Project NeverUsed Team Building Competition (Round 4)

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Kiyo

the cowboy kid
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Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Endeavor
- Head Smash

Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Facade
- U-turn
- Quick Attack

Gorebyss @ White Herb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shell Smash
- Surf
- Ice Beam
- Baton Pass

Vileplume @ Life Orb
Ability: Effect Spore
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Moonlight

Trapinch @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Crunch
- Rock Slide
- Superpower

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Close Combat
- Knock Off
- Ice Punch
- Bullet Punch


Lead Archeops is amazing right now, with this set hazards are rarely on the field for the team to deal with and it usually gets them up aswell or at the very least weakens an important poke on the opponent's team. Swellow is really only countered by bulky rock and steel types which you can typically lure and u-turn into trapinch on. Gorebyss has the ability to set up on a lot of physically oriented mons due to its good defense stat and can pass to literally any member of this team (Archeops is usually dead at this point) but it can also clean up late game without needing to pass. Vileplume was added for a few reasons; the overall great defensive typing and natural bulk is a huge plus, and it also happens that the best answer to life orb plume is Dragalge which also happens to get trapped by Trapinch more easily than you'd expect. Hariyama was pretty much tacked on at the end as glue for the team, it provides a pretty reliable switch in to offensive fire types and can also take advantage of being passed a shell smash. I've laddered quite a bit with this team the past day or so and it's outperformed my expectations (which to be fair were low for a team with a trapinch on it) plus it's really fun to use. Trapinch is a Lord.
 



Swellow @ Life Orb
Ability: Scrappy
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Boomburst
- Air Slash
- Roost
- Hidden Power [Ground]

Gorebyss @ White Herb
Ability: Swift Swim
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Baton Pass
- Shell Smash
- Scald
- Substitute

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Ice Punch
- Bullet Punch

Golem @ Weakness Policy
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Rock Polish
- Earthquake
- Stone Edge

Mesprit @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
- Healing Wish
- Psychic
- Energy Ball
- Fire Punch

Electivire @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk / 80 SpA / 176 Spe
Lonely Nature
- Thunder Punch
- Hidden Power [Grass]
- Earthquake
- Flamethrower


Hello fellow Smogoners. I'm a$h trayy, new to PS(I normally play Pokemon Online's NU). So as I was skimming through the NU discussions and threads I came across this one which I found very interesting. I decided to partake in this initiative. So lemme take you through the whole team in detail

The Main Core:
Swellow:
I thought to myself, why not make a BP team where Special Swellow can be the receiver. Immediately I thought boomburst may definitely be the main move. When testing the set I toyed around with it by giving him a Life Orb for extra power(Luckily he has roost) and I actually liked it and with the + 2 boost from Gorebyss, he officially had a stronger boomburst than SpecsPloud's. Hidden Power Ground is to hit Probopass hard being able to 2HKO it at +2. Unfortunately he can't learn Heat Wave and boomburst at the same time so ferroseed generally gives him a hard time.

Gorebyss:
As I said before this team will include some Baton Passing and Gorebyss was the perfect mon for it being able to Smash Pass and able to survive a few hits with 252 HP investment. I went for the normal SubSmashPass Set.

The rest of the team:

Hariyama:
I chose Hariyama because I needed a nice bulky mon with Thick Fat since I was kinda weak to Icicle Plate/Life orb Cryogonal and he definately didn't disappoint me. He does pretty well as a receiver and with assault vest he tanks special hits nicely

Mesprit:

I chose Mesprit mainly because I wanted a healing wish mon that could bring back vital teammates. She doesn't do too badly as a reciever with her set, she's able to clean up teams with no Spiritomb/Probopass/Liepard. Fire punch I chose for common Ferroseed.

Electivire:
Electivire also helps cover up electric weakness absorbing electric attacks and being able to land hard hitting attacks at +2 with its nice coverage moves. I tried Life Orb out but I really didn't like how it sets itself up for an early grave by losing 10% with every hit. He is also a reciever. The Ev spread ensures that it will hit nicely from both physical and special side and that he'll outspeed normally scarfed mons at +2.

Golem:
The Golem set may look awkward to you guys but honestly I think he makes a great Attacking lead. The thing is I kinda hated the normal explosion/custap set so I decided to try something different. With Rock polish I quickly get my speed ensuring that I'll outspeed other common leads
,if I know that I wont make it with rock polish/weakness policy I definatly set up SR unless its a taunt lead. with this set I have gone on to sweep many teams without priority because its unpredictable.

