Rain Sweeper Golduck

[SET]
name: Rain Sweeper Golduck
move 1: Nasty Plot
move 2: Surf
move 3: Ice Beam
move 4: Encore/Tera Blast/Rain Dance
item: Mystic Water/Heavy-Duty Boots/Life Orb
ability: Swift Swim
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Water/Electric


[SET COMMENTS]
With overwhelming power and unmatched speed Golduck under rain becomes an unstoppable special breaker after just a single Nasty Plot. Rather than spending your 4th move slot on Rain Dance it is much more consistent to run manual rain setters alongside Golduck so that your Golduck can create its own opportunities to get off a Nasty Plot. Encore in particular can take advantage of setup sweepers and hazard setters alike creating a free turn for Golduck to use Nasty Plot. Golduck has enough power to do shocking damage being capable of removing common special walls with a single +2 Surf. Pokemon like Tinkatuff, Articuno, and Misdreavus are easily ohko'd while Gogoat goes down in just 2 hits. This means that if you manage create a free turn with Encore and they don't switch immediately to something something like Gogoat, Lumineon or Tera Water Tinkatuff there is absolutely nothing in the tier that can prevent you from completely crippling the enemies team. The only true hard counter is Storm Drain Lumineon which completely shuts you down. Other than Lumineon the only way to slow Golduck down is to literally slow it down. Sticky Web and Thunder Wave both hinder Golduck's ability to safely sweep through teams, and this is where the Heavy Duty Boots and Tera Electric options come in to play. You trade about 15-30% of your potential power but you gain a bit of safety as well as wider coverage to deal with opposing water types if you opt to run tera blast. Lastly, Golduck is still fast enough and strong enough that it isn't a complete sitting duck if you can't manage to get rain up for whatever reason.

Golduck becomes much more consistent when you put care into the team you build around it. Priority is a threat to any super fast but somewhat frail sweeper so Indeedee-F provides support by removing that threat via Psychic Terrain. Indeedee can also pass a healing wish off to your Golduck giving it a second chance at life in the end game. Another important thing you must consider is your rain setters. Who the best Rain Setter's are is up for debate so here are some options. Lumineon with U-turn and Encore and Raichu/Electrode are very good, Prankster setters remove the threat of taunt or being killed before rain goes up, and things like Skuntank, Persian-A, and Perrserker give you solid glue mons that can afford to run Damp Rock over their usual items. The best rain abusers to run alongside Golduck are Basculin-Blue, Beartic, and Hurricane users such as Charizard or QD Masquerain. To lessen the threat of Sticky Web you can choose to save a slot on Masquerain for your own Sticky Web, or run Dartrix for removal. Quaxwell isn't really an option because you're ver likely already running 2 or even 3 water types with Lumineon and Basculin. Golduck is the centralizing power in most games and winning or losing the game depends on whether or not it can be positioned correctly to sink the enemies ship.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/waterfals.636036/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
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Melt Gibson

planting gardens in the potholes
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AM check!!!!
add remove change

[SET]
name: Rain Sweeper Golduck
move 1: Nasty Plot
move 2: Surf
move 3: Ice Beam
move 4: Encore/Tera Blast/Rain Dance
item: Mystic Water/Heavy-Duty Boots/Life Orb
ability: Swift Swim
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Water/Electric


[SET COMMENTS]
With overwhelming power and unmatched speed Golduck under rain becomes an unstoppable special breaker after just a single Nasty Plot. Rather than spending your 4th move slot on Rain Dance it is much more consistent to run manual rain setters alongside Golduck so that your Golduck can create its own opportunities to get off a Nasty Plot. Encore in particular can take advantage of setup sweepers and hazard setters alike creating a free turn for Golduck to use Nasty Plot. Golduck has enough power to do shocking damage being capable of removing common special walls with a single +2 Surf. Pokemon like Tinkatuff, Articuno (RIP), and Misdreavus are easily OHKO'd while Gogoat goes down in just 2 hits. (I know you mention it somewhat a bit later, but I feel like it's a good idea to expressly mention that the 2HKO on Gogoat is ONLY if Gogoat switches in on an attack since it has like a bajillion forms of recovery and you take very solid damage from Horn Leech.) This means that if you manage to create a free turn with Encore and they don't switch immediately to something something like Gogoat, Lumineon or Tera Water Tinkatuff there is absolutely nothing in the tier that can prevent you from completely crippling the enemies team. The only true hard counter is Storm Drain Lumineon which completely shuts you down. Other than Lumineon the only way to slow Golduck down is to literally slow it down. Sticky Web and Thunder Wave (You mention earlier that, unless it's Tera Water, Tinkatuff is OHKO'd by Surf. Tinkatuff is also the only real user of Thunder Wave aside from Alolan Persian, which also dies to unboosted Surf in rain. Not sure if Thunder Wave is a real enough threat to you that it's worth mentioning here.) both hinder Golduck's ability to safely sweep through teams, and this is where the Heavy Duty Boots and Tera Electric options come in to play. You trade about 15-30% of your potential power but you gain a bit of safety as well as wider coverage to deal with opposing water types if you opt to run tera blast. Lastly, Golduck is still fast enough and strong enough that it isn't a complete sitting duck if you can't manage to get rain up for whatever reason.

