Its been a long time since I last built a team back in Gen 6 . I am pretty new to these Pokèmon and have tryed .I am trying to build am offensive team whilst still maintaining hazard control. I have a SV team that I would like you to assess. It consists of Gholdengo, Cyclizar, Glimmora, Annihilape, Roaring Moon and Great Tusk.
https://pokepast.es/d63134c306684f35
The first member is Glimmora. I have Glimmora here in order to set hazards and make it easier for Roaring Moon to sweep late game. Also, he has Mortal Spin to keep hazards off my side, as well as to apply Poison to the opposing Pokèmon. To go with this, I have Venoshock to capitalise on the poisoned Pokèmon. I find that Tera Grass is a solid type that resists most of Glimmora's weaknesses. Toxic Debris helps to spread Toxic Spikes without wasting a move slot and helps to spread Poison for Venoshock. Finally, I have Leftovers in order to make sure Glimmora can be used throughout the match.
In order, to keep the Spikes, Stealth Rock and Toxic Spikes on the field, I use Gholdengo. Gholdengo is extremely effective at stopping Rapid Spin, Mortal Spin and Defog due to his Ghost Typing, Steel Typing and Ability respectively. Furthermore, Make It Rain is a strong stab move that deals a lot of damage and is useful overall to deal damage. Air Balloon is used to help him switch into supereffective ground moves, namely Headlong Rush, safely. Similarly to Glimmora, Tera Fighting is a good option but it wouldn't be used often as his original Typing is very useful.
Next, I chose Annihilape. Annihilape is a Pokèmon who deals incredible damage with Rage Fist, granted if he can tank a few hits. I find that he can tank a hit to increase Rage Fist's damage and then U-turn pivot to another Pokèmon like Cyclizar or Great Tusk. Long-term, Annihilape can tank hits to increase Rage Fist damage and eventually secure faints against Pokèmon like Gholdengo who is very problematic as he blocks my Mortal Spin. Drain Punch and Leftovers help to sustain Annihilape due to him tanking so many hits.
My Pokèmon are very common in the meta (to my very limited knowledge) and so my line up should be easy to predict the movements of. Therefore I decided to switch it up and use a Sunny Day, Heat Rock Cyclizar instead of Torkoal so that he can Shed Tail into Dragon Dance Roaring Moon after setting Sun to activate Protosynthesis and dramatically increase Roaring Moon's attack. Regenerator helps to keep Cyclizar healthy after Shed Tail. Draco Meteor and Hyper Voice are two strong stab moves that he can use as to not turn him into a sitting duck.
My last two Pokèmon are Paradox Pokèmon that rely on Sunny Day Cyclizar to deal massive damage.
I have Great Tusk with Life Orb. He is there primarily to deal big damage and secure kills against certain threats alongside Annihilape. His variety of coverage moves do well K.O Pokèmon that 'overextend' ,as to say, Pokèmon that think that can sweep without repercussions. He uses Stab Headlong Rush and Close Combat to deal massive damage.
Finally, I have a setup sweeper in Dragon Dance Roaring Moon. He uses Dragon Dance behind Substitute in Sun and sweeps with Stab Loaded Dice Scale Shot that increases his speed and always hits 5 times. He also uses Stab Crunch to deal Supereffective damage to Ghost types and Iron Head to hit Fairy types. Tera Dragon increases Stab to two times and makes him even more unstoppable.
I really appreciate anyone who rates my team
https://pokepast.es/d63134c306684f35
The first member is Glimmora. I have Glimmora here in order to set hazards and make it easier for Roaring Moon to sweep late game. Also, he has Mortal Spin to keep hazards off my side, as well as to apply Poison to the opposing Pokèmon. To go with this, I have Venoshock to capitalise on the poisoned Pokèmon. I find that Tera Grass is a solid type that resists most of Glimmora's weaknesses. Toxic Debris helps to spread Toxic Spikes without wasting a move slot and helps to spread Poison for Venoshock. Finally, I have Leftovers in order to make sure Glimmora can be used throughout the match.
In order, to keep the Spikes, Stealth Rock and Toxic Spikes on the field, I use Gholdengo. Gholdengo is extremely effective at stopping Rapid Spin, Mortal Spin and Defog due to his Ghost Typing, Steel Typing and Ability respectively. Furthermore, Make It Rain is a strong stab move that deals a lot of damage and is useful overall to deal damage. Air Balloon is used to help him switch into supereffective ground moves, namely Headlong Rush, safely. Similarly to Glimmora, Tera Fighting is a good option but it wouldn't be used often as his original Typing is very useful.
Next, I chose Annihilape. Annihilape is a Pokèmon who deals incredible damage with Rage Fist, granted if he can tank a few hits. I find that he can tank a hit to increase Rage Fist's damage and then U-turn pivot to another Pokèmon like Cyclizar or Great Tusk. Long-term, Annihilape can tank hits to increase Rage Fist damage and eventually secure faints against Pokèmon like Gholdengo who is very problematic as he blocks my Mortal Spin. Drain Punch and Leftovers help to sustain Annihilape due to him tanking so many hits.
My Pokèmon are very common in the meta (to my very limited knowledge) and so my line up should be easy to predict the movements of. Therefore I decided to switch it up and use a Sunny Day, Heat Rock Cyclizar instead of Torkoal so that he can Shed Tail into Dragon Dance Roaring Moon after setting Sun to activate Protosynthesis and dramatically increase Roaring Moon's attack. Regenerator helps to keep Cyclizar healthy after Shed Tail. Draco Meteor and Hyper Voice are two strong stab moves that he can use as to not turn him into a sitting duck.
My last two Pokèmon are Paradox Pokèmon that rely on Sunny Day Cyclizar to deal massive damage.
I have Great Tusk with Life Orb. He is there primarily to deal big damage and secure kills against certain threats alongside Annihilape. His variety of coverage moves do well K.O Pokèmon that 'overextend' ,as to say, Pokèmon that think that can sweep without repercussions. He uses Stab Headlong Rush and Close Combat to deal massive damage.
Finally, I have a setup sweeper in Dragon Dance Roaring Moon. He uses Dragon Dance behind Substitute in Sun and sweeps with Stab Loaded Dice Scale Shot that increases his speed and always hits 5 times. He also uses Stab Crunch to deal Supereffective damage to Ghost types and Iron Head to hit Fairy types. Tera Dragon increases Stab to two times and makes him even more unstoppable.
I really appreciate anyone who rates my team