Well, congratulations to the Yankees for clinching the division as well as claiming a Playoff spot. But with them finishing the easy stuff, it's onto bigger and more greater things, the World Series. Being there 39 times and winning the World Series 26 times, put a lot of pressure on the '08-'09 Yanks. So, to honor them, I've dedicated this team for them.
This team is built around two things:
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Lead Off:
Derek Jeter @
Ability: Intimidate
EVs: 252 HP/252 Atk/4 SDef
Adamant nature (+Atk, -SAtk)
- Rapid Spin
- Rest
- Close Combat
- Pursuit
Why Derek Jeter: He's the one that puts the ball into motion. Derek leads off the team with strong base hits and lets the rest of his team pull him in for a run. Combined with Robinson Cano, they has 200 hits each. When they work together, they pull off great double plays too.
Why Hitmontop: Hitmontop has always got the ball rolling. He may not be able to defeat every single lead, *cough* Roserade *cough*, but he is able to deal with Stealth Rockers. Rapid Spin is to spin out those rocks that hurt Houndoom. Pursuit provide me a way to deal with NP Mismagius, should it ever come to that, dealing ~25-30% without it fleeing. Close Combat provides valuable STAB fighting move to deal with Registeel, Chansey, Clefable, Houndoom and other UU Pokemon that are weak to Fighting. Rest is the one that's very useful. Usually, I can't seem to get the HP back that's lost when I switch in with Hitmontop, since he's always taking a lot of damage from Surfs, Ice Beams, Grass Knots and the like. So, I decided to give Rest a try. It's seems to work very well with Chansey since Chansey can then Aromatherapy away the sleep status. This gives Hitmontop another chance to Rapid Spin or deal with Mismagius or even to just weaken the opponents.
Why Mark Teixeira: He's always been hitting hard and getting base hits when needed. Many times, he also drives in Derek Jeter and they score the first run of the game. But the thing about him is that opposing pitchers have to second guess themselves because of Mark's power. He can hit home runs off of basically any pitch. Therefore, the pitchers have to be careful not to give him a fastball right down the middle because before they know it, it'll be in the outfield stands.
Why Magneton: Like Mark, Magneton also poses a problem for many people. Teams that carry Registeels, without Earthquake, and Steelix, who don't use Earthquake on the Pokemon that's out, Mismagius, have a hard time dealing with Magneton. Magneton traps and destroys Registeel and Steelix alike. With Substitute, he is protected by Registeel's Thunder Waves. Magnet Rise prevents Steelix from OHKO Magneton with Earthquake. Thunderbolt provides STAB against Registeel, and Hidden Power Ice is to deal with Steelix. I'm not using Hidden Power Fire for the sole purpose of defeating Stock Pile Torterra. HP Ice is 4x effective against Torterra and Steelix can't do anything with Magnet Rise up, besides Roar.
Why Nick Swisher: Nick Swisher is the hard hitting, patient home run and base hitter for the New York Yankees. One of the best thing about him is the fact that he can switch hit. His switch hitting abilities give him a spot on the batting order along with the other switch hitters.
Why Houndoom: Like Nick Swisher, Houndoom can also switch hit. With Thunder Fang, he can hit Milotic with SE damage as well as other Water types with low defense, Azumarill. But Thunder Fang also helps against Moltres who're stuck in Fire Blast/Flamethrower. Houndoom can come in and absorb the Fire Blast/Flamethrower due to Flash Fire and hit back with a Super Effective Thunder Fang. Super Fang is the secret to this Houndoom set. Super Fang is a move that removes 1/2 your opponent's current HP. So if a Pokemon had 100% HP, and Super Fang hits, they only have 50% left. The great thing about this is that it works to remove Softboiled and Recover healing. The removal of this healing is great for Houndoom, who can use his STAB moves, Heat Wave and Crunch to deal with the walls. Milotic loses Recover damage and is hurt with Thunder Fang, Wheezing is hurt with Super Fang and Heat Wave to remove him, while Chansey loses Softboiled damage and is dealt a quick KO with Crunch. This mixed wall breaker is only rivaled with Blaziken who can deal with Milotic, Chansey and Wheezing. But, Houndoom's STAB Crunch deals with Slowbro, while Blaziken has to resort to Hidden Power Grass or Electric. Blaziken is also slower than Roserade and will fall asleep before KOing Roserade. On the other hand, Houndoom is much faster than Roserade and therefore can deliver the quick STAB Heat Wave to Roserade and deal with her.
