Marigold
formerly KuraiTenshi26
Fell shy of reqs, but it's okay. I made my point about Zard X.
Ask any top player about Charizard X, and you're often given phrases along the lines of:
"Ah yes, I love my digimon" ~ NJNP
I took it upon myself to make teams around what are considered digimon, though that's partially because I got bored with building overly standard stuff. I'm not big on absolute cream teams, but rather standard ones that utilize some underrated threats.
I gotta ask, what is a digimon? Imo there are 3 criteria to a digimon:
1) it must have some negative stigma about using it
2) it must have some valuable niche that people are too lazy to use in favor over sample teams
3) there must be some refusal to use it because "my favourite top player said it's bad"
In other words, unexplored.
Zard X fulfills all of these criteria. In terms of niches, it can check huge threats to offense such as non-fairium z Magearna, Volcarona, Zard Y, Koko, Manectric-M...
Zard X also capitalizes on the strong fear of its mega counterpart and can ko most Zard Y switch-ins on the switch (Zygarde, Garchomp, Lati@s, etc) or use them as setup fodder (Mantine, vincune, etc). It also enjoys Fini's OU usage being very low in favor of other defoggers (like mew, which is also setup fodder), not to mention the declined usage of scarf Garchomp/Lando-T in favor of z crystal sets.
It can destroy commonly spammed archetypes such as flyspam, veil offense, Diancie fairy spam, non-quag stall, etc nearly on its own.
1) it must have some negative stigma about using it
2) it must have some valuable niche that people are too lazy to use in favor over sample teams
3) there must be some refusal to use it because "my favourite top player said it's bad"
In other words, unexplored.
Zard X fulfills all of these criteria. In terms of niches, it can check huge threats to offense such as non-fairium z Magearna, Volcarona, Zard Y, Koko, Manectric-M...
Zard X also capitalizes on the strong fear of its mega counterpart and can ko most Zard Y switch-ins on the switch (Zygarde, Garchomp, Lati@s, etc) or use them as setup fodder (Mantine, vincune, etc). It also enjoys Fini's OU usage being very low in favor of other defoggers (like mew, which is also setup fodder), not to mention the declined usage of scarf Garchomp/Lando-T in favor of z crystal sets.
It can destroy commonly spammed archetypes such as flyspam, veil offense, Diancie fairy spam, non-quag stall, etc nearly on its own.
Let's get into the teambuilding process.
The Sets
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam
This set got so much better with Dugtrio's non-existence. Specs Koko not only draws in grass types that zard x can set up on, but is capable of demolishing defensive lando-t for zard x to capitalize on. Also eases prediction against greninja/garchomp scenarios with a specs dazzling gleam, removing a threat to the team either way. It can also nab a surprise ohko against Diancie-M, which can threaten this team depending on the set.
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake
With the resurgence of heatran and ttar and toxapex's bulky
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
The most standard of Ferrothorn sets, we run dual stab cause I need to slap Fini for Zard X, and to roll into SG Magearna. I need rocks and leech seed is obligatory recovery.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 72 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Soft-Boiled
- Will-O-Wisp
- Defog
The defogger that basically every Zard team needs, the EV spread avoids 2hko's from lopunny and ensures I outspeed jolly landorus to ohko with ice beam, which is super helpful for Zard X and my two ground types.
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Gravity
- Fly
This set pivots and breaks all over stall, while also forming a cool groundspam core with scarfchomp. Gravity eases on the repeated predictions that smack down would require vs stall, as you can simply gravity then u-turn to garchomp as you break sturdy. You can also bluff scarf with repeated hard-hitting u-turns, and then catch the grass type sleeping.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Dragon Claw
The classic scarf set that revenge kills volcarona and can capitalize on gravity alongside lando-t. Not much to be said here tbh.
Threats: Scarf lando-t/garchomp, Ash Gren, Quagsire/Pyukumuku/Slowbro Stall
Rip it apart, call out the issues, let's make the team even better.
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Gravity
- Fly
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 72 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Soft-Boiled
- Will-O-Wisp
- Defog
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Dragon Claw
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Gravity
- Fly
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 72 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Soft-Boiled
- Will-O-Wisp
- Defog
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Dragon Claw