First post. Anyway...
Introduction
As the team name may suggest, the team is built around NP Togekiss. Looking at its stats, it seemed quite powerful, fairly bulky and fast enough to take on threats with Serene Grace. I pondered for a while, coming to the conclusion that to be most efficient, Paralysis support would be needed, so hopefully, anything that doesn't faint gets haxxed to death. So, this is the result...
Introduction
As the team name may suggest, the team is built around NP Togekiss. Looking at its stats, it seemed quite powerful, fairly bulky and fast enough to take on threats with Serene Grace. I pondered for a while, coming to the conclusion that to be most efficient, Paralysis support would be needed, so hopefully, anything that doesn't faint gets haxxed to death. So, this is the result...
Quick Look
In Depth
Machamp @ Lum Berry
Ability: No Guard
EV's: 112HP / 252ATK / 144SPD
Nature: Adamant
- DynamicPunch
- Payback
- Ice Punch
- Bullet Punch
A set I've seen a few times, which I wanted to try out. So far, it was worked pretty well, plus Togekiss always appreciates no SR going up. If the team is spreading Paralysis (which hopefully it will), this Machamp can hopefully stay healthy and work somewhat late game. One of only two physical attackers on my team, so keeping it healthy is quite important (plus beating Tyranitar is never a bad thing). Overall, I'm pretty happy with it. This is what I do against other leads:
Azelf: Payback, then Bullet Punch. EV's can take a Psychic
Swampert: DynamicPunch. Does OK, probably gets Rocks up though.
Metagross: With Lum Berry, this is one of the worst matchups. Go to Tran, usually.
Aerodactyl: DynamicPunch, then Bullet Punch.
Jirachi: Switch into Tran, I don't want Machamp to be Tricked
Infernape: DynamicPunch does a hefty amount, not sure if Bullet Punch KO's after. More testing needed, I guess.
Roserade: Ice Punch, I think it can be dealt with by Bullet Punch afterwards while Lum activates
Tyranitar: Quite obviously, Dynamic Punch.
Ninjask: Haven't faced one, not sure if Ice Punch and Bullet Punch will take care of it
Gliscor: Ice Punch and DynamicPunch means it should be dealt with
Scizor @ Choice Band
Ability: Technician
EVs: 244HP / 252ATT / 8SPE
Nature: Adamant
- Bullet Punch
- Superpower
- U - Turn
- Pursuit
Standard of standards, but nevertheless effective. Needed Salamence insurance, hopefully Pursuit things which are naturally faster than Togekiss (Latias, Starmie and the like), spam U - Turn and perhaps clean up late game with Bullet Punch. Usually, CB Scizor doesn't work as well as it should for me, but while I've tested this team, it has lived up to its reputation. It's my only other physical attacker, so if this and Machamp go down, I could be in trouble. Fortunately, most Blissey I've encountered haven't run Flamethrower, so he usually gets in fairly easily.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40HP / 76DEF / 140SPA / 252SPD
Nature: Calm
- Thunder Wave
- Thunderbolt
- Ice Beam
- Surf
First member who does decently at spreading Paralysis. While it is UU (gasp), there isn't a better pairing (typewise and goalwise) with Togekiss, I think (Grass / Ground to Togekiss, Electric / Ice to Lanturn), plus Togekiss can pass Wish on occasion to make up for Lanturns lack of recovery. I was pleased by this, since Lanturn is probably my favourite. Anyway, the plan is to spread Paralysis, counter Zapdos and Rotom (main threats to Togekiss), plus it doesn't do too badly at checking things like Heatran, who can cause grief. If anyone has a more specified EV spread for OU play for Lanturn, I'd be very appreciative if you shared. Moves provide good coverage - nailing things with Thunder Wave on the switch can sometimes net Lanturn a kill, which is very helpful.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252HP / 220DEF / 36SPE
Nature: Bold
- Grass Knot
- HP Fire
- Thunder Wave
- Recover