Why Melky Cabrera: At first look, you may think that Brett Gardener is faster. But when you take a second look comparing Melky Cabrera and Brett Gardener, you see that Melky is slightly slower than Brett Gardener, but can produce runs. Brett Gardener on the other hand is an outfield man. His running is superb and his ability to make spectacular plays is unmatched. But Melky Cabrera holds the surprising home runs. He can surprise opposing pitchers trying to strike him out, but then realizing that they're down 1-0 because the "Melk Man" delivers.
Why Mismagius: Like the way the "Melk Man" delivers home runs, Mismagius delivers KOs with surprise. People think that I run a meager Sub + CM Standard Mismagius. But, then I sub and they switch to Milotic. That's when I Nasty Plot and finish off with Thunderbolt. Substitute prevents statuses from Milotic such as Toxic and Thunder Wave from the likes of Registeel, who'd already be dead, and Chansey, who'd die from Houndoom. After Sub is up, I proceed to Nasty Plot which essentially doubles Mismagius' Special Attack. From there, I use the combo of STAB Shadow Ball, to deal with various Grass and Ground types, and Thunderbolt, to deal with the abundance of water types in UU. I previously used Hidden Power Fighting, but it didn't provide me with a strong way of dealing with Milotic, who seems to be a very potent threat to any unprepared UU teams due to the removal of Shaymin. Thunderbolt puts not only Milotic in her spot, but also deals with various other Flying and Water types such as Moltres, Articuno, Feraligatr, Azumarill, Crawdaunt, Kingler and Blastoise.
Why Mariano Rivera: Also known as "Moe", Mariano Rivera is the closer for the Yankees. With 585 save opportunities and 523 saves, Mariano is one of the best closers in not only the Yankees, but in MLB. Mariano comes into the 9th inning, rarely the 8th, and picks up a win for the Yankees when it's a close game.
Why Weezing: Weezing is just like Mariano Rivera. He comes in when a threat is found. By removing the threat, the other team members get a chance to wrap up the game. But, Weezing is also a very strong saver. If I find a physical Pokemon that starts setting up, bring in Weezing to take care of it. Flamethrower + Thunderbolt helps to deal with various Grass, Steels, Water and Flying types. Being my best counter to DD Feraligatr, I decided to give Weezing Haze. Haze helps to deal with any stat uppers, such as Feraligatr and Crawdaunt. The greatest thing about this set is the ability to heal and damage the opponent at the same time. With Pain Split, I split the HP between me and my opponent. This is a great way to deal very bulky Pokemon such as Registeel since he cannot heal.
Why Jorge Posada: Jorge has always made up the defensive backbone of the Yankees. With him behind the plate, very few people have a chance to steal home on a wild pitch. His ability to block wild pitches and prevent base runners from stealing is absolutely amazing. But the one thing he lacks is power. He doesn't have the power to hit it hard and far. What he lacks in that, he makes up for by giving good signs to get the batter out.
Why Chansey: Like Jorge, Chansey is slow and weak offensively. What she lacks in that, she makes up for defensively by taking care of the opponent. She slows them down with Thunder Wave. But not only that, she's a defensive juggernaut. Her ability to heal herself and rid her teammates of statuses is unmatched in UU. Thunder Wave takes care of fast Pokemon who can hit and run, such as Ambipom, Floatzel, Mismagius and Scarfed Pokemon. From there, she can proceed to eliminate the sleep, poison, paralyzation or even the burn that's affected the other Pokemon with Aromatherapy. Besides that, she can heal herself with Softboiled and take a bunch of Special hits like Surfs, Ice Beams, Grass Knots, Hidden Powers and the like.
That wraps up the team. Once again, I want to congratulate the '08-'09 Yankees for making it to the Playoffs. Now it's time to relax until October when Post season starts. Looking to see the Yankees continue their legacy to 27 World Series games won.
So, rate/hate/steal/change/whatever, but just help me make this team better.
Considering a Clefable over Chansey since Clefable can use:
- Aromatherapy
- Wish
- Stealth Rock
- Thunder Wave
Suggestions?
This team is built around two things:
- 1) Luring out a certain group of Pokemon
- 2) Eliminating them
- 3) Finishing off the rest off the opposing team
- 1) Deceiving the opponent into believe I'm carrying a certain move set
- 2) Finishing them for not finding the proper counter
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Lead Off:
Derek Jeter @
Ability: Intimidate
EVs: 252 HP/252 Atk/4 SDef
Adamant nature (+Atk, -SAtk)
- Rapid Spin
- Rest
- Close Combat
- Pursuit
Why Derek Jeter: He's the one that puts the ball into motion. Derek leads off the team with strong base hits and lets the rest of his team pull him in for a run. Combined with Robinson Cano, they has 200 hits each. When they work together, they pull off great double plays too.
Why Hitmontop: Hitmontop has always got the ball rolling. He may not be able to defeat every single lead, *cough* Roserade *cough*, but he is able to deal with Stealth Rockers. Rapid Spin is to spin out those rocks that hurt Houndoom. Pursuit provide me a way to deal with NP Mismagius, should it ever come to that, dealing ~25-30% without it fleeing. Close Combat provides valuable STAB fighting move to deal with Registeel, Chansey, Clefable, Houndoom and other UU Pokemon that are weak to Fighting. Rest is the one that's very useful. Usually, I can't seem to get the HP back that's lost when I switch in with Hitmontop, since he's always taking a lot of damage from Surfs, Ice Beams, Grass Knots and the like. So, I decided to give Rest a try. It's seems to work very well with Chansey since Chansey can then Aromatherapy away the sleep status. This gives Hitmontop another chance to Rapid Spin or deal with Mismagius or even to just weaken the opponents.
---
Mark Teixeira @
Ability: Magnet Pull
EVs: 108 HP/148 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Magnet Rise
- Substitute
- Thunderbolt
Mark Teixeira @
Ability: Magnet Pull
EVs: 108 HP/148 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Magnet Rise
- Substitute
- Thunderbolt
Why Mark Teixeira: He's always been hitting hard and getting base hits when needed. Many times, he also drives in Derek Jeter and they score the first run of the game. But the thing about him is that opposing pitchers have to second guess themselves because of Mark's power. He can hit home runs off of basically any pitch. Therefore, the pitchers have to be careful not to give him a fastball right down the middle because before they know it, it'll be in the outfield stands.
Why Magneton: Like Mark, Magneton also poses a problem for many people. Teams that carry Registeels, without Earthquake, and Steelix, who don't use Earthquake on the Pokemon that's out, Mismagius, have a hard time dealing with Magneton. Magneton traps and destroys Registeel and Steelix alike. With Substitute, he is protected by Registeel's Thunder Waves. Magnet Rise prevents Steelix from OHKO Magneton with Earthquake. Thunderbolt provides STAB against Registeel, and Hidden Power Ice is to deal with Steelix. I'm not using Hidden Power Fire for the sole purpose of defeating Stock Pile Torterra. HP Ice is 4x effective against Torterra and Steelix can't do anything with Magnet Rise up, besides Roar.
---
Offense
Nick Swisher @
Ability: Flash Fire
EVs: 252 Atk/252 Spd/4 SAtk
Naive nature (+Spd, -SDef)
- Crunch
- Heat Wave
- Super Fang
- Thunder Fang
Offense
Nick Swisher @
Ability: Flash Fire
EVs: 252 Atk/252 Spd/4 SAtk
Naive nature (+Spd, -SDef)
- Crunch
- Heat Wave
- Super Fang
- Thunder Fang
Why Nick Swisher: Nick Swisher is the hard hitting, patient home run and base hitter for the New York Yankees. One of the best thing about him is the fact that he can switch hit. His switch hitting abilities give him a spot on the batting order along with the other switch hitters.
Why Houndoom: Like Nick Swisher, Houndoom can also switch hit. With Thunder Fang, he can hit Milotic with SE damage as well as other Water types with low defense, Azumarill. But Thunder Fang also helps against Moltres who're stuck in Fire Blast/Flamethrower. Houndoom can come in and absorb the Fire Blast/Flamethrower due to Flash Fire and hit back with a Super Effective Thunder Fang. Super Fang is the secret to this Houndoom set. Super Fang is a move that removes 1/2 your opponent's current HP. So if a Pokemon had 100% HP, and Super Fang hits, they only have 50% left. The great thing about this is that it works to remove Softboiled and Recover healing. The removal of this healing is great for Houndoom, who can use his STAB moves, Heat Wave and Crunch to deal with the walls. Milotic loses Recover damage and is hurt with Thunder Fang, Wheezing is hurt with Super Fang and Heat Wave to remove him, while Chansey loses Softboiled damage and is dealt a quick KO with Crunch. This mixed wall breaker is only rivaled with Blaziken who can deal with Milotic, Chansey and Wheezing. But, Houndoom's STAB Crunch deals with Slowbro, while Blaziken has to resort to Hidden Power Grass or Electric. Blaziken is also slower than Roserade and will fall asleep before KOing Roserade. On the other hand, Houndoom is much faster than Roserade and therefore can deliver the quick STAB Heat Wave to Roserade and deal with her.
