Started off with Abomasnow as it had just dropped and Mixed LO looked super threatening. I knew i needed Stealth Rocks and a Fighting resist, so Physically defensive Mesprit fit well. U-turn also provides Aboma with free switches, and Healing Wish is nice considering how easily it gets worn down by Hazards/LO. Next up is DD Rhydon. The team needed some kind of Fire switch in, and DD Rhydon appreciates Abomasnow's ability to wreck things that threaten it such as Bulky Waters and Weezing. Don also handles Skunktank which was looking very annoying for the first two members of the team. SubTox Offensive Mantine is next, and boy is this set underrated. I was uncomfortable with Mesprit being my teams only fighting resist, and Rhydon being the teams only fire resist, so Mantine fit in perfectly. SubTox was chosen over standard defensive because this team really couldn't afford the momentum suck that comes with using defensive, and being able to lure in opposing Mantine and beat them 1v1 helps out Abomasnow. At this point, the team needed something to handle Ghost and Dark types, and because I opted against Defog on Mantine, the team needed hazard removal badly. Skunktank was the perfect option here, as it could easily do both. Special Lure Skunk is used over standard pursuit because the team is very weak to Rhydon especially after a Rock Polish, and this set makes sure Skunk isn't set up fodder. At team preview, most people will assume Skunk is standard Pursuit an Mantine is defog, so playing around that can be beneficial. For the final mon on the team, I needed a Malamar check that wasn't Scyther, so SD Pinsir was chosen. Pinsir also provides a solid check to Magmortar which this squad desperately needed.