How it 'works':
The 2 most important mons in this team are Golem and Gorebyss because I usually send them in one after another. Golem usually goes in first as I set up rocks with him. Gorebyss usually comes in and SmashPasses to one of its Teammates (Most of the time it is Swellow) but it depends. (I kinda didn't want to use Xatu cause its not fun for me)

My thoughts and conclusions:
Honestly I havent had much time to fully test this team out. I only played 16 matches with it, winning 13 and losing 3. Y'all have probably found a mistake or 2 with the team and might wonder why I have went with 'this' rather than 'that', as I said before I didn't really get much time to test it. I know I could've changed many things but thats how I'm gonna leave it because I did well with it like that.(My explanations may seem crappy to you guys as well, I was kinda in a rush)

Edit: laddered somemore and got to 1375 with 20 wins and 4 losses
 
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Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Ice Punch
- Bullet Punch
Lol Max Speed Assault Vest Hariyama seems legit.

Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Facade
- Quick Attack
- Brave Bird
- U-turn

Uxie @ Light Clay
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Light Screen
- Reflect
- Thunder Wave
- U-turn

Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Quick Attack
- Knock Off
- Close Combat

Gorebyss @ White Herb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Signal Beam
- Shell Smash
- Baton Pass

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 248 HP / 152 Def / 108 Spe
Impish Nature
- Drain Punch
- Seed Bomb
- Gunk Shot
- Spikes

Torterra @ Occa Berry
Ability: Overgrow
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Bullet Seed
- Earthquake
- Stone Edge
- Stealth Rock

This round was super easy to teambuild and the team I've created for it really needs little explanation. SwelGoose core needs no explanation, and adds more to SmashPass Gorebyss. Light Screens Thunder Wave Uxie is awesome as it really slows down tons of stuff and can set up screens to buff up my sweepers and give me full advantage of turns. Garb has good offensive synergy with Goreb and hazards are appreciated. Torterra with Occa baits out and kills fire types while smashing common leads to prevent rocks is awesome set please try!
 
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Lord Alphose

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Alright, it's time to vote!
Now, remember that this is a competition. Feel free to try to discredit one another with calcs and logic or try to hype your own team.

This is a good looking week. It brought out a lot of teams with a lot of really good Pokemon. Here are the teams:

Swellow @ Toxic Orb
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Return
- U-turn
- Quick Attack

Gorebyss @ White Herb
Ability: Hydration
EVs: 84 HP / 172 SpA / 252 Spe
Timid Nature
- Shell Smash
- Baton Pass
- Scald
- Ice Beam

Torterra @ Choice Band
Ability: Overgrow
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
- Seed Bomb
- Earthquake
- Stone Edge
- Bullet Seed

Lickilicky @ Leftovers
Ability: Oblivious
EVs: 252 HP / 128 Def / 128 SpD
Bold Nature
- Wish
- Heal Bell
- Seismic Toss
- Toxic

Steelix @ Leftovers
Ability: Sturdy
EVs: 124 HP / 132 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Curse
- Stealth Rock
- Dragon Tail

Camerupt @ Passho Berry
Ability: Solid Rock
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Eruption
- Flamethrower
- Earth Power
- Hidden Power [Grass]


Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Facade
- Brave Bird
- U-turn
- Quick Attack

Gorebyss @ Leftovers
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Surf
- Ice Beam
- Shell Smash

Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Wood Hammer
- Synthesis

Cryogonal @ Icicle Plate
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Rapid Spin
- Recover

Dragalge @ Leftovers
Ability: Poison Point
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Sludge Bomb
- Draco Meteor
- Hidden Power [Fire]
- Toxic Spikes

Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Trick


Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Quick Attack
- U-turn
- Facade

Gorebyss @ Leftovers
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Shell Smash
- Scald
- Ice Beam

Camerupt @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 164 SpD / 92 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Earth Power
- Toxic

Roselia @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 240 Def / 16 SpD
Bold Nature
- Spikes
- Synthesis
- Giga Drain
- Sludge Bomb

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- U-turn
- Zen Headbutt
- Healing Wish
- Knock Off

Feraligatr @ Lum Berry
Ability: Torrent
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Aqua Jet
- Return


Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Facade
- Quick Attack
- Brave Bird
- U-turn

Gorebyss @ White Herb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Surf
- Ice Beam
- Shell Smash
- Baton Pass

Probopass @ Leftovers
Ability: Magnet Pull
EVs: 252 HP / 20 SpD / 236 Spe
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Volt Switch
- Taunt
- Stealth Rock

Kangaskhan (F) @ Assault Vest
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Facade
- Return
- Earthquake
- Sucker Punch

Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 224 HP / 4 Def / 252 SpA / 28 Spe
Modest Nature
IVs: 0 Atk
- Stored Power
- Dazzling Gleam
- Calm Mind
- Roost

Electivire @ Lum Berry
Ability: Motor Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Focus Punch
- Thunderbolt
- Flamethrower
- Hidden Power [Grass]


