about a block from a cluster of charmander spawnpoints that were all reassigned in the most recent nest migration/spawnpoint updateWHERE DO YOU LIVE ? I WILL MOVE RIGHT NOW
I'd say maxing defenders since the ideal way to build up gyms that you hold and get coins from is by training, and you'd rather have lower cp attackers that can effectively win, and really high cp defenders that you can slot up to the top positions.TOPIC 1: thoughts on gym battling mechanics change?
I am not a fan. it increases DPS if you don't dodge, but if you want to dodge and you have a quick basic attack (water gun, lick, dragon breath, etc) it's pretty frustrating even if you attempt to count attacks. so you either play it safe and lose DPS, or you try to max your basic attack weaving and eat a charge attack because you pressed once within the wrong 500 ms window. it just feels like shit. like I'm playing on an australian server and I need to predict my moves ahead of time to compensate for the lag. it's absurdly unsatisfying. I have well over 1000 gym battles and after the patch, I've just stopped feeling the urge to take down the high lvl gyms that sprout up by my apartment. do others feel this way? am I just an impatient person who was spoiled by a new phone that doesn't lag?
TOPIC 2: high lvl players: do you prioritize maxing attackers or defenders? I used to think maxing attackers was the way to go, but now I've become more convinced that defenders might be the best guys to max. (1) you get to show them off in a gym and know that you have a good moveset for defending them (2) attacking is easy, so you don't need to max your attackers for them to be useful - pokemon lvl 30 gets you a balance of high lvl + stardust-/candy-efficiency.
TOPIC 3: fire blast < flamethrower and blizzard < ice beam for attacking, despite the one-bar moves' higher dps because two-bar moves are more flexible and have a straighter damage vs time plot.
The game now buffers one action beforehand, so if you tap to attack in the middle of a current attack animation, it will go through and there is no way to cancel it. If your play style was to spam attacks and dodge when the defender uses a charge move, this strategy is no longer as effective because you can get caught in an attack with no way to dodge.I personally max defensive Pokémon.
I mean, I never need to take out a big gym. Usually, I train strong blue gyms to add my Pokémon there (since they last several days/weeks), and right before claiming my coins, I defeat a weak gym and add a Pokémon that will stay for half an hour.
I don't need any strong attacker since when I train, I want my Pokémon to be slightly weaker than the weakest Pokémon of the gym (my vaporeon 1700 took down a 2100 Snorlax today, so 'slighty' isn't even needed). When I attack a gym, it usually starts at 6v3.
But I want great Pokémon to defend the gyms I train, so here goes my stardust
Edit: I didn't feel any difference for topic 1 lately, what changed?
Also on topic 3: better dps is better when you struggle to take the Pokémon down. Better flexibility is better when you already easily win. So I'd disagree with you here
the point i am making is that theoretical dps is higher, but in practice, since most of that damage is stored in the single bar charge move, many times you won't be able to achieve that maximum dps. ex: fire type dying in 10 water gun + hydro pump + 8 more water gun (no use for next charged hydro pump), or finally charging up fire blast only to realize that exeggutor will die in three more fire fangs anyways. two bar charge moves mean you get closer to the move combo's theoretical dps because you can usually time it so that you kill something with aqua tail/flamethrower without much spare energy/too much overkill.Also on topic 3: better dps is better when you struggle to take the Pokémon down. Better flexibility is better when you already easily win. So I'd disagree with you here
It will have the average of both types.yes, but what happens if you had gold for grass and poison, do they double the effect.
rather pleasing, because all these high CP junk pokes are starting to need ultra balls I'm not willing to waste.
plus Normal means easier to catch Jigglypuff
hopefully the patch is soon as the old Geodude nest that changed to Magikarp.. is now Squirtle
and I caught over 1000 water pokemon according to the medal.
Level 22, and this game has made wonders for my life.Does anybody here still play?
I have been playing way too much for my own good, and this game might just be ruining my life.
I'm Lv 27...