Magearna, etc., Serperior will often just Glare. I used to have Knock Off in the final slot, but it makes no difference. Knocking Off Celesteela's Leftovers is nice and all, but it makes virtually no difference for what Pokemon beat it or lose to it. The same applies to Ferrothorn, AV Magearna, and Heatran. I've never really clicked the move. There are so many moves that could work in this final slot: Hidden Power Fire, Hidden Power Ground, Hidden Power Rock, Reflect, Synthesis, Leech Seed, Toxic, Worry Seed, Taunt, Dragon Pulse, Knock Off. I've tried each of the Hidden Powers, but I've never clicked them. Ultimately, I've decided that Light Screen or Reflect are best. They're decent last-ditch effort moves that provide your team with temporary bulk. The lowest replay on the list below showcases how the random Scarf Light Screen tech came in clutch against the Charizard-Mega-Y.
Conjuration • Landorus-Therian •
Intimidate
252 Atk / 4 SpD / 252 Spe • Jolly
Stealth Rock • Earthquake • Defog • Rock Tomb
In every match-up, you want to lead Landorus. If you fight lead Excadrill, Rock Tomb immediately. If they opt for a Rock Tomb, KO it. If they get up Stealth Rock, Defog on their Rock Tomb / Toxic, and proceed to KO it. The objective of keeping hazards off your field is more important than having them on the opposing field. I've played some stupid movesets like Toxic Landorus that prevent this from being a possibility. At that point, just weaken the Pokemon until Scarf Serperior can threaten it out. Explosion is nice, but Landorus usually just dies in the first few turns anyway. It can chip down Pokemon like Rotom with Rock Tomb. If you have an opportunity to weaken Ferrothorn, take it. The chip is vital for Dragonite or Serperior later in the game. Tornadus takes 50 or more and is forced to switch, fearing the 2HKO. You can either take this as a chance to get up Stealth Rock or Rock Tomb again. Against Greninja, just Earthquake. Removing potential Scarf Protean is excellent for Volcarona, Dragonite and Charizard, and weakening Battle Bond is also nice.
Specialization • Volcarona •
Flame Body
252 SpA / 4 SpD / 252 Spe • Timid • 0 Atk IVs
Quiver Dance • Fire Blast • Bug Buzz • Hidden Power [Ground]
Volcarona is useful for taking on Magearna and teams that rely on Heatran to stop it. So many teams feature Scarf Landorus, which is slower than a +1 Volcarona and dies to Fire Blast. You don't know how scared I get when I have a boosted Volcarona and they bring out their Lando. If I miss, they won't think that the play they just made was absolutely terrible. If I hit, they forfeit after realizing how stupid their play was or let me enjoy killing all 6 Pokemon. Volc's usage is limited against teams that feature Chansey, Rain (Pelipper hard walls, and its Swift Swim teammates all revenge kill), Ditto, or Charizard. Greninja is not a problem once you have one boost thanks to Iapapa Berry. Water Shuriken, unless it crits, will fail to KO even a Volcarona on 50% at +1. Weaken Garchomps to put them in range of Bug Buzz at +1. Volcarona appreciates fighting Magearna and Kyurem as long as they don't freeze you.
https://replay.pokemonshowdown.com/gen7ou-922350999
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https://replay.pokemonshowdown.com/gen7ou-922396629
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https://replay.pokemonshowdown.com/gen7ou-922419573
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https://replay.pokemonshowdown.com/gen7ou-925489142
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https://replay.pokemonshowdown.com/gen7ou-926038155
https://replay.pokemonshowdown.com/gen7ou-926049628
https://replay.pokemonshowdown.com/gen7ou-924912185
https://replay.pokemonshowdown.com/gen7ou-924890238
https://replay.pokemonshowdown.com/gen7ou-926706253
This is a pretty odd team. I wouldn't call it heat, but I wouldn't call it standard by any means either. It's just some fun brainless ladder cheese that somehow let a bad player like me get to 1900s (I mean, look at my bad GXE to get an understanding as to how bad my account was doing). It has a solid match-up against a lot of the ladder. If you'd like to try the team out, I'll propose some alternatives below.
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