Facility Realgam Tower: Novax

donphan was already holding shell bell
:sv/samurott-hisui: :metronome:

Razor Shell ~ Razor Shell ~ Razor Shell

IF Donphan is to use physical returning move THEN use Hydro Pump
IF Donphan has decoy THEN use Hydro Pump
IF Donphan is to use evasive attack and Donphan is faster than Samurott-H THEN use Dive
Once IF Donphan is to use Iron Defense use Taunt
 
Round 7

battlefield: electric terrain (2r) rain (4r)
Team pratik2007 stealth rock
:Samurott-Hisui:Samurott-Hisui :Metronome:Metronome
HP: 83/95 EN: 90/100
8/6/6/5/98
Type: Water/Dark
Abilities: Torrent, Sharpness
+10% Acc
:Clefable:ko
:Thundurus:ko
:life orb: Life Orb
:sticky barb: Sticky Barb
:ring target: Ring Target
:loaded dice: Loaded Dice
Team Eucine
When Eusine's Raikou, Entei, or Suicune attacks with a move they share a type with, if an immunity would be tallied; instead tally a resistance.
:Donphan:Donphan :Shell Bell:Shell Bell
HP: 48/95 EN: 62/100
8/9/5/7/50
Type: Ground
Abilities: Sturdy, Sand Veil
:typhlosion:ko
:entei:adamant
Potion
Eject Button
Sitrus Berry
Sticky Barb
Weakness Policy
Slot 3: Charcoal
dice are d600, roll low to hit/crit/effect
1706789513799.png

:Donphan: :Samurott-Hisui:
Step 1:
:Samurott-Hisui: razor shell
-6 en
210 hit yes
426 crit no
228 effect yes
(8 + 8 + 3 + 3 + 3 - 9 - 1 ) * 1.5 = 23 damage
-1 def (3t)
:Donphan: trailedest blaze
-20 en
124 crit no
(5 + 8 - 6) * 1.5 = 11 damage
+2 spe (3t)
Step 2:
:Donphan:
sunny day
-10 en
sun is forecast
:Samurott-Hisui: razor shell
-6 en
269 hit yes
224 crit no
7 effect yes
(8 + 8 + 3 + 3 + 3 - 9 - 1 ) * 1.5 + 4 = 27 damage
:Donphan: faints!
Here comes the sun

Step 3:
battlefield: electric terrain (1r) sun (5r)
Team pratik2007 stealth rock
:Samurott-Hisui:Samurott-Hisui :Metronome:Metronome
HP: 72/95 EN: 78/100
8/6/6/5/98
Type: Water/Dark
Abilities: Torrent, Sharpness
+10% Acc
:Clefable:ko
:Thundurus:ko
:life orb: Life Orb
:sticky barb: Sticky Barb
:ring target: Ring Target
:loaded dice: Loaded Dice
Team Eucine
When Eusine's Raikou, Entei, or Suicune attacks with a move they share a type with, if an immunity would be tallied; instead tally a resistance.
:Donphan:Donphan :Shell Bell:Shell Bell
HP: ko/95 EN: 62/100
8/9/5/7/50
Type: Ground
Abilities: Sturdy, Sand Veil
:Typhlosion:ko
:entei:adamant
Potion
Eject Button
Sitrus Berry
Sticky Barb
Weakness Policy
Slot 3: Charcoal
eucine to send out and order
pratik2007 to order
 
sending out Entei with sticky barb.
:sv/entei::sticky barb:
solar beam ~ solar beam ~ solar beam
at the start of my turn, if I am holding sticky barb and my opponent does not have a decoy, use stomp
if my opponent is under the effects of protection use calm mind and push back
if my opponent uses a water move in combination then use protect
if my oponent is using razor shell and I am faster than my opponent use dig
 
Round 8

battlefield: electric terrain (1r) sun (5r)
Team pratik2007 stealth rock
:Samurott-Hisui:Samurott-Hisui :Metronome:Metronome
HP: 72/95 EN: 78/100
8/6/6/5/98
Type: Water/Dark
Abilities: Torrent, Sharpness
+10% Acc
:Clefable:ko
:Thundurus:ko
:life orb: Life Orb
:sticky barb: Sticky Barb
:ring target: Ring Target
:loaded dice: Loaded Dice
Team Eucine
When Eusine's Raikou, Entei, or Suicune attacks with a move they share a type with, if an immunity would be tallied; instead tally a resistance.
:Entei:Entei :Sticky Barb:Sticky Barb
HP: 100/100 EN: 100/100
9/6/6/6/100
Type: Fire
Abilities: Pressure, Inner Focus
:Typhlosion:ko
:donphan:ko
Potion
Eject Button
Sitrus Berry
Sticky Barb
Weakness Policy
Slot 3: Charcoal
dice are d600, roll low to hit/crit/effect
1706909265249.png

