Hello, my name is Jak!
Today I'm gonna let you guys rate my mono ground team.
Just a heads up, my team is different from the average ground team...
With that outta the way, here's the team:
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Clear Smog
- Recover
- Hidden Power [Grass]
- Toxic
Main Roles:
-Water Slayer
-Tank #1
-Kommo-o Stopper
The first Pokemon I considered when it comes to stopping water type teams is Gastrodon. Gastrodon is able to switch into Mega-Swampert and opposing Gastrodon (who threaten the rest of the team if Swampert has Ice Punch for Garchomp), and absorb their Scalds and Waterfalls to boost its Special Attack. Gastrodon has to finish Mega-Swampert quickly though, since Mega-Swampert's Earthquake 2HKOs it. Even though Gastrodon has a 2% chance to 2HKO the average Pelipper after Storm Drain boost, it can speed up the process by using Toxic and spamming HP Grass and Recover until it dies. Lastly, Gastrodon survives Kommo-o's strongest attack after Clangorous Soulblaze and counters with Clear Smog to avoid a Kommo-o sweep.
Here are some calculations:
+1 252+ SpA Gastrodon Hidden Power Grass vs. 0 HP / 4 SpD Swampert: 372-440 (109 - 129%) -- guaranteed OHKO
252+ Atk Swampert Earthquake vs. 252 HP / 0 Def Gastrodon: 219-258 (51.4 - 60.5%) -- 91% chance to 2HKO after Leftovers recovery
+1 252+ SpA Gastrodon Hidden Power Grass vs. 252 HP / 236+ SpD Gastrodon: 284-336 (66.6 - 78.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252+ SpA Gastrodon Hidden Power Grass vs. 248 HP / 8 SpD Pelipper: 113-133 (34.9 - 41.1%) -- 62.9% chance to 2HKO after Stealth Rock, Leftovers recovery, and toxic damage
+1 4 Atk Kommo-o Close Combat vs. 252 HP / 0 Def Gastrodon: 288-340 (67.6 - 79.8%) -- guaranteed 2HKO after Leftovers recovery
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Fire Blast
- Ice Beam
Roles:
-Special Sweeper
-Grass Slayer #1
-Fairy Slayer #1
-Bug Slayer #1
The next Pokemon I considered was Nidoking. Nidoking is able to defeat the bulky grass types with Life Orb Sheer Force Sludge Wave or Fire Blast. Also good for taking out the fairies that Garchomp hates, and those pesky bugs and opposing ground teams (the ones that are slower).
Donphan @ Red Card
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Rapid Spin
- Ice Shard
- Counter
Main Roles:
-Hazards
-Dragonite Multiscale Breaker
-Counter
-Rapid Spin
Donphan is here because it can not only set up Stealth Rocks, but knock them away as well. Donphan can defeat Weavile by surviving on one health and using Counter. This guy can also break Multiscale with Ice Shard in order for another Pokemon to kill Dragonite after.
Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Curse
- Heavy Slam
- Rest
- Sleep Talk
Main Roles:
-Tank #2
-Fairy Slayer #2
-Ice Slayer
-Primary Bulu Slayer
Mega-Steelix is the oddest pick of my team, but hear me out! Mega-Steelix can tank Tapu Bulu BEFORE using Curse and BEFORE Landorus' Intimidate. Steelix can also 2HKO Bulu before using Curse. It can also defeat most Ice Types rather easily.
Here are some calculations:
4 Atk Steelix Heavy Slam (120 BP) vs. 0 HP / 0 Def Tapu Bulu: 204-240 (72.5 - 85.4%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery
+1 4 Atk Steelix Heavy Slam (120 BP) vs. 0 HP / 0 Def Tapu Bulu: 302-356 (107.4 - 126.6%) -- guaranteed OHKO
252 Atk Tapu Bulu Wood Hammer vs. 252 HP / 0 Def Steelix in Grassy Terrain: 160-189 (45.1 - 53.3%) -- 0.4% chance to 2HKO after Grassy Terrain recovery
252 Atk Tapu Bulu Wood Hammer vs. +1 252 HP / 0 Def Steelix in Grassy Terrain: 108-127 (30.5 - 35.8%) -- guaranteed 4HKO after Grassy Terrain recovery
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fly
- Earthquake
- Stone Edge
- U-turn
Main Roles:
-Bug Slayer #2
-Grass Slayer #2
-Fighting Slayer
-Secondary Bulu Slayer
-Flying Slayer (if Stone Edge hits)
-Physical Sweeper #1
I chose Landorus-Therian because I need to slay those fighting types that slowly make Steelix depressed, and the flying types that avoid the team's main STAB. I also use Landorus as a secondary Bulu Slayer (IF Steelix is defeated somehow). It stops Physical Sweepers with Intimidate, which is good too.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Iron Head
- Fire Fang
Main Roles:
-Dragon Slayer
-Physical Sweeper #2
-Water Neutrality
Garchomp is here in order to stop the Mono-Dragon Teams and in order to provide a water neutrality for the team (other than Gastrodon).
More of an All-Out Attacker than a weakness neutralizer (other than water and grass) since everyone else is a Ground Type and Dragon Type moves aren't strong against anything other than themselves, and are only used to deal great STAB damage.
So that was my well thought out team. I hope you like the planning process. Constructive criticism is greatly appreciated.
Three final questions I have:
-Is there any major threats that I have to look out for?
-With enough practice, should I bring this team to a Monotype Tournament?
-Any suggestions to help my team out? (please post the changes in your comment)
Bye everyone! Hope you enjoy the rest of your days!