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Melky Cabrera @
Ability: Levitate
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Shadow Ball
- Substitute
- Nasty Plot
- Thunderbolt
Melky Cabrera @
Ability: Levitate
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Shadow Ball
- Substitute
- Nasty Plot
- Thunderbolt
Why Melky Cabrera: At first look, you may think that Brett Gardener is faster. But when you take a second look comparing Melky Cabrera and Brett Gardener, you see that Melky is slightly slower than Brett Gardener, but can produce runs. Brett Gardener on the other hand is an outfield man. His running is superb and his ability to make spectacular plays is unmatched. But Melky Cabrera holds the surprising home runs. He can surprise opposing pitchers trying to strike him out, but then realizing that they're down 1-0 because the "Melk Man" delivers.
Why Mismagius: Like the way the "Melk Man" delivers home runs, Mismagius delivers KOs with surprise. People think that I run a meager Sub + CM Standard Mismagius. But, then I sub and they switch to Milotic. That's when I Nasty Plot and finish off with Thunderbolt. Substitute prevents statuses from Milotic such as Toxic and Thunder Wave from the likes of Registeel, who'd already be dead, and Chansey, who'd die from Houndoom. After Sub is up, I proceed to Nasty Plot which essentially doubles Mismagius' Special Attack. From there, I use the combo of STAB Shadow Ball, to deal with various Grass and Ground types, and Thunderbolt, to deal with the abundance of water types in UU. I previously used Hidden Power Fighting, but it didn't provide me with a strong way of dealing with Milotic, who seems to be a very potent threat to any unprepared UU teams due to the removal of Shaymin. Thunderbolt puts not only Milotic in her spot, but also deals with various other Flying and Water types such as Moltres, Articuno, Feraligatr, Azumarill, Crawdaunt, Kingler and Blastoise.
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Defense
Mariano Rivera @
Ability: Levitate
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Flamethrower
- Haze
- Pain Split
- Thunderbolt
Defense
Mariano Rivera @
Ability: Levitate
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Flamethrower
- Haze
- Pain Split
- Thunderbolt
Why Mariano Rivera: Also known as "Moe", Mariano Rivera is the closer for the Yankees. With 585 save opportunities and 523 saves, Mariano is one of the best closers in not only the Yankees, but in MLB. Mariano comes into the 9th inning, rarely the 8th, and picks up a win for the Yankees when it's a close game.
Why Weezing: Weezing is just like Mariano Rivera. He comes in when a threat is found. By removing the threat, the other team members get a chance to wrap up the game. But, Weezing is also a very strong saver. If I find a physical Pokemon that starts setting up, bring in Weezing to take care of it. Flamethrower + Thunderbolt helps to deal with various Grass, Steels, Water and Flying types. Being my best counter to DD Feraligatr, I decided to give Weezing Haze. Haze helps to deal with any stat uppers, such as Feraligatr and Crawdaunt. The greatest thing about this set is the ability to heal and damage the opponent at the same time. With Pain Split, I split the HP between me and my opponent. This is a great way to deal very bulky Pokemon such as Registeel since he cannot heal.
---
Jorge Posada @
Ability: Natural Cure
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Seismic Toss
- Softboiled
- Thunder Wave
Jorge Posada @
Ability: Natural Cure
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Seismic Toss
- Softboiled
- Thunder Wave
Why Jorge Posada: Jorge has always made up the defensive backbone of the Yankees. With him behind the plate, very few people have a chance to steal home on a wild pitch. His ability to block wild pitches and prevent base runners from stealing is absolutely amazing. But the one thing he lacks is power. He doesn't have the power to hit it hard and far. What he lacks in that, he makes up for by giving good signs to get the batter out.
Why Chansey: Like Jorge, Chansey is slow and weak offensively. What she lacks in that, she makes up for defensively by taking care of the opponent. She slows them down with Thunder Wave. But not only that, she's a defensive juggernaut. Her ability to heal herself and rid her teammates of statuses is unmatched in UU. Thunder Wave takes care of fast Pokemon who can hit and run, such as Ambipom, Floatzel, Mismagius and Scarfed Pokemon. From there, she can proceed to eliminate the sleep, poison, paralyzation or even the burn that's affected the other Pokemon with Aromatherapy. Besides that, she can heal herself with Softboiled and take a bunch of Special hits like Surfs, Ice Beams, Grass Knots, Hidden Powers and the like.
---
That wraps up the team. Once again, I want to congratulate the '08-'09 Yankees for making it to the Playoffs. Now it's time to relax until October when Post season starts. Looking to see the Yankees continue their legacy to 27 World Series games won.
So, rate/hate/steal/change/whatever, but just help me make this team better.
Considering a Clefable over Chansey since Clefable can use:
- Aromatherapy
- Wish
- Stealth Rock
- Thunder Wave
Suggestions?