UU Palossand

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[OVERVIEW]
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Palossand has a small niche in the UnderUsed metagame over other Stealth Rock setters by being capable of checking several physical attackers like Mega Aerodactyl, Cobalion, Stakataka, and one of the most threatening wallbreakers in the tier:,(remove colon, AC) Terrakion. It’s Its Ground typing gives it an Electric immunity that prevents Mega Manectric and Zeraora from using Volt Switch to get switch out., (RP, AC) while its Ghost typing gives it a Fighting immunity and resistance to U-turn. However, Palossand is fairly passive, (RC) and is easily prone to becoming set up setup fodder against for Pokemon such as Swords Dance Scizor and Nasty Plot Togekiss. Palossand also faces competition from other Stealth Rock setters like Hippowdon, Gligar, Swampert, and even Seismitoad to an extent due to Palossand having less offensive pressure and no phazing move. Hippowdon’s Hippowdon's overall superior bulk and much more useful ability makes it usually usually make it a better pick than Palossand in the metagame. (keep period) However, Palossand still sets itself apart from its competition with its unique Ghost-typing that gives it that extraordinary Fighting immunity and resistance to U-turn.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Earth Power
move 3: Shore Up
move 4: Toxic
item: Leftovers / Colbur Berry
ability: Water Compaction
nature: Bold
evs: 252 HP / 164 Def / 92 SpD

[SET COMMENTS]
Moves
========

Earth Power is Palossand's best way of dealing major damage back to Ground-weak Pokemon such as Cobalion, Terrakion, and Stakataka. Shore Up is Palossand's only choice form of reliable recovery and it can maximize recovery by abusing taking advantage of Hippowdon's Sand Stream. Palossand finds numerous opportunities to set up Stealth Rock on the Fighting-types in the tier. (I have no idea why this sentence is in the Moves section; it seems like a UT more than anything. This doesn't belong here and it's definitely a usage tip. Something already covered in usage tips, even.) Earth Power is Palossand’s only way of dealing major damage back to Cobalion, Terrakion, and Stakataka. Palossand's 4th slot is reserved to Toxic as it is its only method of pressuring ground immune Toxic lets Palossand pressure Ground-immune foes like a Hydreigon, Latias, and Rotom-H. It's also integral to pressure bulky Pokemon and set up setup sweepers. (Make sure you don't start every sentence the same way e.g. in this case "X is palossand's only way to Y" was the start of 3/4 of your sentences here. Also, don't use "only" frivolously when palo does have other options in its movepool to do these things, viable or not)

(remove linebreak)
Set Details
========

252 HP / 164 Def / 92 SpD (tbh I think you only really need to mention the stuff regarding Special Defense and HP investment yes) 252 HP EVs and 92 Special Defense EVs with Leftovers is the usual investment that lets let Palossand live a Hidden Power after Stealth Rock damage and then an Overheat survive Hidden Power followed by Overheat after Stealth Rock from Mega Manectric. An alternative spread of 252 HP / 132 Def / 124 SpD with a Colbur Berry prevents Mega Manectric from 2HKOing Palossand with Hidden Power after Stealth Rock damage. These items both find their uses for Palossand, (AC) as Leftovers is used as passive recovery, (AC) while a Colbur Berry makes Palossand less weak to Pursuit and can be used to beat a weakened Mega Houndoom and minimizes while also minimizing the damage of Knock Off from Scizor and Krookodile. (Bisharp is a HUGE reason to use colbur rn, mention this here somewhere.) Palossand's ability, (RC) Water Compaction, (RC) is only useful in stalling out Aqua Tail variants of Mega Aerodactyl through recovering and poisoning it by using Shore Up and Toxic.