:Entei: :Samurott-Hisui:
:Samurott-Hisui: feels the pressure
Step 1:
:Samurott-Hisui: mugging
-31en
524 crit no
(10 + 8 + 3 - 6 - 2) = 13 damage
:Entei: drops :sticky barb:
:Entei: solar beam
-8 en
186 crit no
(12 + 6 - 6) * 1.5 = 18
Step 2:
:Entei: solar beam
-8 en
69 crit no
(12 + 6 - 6) * 1.5 = 18
:Samurott-Hisui: sword dance
-15 en
+2 atk (5t)
metronome counter
Step 3:
:Entei: solar beam
-8 en
407 crit no
(12 + 6 - 6) * 1.5 = 18
:Samurott-Hisui:
-12 en
(7 + 8 + 3 + 6 + 3 + 3 - 6 - 2 - 3) * 1.5 + 8 = 37 damage
battlefield: sun (4r)
Team pratik2007 stealth rock
:Samurott-Hisui:Samurott-Hisui :Metronome:Metronome
HP: 18/95 EN: 10/100
8/6/6/5/98
combo used
Type: Water/Dark
Abilities: Torrent, Sharpness
+10% Acc
:Clefable:ko
:Thundurus:ko
:life orb: Life Orb
:sticky barb: Sticky Barb
:ring target: Ring Target
:loaded dice: Loaded Dice
Team Eucine
When Eusine's Raikou, Entei, or Suicune attacks with a move they share a type with, if an immunity would be tallied; instead tally a resistance.
:Entei:Entei
HP: 50/100 EN: 76/100
9/6/6/6/100
Type: Fire
Abilities: Pressure, Inner Focus
:Typhlosion:ko
:donphan:ko
Potion
Eject Button
Sitrus Berry
Sticky Barb
Weakness Policy
Slot 3: Charcoal

pratik2007 to order
eucine to order
 
:sticky barb: Sticky Barb
:electric gem: Electric Gem
:life orb: Life Orb x 2
:red card: Red Card
:choice band: Choice Band
:enigma stone: Enigma Stone

:sv/snorlax:
Dylan (Snorlax)
Level 1 | EXP: 00 / 10

Serious nature ( +None, -None )

Typing:

Normal


Abilities: Immunity, Thick Fat Hidden Ability: Gluttony [LOCKED]

HP: 115
Attack: 8
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 30
Size: 4
Weight: 9

Movepool
Level 0:
Brick Break
Crunch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Protect
Psychic
Reflect
Refresh
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Uproar
Whirlwind
Wild Charge
Work Up
Zen Headbutt

Level 1:
Amnesia
Bite
Bubble Beam
Captivate
Charm
Chip Away
Confide
Counter
Curse
Defense Curl
Double Team
Encore
Harden
Helping Hand
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Steel Roller
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlpool
Yawn
:sv/golisopod:
Midas (Golisopod)
Level 1 | EXP: 00 / 10

Serious nature ( +None, -None )

Typing:

Bug
Water


Abilities: Emergency Exit

HP: 90
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5

Movepool
Level 0:
Aerial Ace
Aqua Jet
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Dark Pulse
Facade
Focus Blast
Ice Beam
Iron Head
Liquidation
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Waterfall
X-Scissor

Level 1:
Confide
Defense Curl
Double Team
Drill Run
Dual Chop
False Swipe
Hail
Harden
Iron Defense
Metal Claw
Pain Split
Rain Dance
Rock Smash
Sand Attack
Sludge Bomb
Spikes
Sucker Punch
Swagger
Swift
Taunt
Water Pulse
Wide Guard
:sv/typhlosion-hisui:
Hiroko (Typhlosion-Hisui)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )

Typing:

Fire
Ghost


Abilities: Blaze Hidden Ability: Frisk (Locked)

