Got reqs, so I might as well post my thoughts.
In order to decide if something is ban-worthy, there must be some criteria that a pokemon must fit in order to determine whether or not it is ban-worthy. Well, to my knowledge, if a pokemon is overcentralising or overpowered it should be banned. Overpowered means there is too little checks/counters for a mon, or it can overwhelm most(if not all) of it's checks/counters. Overpowered can also mean it's ridiculously good at something, or a combination of the former two definitions. Overcentralising means that a pokemon is too much of a focus during building/playing.
Let's see if typh/mega-rupt fit either(or both) of these conditions.
Mega-rupt: It does have a very large amount of checks, due to it's low speed and high vulnerability to water/ground attacks. However, if it gets a free-switch(not that difficult) it can deal a high amount of damage, or potentially ruin a switch-in with a status move. It can also set-up rocks with the switches that it does force. Something I haven't seen mentioned by people that say something along the lines of "mega-rupt isn't broken, it dies to water STAB," is that most water types can't risk switching in due to it's ridiculously powerful secondary STAB. And if you do sack something, then it simply switches out. It's not like it's going to lose any boosts is it? It's neutrality to stealth rock makes it an even bigger threat. Overall, I'd assume this fits the criteria for ban.
Typhlosion: It has 3 main sets it can run: scarf, charcoal and specs. Any one of these can sweep teams, so it is a threat to be prepared for. However, it can be checked quite easily on all playstyles, by a variety of mons. It can run coverage, but the thing is it's locked in to that coverage, which means it can be taken advantage of. Let's say that I go to mantine on a typhlosion, and my opponent makes a good predict and uses hp electric. That's cool, but now he's locked in and I can use that free turn with a ground type to wreak havoc. It is a big threat, and should be taken account of when teambuilding/playing but it isn't too overcentralising, as it does have a plethora of checks/counters and it's coverage can be used against it. I'd say no ban.
Sorry if anything doesn't make sense.
In order to decide if something is ban-worthy, there must be some criteria that a pokemon must fit in order to determine whether or not it is ban-worthy. Well, to my knowledge, if a pokemon is overcentralising or overpowered it should be banned. Overpowered means there is too little checks/counters for a mon, or it can overwhelm most(if not all) of it's checks/counters. Overpowered can also mean it's ridiculously good at something, or a combination of the former two definitions. Overcentralising means that a pokemon is too much of a focus during building/playing.
Let's see if typh/mega-rupt fit either(or both) of these conditions.
Mega-rupt: It does have a very large amount of checks, due to it's low speed and high vulnerability to water/ground attacks. However, if it gets a free-switch(not that difficult) it can deal a high amount of damage, or potentially ruin a switch-in with a status move. It can also set-up rocks with the switches that it does force. Something I haven't seen mentioned by people that say something along the lines of "mega-rupt isn't broken, it dies to water STAB," is that most water types can't risk switching in due to it's ridiculously powerful secondary STAB. And if you do sack something, then it simply switches out. It's not like it's going to lose any boosts is it? It's neutrality to stealth rock makes it an even bigger threat. Overall, I'd assume this fits the criteria for ban.
Typhlosion: It has 3 main sets it can run: scarf, charcoal and specs. Any one of these can sweep teams, so it is a threat to be prepared for. However, it can be checked quite easily on all playstyles, by a variety of mons. It can run coverage, but the thing is it's locked in to that coverage, which means it can be taken advantage of. Let's say that I go to mantine on a typhlosion, and my opponent makes a good predict and uses hp electric. That's cool, but now he's locked in and I can use that free turn with a ground type to wreak havoc. It is a big threat, and should be taken account of when teambuilding/playing but it isn't too overcentralising, as it does have a plethora of checks/counters and it's coverage can be used against it. I'd say no ban.
Sorry if anything doesn't make sense.
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