Usage Tips
========

Palossand is given many opportunities to switch-in switch in and set up rocks Stealth Rock. It can easily switch into Cobalion, Terrakion, and physical variants of Infernape, (RC) and Lucario. (I would imagine specifying physical Lucario is important, no? Can't imagine Palossand takes on special Lucario all too well yes) Palossand also pivots can also pivot into a Volt Switch from Mega Manectric, Zeraora, and or Rotom-H and drains drain vital momentum for from the opposing team. Shore Up should be used to keep your Palossand healthy, (AC) especially in long matches. Toxic is an overall amazing utility move, but it is imperative that it should be used against opposing walls, Ground-immune Pokemon that are Ground immune, and set up setup sweepers that cannot afford handle the status. However, you must also prevent your Palossand from becoming poisoned itself, (AC) as it this hinders its longevity. Its Ghost typing makes it non-Colbur Berry Palossand appear to be weak against to Pursuit trappers, but it surprisingly enough doesn't have the worst matchup in the world. With proper prediction, it can even beat some trappers like Choice Scarf Krookodile by using Shore Up to scout the for Pursuit or Knock Off. However, do not become too paranoid against a Scizor set that you don't know yet, (AC) as you could predict wrong, (AC) and the Scizor could end up being a Swords Dance variant.

Team Options
========

Pairing Palossand paired with Empoleon forms a solid balance core. Empoleon is able to remove entry hazards, wall Primarina, and checks check problematic Dragon-types, (AC) while Palossand offers an immunities to Electric and Fighting immunity, (AC) which are very beneficial for Empoleon. Palossand usually works really well with Fairy-types, (AC) as they all stop Palossand's most common switch-in, (AC) Hydreigon. Many of them also have Heal Bell in their kit to remove Toxic poison off of from Palossand while it. (AP) In return, Palossand (this bit sounded really awkward yes) checks bulky Steel-types such as Mega Aggron and Mega Steelix. Pokemon that despise Terrakion like Nihilego and Moltres appreciate Palossand being one of the very few Pokemon that hard walls it. Cobalion and Terrakion are ironically good partners for Palossand, (AC) as they scare away set-up setup sweepers like Togekiss and Snorlax. Blissey and RestTalk Snorlax are two special walls that detest Fighting-type moves, (AC) so Palossand finds itself easily pivoting can easily pivot in for them while, (AC) and these two can absorb status for it in return. Iapapa Berry Snorlax also works, (AC) but it should not be used to absorb status in any circumstance Toxic poison.

(remove linebreak)
[STRATEGY COMMENTS]
Other Options
=============

Palossand could run a spread thats invested in maximum Defense with maximum HP and Defense to make it an even bulkier physical wall, (AC) but it is this leaves Palossand unable to check Mega Manectric as well now that Palossand it can be 2HKOed by Hidden Power. Shadow Ball finds itself a niche in hitting hits Latias, chipping chips Celebi on the switch, and prevents Palossand from being hard walled by Bronzong,(AC) but this is usually an inferior choice due to Toxic having overall far more utility,(AC) and Calm Mind variants of Latias can still defeat Palossand.

Checks and Counters
===================

**Dark-types**: Hydreigon and Krookodile can easily switch into Palossand and can fire back with a strong Dark-type move or Pursuit trap it in Krookodile’s Krookodile's case. (you mention earlier though that Palossand can prevent being Pursuit trapped via Shore Up. Perhaps specify that if Palossand is low on health, Krookodile can trap it) However, both of these Pokemon can get badly poisoned by Toxic on the switch. Alolan Muk, Bisharp, and Mega Houndoom also hits hit Palossand hard but they aren’t manual switchins aren't safe switch-ins.

**Water-types**: Even with Water Compaction, Palossand cannot take a hit from most physical Water-Type Water-type moves and has even bigger issues with the special side of Water Water-type attacks. Primarina, Mega Sharpedo, and Crawdaunt hit Palossand really hard with no drawbacks, (AC) while Suicune uses it as set up setup fodder.

**Ground-immune Pokemon**: These Pokemon Latias, Hydreigon, Moltres, and Rotom-H are easy switchins good switch-ins because they all are immune to Palossand’s Palossand's Earth Power. Latias, Hydreigon, Moltres, and Rotom-H to name a few. However, most of them dislike Toxic.