Golduck becomes much more consistent when you put care into the team you build around it. (So does... literally everything else in any metagame ever. This isn't a point that needs to be made.) Priority is a threat to any super fast but somewhat frail sweeper so Indeedee-F provides support by removing that threat via Psychic Terrain. Indeedee can also pass a Healing Wish off to your Golduck giving it a second chance at life in the end game. Another important thing you must consider is your rain setters. Who the best Rain Setter's are is up for debate so here are some options. (As you mention in the statement, this is an opinionated debate that does not need mentioning in an objective analysis) Lumineon with U-turn and Encore and Raichu/Electrode are very good (What makes Raichu and Electrode good? You mention that Lumineon has U-Turn and Encore, what do the other two have here that makes them also worth considering?), Prankster setters remove the threat of Taunt or being killed before rain goes up (Such as? You don't mention any Pokemon with Prankster by name.), and things like Skuntank, Persian-A, and Perrserker give you solid glue mons that can afford to run Damp Rock over their usual items. (They really can't, boots are such an incredibly mandatory item in this meta since we have barely any removal at all. And even then, Perrserker would prefer to run Leftovers or AV before it runs Damp Rock.) The best rain abusers to run alongside Golduck are Basculin-Blue, Beartic, and Hurricane users such as Charizard or QD (You have to spell out the names of moves. Always. Aside from this being a grammar thing, you can't assume that the reader will know what QD means.) Masquerain. To lessen the threat of Sticky Web you can choose to save a slot on Masquerain for your own Sticky Web, or run Dartrix for removal. Quaxwell isn't really an option because you're very likely already running 2 or even 3 water types with Lumineon and Basculin. Golduck is the centralizing power in most games and winning or losing the game depends on whether or not it can be positioned correctly to sink the enemies ship.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/waterfals.636036/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 

Bella

Lighterless
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Hey waterfals, welcome to C&C! Please check these comments, theres alot to cover over, so please dont let this demotivate you from writing!

additions removals comments
[SET]
name: Rain Sweeper Golduck
move 1: Nasty Plot
move 2: Surf
move 3: Ice Beam
move 4: Encore/Tera Blast/Rain Dance
item: Mystic Water/Heavy-Duty Boots/Life Orb
ability: Swift Swim
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Water/Electric


name: Rain Sweeper
move 1: Nasty Plot
move 2: Surf
move 3: Ice Beam
move 4: Encore / Tera Blast / Rain Dance
item: Mystic Water / Heavy-Duty Boots / Life Orb
ability: Swift Swim
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Water / Electric
(fixed formatting + changed name of the set since the reader would know this is about Golduck.)