Today I'm gonna let you guys rate my mono ground team.
Just a heads up, my team is different from the average ground team...
With that outta the way, here's the team:
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Clear Smog
- Recover
- Hidden Power [Grass]
- Toxic
Main Roles:
-Water Slayer
-Tank #1
-Kommo-o Stopper
The first Pokemon I considered when it comes to stopping water type teams is Gastrodon. Gastrodon is able to switch into Mega-Swampert and opposing Gastrodon (who threaten the rest of the team if Swampert has Ice Punch for Garchomp), and absorb their Scalds and Waterfalls to boost its Special Attack. Gastrodon has to finish Mega-Swampert quickly though, since Mega-Swampert's Earthquake 2HKOs it. Even though Gastrodon has a 2% chance to 2HKO the average Pelipper after Storm Drain boost, it can speed up the process by using Toxic and spamming HP Grass and Recover until it dies. Lastly, Gastrodon survives Kommo-o's strongest attack after Clangorous Soulblaze and counters with Clear Smog to avoid a Kommo-o sweep.
Here are some calculations:
+1 252+ SpA Gastrodon Hidden Power Grass vs. 0 HP / 4 SpD Swampert: 372-440 (109 - 129%) -- guaranteed OHKO
252+ Atk Swampert Earthquake vs. 252 HP / 0 Def Gastrodon: 219-258 (51.4 - 60.5%) -- 91% chance to 2HKO after Leftovers recovery
+1 252+ SpA Gastrodon Hidden Power Grass vs. 252 HP / 236+ SpD Gastrodon: 284-336 (66.6 - 78.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252+ SpA Gastrodon Hidden Power Grass vs. 248 HP / 8 SpD Pelipper: 113-133 (34.9 - 41.1%) -- 62.9% chance to 2HKO after Stealth Rock, Leftovers recovery, and toxic damage
+1 4 Atk Kommo-o Close Combat vs. 252 HP / 0 Def Gastrodon: 288-340 (67.6 - 79.8%) -- guaranteed 2HKO after Leftovers recovery
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Fire Blast
- Ice Beam
Roles:
-Special Sweeper
-Grass Slayer #1
-Fairy Slayer #1
-Bug Slayer #1
The next Pokemon I considered was Nidoking. Nidoking is able to defeat the bulky grass types with Life Orb Sheer Force Sludge Wave or Fire Blast. Also good for taking out the fairies that Garchomp hates, and those pesky bugs and opposing ground teams (the ones that are slower).
Donphan @ Red Card
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Rapid Spin
- Ice Shard
- Counter
Main Roles:
-Hazards
-Dragonite Multiscale Breaker
-Counter
-Rapid Spin
Donphan is here because it can not only set up Stealth Rocks, but knock them away as well. Donphan can defeat Weavile by surviving on one health and using Counter. This guy can also break Multiscale with Ice Shard in order for another Pokemon to kill Dragonite after.
Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Curse
- Heavy Slam
- Rest
- Sleep Talk
Main Roles:
-Tank #2
-Fairy Slayer #2
-Ice Slayer
-Primary Bulu Slayer
Mega-Steelix is the oddest pick of my team, but hear me out! Mega-Steelix can tank Tapu Bulu BEFORE using Curse and BEFORE Landorus' Intimidate. Steelix can also 2HKO Bulu before using Curse. It can also defeat most Ice Types rather easily.
Here are some calculations:
4 Atk Steelix Heavy Slam (120 BP) vs. 0 HP / 0 Def Tapu Bulu: 204-240 (72.5 - 85.4%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery
+1 4 Atk Steelix Heavy Slam (120 BP) vs. 0 HP / 0 Def Tapu Bulu: 302-356 (107.4 - 126.6%) -- guaranteed OHKO
252 Atk Tapu Bulu Wood Hammer vs. 252 HP / 0 Def Steelix in Grassy Terrain: 160-189 (45.1 - 53.3%) -- 0.4% chance to 2HKO after Grassy Terrain recovery
252 Atk Tapu Bulu Wood Hammer vs. +1 252 HP / 0 Def Steelix in Grassy Terrain: 108-127 (30.5 - 35.8%) -- guaranteed 4HKO after Grassy Terrain recovery
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fly
- Earthquake
- Stone Edge
- U-turn
Main Roles:
-Bug Slayer #2
-Grass Slayer #2
-Fighting Slayer
-Secondary Bulu Slayer
-Flying Slayer (if Stone Edge hits)
-Physical Sweeper #1
I chose Landorus-Therian because I need to slay those fighting types that slowly make Steelix depressed, and the flying types that avoid the team's main STAB. I also use Landorus as a secondary Bulu Slayer (IF Steelix is defeated somehow). It stops Physical Sweepers with Intimidate, which is good too.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Iron Head
- Fire Fang
Main Roles:
-Dragon Slayer
-Physical Sweeper #2
-Water Neutrality
Garchomp is here in order to stop the Mono-Dragon Teams and in order to provide a water neutrality for the team (other than Gastrodon).
More of an All-Out Attacker than a weakness neutralizer (other than water and grass) since everyone else is a Ground Type and Dragon Type moves aren't strong against anything other than themselves, and are only used to deal great STAB damage.
So that was my well thought out team. I hope you like the planning process. Constructive criticism is greatly appreciated.
Three final questions I have:
-Is there any major threats that I have to look out for?
-With enough practice, should I bring this team to a Monotype Tournament?
-Any suggestions to help my team out? (please post the changes in your comment)
Bye everyone! Hope you enjoy the rest of your days!