**Status Resistant Set-Up Status-resistant Setup Sweepers**: Swords Dance Scizor and Nasty Plot Togekiss and other sweepers like Nasty Plot Celebi and Reuniclus Swords Dance Scizor, Nasty Plot Togekiss, Nasty Plot Celebi, and Reuniclus (this list felt weird with it chopped in half approve) can all take a Toxic and still reliably use Palossand as set up setup fodder. Scizor is immune to Toxic, Togekiss can use Heal Bell yo to remove the Toxic off of it poison, and Celebi and Reuniclus generally don’t don't care about status due to both of their respective abilities.

**Ice-types**: Ice-types like Mamoswine and Kyurem both deal hefty damage to Palossand with their Ice STABs Ice-type attacks, while Kyurem’s SubRoost set Kyurem uses Palossand as set-up setup fodder.

**Ghost-types**: Ghost-types like Gengar and Chandelure aren’t manual aren't good (really any adjective other than "manual") switch-ins to Palossand, (AC) but they can still easily pressure it with Shadow Ball if they can get switch in. Decidueye and Jellicent receive have the added benefit of not caring about Earth Power.

[CREDITS]
- Written by: [[BackAtYouBro, 451000]]
- Quality checked by: [[Amane Misa, 312356], [A Cake Wearing A Hat, 388157], [Hilomilo, 313384]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157], [, ]]
1/2
 
Last edited:
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my (cake's) colors are a bit different

[OVERVIEW]
(add linebreak)
Palossand has a small niche in the UnderUsed metagame over other Stealth Rock setters by being capable of checking several physical attackers like Mega Aerodactyl, Cobalion, Stakataka, and one of the most threatening wallbreakers in the tier:,(remove colon, AC) Terrakion. It’s Its Ground typing gives it an Electric immunity that prevents Mega Manectric and Zeraora from using Volt Switch to get switch out., (RP, AC) while its Ghost typing gives it a Fighting immunity and resistance to U-turn. However, Palossand is fairly passive, (RC) and is easily prone to becoming set up setup fodder against for Pokemon such as Swords Dance Scizor and Nasty Plot Togekiss. Palossand also faces competition from other Stealth Rock setters like Hippowdon, Gligar, Swampert, and even Seismitoad to an extent due to Palossand having less offensive pressure and no phazing move. Hippowdon’s Hippowdon's overall superior bulk and much more useful ability makes it usually usually make it a better pick than Palossand in the metagame. (keep period) However, Palossand still sets itself apart from its competition with its unique Ghost-typing that gives it that extraordinary Fighting immunity and resistance to U-turn.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Earth Power
move 3: Shore Up
move 4: Toxic
item: Leftovers / Colbur Berry
ability: Water Compaction
nature: Bold
evs: 252 HP / 164 Def / 92 SpD

[SET COMMENTS]
Moves
========

Earth Power is Palossand's best way of dealing major damage back to Ground-weak Pokemon such as Cobalion, Terrakion, and Stakataka. Shore Up is Palossand's only choice form of reliable recovery and it can maximize recovery by abusing taking advantage of Hippowdon's Sand Stream. Palossand finds numerous opportunities to set up Stealth Rock on the Fighting-types in the tier. (I have no idea why this sentence is in the Moves section; it seems like a UT more than anything. This doesn't belong here and it's definitely a usage tip. Something already covered in usage tips, even.) Earth Power is Palossand’s only way of dealing major damage back to Cobalion, Terrakion, and Stakataka. Palossand's 4th slot is reserved to Toxic as it is its only method of pressuring ground immune Toxic lets Palossand pressure Ground-immune foes like a Hydreigon, Latias, and Rotom-H. It's also integral to pressure bulky Pokemon and set up setup sweepers. (Make sure you don't start every sentence the same way e.g. in this case "X is palossand's only way to Y" was the start of 3/4 of your sentences here. Also, don't use "only" frivolously when palo does have other options in its movepool to do these things, viable or not)