Swellow (F) @ Toxic Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Facade
- Brave Bird
- Quick Attack
- Protect

Ninetales (F) @ Life Orb
Ability: Flash Fire
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Energy Ball
- Psyshock
- Roar

Gorebyss (F) @ White Herb
Ability: Swift Swim
Shiny: Yes
EVs: 44 HP / 252 SpA / 212 Spe
Modest Nature
- Surf
- Ice Beam
- Signal Beam
- Shell Smash

Cradily (M) @ Weakness Policy
Ability: Storm Drain
EVs: 248 HP / 54 SpA / 208 SpD
Sassy Nature
- Stone Edge
- Giga Drain
- Earth Power
- Recover

Armaldo (M) @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 244 Def / 12 Spe
Adamant Nature
- X-Scissor
- Aqua Jet
- Swords Dance
- Rapid Spin

Uxie @ Leftovers
Ability: Levitate
EVs: 244 HP / 252 SpD / 12 Spe
Careful Nature
- Knock Off
- Yawn
- Heal Bell
- Stealth Rock


Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Endeavor
- Head Smash

Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Facade
- U-turn
- Quick Attack

Gorebyss @ White Herb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shell Smash
- Surf
- Ice Beam
- Baton Pass

Vileplume @ Life Orb
Ability: Effect Spore
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Moonlight

Trapinch @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Crunch
- Rock Slide
- Superpower

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Close Combat
- Knock Off
- Ice Punch
- Bullet Punch


Swellow @ Life Orb
Ability: Scrappy
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Boomburst
- Air Slash
- Roost
- Hidden Power [Ground]

Gorebyss @ White Herb
Ability: Swift Swim
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Baton Pass
- Shell Smash
- Scald
- Substitute

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Ice Punch
- Bullet Punch

Golem @ Weakness Policy
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Rock Polish
- Earthquake
- Stone Edge

Mesprit @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
- Healing Wish
- Psychic
- Energy Ball
- Fire Punch

Electivire @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk / 80 SpA / 176 Spe
Lonely Nature
- Thunder Punch
- Hidden Power [Grass]
- Earthquake
- Flamethrower


Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Facade
- Quick Attack
- Brave Bird
- U-turn

Uxie @ Light Clay
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Light Screen
- Reflect
- Thunder Wave
- U-turn

Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Quick Attack
- Knock Off
- Close Combat

Gorebyss @ White Herb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Signal Beam
- Shell Smash
- Baton Pass

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 248 HP / 152 Def / 108 Spe
Impish Nature
- Drain Punch
- Seed Bomb
- Gunk Shot
- Spikes

Torterra @ Occa Berry
Ability: Overgrow
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Bullet Seed
- Earthquake
- Stone Edge
- Stealth Rock


Look through each team, decide which one you like best, and make sure to Bold who you vote for. Provide a little bit of reasoning as to why you voted for that them. Try not to bandwagon. And no voting for yourself.

You have a week. Go!
 
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I vote for Kiyo because he is the only one that understand the true power of trapinch ;-; (its not my band set but whateva its still there) His team is also quite well constructed since i didnt have difficulty switching into top threats in the tier when i was testin it
 
You people are making this way to hard for me. On the one side kiyo is sitting there with the offensive plume and trapinch then there's shuckelking with the camerupt/roselia core wich reminds me so much of gen 5 and then brawlfest with that damn garbodor and screens uxie. I love everything in here don't make me choose ;_;
(Voting Shuckleking87 because gen5 memories and scarf mesprit is great)
 
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soulgazer

I FEEL INFINITE
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ShuckleKing87

Uses some underrated Pokemon in Roselia and Camerupt, I would bump that Feraligatr's Speed a bit though :pirate:
 
Not voting Dentricos because I beat his team. No seriously voting for Kiyo because the team looks solid and uses a trapinch for a reason other than, " Hey look Im using a trapinch"
 

CanadianWifier

Run Away With Me
Voting Kiyo cause he is the best racing horse the world has ever seen, and being part human + part horse makes him mythical - which is cool.
Really though, I've used his team for a bit and it's pretty fun. Trapping shit with Trapinch is so brainless, as everyone switches in probo on swellow like ants rushing a pile of sugar n_n
 

Lord Alphose

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Final votes are in:
  1. Kiyo and Shuckleking87 tied for first with 3 votes each. Both of their teams will enter our Hall of Fame.
  2. FLCL, Brawlfest, and Dentricos all tied for second place with 2 votes each.
Congratulations to Kiyo and Shuckleking87 for winning this round of the teambuilding competition.

This will be my last found hosting this competition. Thanks to those who made it a success, you were all fantastic.
 
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