With the release of Pokemon Lab, our online simulators get closer to implementing the cartridge games 100%. One of the biggest leaps forward in doing this, is the implementation of Weather as it occurs in Platinum, HeartGold, and SoulSilver.
For those of you unfamiliar with how these Weather mechanics work, here is a basic summary:
If the host of a battle kills a fleeing Pokemon by using the move Pursuit, and any of the following field conditions are active, (Uproar, Gravity, Fog, Trick Room, Hail, Sun, or Sand) then a multiple weather effect field will start to occur.
For example, my Weavile kills your retreating Uxie with Pursuit, while it is Hailing. At the end of each turn now, Hail, Sun, Sand, and Rain (in that order) are all active, and they all damage Pokemon on the field for 1/16 health for each weather that is active. This means that all pokemon on the field would lose 25% health if the glitch was activated under Hail.
For the most recent (as far as I can tell) list of how abilites/moves work with this, please check this thread.
Now I have some questions to you all who have been playing on Pokemon Laboratory.
1) Did you even remember these would be programmed in?
2) Have you ever encountered this weather yet? Did it effect the battle a lot? Does it "feel" broken or abuseable?
3) Is it easy enough to attempt to set this up and abuse this weather as a viable strategy?
Finally, just a reminder that this is NOT a topic to discuss, once again, whether this should or shouldn't be on the ladder or if it's a "glitch" or not. It is only to discuss how this weather is on the simulator, and if it is at all as close to being broken as many suggested it might be.
(Note: Forecast and Flower Gift are currently unimplemented, so it is impossible to force ties right now)
For those of you unfamiliar with how these Weather mechanics work, here is a basic summary:
If the host of a battle kills a fleeing Pokemon by using the move Pursuit, and any of the following field conditions are active, (Uproar, Gravity, Fog, Trick Room, Hail, Sun, or Sand) then a multiple weather effect field will start to occur.
For example, my Weavile kills your retreating Uxie with Pursuit, while it is Hailing. At the end of each turn now, Hail, Sun, Sand, and Rain (in that order) are all active, and they all damage Pokemon on the field for 1/16 health for each weather that is active. This means that all pokemon on the field would lose 25% health if the glitch was activated under Hail.
For the most recent (as far as I can tell) list of how abilites/moves work with this, please check this thread.
Now I have some questions to you all who have been playing on Pokemon Laboratory.
1) Did you even remember these would be programmed in?
2) Have you ever encountered this weather yet? Did it effect the battle a lot? Does it "feel" broken or abuseable?
3) Is it easy enough to attempt to set this up and abuse this weather as a viable strategy?
Finally, just a reminder that this is NOT a topic to discuss, once again, whether this should or shouldn't be on the ladder or if it's a "glitch" or not. It is only to discuss how this weather is on the simulator, and if it is at all as close to being broken as many suggested it might be.
(Note: Forecast and Flower Gift are currently unimplemented, so it is impossible to force ties right now)