(remove linebreak)
Set Details
========

252 HP / 164 Def / 92 SpD (tbh I think you only really need to mention the stuff regarding Special Defense and HP investment yes) 252 HP EVs and 92 Special Defense EVs with Leftovers is the usual investment that lets let Palossand live a Hidden Power after Stealth Rock damage and then an Overheat survive Hidden Power followed by Overheat after Stealth Rock from Mega Manectric. An alternative spread of 252 HP / 132 Def / 124 SpD with a Colbur Berry prevents Mega Manectric from 2HKOing Palossand with Hidden Power after Stealth Rock damage. These items both find their uses for Palossand, (AC) as Leftovers is used as passive recovery, (AC) while a Colbur Berry makes Palossand less weak to Pursuit and can be used to beat a weakened Mega Houndoom and minimizes while also minimizing the damage of Knock Off from Scizor and Krookodile. (Bisharp is a HUGE reason to use colbur rn, mention this here somewhere.) Palossand's ability, (RC) Water Compaction, (RC) is only useful in stalling out Aqua Tail variants of Mega Aerodactyl through recovering and poisoning it by using Shore Up and Toxic.

Usage Tips
========

Palossand is given many opportunities to switch-in switch in and set up rocks Stealth Rock. It can easily switch into Cobalion, Terrakion, and physical variants of Infernape, (RC) and Lucario. (I would imagine specifying physical Lucario is important, no? Can't imagine Palossand takes on special Lucario all too well yes) Palossand also pivots can also pivot into a Volt Switch from Mega Manectric, Zeraora, and or Rotom-H and drains drain vital momentum for from the opposing team. Shore Up should be used to keep your Palossand healthy, (AC) especially in long matches. Toxic is an overall amazing utility move, but it is imperative that it should be used against opposing walls, Ground-immune Pokemon that are Ground immune, and set up setup sweepers that cannot afford handle the status. However, you must also prevent your Palossand from becoming poisoned itself, (AC) as it this hinders its longevity. Its Ghost typing makes it non-Colbur Berry Palossand appear to be weak against to Pursuit trappers, but it surprisingly enough doesn't have the worst matchup in the world. With proper prediction, it can even beat some trappers like Choice Scarf Krookodile by using Shore Up to scout the for Pursuit or Knock Off. However, do not become too paranoid against a Scizor set that you don't know yet, (AC) as you could predict wrong, (AC) and the Scizor could end up being a Swords Dance variant.

Team Options
========

Pairing Palossand paired with Empoleon forms a solid balance core. Empoleon is able to remove entry hazards, wall Primarina, and checks check problematic Dragon-types, (AC) while Palossand offers an immunities to Electric and Fighting immunity, (AC) which are very beneficial for Empoleon. Palossand usually works really well with Fairy-types, (AC) as they all stop Palossand's most common switch-in, (AC) Hydreigon. Many of them also have Heal Bell in their kit to remove Toxic poison off of from Palossand while it. (AP) In return, Palossand (this bit sounded really awkward yes) checks bulky Steel-types such as Mega Aggron and Mega Steelix. Pokemon that despise Terrakion like Nihilego and Moltres appreciate Palossand being one of the very few Pokemon that hard walls it. Cobalion and Terrakion are ironically good partners for Palossand, (AC) as they scare away set-up setup sweepers like Togekiss and Snorlax. Blissey and RestTalk Snorlax are two special walls that detest Fighting-type moves, (AC) so Palossand finds itself easily pivoting can easily pivot in for them while, (AC) and these two can absorb status for it in return. Iapapa Berry Snorlax also works, (AC) but it should not be used to absorb status in any circumstance Toxic poison.

(remove linebreak)
[STRATEGY COMMENTS]
Other Options
=============

Palossand could run a spread thats invested in maximum Defense with maximum HP and Defense to make it an even bulkier physical wall, (AC) but it is this leaves Palossand unable to check Mega Manectric as well now that Palossand it can be 2HKOed by Hidden Power. Shadow Ball finds itself a niche in hitting hits Latias, chipping chips Celebi on the switch, and prevents Palossand from being hard walled by Bronzong,(AC) but this is usually an inferior choice due to Toxic having overall far more utility,(AC) and Calm Mind variants of Latias can still defeat Palossand.