The second Paralysis spreader, who doubles as a check to a few threats, such as Gyarados and Lucario. It's also probably my best bet against Rain Teams. Anyway, the plan is to switch in on things like Swampert, TWave on the switch and probably get out of there. HP Fire is for Lucario / Scizor, Grass Knot for STAB (plus nearly all of my teams end up Suicune weak...). I need to keep Celebi healthy, since if it goes down, decent sized holes become apparent in my team - Gyarados being one of the problems. If Bulky Gyarados is running Bounce, it can usually be dealt with by Lanturn.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4HP / 252SPA / 252SPE
Nature: Timid
- Fire Blast
- Earth Power
- HP Ice (was Dragon Pulse)
- Stealth Rock
ScarfTran has been quite a reliable and significant member of the team. Taking Will O Wisps aimed at Machamp, Fire Blasts from Celebi and Scizor, revenging things like Infernape, Lucario, MixMence... Its probably the second most important member (if not the first). The moveset I'm not entirely sure on (I wanted SR somewhere, plus Explosion could be needed for Blissey), but apart from that, it has been superb. The plan is, first time this is sent out (luckily, a few of Machamps switch ins like Rotom are delat with by Heatran), SR should be used and play accordingly from there, but some matches have gone with SR, which didn't help too much. Changed Dragon Pulse to HP Ice - provides same coverage, but more effectively deals with Toxic Stall Zapdos.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252HP / 152SPA / 104SPE
Nature: Modest
- Air Slash
- Aura Sphere
- Wish
- Nasty Plot
I'm not sure why I never see this (just me probably). Pretty bulky (Starmies Thunderbolt does about 35%), decent coverage, fast enough for what it needs to do, powerful... Plus more often than not, it has hax on its side. Hopefully, if Machamp prevents Rocks, it can be used to pash Wish to other members. Once sufficient paralysis has been spread (and problem Pokemon have been eliminated), this comes out and cleans up. Again, hopefully anything that has a chance is paralysed and haxxed to death. Plan is to come in against something like Vaporeon (who may try to take it down with HP Electric), Nasty Plot and Air Slash everything, fairly straightforward. Things that counter it are handled quite well by Lanturn - Zapdos and Rotom, but other things (ScarfTar, Blissey [which may be hax'd], etc) will be beaten by Scizor and Machamp earlier on in the match.
Conclusion
So that's my team. I'm fairly happy with how it's been working so far. The thing is, the whole team seems quite familiar from somewhere - these are common sets and common pairings, so hopefully this team doesn't blatantly rip off any other team on the site. Anyhoo... Please Rate / Critique / Comment. Thanks.
(Might do a threat list on the next post, my apologies if I've done anything wrong (first post, and all))
In Depth
Machamp @ Lum Berry
Ability: No Guard
EV's: 112HP / 252ATK / 144SPD
Nature: Adamant
- DynamicPunch
- Payback
- Ice Punch
- Bullet Punch
A set I've seen a few times, which I wanted to try out. So far, it was worked pretty well, plus Togekiss always appreciates no SR going up. If the team is spreading Paralysis (which hopefully it will), this Machamp can hopefully stay healthy and work somewhat late game. One of only two physical attackers on my team, so keeping it healthy is quite important (plus beating Tyranitar is never a bad thing). Overall, I'm pretty happy with it. This is what I do against other leads:
Azelf: Payback, then Bullet Punch. EV's can take a Psychic
Swampert: DynamicPunch. Does OK, probably gets Rocks up though.
Metagross: With Lum Berry, this is one of the worst matchups. Go to Tran, usually.
Aerodactyl: DynamicPunch, then Bullet Punch.
Jirachi: Switch into Tran, I don't want Machamp to be Tricked
Infernape: DynamicPunch does a hefty amount, not sure if Bullet Punch KO's after. More testing needed, I guess.
Roserade: Ice Punch, I think it can be dealt with by Bullet Punch afterwards while Lum activates
Tyranitar: Quite obviously, Dynamic Punch.
