( • × • )
QC Checks: --/--/--
GP Check: --
[OVERVIEW]
* Excellent ability in Unaware, allowing it to check most setup sweepers such as Gliscor and Celebi
* Excellent defensive stats give it a niche over other Unaware users such as Quagsire and Clefable
* Pure Water is an excellent defensive typing, giving it resistances to common types like Fire and Steel. This allows it to check Pokemon such as Scizor and Infernape much easier
* Powerful wallbreakers such as Flame Orb Conkeldurr and Choice Band Terrakion can muscle past Pyukumuku without having to worry about Unaware
* Literally zero attacking moves, meaning it is easily shut down by Taunt
* Only fits on stall due to its lack of speed or offensive prowess
[SET]
name: Unaware Wall
move 1: Toxic
move 2: Recover
move 3: Soak
move 4: Gastro Acid / Counter
item: Leftovers
ability: Unaware
nature: Bold
evs: 252 HP/252 Def/4 SpD
ivs: 0 Atk
[SET COMMENTS]
Moves
========
* Toxic is Pyukumuku's main way of dealing damage, allowing it to wear down the opposing Pokemon over time.
* Recover allows Pyukumuku to stay healthy throughout the match, giving it more time to spread Toxic.
* Soak allows Pyukumuku to cripple Poison - and Steel-types with Toxic, which it could not normally do. It also lets Pyukumuku remove STAB from powerful attackers, making them less threatening.
* Gastro Acid allows Pyukumuku to check Mold Breaker users as well as Glisor by removing their abilities.
* Counter can be used to punish physical attackers, and is Pyukumuku's only way of dealing direct damage. However, it's useless against special attackers.
* Taunt allows Pyukumuku to avoid being afflicted with a status condition or shut down setup sweepers, and is best used on a predicted switch.
Set Details
========
* Leftovers provide a form of passive recovery, allowing Pyukumuku to stall out the opponent easier. It also lets Pyukumuku avoid many important 2HKOs.
* Unaware is the preferred ability, as it lets Pyukumuku reliably check setup sweepers such as Calm Mind Keldeo.
* The given EVs with a Bold nature maximize Pyukumuku's physical bulk, letting it check physical threats such as Cobalion more easily.
Usage Tips
========
* Pyukumuku only fits on stall teams due to its great bulk and passive nature.
* Send in Pyukumuku to deal with setup sweepers such as SD Scizor or CM Keldeo, as their boosts won't mean anything due to Unaware.
* Use Soak against Poison- and Steel-types that are normally immune to Toxic. This allows Pyukumuku to stall them out, which it could not normally do.
Team Options
========
* Special walls such as Blissey and Mandibuzz, who are usually setup fodder for opposing sweepers, appreciate Pyukumuku's ability to check these sweepers. In turn, they can switch in to powerful special attackers that would KO the Sea Cucumber Pokemon.
* Heal Bell or Aromatherapy clerics like Clefable can remove harmful status conditions from Pyukumuku. Clefable also has Unaware, allowing for a secondary check to setup sweepers.
* Entry hazards from Pokemon such as Hippowdon and Klefki allow Pyukumuku to wear down opposing Pokemon easier, as well as preventing opponents from repeatedly switching to PP stall Pyukumuku.
* Hazard removal from the likes of Starmie and Mandibuzz allows Pyukumuku to switch in more often without fear of being worn down. Poison-types such as Amoonguss and Tentacruel deserve a mention since they can remove Toxic Spikes just by switching in.
[STRATEGY COMMENTS]
Other Options
=============
* Darkinium Z with Memento allows Pyukumuku to cripple an opponent while providing a free switch for its teammates.
* Rocky Helmet allows Pyukumuku to easily wear down physical attackers.
* Curse allows Pyukumuku to wall physical attackers more effectively, but it lowers its Speed and makes it even easier for opponents to take advantage of it.
Checks and Counters
===================
**Taunt**: Taunt users prevent Pyukumuku from doing ANYTHING unless it runs Counter, forcing it to switch out.
**Substitute**: Substitute users, particularly Raikou since it has a type advantage over Pyukumuku, can use the move to prevent Pyukumuku from afflicting them with status conditions. This allows them to PP stall the Sea Cucumber Pokemon and set up in order to sweep the rest of your team.
**Haxorus**: Thanks to Mold Breaker, Haxorus nullifies Unaware and can thus use Pyukumuku as setup fodder.
**Poison- and Steel-types**: Poison and Steel types are immune to Toxic, meaning Pyukumuku can't do anything to them. While Soak does remove this problem, they can just switch out to get rid of the move's effect.
**Magic Guard**: Clefable and Reuniclus take no damage from Toxic thanks to Magic Guard, meaning Pyukumuku is absolutely useless against them unless it runs Gastro Acid. Each one has a distinct advantage over Pyukumuku as well; Clefable can use Encore to lock it into a useless move and stall it out, while Reuniclus can muscle past it with powerful special attacks.
**Status**: Pyukumuku has no way to rid itself of status, meaning it can be easily worn down by poison or burns. This means it has a terrible matchup against opposing stall teams, since they commonly run Pokemon that carry these moves.