Checks and Counters
===================

**Dark-types**: Hydreigon and Krookodile can easily switch into Palossand and can fire back with a strong Dark-type move or Pursuit trap it in Krookodile’s Krookodile's case. (you mention earlier though that Palossand can prevent being Pursuit trapped via Shore Up. Perhaps specify that if Palossand is low on health, Krookodile can trap it) However, both of these Pokemon can get badly poisoned by Toxic on the switch. Alolan Muk, Bisharp, and Mega Houndoom also hits hit Palossand hard but they aren’t manual switchins aren't safe switch-ins.

**Water-types**: Even with Water Compaction, Palossand cannot take a hit from most physical Water-Type Water-type moves and has even bigger issues with the special side of Water Water-type attacks. Primarina, Mega Sharpedo, and Crawdaunt hit Palossand really hard with no drawbacks, (AC) while Suicune uses it as set up setup fodder.

**Ground-immune Pokemon**: These Pokemon Latias, Hydreigon, Moltres, and Rotom-H are easy switchins good switch-ins because they all are immune to Palossand’s Palossand's Earth Power. Latias, Hydreigon, Moltres, and Rotom-H to name a few. However, most of them dislike Toxic.

**Status Resistant Set-Up Status-resistant Setup Sweepers**: Swords Dance Scizor and Nasty Plot Togekiss and other sweepers like Nasty Plot Celebi and Reuniclus Swords Dance Scizor, Nasty Plot Togekiss, Nasty Plot Celebi, and Reuniclus (this list felt weird with it chopped in half approve) can all take a Toxic and still reliably use Palossand as set up setup fodder. Scizor is immune to Toxic, Togekiss can use Heal Bell yo to remove the Toxic off of it poison, and Celebi and Reuniclus generally don’t don't care about status due to both of their respective abilities.

**Ice-types**: Ice-types like Mamoswine and Kyurem both deal hefty damage to Palossand with their Ice STABs Ice-type attacks, while Kyurem’s SubRoost set Kyurem uses Palossand as set-up setup fodder.

**Ghost-types**: Ghost-types like Gengar and Chandelure aren’t manual aren't good (really any adjective other than "manual") switch-ins to Palossand, (AC) but they can still easily pressure it with Shadow Ball if they can get switch in. Decidueye and Jellicent receive have the added benefit of not caring about Earth Power.

[CREDITS]
- Written by: [[BackAtYouBro, 451000]]
- Quality checked by: [[Amane Misa, 312356], [A Cake Wearing A Hat, 388157], [Hilomilo, 313384]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157], [, ]]
1/2
Implemented, thanks!
 

Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
the GP train has arrived


add remove (comments)
[OVERVIEW]

Palossand has a small niche in the UnderUsed metagame over other Stealth Rock setters,(AC) by being capable of checking several physical attackers like Mega Aerodactyl, Cobalion, Stakataka, and one of the most threatening wallbreakers in the tier, Terrakion. Its Ground typing gives it an Electric immunity that prevents Mega Manectric and Zeraora from using Volt Switch to switch out, while its Ghost typing gives it a Fighting immunity and resistance to U-turn. However, Palossand is fairly passive and is prone to becoming setup fodder for Pokemon such as Swords Dance Scizor and Nasty Plot Togekiss. Palossand also faces competition from other Stealth Rock setters like Hippowdon, Gligar, Swampert, and even Seismitoad to an extent due to Palossand having as it exerts less offensive pressure and has no phasing move. Hippowdon's overall superior bulk and much more useful ability makes it usually a better pick than Palossand.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Earth Power
move 3: Shore Up
move 4: Toxic
item: Leftovers / Colbur Berry
ability: Water Compaction
nature: Bold
evs: 252 HP / 164 Def / 92 SpD

[SET COMMENTS]
Moves
========

Earth Power is Palossand's best way of dealing major damage back to Ground-weak Pokemon such as Cobalion, Terrakion, and Stakataka. Shore Up is Palossand's form of reliable recovery and can maximize recovery by taking advantage of Hippowdon's Sand Stream. Toxic lets Palossand pressure Ground-immune foes like Hydreigon, Latias, and Rotom-H. It's also integral to pressure bulky Pokemon and setup sweepers.

