VGC Rate this VGC 18 team

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Hi everyone ,
I was first building a sand-based team but then i went for this...what do you think about it ? What are the most weak points? I think Tyranitar choice scarf can have his good advantages, for example with a koko tytar lead i can take down landorus (jolly max speed) with DGleam + Ice Punch instead of getting wrecked by an EQ even though i know scarf landorus is still pretty common.
Thanks everyone.
Tyranitar @ Choice Scarf
Ability: Sand Stream
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Crunch
- Rock Slide
- Superpower
- Ice Punch

Salamence-Mega @ Salamencite
Ability: Aerilate
Level: 50
EVs: 60 HP / 52 Atk / 252 SpD / 144 Spe
Modest Nature
- Hyper Voice
- Tailwind
- Protect
- Return

Tapu Koko @ Electrium Z
Ability: Electric Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Taunt
- Dazzling Gleam
- Protect

Gastrodon @ Aguav Berry
Ability: Storm Drain
Level: 50
EVs: 236 HP / 164 Def / 108 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Earth Power
- Recover

Celesteela @ Electric Seed
Ability: Beast Boost
Level: 50
EVs: 212 HP / 52 Atk / 96 Def / 148 SpD
Sassy Nature
- Heavy Slam
- Acrobatics
- Leech Seed
- Protect

Incineroar @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 228 HP / 228 Atk / 52 SpD
Brave Nature
- Fake Out
- Flare Blitz
- Knock Off
- Low Kick
 

Gross Sweep

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