Ninjask: Haven't faced one, not sure if Ice Punch and Bullet Punch will take care of it
Gliscor: Ice Punch and DynamicPunch means it should be dealt with
Scizor @ Choice Band
Ability: Technician
EVs: 244HP / 252ATT / 8SPE
Nature: Adamant
- Bullet Punch
- Superpower
- U - Turn
- Pursuit
Standard of standards, but nevertheless effective. Needed Salamence insurance, hopefully Pursuit things which are naturally faster than Togekiss (Latias, Starmie and the like), spam U - Turn and perhaps clean up late game with Bullet Punch. Usually, CB Scizor doesn't work as well as it should for me, but while I've tested this team, it has lived up to its reputation. It's my only other physical attacker, so if this and Machamp go down, I could be in trouble. Fortunately, most Blissey I've encountered haven't run Flamethrower, so he usually gets in fairly easily.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40HP / 76DEF / 140SPA / 252SPD
Nature: Calm
- Thunder Wave
- Thunderbolt
- Ice Beam
- Surf
First member who does decently at spreading Paralysis. While it is UU (gasp), there isn't a better pairing (typewise and goalwise) with Togekiss, I think (Grass / Ground to Togekiss, Electric / Ice to Lanturn), plus Togekiss can pass Wish on occasion to make up for Lanturns lack of recovery. I was pleased by this, since Lanturn is probably my favourite. Anyway, the plan is to spread Paralysis, counter Zapdos and Rotom (main threats to Togekiss), plus it doesn't do too badly at checking things like Heatran, who can cause grief. If anyone has a more specified EV spread for OU play for Lanturn, I'd be very appreciative if you shared. Moves provide good coverage - nailing things with Thunder Wave on the switch can sometimes net Lanturn a kill, which is very helpful.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252HP / 220DEF / 36SPE
Nature: Bold
- Grass Knot
- HP Fire
- Thunder Wave
- Recover
The second Paralysis spreader, who doubles as a check to a few threats, such as Gyarados and Lucario. It's also probably my best bet against Rain Teams. Anyway, the plan is to switch in on things like Swampert, TWave on the switch and probably get out of there. HP Fire is for Lucario / Scizor, Grass Knot for STAB (plus nearly all of my teams end up Suicune weak...). I need to keep Celebi healthy, since if it goes down, decent sized holes become apparent in my team - Gyarados being one of the problems. If Bulky Gyarados is running Bounce, it can usually be dealt with by Lanturn.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4HP / 252SPA / 252SPE
Nature: Timid
- Fire Blast
- Earth Power
- HP Ice (was Dragon Pulse)
- Stealth Rock
ScarfTran has been quite a reliable and significant member of the team. Taking Will O Wisps aimed at Machamp, Fire Blasts from Celebi and Scizor, revenging things like Infernape, Lucario, MixMence... Its probably the second most important member (if not the first). The moveset I'm not entirely sure on (I wanted SR somewhere, plus Explosion could be needed for Blissey), but apart from that, it has been superb. The plan is, first time this is sent out (luckily, a few of Machamps switch ins like Rotom are delat with by Heatran), SR should be used and play accordingly from there, but some matches have gone with SR, which didn't help too much. Changed Dragon Pulse to HP Ice - provides same coverage, but more effectively deals with Toxic Stall Zapdos.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252HP / 152SPA / 104SPE
Nature: Modest
- Air Slash
- Aura Sphere
- Wish
- Nasty Plot
I'm not sure why I never see this (just me probably). Pretty bulky (Starmies Thunderbolt does about 35%), decent coverage, fast enough for what it needs to do, powerful... Plus more often than not, it has hax on its side. Hopefully, if Machamp prevents Rocks, it can be used to pash Wish to other members. Once sufficient paralysis has been spread (and problem Pokemon have been eliminated), this comes out and cleans up. Again, hopefully anything that has a chance is paralysed and haxxed to death. Plan is to come in against something like Vaporeon (who may try to take it down with HP Electric), Nasty Plot and Air Slash everything, fairly straightforward. Things that counter it are handled quite well by Lanturn - Zapdos and Rotom, but other things (ScarfTar, Blissey [which may be hax'd], etc) will be beaten by Scizor and Machamp earlier on in the match.
Conclusion
So that's my team. I'm fairly happy with how it's been working so far. The thing is, the whole team seems quite familiar from somewhere - these are common sets and common pairings, so hopefully this team doesn't blatantly rip off any other team on the site. Anyhoo... Please Rate / Critique / Comment. Thanks.
(Might do a threat list on the next post, my apologies if I've done anything wrong (first post, and all))