Set Details
========
Investments of 252 HP EVs and 92 SpD EVs with Leftovers let Palossand survive Hidden Power followed by Overheat after Stealth Rock from Mega Manectric. An alternative spread of 252 HP / 132 Def / 124 SpD with a Colbur Berry prevents Mega Manectric from 2HKOing Palossand with Hidden Power after Stealth Rock damage. These items both find their uses for Palossand, as Leftovers is used as passive recovery, while a Colbur Berry makes Palossand less weak to Pursuit and can be used to beat a weakened Mega Houndoom while also minimizing the damage of Knock Off from Scizor, Bisharp, and Krookodile. Palossand's ability Water Compaction is only useful in stalling out Aqua Tail variants of Mega Aerodactyl by using Shore Up and Toxic.

Usage Tips
========

Palossand is given many opportunities to switch in and set up Stealth Rock. It can easily switch into Cobalion, Terrakion, and physical variants of Infernape and Lucario. Palossand can also pivot into a Volt Switch from Mega Manectric, Zeraora, or Rotom-H and drain vital momentum from the opposing team. Shore Up should be used to keep your Palossand healthy, especially in long matches. Toxic is an overall amazing utility move, but and it is imperative that it should be used against opposing walls, Ground-immune Pokemon, and setup sweepers that cannot handle the status. However, you must prevent your Palossand from becoming poisoned itself, as this hinders its longevity. Its Ghost typing makes non-Colbur berry Palossand appear to be weak to Pursuit trappers, but it surprisingly enough doesn't have the worst matchup in the world against them. With proper prediction, it can even beat some trappers like Choice Scarf Krookodile by using Shore Up to scout for Pursuit or Knock Off. However, do not become too paranoid against a Scizor set that you don't know yet, as you could predict wrong, and the Scizor could end up being a Swords Dance variant.

Team Options
========

Pairing Palossand with Empoleon forms a solid balance core. Empoleon is able to remove entry hazards, wall Primarina, and check problematic Dragon-types, while Palossand offers immunities to Electric and Fighting, which are very beneficial for Empoleon. Palossand usually works really well with Fairy-types, as they all stop Palossand's most common switch-in, Hydreigon. Many of them also have Heal Bell to remove Toxic cure off poison from Palossand. In return, Palossand checks bulky Steel-types such as Mega Aggron and Mega Steelix. Pokemon that despise weak to Terrakion like Nihilego and Moltres appreciate Palossand being one of the very few Pokemon that hard walls it. Cobalion and Terrakion are good partners for Palossand, as they scare away setup sweepers like Togekiss and Snorlax. Blissey and RestTalk Snorlax are two special walls that detest Fighting-type moves, so Palossand can easily pivot in for them, and these two can absorb status for it. Iapapa Berry Snorlax also works, but it should not be used to absorb Toxic poison.

[STRATEGY COMMENTS]
Other Options
=============

Palossand could run a spread with maximum HP and Defense to make it an even bulkier physical wall, but this leaves it unable to check Mega Manectric as well now that it can be 2HKOed by Hidden Power. Shadow Ball hits Latias, chips Celebi on the switch, and prevents Palossand from being hard walled by Bronzong, but this is usually an inferior choice due to Toxic having overall far more utility, and Calm Mind variants of Latias can still defeat Palossand.

Checks and Counters
===================

**Dark-types**: Hydreigon and Krookodile can easily switch into Palossand and fire back with a strong Dark-type move or Pursuit trap it once it's weakened,(AC) in Krookodile's case. However, both of these Pokemon can get badly poisoned by Toxic on the switch. Alolan Muk, Bisharp, and Mega Houndoom also hit Palossand but aren't safe switch-ins.