HP: 85
Attack: 6
Defen.: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Brick Break
Calm Mind
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Leer
Play Rough
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Captivate
Confide
Confuse Ray
Curse
Cut
Defense Curl
Detect
Double Kick
Double Team
Ember
Extrasensory
Fire Spin
Flame Wheel
Howl
Incinerate
Mud-Slap
Night Shade
Rock Smash
Smokescreen
Sunny Day
Swagger
Swift

Level 2:
Infernal Parade (sig)
:sv/zapdos:
Birb (Zapdos)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )

Typing:

Electric
Flying


Abilities: Pressure Hidden Ability: Static (Locked)

HP: 95
Attack: 7
Defen.: 6
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 4
Weight: 4

Movepool
Level 0:
Aerial Ace
Brave Bird
Defog
Drill Peck
Facade
Leer
Light Screen
Metal Sound
Protect
Reflect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Whirlwind
Wild Charge

Level 1:
Agility
Air Cutter
Ancient Power
Charge
Confide
Curse
Detect
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Electric Terrain
Extrasensory
Flash
Hail
Helping Hand
Magnetic Flux
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Shock Wave
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Thunder Shock
Twister
Weather Ball



Rival Tierno (Level 1)



Reward Info
Progress:
Missing percent HP of Tierno's Pokemon / 300%.​
Progress Reward:
12 EXP for up to three (3) Pokemon, starting with those that entered play.​
This EXP can over-Level.​

Battle Info
Match Type:
Bring 4, Send 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 1
Substitution Count: 3
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: Kalos Route 19 (Tierno)

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Tierno has spent the past half hour rehearsing a dance with his Pokemon. Be wary, because they've gotten quite good at their moves!
  • All of Tierno's Pokemon have access to the following moves:
    • Aqua Step
    • Dragon Dance
    • Feather Dance
    • Fiery Dance
    • Petal Dance
    • Rain Dance
    • Revelation Dance
    • Swords Dance
    • Teeter Dance
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Earth Power

Slot 1: [Talonflame/Oricorio]
Slot 2: [Roserade/Lilligant-Hisui]
Slot 3: [Crawdaunt/Mr. Rime]
1707846316168.png

talonflame, liligant-hisui, crawdaunt
Grass Gem
Lucky Egg
Metronome
Power Anklet
Power Bracer
Red Card
Sitrus Berry

:sv/talonflame:
Talonflame
Level 1 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Fire/Flying
Abilities: Flame Body Hidden Ability: Gale Wings (Locked)

HP: 90
Attack: 6
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 126
Size: 2
Weight: 2


Movepool
Level 0:
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Defog
Facade
Flamethrower
Hone Claws
Protect
Quick Attack
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Toxic
Will-O-Wisp
Work Up

Level 1:
Agility
Air Cutter
Confide
Double Team
Dual Wingbeat
Ember
Feather Dance
Fire Spin
Growl
Incinerate
Peck
Quick Guard
Rain Dance
Roost
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt
:sv/lilligant-hisui:
Lilligant-Hisui
Level 1 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Grass/Fighting
Abilities: Chlorophyll, Hustle Hidden Ability: Leaf Guard (Locked)

HP: 85
Attack: 8
Defen.: 6
Sp.Atk: 4
Sp.Def: 6
Speed: 105
Size: 3
Weight: 2


Movepool
Level 0:
Aerial Ace
Air Slash
Aromatherapy
Brick Break
Bullet Seed
Defog
Energy Ball
Facade
Grass Whistle
Heal Bell
Leaf Blade
Petal Blizzard
Poison Jab
Protect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic
Vacuum Wave

Level 1:
Absorb
Charm
Coaching
Confide
Cut
Double Team
Encore
Flash
Grassy Terrain
Growth
Helping Hand
Ice Spinner
Magical Leaf
Pollen Puff
Rain Dance
Safeguard
Seed Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Weather Ball
:sv/crawdaunt:
Crawdaunt
Level 1 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Water/Dark
Abilities: Hyper Cutter, Shell Armor Hidden Ability: Adaptability (Locked)

HP: 85
Attack: 9
Defen.: 6
Sp.Atk: 7
Sp.Def: 4
Speed: 55
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Aqua Jet
Avalanche
Brick Break
Crunch
Dark Pulse
Facade
Hone Claws
Ice Beam
Leer
Liquidation
Nasty Plot
Night Slash
Protect
Rest
Rock Slide
Round
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
Waterfall
X-Scissor

Level 1:
Ancient Power
Bubble
Bubble Beam
Captivate
Chip Away
Confide
Counter
Cut
Double Hit
Double Team
Dragon Dance
False Swipe
Hail
Harden
Iron Defense
Metal Claw
Mud-Slap
Rain Dance
Rock Smash
Scary Face
Sludge Bomb
Swagger
Swift
Switcheroo
Taunt
Vise Grip
Water Gun
Water Pulse
Whirlpool

Tierno to send out
pratik2007 to send out
tierno to order
 
:sv/typhlosion-hisui::life orb:
"We don't have much time, do you mind just losing quickly?"

