won in 2 great games vs sleid, ggs!
G1:
https://replay.pokemonshowdown.com/gen9nfe-2029428601-fyj6m5kyz2mlhtdaiu6c4df5xj67whqpw
G2:
https://replay.pokemonshowdown.com/gen9nfe-2029433879-ndvgzfx106f27p8mrycv75wgahmyqykpw
Teams
G1:
https://pokepast.es/5440ac72fae34b93
G2:
https://pokepast.es/390de32961a7cfcf
Some quick meta-talks.
- Gligar is still very insane rn. Spikes + Toxic is almost impossible to switch in and has two very flexible movesets to target its partners. Love to build with Piloswine, Quaxwell, and Clefairy and you can go extremely far with the Gligar cores. Rocks and Tspikes are also both underused options that can suppress teams.
- Clefairy is probably A/A+ mon right now since the mixed spread is extremely consistent, reminiscent of the Golbat and Magmar meta in Gen 8 NFE. Easily the 2nd or 3rd best support/defensive mons since it argues against Quaxwell.
- Triple Axel isn't as necessary as I hoped to be, so Drakloak can build cores to take advantage of Quaxwell's moveset, though Drakloak does feel like a huge struggle to be used in the meta. Meta is bulkier, more powerful, and less forgiving to it tl;dr.
- Why did Electabuzz and Magmar get Knock Off? Makes them more infuriating to play against them in the long term and imo it kinda feels like it restricts the teambuilding aspect. I'll have to continue spamming Piloswine/Gligar + Clefairy for Electabuzz, and Magmar is a trick question lol. BD Magmar is also lowkey insane, but the meta is very fast-paced and you've to deal with rocks so I think BD Magmar would struggle to find the best positions for it. You could make a gameplan where you want to remove specific mons in the early game and go from there tho.
- Despite the rise of Thwackey and Electabuzz, Water types have been buffed extremely hard in this patch imo.
- Gurdurr, Qwilfish, Piloswine, and Missy feel fine atm, but I still feel like there are some annoying restrictions in the building aspect. Which is why I feel like I'm kinda forced to use Gligar and Clefairy cores almost every time. But they're at least more doable in this DLC, so if they didn't somehow get banned in DLC1 then I'll gladly accept them for now. I'm still extremely salty that they were somehow not banned because they killed my interest in NFE(I'll debate to my heart on how they affected the meta was a bad thing overall, shit got me pissed), but all right that's in the past.
The meta is extremely cool btw. The patch didn't solve all of the issues I had in DLC1, but how things progress is extremely fun. Easily the best Gen 9 NFE meta rn, and a big improvement from the last DLC.