When I first heard of this meta I thought it was a cool idea. It was kinda like a "super technician" giving underused moves with unique and cool side effects a chance e.g. fell stinger, whirlpool,brine etc. And, while I can't presume to know what the intent behind making this meta was, looking at the op here:
I'm at least getting the same kind of vibe of what this metagame in spirit was supposed to be.
Having played played around 30 games now, around half and half on the suspect ladder and normal ladder, (super experienced amirite), I am now gonna do an experiment; I'm gonna pick the moves from that list (just that list, which is not even close to being conclusive on the total moves that can be used in this meta) that I have seen so far in those 30 games:
As probably expected, the overwhelming majority of moves I've seen are priority and volt switch/charge beam on the odd Zapdos/rotomwash, which are mostly used to stop the said priority mons. This meta has turned into a "do you have a priority move or not" question rather than "do you have a cool underpowered move that can now use the buff". This has happened
whether or not Pinsir was banned. I am still running into the same checks e.g. ttar, rotomW, Zapdos etc. for talonflame which has taken Pinsir's place, and they still get overwhelmed. And the type of gameplay is also still the same; matchup based priority HO. Now, I am not one to hate on that (#banstall4lyfe) and I do find some amount of fun in that, but I think that if you want to turn the metagame more into "do you have a cool move that you normally can't take advantage of", which is way more interesting in concept than another meta where priority dominates, then I propose maybe thinking about having another measure:
Make Priority moves unaffected by Return'd.
There is quite clearly precedent for this, since multihit and other moves are disallowed, and I'm sure TI would be able to whip this up in a second. I think this would be a better step overall especially when you consider the team I have been using. I am running 6 mons all with different priority moves of various types, all as strong as I can make them, so that they can counter each other's counters. Where I had PinsirMega before, now I simply have Metagross Mega. Now you can level several arguments against me, for example my sample size is too small, or I am simply not a good player meaning I am only in low ladder and have not seen what the high ladder can produce, but I think it's telling that a team I made as a joke to show Adrian how strong priority is, has gone 28-2 and my two losses have only been because I overpredicted leading to a loss in a mon, further underscoring how matchup based and unforgiving in terms of priority this meta is. The checks for Pinsir Mega still exist and are still being beaten handily by "lesser" powered mons which are just as problematic such as Talonflame, Azumarill/Crawdaunt and more. Since there is only a nominal difference in the state of the meta implying a deeper problem therein, I'm gonna go with removing priority moves and keeping Pinsir.