Sending Typhlosion-H @ Life Orb

Flamethrower ~ Flamethrower ~ Flamethrower

[Check at start of Typhlosion-H's turn] Once if Typhlosion-h is asleep THEN use Sleep Talk
[Check at start of Typhlosion-H's turn] Once if you are confused THEN use Confuse Ray
[Check at start of Typhlosion-H's turn] IF Lilligant-H has decoy THEN use Earthquake
 
Round 1

Team pratik2007
:Typhlosion-Hisui:Typhlosion-Hisui :Life Orb:Life Orb
HP: 85/85 EN: 100/100
6/6/8/6/95
Type: Fire/Ghost
Abilities: Blaze
:sticky barb: Sticky Barb
:electric gem: Electric Gem
:life orb: Life Orb
:red card: Red Card
:choice band: Choice Band
:enigma stone: Enigma Stone
Team player 2
:Lilligant-Hisui:Lilligant-Hisui :Metronome:Metronome
HP: 85/85 EN: 100/100
8/6/4/6/105
Type: Grass/Fighting
Abilities: Chlorophyll, Hustle
Grass Gem
Lucky Egg
Power Anklet
Power Bracer
Red Card
Sitrus Berry


dice are d600, roll low to hit/crit/effect
1707899837961.png

:Lilligant-Hisui: :Typhlosion-Hisui:
:Lilligant-Hisui: starts the hustle (1)
Step 1:
:Lilligant-Hisui: protect
-12 en
hustle(2)
:Lilligant-Hisui: protects themselves!
metronome(1)
:Typhlosion-Hisui: flamethrower
-7 en
flamethrower is protected!
Step 2:
:Lilligant-Hisui: Verdant Storm
-34 en
hustle(3)
the sky opens! Rain(5)
auto crit
(9 + 8 + 6 + 6 + 3 - 6) * 1.5 = 39 damage
metronome(0)
:Typhlosion-Hisui: flamethrower
-7 en
180 crit no
146 effect no
(9 + 8 + 4 + 3 - 3 - 6) * 1.5 = 23 damage
:Typhlosion-Hisui: takes 2 damage
Step 3:
:Lilligant-Hisui: aqua step
-6 en
436 crit no
(8 + 8 + 6 + 3 - 6) * 1.5 = 29 damage
+1 spE (2t)
:Typhlosion-Hisui: flamethrower
-7 en
350 crit no
84 effect no
(9 + 8 + 4 + 3 + 3 - 3 - 6) * 1.5 = 27 damage
:Typhlosion-Hisui: takes 2 damage
Battlefield: rain (4r)
Team pratik2007
:Typhlosion-Hisui:Typhlosion-Hisui :Life Orb:Life Orb
HP: 13/85 EN: 79/100
6/6/8/6/95
Type: Fire/Ghost
Abilities: Blaze
:sticky barb: Sticky Barb
:electric gem: Electric Gem
:life orb: Life Orb
:red card: Red Card
:choice band: Choice Band
:enigma stone: Enigma Stone
Team player 2
:Lilligant-Hisui:Lilligant-Hisui :Metronome:Metronome(0 counter)
HP: 35/85 EN: 48/100
8/6/4/6/105
hustle(6)
+1 spe(2t)
combo used
Type: Grass/Fighting
Abilities: Chlorophyll, Hustle
Grass Gem
Lucky Egg
Power Anklet
Power Bracer
Red Card
Sitrus Berry

Tierno to order
pratik2007 to order
 
:sv/lilligant-hisui::metronome:
aqua step x 3
if my opponent is using a protective move use chill the first time and swordsdance afterwards
if my opponent uses a priority attack in combination then use protect
 