[SET COMMENTS]
With overwhelming power and unmatched speed Golduck under rain becomes an unstoppable special breaker after just a single Nasty Plot. Rather than spending your 4th move slot on Rain Dance it is much more consistent to run manual rain setters alongside Golduck so that your Golduck can create its own opportunities to get off a Nasty Plot. (This should be mentioned in the second paragraph.) Encore in particular can take advantage of setup sweepers and hazard setters alike creating a free turn for Golduck to use Nasty Plot. (This should be mentioned after the Sentence on Ice Beam, which does not seem to be here at all.) Golduck has enough power to do shocking damage being capable of removing common special walls with a single +2 Surf. Pokemon like Tinkatuff, Articuno, and Misdreavus are easily ohko'd while Gogoat goes down in just 2 hits. This means that if you manage create a free turn with Encore and they don't switch immediately to something something like Gogoat, Lumineon or Tera Water Tinkatuff there is absolutely nothing in the tier that can prevent you from completely crippling the enemies team. The only true hard counter is Storm Drain Lumineon which completely shuts you down. (This is unneeded. Also Lumineon is not that much of a counter imo because it does not want to take a Tera Blast Tera Electric + we dont use the first paragraph to take about checks to Golduck, we use it to talk about what it does and what its moves and Tera Type does for it.) Other than Lumineon the only way to slow Golduck down is to literally slow it down. Sticky Web and Thunder Wave both hinder Golduck's ability to safely sweep through teams, and this is where the Heavy Duty Boots and Tera Electric options come in to play. You trade about 15-30% of your potential power but you gain a bit of safety as well as wider coverage to deal with opposing water types if you opt to run tera blast. Lastly, Golduck is still fast enough and strong enough that it isn't a complete sitting duck if you can't manage to get rain up for whatever reason. (Once again, we dont use the first paragraph to talk about checks to Golduck. Theres no mention about Mystic Water, Life Orb, or the use of Tera Water here. Theres also no mention on why Rain Dance is slashed.)
(Honestly, the way this paragraph is written as is it has to be a complete rewrite.)


Golduck becomes much more consistent when you put care into the team you build around it. (This is filler.) Priority is a threat to any super fast but somewhat frail sweeper so Indeedee-F provides support by removing that threat via Psychic Terrain. Indeedee can also pass a healing wish off to your Golduck giving it a second chance at life in the end game. (Indeedee imo does not really fit into rain.) Another important thing you must consider is your rain setters. Who the best Rain Setter's are is up for debate so here are some options. Lumineon with U-turn and Encore and Raichu/Electrode are very good, Prankster setters remove the threat of taunt or being killed before rain goes up, and things like Skuntank, Persian-A, and Perrserker give you solid glue mons that can afford to run Damp Rock over their usual items. (This is awkwardly written and most of the options here are not viable as Rain Setters. Rather, it should be problem such as Murkrow, Electrode, or Shroodle being mentioned. You can mention that all 3 of these also have ways to pivot into Golduck to allow it to enter the field safely. Also, Rain Setters are the most important partners for Golduck, as it relies on them to do its role correctly, so this should be the first sentence of this paragraph.) The best rain abusers to run alongside Golduck are Basculin-Blue, Beartic, and Hurricane users such as Charizard or QD Masquerain. (First off, when mentioning Basculin, its just "Basculin". Not Basculin-B or Basculin-Blue or Basculin-Blue-Stripe. Second off, I understand what you mean by "QD" Masquerain but Smogon spelling and grammer standards requires you to say its full name (Quiver Dance). Third off, what do these do for Golduck? The point of the second paragraph is to talk about partners that Golduck synergizes with well.) To lessen the threat of Sticky Web you can choose to save a slot on Masquerain for your own Sticky Web, or run Dartrix for removal. Quaxwell isn't really an option because you're ver likely already running 2 or even 3 water types with Lumineon and Basculin. Golduck is the centralizing power in most games and winning or losing the game depends on whether or not it can be positioned correctly to sink the enemies ship. (Quaxwell and Dartix are not really partners Golduck needs and Sticky Web is not that good rn.)
(In general, you seem to be not really sure what teammates are actually common with Golduck. It also just seems like you dont understand what exactly the point of the second paragraph is, which its fine but its mainly about what Pokemon does Golduck partner with well, with some examples being Rain Dance setters (see above for the options), other Water-types like Basculin to break through their checks together, and stuff that helps Golduck come in to sweep safely / help it set up easier (pivots, checks to its counters like Grass-types pre NP, etc.). This reads as "x Pokemon does y thing for Golduck BUT x Pokemon is better than z Pokemon because etc etc etc.." when it really should be "X Pokemon can do y thing for Golduck and in return Golduck does z thing for x Pokemon." )


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/waterfals.636036/
Quality checked by:

Grammar checked by:
https://www.smogon.com/forums/members/user5.104/


This is not 1/1 yet, look over the comments. I recommend looking over at the PU Analysis Resources, The C&C Guide To Writing, and Smogon's Spelling and Grammer Standards. Also look at some of the other analysis' that have been uploaded here so you see what types of analysis' are generally considered up to quality. Once you implement and rewrite this, @ me on discord or here so i can look over it
 

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