So, with UsUm out now, wanted to make a more tryhard-y team compared to the casual run of SM since it's what I like to do, and I was hoping for a suggestion.
The main player of the team is Mimikyu. Looking at its OU analysis, it likes a Sticky Web team, and since Shuckle is on my my favorite 'mons overall, I'm always good for any excuse to use it. The rest of the team came from the other recommended teammates for Mimikyu.
Mimikyu | Mega Pinsir | Sticky Web Shuckle | Assault Vest Magnezone | Bisharp | Blank
The first and most obvious glaring weakness is that everyone on the team hates Fire types. It also needs a Stealth Rock remover for Mega Pinsir. I reallywanted to use Dhelmise as the team's spinner because it's one of my favorite additions in all of Gen 7, but that would be 6x fire weaknesses. So the blank space pretty much needs to be able to soak fire attacks aimed at everyone else, and also be able to get rid of hazards.
Toxapex comes up as the first big thought because it can tank for days, can Haze, and poison. My only worry is that that's too much hazard focus with both T.Spikes and Sticky Web (and no Rocks of my own).
Tentacruel was also another option as a slightly more offensive version of the above, but with the same worry.
Mantine was also an option for a hazard-less hazard remover and water type.
And lastly there's Starmie who can be either a defensive of high offensive water spinner as well.
Would anyone have suggestions on which of the four would be ideal? Or perhaps a suggestion not mentioned? As a cartridge player though, I ask for a few restrictions to be observed. Mainly, no legendaries/ultra beasts, and nothing that was time/event limited. It has to be something breedable, and without requiring moves being passed up from 'mons in previous generations.