**Water-types**: Even with Water Compaction, Palossand cannot take a hit from most physical Water-type moves and has even bigger issues with special Water-type attacks. Primarina, Mega Sharpedo, and Crawdaunt hit Palossand really hard with no drawbacks, while Suicune uses it as setup fodder.

**Ground-immune Pokemon**: Latias, Hydreigon, Moltres, and Rotom-H are good switch-ins because they are immune to Palossand’s Earth Power. However, most of them dislike Toxic.

**Status-resistant Setup Sweepers**: Swords Dance Scizor, Nasty Plot Togekiss, Nasty Plot Celebi, and Reuniclus can all take a Toxic and still reliably use Palossand as setup fodder. Scizor is immune to Toxic, Togekiss can use Heal Bell to remove Toxic poison, and Celebi and Reuniclus generally don't care about status due to their abilities.

**Ice-types**: Ice-types like Mamoswine and Kyurem both deal hefty damage to Palossand with their Ice-type attacks while SubRoost Kyurem uses Palossand as setup fodder.

**Ghost-types**: Ghost-types like Gengar and Chandelure aren’t good switch-ins to Palossand, but they can still easily pressure it with Shadow Ball if they can switch in. Decidueye and Jellicent have the added benefit of not caring about Earth Power.

GP 2/2

 
the GP train has arrived


add remove (comments)
[OVERVIEW]

Palossand has a small niche in the UnderUsed metagame over other Stealth Rock setters,(AC) by being capable of checking several physical attackers like Mega Aerodactyl, Cobalion, Stakataka, and one of the most threatening wallbreakers in the tier, Terrakion. Its Ground typing gives it an Electric immunity that prevents Mega Manectric and Zeraora from using Volt Switch to switch out, while its Ghost typing gives it a Fighting immunity and resistance to U-turn. However, Palossand is fairly passive and is prone to becoming setup fodder for Pokemon such as Swords Dance Scizor and Nasty Plot Togekiss. Palossand also faces competition from other Stealth Rock setters like Hippowdon, Gligar, Swampert, and even Seismitoad to an extent due to Palossand having as it exerts less offensive pressure and has no phasing move. Hippowdon's overall superior bulk and much more useful ability makes it usually a better pick than Palossand.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Earth Power
move 3: Shore Up
move 4: Toxic
item: Leftovers / Colbur Berry
ability: Water Compaction
nature: Bold
evs: 252 HP / 164 Def / 92 SpD

[SET COMMENTS]
Moves
========

Earth Power is Palossand's best way of dealing major damage back to Ground-weak Pokemon such as Cobalion, Terrakion, and Stakataka. Shore Up is Palossand's form of reliable recovery and can maximize recovery by taking advantage of Hippowdon's Sand Stream. Toxic lets Palossand pressure Ground-immune foes like Hydreigon, Latias, and Rotom-H. It's also integral to pressure bulky Pokemon and setup sweepers.

Set Details
========
Investments of 252 HP EVs and 92 SpD EVs with Leftovers let Palossand survive Hidden Power followed by Overheat after Stealth Rock from Mega Manectric. An alternative spread of 252 HP / 132 Def / 124 SpD with a Colbur Berry prevents Mega Manectric from 2HKOing Palossand with Hidden Power after Stealth Rock damage. These items both find their uses for Palossand, as Leftovers is used as passive recovery, while a Colbur Berry makes Palossand less weak to Pursuit and can be used to beat a weakened Mega Houndoom while also minimizing the damage of Knock Off from Scizor, Bisharp, and Krookodile. Palossand's ability Water Compaction is only useful in stalling out Aqua Tail variants of Mega Aerodactyl by using Shore Up and Toxic.