Last edited:
Round 2

Battlefield: rain (4r)
Team pratik2007
:Typhlosion-Hisui:Typhlosion-Hisui :Life Orb:Life Orb
HP: 13/85 EN: 79/100
6/6/8/6/95
Type: Fire/Ghost
Abilities: Blaze
:sticky barb: Sticky Barb
:electric gem: Electric Gem
:life orb: Life Orb
:red card: Red Card
:choice band: Choice Band
:enigma stone: Enigma Stone
Team player 2
:Lilligant-Hisui:Lilligant-Hisui :Metronome:Metronome(0 counter)
HP: 35/85 EN: 48/100
8/6/4/6/105
hustle(6)
+1 spe(2t)
combo used
Type: Grass/Fighting
Abilities: Chlorophyll, Hustle
Grass Gem
Lucky Egg
Power Anklet
Power Bracer
Red Card
Sitrus Berry


dice are d600, roll low to hit/crit/effect
1707927368419.png

:Lilligant-Hisui: :Typhlosion-Hisui:
Step 1:
:Typhlosion-Hisui: quick attack
-3 en
414 crit no
(4 + 6 + 4 - 6) = 8 damage
:Typhlosion-Hisui: takes 2 damage
:Lilligant-Hisui: aqua step
-6 en
542 crit no
(8 + 8 + 6 + 3 - 6) * 1.5 = 29 damage
+1 spe (2t)
:Typhlosion-Hisui: faints
Battlefield: rain (3r)
Team pratik2007
:Typhlosion-Hisui:Typhlosion-Hisui :Life Orb:Life Orb
HP: ko/85 EN: 79/100
6/6/8/6/95
Type: Fire/Ghost
Abilities: Blaze
:sticky barb: Sticky Barb
:electric gem: Electric Gem
:life orb: Life Orb
:red card: Red Card
:choice band: Choice Band
:enigma stone: Enigma Stone
Team Tierno
:Lilligant-Hisui:Lilligant-Hisui :Metronome:Metronome(0 counter)
HP: 27/85 EN: 42/100
8/6/4/6/105
hustle(6)
+2 spe(2t)
combo used
Type: Grass/Fighting
Abilities: Chlorophyll, Hustle
Grass Gem
Lucky Egg
Power Anklet
Power Bracer
Red Card
Sitrus Berry


pratik2007 to send out and order
Tierno to order
 
:sv/golisopod::enigma stone:

Sending Golisopod @ Enigma Stone

Aerial Ace ~ Aerial Ace ~ Aerial Ace

At the start of priority +2, IF Lilligant-H's HP is less than 11 THEN use Aqua Jet
At the start of step, IF Lilligant-H is to use a protective move THEN use Substitute the first instance and Sword Dance the 2nd instance
Once IF Golisopod is asleep THEN use Sleep Talk
IF Golisopod has a retreat marker AND Golisopod does not have decoy THEN use Tactical Retreat
 
Round 3

Battlefield: rain (3r)
Team pratik2007
:Golisopod:Golisopod :Enigma Stone:Enigma Stone
HP: 90/90 EN: 100/100
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit
:Typhlosion-Hisui:ko
:sticky barb: Sticky Barb
:electric gem: Electric Gem
:life orb: Life Orb
:red card: Red Card
:choice band: Choice Band
:enigma stone: Enigma Stone
Team Tierno
:Lilligant-Hisui:Lilligant-Hisui :Metronome:Metronome(0 counter)
HP: 27/85 EN: 42/100
8/6/4/6/105
hustle(6)
+2 spe(2t)
combo used
Type: Grass/Fighting
Abilities: Chlorophyll, Hustle
Grass Gem
Lucky Egg
Power Anklet
Power Bracer
Red Card
Sitrus Berry


