Here we are again, trying to ban something just to shake up discussion or the metagame. It has entered in a dead state, seeing same old Pokemon and repetitive sets because it's an OM, not a tier where we can get constant changes. Plus, its format is different than other OMs, we can't really switch out and create endless cores and toy with a lot of Pokemon. But, there's still a lot of Pokemon that can use competent sets in this metagame that are still undiscovered or considered not that useful. I'd like to trace a line between what's viable and what's not viable, in 1v1 called viable sets that can beat a good portion of the metagame even if it sounds weird, called unviable sets that cannot find a place in such meta, per instance Specs Dragonite IS viable but Banded Snorlax isn't. Sets are the reason we keep turning around ourselves without finding an escape, we do fixate ourselves on a specific set and not try to thing outside of the box. What stops Banded Aggron from being viable? What stops Scarf Archeops from shining? What stops Banded Azumarill from shining? Not the Pokemon in the metagame, but the player himself. We're in an age where players can't innovate here (no offense to the people above me, lol ik karl doesn't use common sets but just making a general remark) and keep on using the same sets which creates a dull metagame. Now, staying on the moveset argument, this does not justify bans. Yes, a Pokemon can run different movesets and the biggest example of it is Kyurem-Black, it has a lot of movesets that are viable from Choice Scarf to Choice Band and Choice Specs but most of them are beatable, Kyurem-B is victim of being unpredictable but what stops Dragonite from being unpredictable? It doesn't have the same power but has better coverage, what stops Mega Gyarados from being unpredictable? From Taunt to Sub, Crunch to Earthquake, Outrage and Waterfall, it's just not that obvious since it's a metagame called 1v1 that screams counter me!
Secondly, the suspect threads etiquette doesn't really work for 1v1 because it's not a metagame like others, we cannot switch, the terms of Checks and Counters change here since most things can adapt to check other Pokemon and still be viable unlike a 6 Pokemon team. It's our job to put the guidelines for our metagame so we don't tormented by such decisions from now on.
The Immortal thoughts? Now, I would like to discuss what feels suspect worthy for other OMs or official tiers.
1) This Pokemon is extremely unhealthy because its overcentralizing (See RU suspect atm, Mega-Steelix)
We don't really have any overcentralizing threat in 1v1, looking at the
usage stats of last month, the highest ranked Pokemon is in fact Kyurem-Black sitting at 17.1% which isn't a lot as we have other Pokemon that follows it closely such as Mega Charizard Y at 14.2% and Mega Mawile at 13.2%. That does not prove any point made thus far, Kyurem-Black isn't overcentralizing, and I'm pretty sure the counter-argument to this would be "But Mega Charizard Y and Mega Mawile ARE unhealthy also." This is a point that a lot of people will make, they are not unhealthy because they have more than 10% usages but because they are just good and can beat more Pokemon that others which is why they are common but that doesn't make them uncheckable by other Pokemon, per instance Mega Mawile is afraid of all Fire-type Pokemon, and can lose to a good number of special attackers counting Greninja and Porygon-Z unless its ''invested just to live against them'' which weakens its attacking and defensive against other Pokemon, double edged sword.
2) This Pokemon has a little to no checks and counters in the metagame.
Again here I can't really define what's a check and what's a counter in the metagame since we don't have specific guidelines, what's broken to me might be to you since we're more in a free zone. As an offensive player I find defensive Pokemon annoying to a lesser extent broken for me but they in no way deserve a ban because they balance the metagame, my playstyle loses to them but they are not broken in reality. Back to the list of Pokemon I was given consisting of Kyurem-B, Mega Mawile and Deoxys-D. For Kyurem-B checks that come to my head are Archeops, Chansey, Mega Slowbro, Mega Gyarados, Defensive Invested Porygon-Z, Meloetta, Mega Metagross, Mega Mawile, and other lower Pokemon. I know these checks are based on ''Choice Scarf Kyurem-B'' and loses to other sets but if you use Specs Kyurem-B it opens up more hole to the Pokemon and the item can generally be predicted by the view of the team, is it a slow team? High change it's scarf. Is it a bulky team? It's Banded! Yea you can't really predict what the other user run but that's the hidden gem of 1v1 and what makes it interesting and entertaining, hazard, probabilities!
Next, I would like to talk about what we all are discussing for the past pages, the reason why we're punishing high used Pokemon. "If we ban Kyurem-B, Deoxys-D and Mega Mawile lower Pokemon will be able to shine and the game will be more balanced!" (Not attacking karl cause he suggested these Pokemon they are just to examples that are under my eyes, ily buddy and I respect your opnion" From a futuristic vision that's HIGHLY unlikely to happen, if we ban these Pokemon, I'm pretty sure were opening more holes in a metagame, do we realize that if we ban these Pokemon Charizard will get more usage being X or Y exceeding the healthy number? Then what do we do? Yup ban it. Then we get more usage from Porygon-Z and Chansey and we repeat the ban arguments and mention that they are also broken. The reason we're not doing that at this moment is because we don't really have a Pokemon that can punch through walls that easily. There's in no way, low tiered Pokemon will see usage unless we ban all S ranks, and some A rank Pokemon. This is why 1v1 UU exists.
Concerning the suspect tests, they are a good way to get the community involved and TI has done his best to restrict the reqs to the better people of this metagame and not let everyone decide our fate. Whether they decide to vote for ban or unban, it's still an opinion. For instance the Perish Song suspect was a good call and the results turned out bad for Perish Song as it was banned with a large majority while the Mega Salamence suspect ended with close votes. Now saying that Mega Salamence didn't get banned, its because we had split opinion, that doesn't make it less broken to people thinking it was broken, views change, what's a healthy meta? what's a broken meta? We have no fixed guidelines. Mega Salamence was banned which was good, and healthy for the people that voted ban but I still don't find it broken.
Noting the dullness of the metagame and the dead thread, it's probably because the metagame doesn't change a lot and its been around for so long that most issues were discussed and we're stuck in a ''1v1'' and not a ''team vs team'' situation. The thread isn't active because unlike other metagame our playerbase doesn't use Smogon that much or have nothing to discuss since we've tried a lot of projects to revive the thread but failed, that's why we're left with suspect discussion and stuff. I'm going to try finding a good topic to discuss after this one, but for now my final words are "I don't really believe anything is broken at this moment even if the metagame is repetitive, by banning some Pokemon we create a more unhealthy metagame and we don't really need that, also we need to fix specific guidelines to assure a healthy metagame for the rest of GEN 6 and a better metagame in GEN 7" Speaking of Gen 7, we're on the doors of change and I'm pretty sure this is gonna shake up the metagame like crazy.
As closing remarks, if you really find something wrong with what I said all along mention it, I probably won't have the time to make another big post as this but I'll reply (hopefully???). If you have another topic to spark up discussion in this thread being lower tier Pokemon, innovating sets and stuff, please share. Thanks!
tl;dr: lol no hf reading.