Usage Tips
========

Palossand is given many opportunities to switch in and set up Stealth Rock. It can easily switch into Cobalion, Terrakion, and physical variants of Infernape and Lucario. Palossand can also pivot into a Volt Switch from Mega Manectric, Zeraora, or Rotom-H and drain vital momentum from the opposing team. Shore Up should be used to keep your Palossand healthy, especially in long matches. Toxic is an overall amazing utility move, but and it is imperative that it should be used against opposing walls, Ground-immune Pokemon, and setup sweepers that cannot handle the status. However, you must prevent your Palossand from becoming poisoned itself, as this hinders its longevity. Its Ghost typing makes non-Colbur berry Palossand appear to be weak to Pursuit trappers, but it surprisingly enough doesn't have the worst matchup in the world against them. With proper prediction, it can even beat some trappers like Choice Scarf Krookodile by using Shore Up to scout for Pursuit or Knock Off. However, do not become too paranoid against a Scizor set that you don't know yet, as you could predict wrong, and the Scizor could end up being a Swords Dance variant.

Team Options
========

Pairing Palossand with Empoleon forms a solid balance core. Empoleon is able to remove entry hazards, wall Primarina, and check problematic Dragon-types, while Palossand offers immunities to Electric and Fighting, which are very beneficial for Empoleon. Palossand usually works really well with Fairy-types, as they all stop Palossand's most common switch-in, Hydreigon. Many of them also have Heal Bell to remove Toxic cure off poison from Palossand. In return, Palossand checks bulky Steel-types such as Mega Aggron and Mega Steelix. Pokemon that despise weak to Terrakion like Nihilego and Moltres appreciate Palossand being one of the very few Pokemon that hard walls it. Cobalion and Terrakion are good partners for Palossand, as they scare away setup sweepers like Togekiss and Snorlax. Blissey and RestTalk Snorlax are two special walls that detest Fighting-type moves, so Palossand can easily pivot in for them, and these two can absorb status for it. Iapapa Berry Snorlax also works, but it should not be used to absorb Toxic poison.

[STRATEGY COMMENTS]
Other Options
=============

Palossand could run a spread with maximum HP and Defense to make it an even bulkier physical wall, but this leaves it unable to check Mega Manectric as well now that it can be 2HKOed by Hidden Power. Shadow Ball hits Latias, chips Celebi on the switch, and prevents Palossand from being hard walled by Bronzong, but this is usually an inferior choice due to Toxic having overall far more utility, and Calm Mind variants of Latias can still defeat Palossand.

Checks and Counters
===================

**Dark-types**: Hydreigon and Krookodile can easily switch into Palossand and fire back with a strong Dark-type move or Pursuit trap it once it's weakened,(AC) in Krookodile's case. However, both of these Pokemon can get badly poisoned by Toxic on the switch. Alolan Muk, Bisharp, and Mega Houndoom also hit Palossand but aren't safe switch-ins.

**Water-types**: Even with Water Compaction, Palossand cannot take a hit from most physical Water-type moves and has even bigger issues with special Water-type attacks. Primarina, Mega Sharpedo, and Crawdaunt hit Palossand really hard with no drawbacks, while Suicune uses it as setup fodder.

**Ground-immune Pokemon**: Latias, Hydreigon, Moltres, and Rotom-H are good switch-ins because they are immune to Palossand’s Earth Power. However, most of them dislike Toxic.

**Status-resistant Setup Sweepers**: Swords Dance Scizor, Nasty Plot Togekiss, Nasty Plot Celebi, and Reuniclus can all take a Toxic and still reliably use Palossand as setup fodder. Scizor is immune to Toxic, Togekiss can use Heal Bell to remove Toxic poison, and Celebi and Reuniclus generally don't care about status due to their abilities.

**Ice-types**: Ice-types like Mamoswine and Kyurem both deal hefty damage to Palossand with their Ice-type attacks while SubRoost Kyurem uses Palossand as setup fodder.

**Ghost-types**: Ghost-types like Gengar and Chandelure aren’t good switch-ins to Palossand, but they can still easily pressure it with Shadow Ball if they can switch in. Decidueye and Jellicent have the added benefit of not caring about Earth Power.

GP 2/2

Implemented, we are done here. Thank you everyone for your help and criticism!
 

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