Crutch
The lack of Monferno in these sample teams is disturbing, so let’s change that! Monferno fills so many useful roles on offensive natured teams that it’s hard not to use it. It checks dangerous mons like Mightyena and Pawniard, gives the team some priority and can act as a late game wincon. This is so splashable because it’s guaranteed to put in work each and every game and forces the opponent to play in very obvious ways so that they don’t lose to this. Ferno is so good some might call it a crutch...
Colbur Berry Grumpig was chosen as blanket check for many of the mons gaining popularity in PU such as Machoke, Roselia, Rotom-F, Monferno, and Mr.Mime. Taunt is great utility for slower-natured bulky teams you’ll often find on ladder and makes it hard for stall to function. This is just the standard set and not much explanation is really needed. This synergizes with Monferno which beats most dark types that would otherwise trouble pig. Pig also can take on opposing Monferno and Machoke which helps Boufflant and Golem, respectively.
SubWisp Rotom-F is really good against ladder and you’ll find that with a sub up you can sometimes just win or take down multiple mons and make it easy for Floatzel and Ferno to clean up. Self-explanatory really.
AV Boufflant is another one of those mons I use on bulky offense often, especially when I’m using Monferno! Checks pretty much every special attacker and traps psychics such as Grumpig, Mr. Mime and Kadabra so that Monferno can potentially sweep. This team lacks a solid water switch-in so use this wisely try to pursuit trap a Floatzel, Basculin or Simipour trying to get out. Facade is cool to switch into scalds without fearing burns.
Edit: Forgot that I mostly ran Facade to help with SubWisp Rotom-F as well
Golem is the best offensive rocker and is useful as an electric, flying, and normal resist. Also gives the team some priority which is always useful.
I chose Floatzel as the team’s scarfer because it can act as a water check if need be while still cleaning very effectively. Baton Pass gives you free momentum if your opponent tries to switch out which is always appreciated on offensive teams.
Colbur Berry Grumpig was chosen as blanket check for many of the mons gaining popularity in PU such as Machoke, Roselia, Rotom-F, Monferno, and Mr.Mime. Taunt is great utility for slower-natured bulky teams you’ll often find on ladder and makes it hard for stall to function. This is just the standard set and not much explanation is really needed. This synergizes with Monferno which beats most dark types that would otherwise trouble pig. Pig also can take on opposing Monferno and Machoke which helps Boufflant and Golem, respectively.
SubWisp Rotom-F is really good against ladder and you’ll find that with a sub up you can sometimes just win or take down multiple mons and make it easy for Floatzel and Ferno to clean up. Self-explanatory really.
AV Boufflant is another one of those mons I use on bulky offense often, especially when I’m using Monferno! Checks pretty much every special attacker and traps psychics such as Grumpig, Mr. Mime and Kadabra so that Monferno can potentially sweep. This team lacks a solid water switch-in so use this wisely try to pursuit trap a Floatzel, Basculin or Simipour trying to get out. Facade is cool to switch into scalds without fearing burns.
Edit: Forgot that I mostly ran Facade to help with SubWisp Rotom-F as well
Golem is the best offensive rocker and is useful as an electric, flying, and normal resist. Also gives the team some priority which is always useful.
I chose Floatzel as the team’s scarfer because it can act as a water check if need be while still cleaning very effectively. Baton Pass gives you free momentum if your opponent tries to switch out which is always appreciated on offensive teams.
Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Fire Punch
- Mach Punch
- Swords Dance
Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Taunt
- Thunder Wave
Rotom-Frost @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Will-O-Wisp
- Thunderbolt
- Blizzard
Bouffalant @ Assault Vest
Ability: Sap Sipper
Happiness: 0
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Frustration
- Facade
- Earthquake
- Pursuit
Golem @ Weakness Policy
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rock Blast
- Sucker Punch
- Stealth Rock
Floatzel @ Choice Scarf
Ability: Water Veil
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Baton Pass
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Fire Punch
- Mach Punch
- Swords Dance
Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Taunt
- Thunder Wave
Rotom-Frost @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Will-O-Wisp
- Thunderbolt
- Blizzard
Bouffalant @ Assault Vest
Ability: Sap Sipper
Happiness: 0
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Frustration
- Facade
- Earthquake
- Pursuit
Golem @ Weakness Policy
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rock Blast
- Sucker Punch
- Stealth Rock
Floatzel @ Choice Scarf
Ability: Water Veil
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Baton Pass
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