dice are d600, roll low to hit/crit/effect
1708034702071.png

:Lilligant-Hisui: :Golisopod:
Step 1:
:Lilligant-Hisui: charm
-8 en
-2 atk (4t)
metronome(1)
:Golisopod: aerial ace
-4 en
141 crit no
(9+6 -6) * 2 - 6 = 12 damage
Step 2:
:Lilligant-Hisui: rest
-15 en
hustle +1
:Lilligant-Hisui: spends a recover to heal 20
:Lilligant-Hisui: falls asleep
+5hp +3 en
:Golisopod: aerial ace
-4 en
96 crit no
(9+6 -6) * 2 - 6 = 12 damage
Step 3:
:Lilligant-Hisui: sleep talk
-3 en
:Lilligant-Hisui: can talk in their sleep
+5hp +3en
:Golisopod: aerial ace
-4 en
73 crit no
(9+6 -6) * 2 - 6 = 12 damage
Battlefield: rain (2r)
Team pratik2007
:Golisopod:Golisopod :Enigma Stone:Enigma Stone
HP: 90/90 EN: 88/100
9/10/5/7/40
-2 atk (1t)
Type: Bug/Water
Abilities: Emergency Exit
:Typhlosion-Hisui:ko
:sticky barb: Sticky Barb
:electric gem: Electric Gem
:life orb: Life Orb
:red card: Red Card
:choice band: Choice Band
Team Tierno
:Lilligant-Hisui:Lilligant-Hisui :Metronome:Metronome(1 counter)
HP: 21/85 EN: 22/100
8/6/4/6/105
hustle(8)
sleep talk
sleep(1)
combo used
Type: Grass/Fighting
Abilities: Chlorophyll, Hustle
Grass Gem
Lucky Egg
Power Anklet
Power Bracer
Red Card
Sitrus Berry



Tierno to order
pratik2007 to order
 
:sv/lilligant-hisui::metronome:
leaf blade x 3
if my opponent has protection then use chill the first time and rest otherwise
if my opponent has a decoy then use bullet seed
 
Round 3

Battlefield: rain (2r)
Team pratik2007
:Golisopod:Golisopod :Enigma Stone:Enigma Stone
HP: 90/90 EN: 88/100
9/10/5/7/40
-2 atk (1t)
Type: Bug/Water
Abilities: Emergency Exit
:Typhlosion-Hisui:ko
:sticky barb: Sticky Barb
:electric gem: Electric Gem
:life orb: Life Orb
:red card: Red Card
:choice band: Choice Band
Team Tierno
:Lilligant-Hisui:Lilligant-Hisui :Metronome:Metronome(1 counter)
HP: 21/85 EN: 22/100
8/6/4/6/105
hustle(8)
sleep talk
sleep(1)
combo used
Type: Grass/Fighting
Abilities: Chlorophyll, Hustle
Grass Gem
Lucky Egg
Power Anklet
Power Bracer
Red Card
Sitrus Berry


dice are d600, roll low to hit/crit/effect
1708091265979.png

:Lilligant-Hisui: :Golisopod:
Step 1:
:Golisopod:protect
-12 en
:Golisopod: is protected
:Lilligant-Hisui: chill
+12 en
+5 hp + 3 en
:Lilligant-Hisui: wakes up
Step 2:
:Lilligant-Hisui: leaf blade
-7 en
crit yes auto
(9 + 8 + 3 +8 + 6 - 10) = 24 = 20 damage, -4 en
metronome(0)
:Golisopod: aerial ace
-4 en
96 crit no
(9+6 -6) * 2 = 18 damage
Step 3:
:Golisopod: aqua jet
-4 en
595 crit no
(4 + 9 +3 + 3 -6) * 3/4 = 10 damage
:Lilligant-Hisui: faints!
Battlefield: rain (1r)
Team pratik2007
:Golisopod:Golisopod :Enigma Stone:Enigma Stone
HP: 70/90 EN: 64/100
9/10/5/7/40
Type: Bug/Water
Abilities: Emergency Exit
:Typhlosion-Hisui:ko
:sticky barb: Sticky Barb
:electric gem: Electric Gem
:life orb: Life Orb
:red card: Red Card
:choice band: Choice Band
Team Tierno
:Lilligant-Hisui:Lilligant-Hisui :Metronome:Metronome(1 counter)
HP: ko/85 EN: 22/100
8/6/4/6/105
hustle(8)
sleep talk
sleep(1)
combo used
Type: Grass/Fighting
Abilities: Chlorophyll, Hustle
Grass Gem
Lucky Egg
Power Anklet
Power Bracer
Red Card
Sitrus Berry



Tierno to send out
pratik2007 to order
Tierno to order
 
:sv/golisopod:
"I am hungry, give me your berry."

Bug Bite ~ Bug Bite ~ Bug Bite

Check at start of step 1 and 2, Once IF Crawdaunt is to use Switcheroo on any of the upcoming steps, THEN use Taunt
IF Crawdaunt is to use a physical returning move THEN use Bug Buzz
IF Golisopod has a retreat marker THEN use Tactical Retreat
 

Users Who Are Viewing This Thread (Users: 1, Guests: 3)

Top