QC Checks: --/--/--
GP Check: --
[OVERVIEW]
* Excellent ability in Unaware, allowing it to check most setup sweepers such as Gliscor and Celebi
* Excellent defensive stats give it a niche over other Unaware users such as Quagsire and Clefable
* Pure Water is an excellent defensive typing, giving it resistances to common types like Fire and Steel. This allows it to check Pokemon such as Scizor and Infernape much easier
* Powerful wallbreakers such as Flame Orb Conkeldurr and Choice Band Terrakion can muscle past Pyukumuku without having to worry about Unaware
* Literally zero attacking moves, meaning it is easily shut down by Taunt
* Only fits on stall due to its lack of speed or offensive prowess
[SET]
name: Unaware Wall
move 1: Toxic
move 2: Recover
move 3: Soak
move 4: Gastro Acid / Counter
item: Leftovers
ability: Unaware
nature: Bold
evs: 252 HP/252 Def/4 SpD
ivs: 0 Atk
[SET COMMENTS]
Moves
========
* Toxic is Pyukumuku's main way of dealing damage, allowing it to wear down the opposing Pokemon over time.
* Recover allows Pyukumuku to stay healthy throughout the match, giving it more time to spread Toxic.
* Soak allows Pyukumuku to cripple Poison - and Steel-types with Toxic, which it could not normally do. It also lets Pyukumuku remove STAB from powerful attackers, making them less threatening.
* Gastro Acid allows Pyukumuku to check Mold Breaker users as well as Glisor by removing their abilities.
* Counter can be used to punish physical attackers, and is Pyukumuku's only way of dealing direct damage. However, it's useless against special attackers.
* Taunt allows Pyukumuku to avoid being afflicted with a status condition or shut down setup sweepers, and is best used on a predicted switch.
Set Details
========
* Leftovers provide a form of passive recovery, allowing Pyukumuku to stall out the opponent easier. It also lets Pyukumuku avoid many important 2HKOs.
* Unaware is the preferred ability, as it lets Pyukumuku reliably check setup sweepers such as Calm Mind Keldeo.
* The given EVs with a Bold nature maximize Pyukumuku's physical bulk, letting it check physical threats such as Cobalion more easily.
Usage Tips
========
* Pyukumuku only fits on stall teams due to its great bulk and passive nature.
* Send in Pyukumuku to deal with setup sweepers such as SD Scizor or CM Keldeo, as their boosts won't mean anything due to Unaware.
* Use Soak against Poison- and Steel-types that are normally immune to Toxic. This allows Pyukumuku to stall them out, which it could not normally do.
Team Options
========
* Special walls such as Blissey and Mandibuzz, who are usually setup fodder for opposing sweepers, appreciate Pyukumuku's ability to check these sweepers. In turn, they can switch in to powerful special attackers that would KO the Sea Cucumber Pokemon.
* Heal Bell or Aromatherapy clerics like Clefable can remove harmful status conditions from Pyukumuku. Clefable also has Unaware, allowing for a secondary check to setup sweepers.
* Entry hazards from Pokemon such as Hippowdon and Klefki allow Pyukumuku to wear down opposing Pokemon easier, as well as preventing opponents from repeatedly switching to PP stall Pyukumuku.
* Hazard removal from the likes of Starmie and Mandibuzz allows Pyukumuku to switch in more often without fear of being worn down. Poison-types such as Amoonguss and Tentacruel deserve a mention since they can remove Toxic Spikes just by switching in.
[STRATEGY COMMENTS]
Other Options
=============
* Darkinium Z with Memento allows Pyukumuku to cripple an opponent while providing a free switch for its teammates.
* Rocky Helmet allows Pyukumuku to easily wear down physical attackers.
* Curse allows Pyukumuku to wall physical attackers more effectively, but it lowers its Speed and makes it even easier for opponents to take advantage of it.
Checks and Counters
===================
**Taunt**: Taunt users prevent Pyukumuku from doing ANYTHING unless it runs Counter, forcing it to switch out.
**Substitute**: Substitute users, particularly Raikou since it has a type advantage over Pyukumuku, can use the move to prevent Pyukumuku from afflicting them with status conditions. This allows them to PP stall the Sea Cucumber Pokemon and set up in order to sweep the rest of your team.
**Haxorus**: Thanks to Mold Breaker, Haxorus nullifies Unaware and can thus use Pyukumuku as setup fodder.
**Poison- and Steel-types**: Poison and Steel types are immune to Toxic, meaning Pyukumuku can't do anything to them. While Soak does remove this problem, they can just switch out to get rid of the move's effect.
**Magic Guard**: Clefable and Reuniclus take no damage from Toxic thanks to Magic Guard, meaning Pyukumuku is absolutely useless against them unless it runs Gastro Acid. Each one has a distinct advantage over Pyukumuku as well; Clefable can use Encore to lock it into a useless move and stall it out, while Reuniclus can muscle past it with powerful special attacks.
**Status**: Pyukumuku has no way to rid itself of status, meaning it can be easily worn down by poison or burns. This means it has a terrible matchup against opposing stall teams, since they commonly run Pokemon that carry these moves.
Last edited: