[overview]
**Draft Order**: Round 5 onwards
**Price Range**: 8-9 points
**Overview**: Rotom-H sports a unique defensive typing combined with an amazing ability that grants it immunity to Ground-type attacks, making it a decent defensive pivot. Its resistances allow it to switch in on several threats and generate momentum through Volt Switch or hinder foes with Thunder Wave and Will-O-Wisp. Overheat is a powerful STAB move that dents many of Rotom-H's switch-ins, but it can be a double-edged sword, granting foes a chance to set up on Rotom-H as it is forced out due to its reduced Special Attack. Unfortunately, Rotom-H's middling defensive stats and unreliable recovery via Pain Split make it vulnerable to being overwhelmed by strong attackers.
[strategy comments]
Common Roles
========
**Defensive Pivot**: Rotom-H leverages its unique defensive profile to switch into Pokemon it means to check and either generates momentum through Volt Switch or throws out one of its status moves to hinder a foe.
**Choice Attacker**: Rotom-H can be an effective revenge killer when equipped with a Choice Scarf, allowing it to outspeed many foes and hit them with STAB Thunderbolt and Overheat or generate momentum with Volt Switch. Trick is an excellent option for Choice item sets, allowing Rotom-H to hinder opposing Pokemon that dislike being locked into one move.
Common Moves
========
**Primary STAB Moves**: Thunderbolt, Discharge, Overheat
**Setup Moves**: Nasty Plot
**Utility Moves**: Volt Switch, Thunder Wave, Will-O-Wisp, Pain Split, Trick, Light Screen, Reflect, Foul Play, Night Shade
**Coverage**: Shadow Ball, Hex, Tera Blast
Niche Moves
========
**Substitute**: Rotom-H can utilize Substitute to allow it to set up Nasty Plot and break down opposing teams.
**Protect**: Protect can be useful to gain extra recovery from Leftovers and give Rotom-H more time to set up with Nasty Plot or to scout foes' moves.
Common Items
========
**Heavy-Duty Boots**: As Rotom-H is weak to Stealth Rock, Heavy-Duty Boots allows it to stay healthy when it switches in while Stealth Rock is up.
**Choice Scarf**: A Choice Scarf enables Rotom-H to outspeed many foes and surprise them with an attack, pivot to a teammate with Volt Switch, or cripple them with Trick.
Niche Items
========
**Eject Pack**: Eject Pack can be an alternate method of gaining momentum without the use of Volt Switch while simultaneously dishing out a strong STAB Overheat.
**Leftovers**: Leftovers can be used to gain passive recovery, allowing Rotom-H to stay on the field for a longer duration.
**Light Clay**: Light Clay extends the duration of dual screens, allowing Rotom-H to support its teammates longer.
**Choice Specs**: Rotom-H can function as a decent wallbreaker when equipped with Choice Specs and still retains the ability to hinder a foe by using Trick.
Tera
========
Rotom-H makes a solid secondary Tera Captain by virtue of its ability, Levitate. Tera Steel, Electric, and Poison make great Tera types for defensive sets, making good use of Levitate to get rid of their weakness to Ground (remove extra space). Offensively, Tera Electric and Fire are great options to power up Rotom-H's STAB Thunderbolt and Overheat, whereas Tera Fairy adds coverage to hit opposing Dragon-types and allow Rotom-H to check them more effectively. Despite having solid potential as a Tera Captain, it is typically an inferior choice to most higher-priced Pokemon on your team, and it generally appreciates keeping its typing to check the threats it needs to.
Draft Strategy
========
Rotom-H is a good fit on teams in need of momentum, bringing the added benefit of its Ground immunity. It fits well on balance and bulky offense teams as part of a momentum core, as it supports your team's heavy hitters with status moves and Volt Switch.
**Entry Hazard Control**: While Rotom-H can run Heavy-Duty Boots, sets using other items are held back by a weakness to Stealth Rock. Spinners and Defoggers such as Iron Treads and Scizor make good partners, as they can remove hazards and keep up momentum with their pivoting moves.
**Knock Off Absorbers**: Rotom-H is heavily reliant on its key items—Heavy-Duty Boots and Choice Scarf—and loses significant utility if it loses its item. It greatly appreciates partners that don't mind switching into Knock Off, like Booster Energy users such as Iron Hands, and Dark-resistant Pokemon like Hisuian Samurott, Roaring Moon, and Iron Valiant.
**Fairy-type Partners**: Dragon-types take little damage fromRotom-H's STAB combination and can easily use it as setup fodder. Fairy-type partners such as Primarina and Enamorus alleviate this weakness and allow Rotom-H to more reliably throw out its STAB and status moves.
**Wallbreakers**: Rotom-H appreciates its checks being weakened for its offensive sets to sweep more easily. Strong attacking partners that can break holes in opposing teams are good partners for the oven appliance. This includes Palafin and Latios, which are also additionally able to provide momentum via Flip Turn.
Checks and Counters
========
**Ground-types**: Ground-types block Rotom-H's momentum generation via Volt Switch and are unaffected by Thunder Wave. Specially offensive Ground-types such as Landorus and Sandy Shocks are especially dangerous to Rotom-H's team, as they don't mind Will-O-Wisp either.
**Substitute**: Opposing Pokemon can block Rotom-H's attempts to status them with a Substitute and take advantage of Overheat's Special Attack drop to use Rotom-H as setup fodder.
**Knock Off**: Rotom-H becomes vulnerable to Stealth Rock after losing Heavy-Duty Boots and is unable to provide speed control if it loses its Choice Scarf.
**Special Walls**: Rotom-H struggles to break through special walls such as Blissey and Skeledirge due to its moderate Special Attack stat.
**Faster Water-types**: Despite having super effective STAB Electric-type moves, Rotom-H can be overwhelmed by powerful Water-types like Walking Wake and Iron Bundle that can knock the oven out before it can attack.
[credits]
Written by:
https://www.smogon.com/forums/members/diviniya.618293/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/olivia.620359/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
**Draft Order**: Round 5 onwards
**Price Range**: 8-9 points
**Overview**: Rotom-H sports a unique defensive typing combined with an amazing ability that grants it immunity to Ground-type attacks, making it a decent defensive pivot. Its resistances allow it to switch in on several threats and generate momentum through Volt Switch or hinder foes with Thunder Wave and Will-O-Wisp. Overheat is a powerful STAB move that dents many of Rotom-H's switch-ins, but it can be a double-edged sword, granting foes a chance to set up on Rotom-H as it is forced out due to its reduced Special Attack. Unfortunately, Rotom-H's middling defensive stats and unreliable recovery via Pain Split make it vulnerable to being overwhelmed by strong attackers.
[strategy comments]
Common Roles
========
**Defensive Pivot**: Rotom-H leverages its unique defensive profile to switch into Pokemon it means to check and either generates momentum through Volt Switch or throws out one of its status moves to hinder a foe.
**Choice Attacker**: Rotom-H can be an effective revenge killer when equipped with a Choice Scarf, allowing it to outspeed many foes and hit them with STAB Thunderbolt and Overheat or generate momentum with Volt Switch. Trick is an excellent option for Choice item sets, allowing Rotom-H to hinder opposing Pokemon that dislike being locked into one move.
Common Moves
========
**Primary STAB Moves**: Thunderbolt, Discharge, Overheat
**Setup Moves**: Nasty Plot
**Utility Moves**: Volt Switch, Thunder Wave, Will-O-Wisp, Pain Split, Trick, Light Screen, Reflect, Foul Play, Night Shade
**Coverage**: Shadow Ball, Hex, Tera Blast
Niche Moves
========
**Substitute**: Rotom-H can utilize Substitute to allow it to set up Nasty Plot and break down opposing teams.
**Protect**: Protect can be useful to gain extra recovery from Leftovers and give Rotom-H more time to set up with Nasty Plot or to scout foes' moves.
Common Items
========
**Heavy-Duty Boots**: As Rotom-H is weak to Stealth Rock, Heavy-Duty Boots allows it to stay healthy when it switches in while Stealth Rock is up.
**Choice Scarf**: A Choice Scarf enables Rotom-H to outspeed many foes and surprise them with an attack, pivot to a teammate with Volt Switch, or cripple them with Trick.
Niche Items
========
**Eject Pack**: Eject Pack can be an alternate method of gaining momentum without the use of Volt Switch while simultaneously dishing out a strong STAB Overheat.
**Leftovers**: Leftovers can be used to gain passive recovery, allowing Rotom-H to stay on the field for a longer duration.
**Light Clay**: Light Clay extends the duration of dual screens, allowing Rotom-H to support its teammates longer.
**Choice Specs**: Rotom-H can function as a decent wallbreaker when equipped with Choice Specs and still retains the ability to hinder a foe by using Trick.
Tera
========
Rotom-H makes a solid secondary Tera Captain by virtue of its ability, Levitate. Tera Steel, Electric, and Poison make great Tera types for defensive sets, making good use of Levitate to get rid of their weakness to Ground (remove extra space). Offensively, Tera Electric and Fire are great options to power up Rotom-H's STAB Thunderbolt and Overheat, whereas Tera Fairy adds coverage to hit opposing Dragon-types and allow Rotom-H to check them more effectively. Despite having solid potential as a Tera Captain, it is typically an inferior choice to most higher-priced Pokemon on your team, and it generally appreciates keeping its typing to check the threats it needs to.
Draft Strategy
========
Rotom-H is a good fit on teams in need of momentum, bringing the added benefit of its Ground immunity. It fits well on balance and bulky offense teams as part of a momentum core, as it supports your team's heavy hitters with status moves and Volt Switch.
**Entry Hazard Control**: While Rotom-H can run Heavy-Duty Boots, sets using other items are held back by a weakness to Stealth Rock. Spinners and Defoggers such as Iron Treads and Scizor make good partners, as they can remove hazards and keep up momentum with their pivoting moves.
**Knock Off Absorbers**: Rotom-H is heavily reliant on its key items—Heavy-Duty Boots and Choice Scarf—and loses significant utility if it loses its item. It greatly appreciates partners that don't mind switching into Knock Off, like Booster Energy users such as Iron Hands, and Dark-resistant Pokemon like Hisuian Samurott, Roaring Moon, and Iron Valiant.
**Fairy-type Partners**: Dragon-types take little damage fromRotom-H's STAB combination and can easily use it as setup fodder. Fairy-type partners such as Primarina and Enamorus alleviate this weakness and allow Rotom-H to more reliably throw out its STAB and status moves.
**Wallbreakers**: Rotom-H appreciates its checks being weakened for its offensive sets to sweep more easily. Strong attacking partners that can break holes in opposing teams are good partners for the oven appliance. This includes Palafin and Latios, which are also additionally able to provide momentum via Flip Turn.
Checks and Counters
========
**Ground-types**: Ground-types block Rotom-H's momentum generation via Volt Switch and are unaffected by Thunder Wave. Specially offensive Ground-types such as Landorus and Sandy Shocks are especially dangerous to Rotom-H's team, as they don't mind Will-O-Wisp either.
**Substitute**: Opposing Pokemon can block Rotom-H's attempts to status them with a Substitute and take advantage of Overheat's Special Attack drop to use Rotom-H as setup fodder.
**Knock Off**: Rotom-H becomes vulnerable to Stealth Rock after losing Heavy-Duty Boots and is unable to provide speed control if it loses its Choice Scarf.
**Special Walls**: Rotom-H struggles to break through special walls such as Blissey and Skeledirge due to its moderate Special Attack stat.
**Faster Water-types**: Despite having super effective STAB Electric-type moves, Rotom-H can be overwhelmed by powerful Water-types like Walking Wake and Iron Bundle that can knock the oven out before it can attack.
[credits]
Written by:
https://www.smogon.com/forums/members/diviniya.618293/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/olivia.620359/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
Last edited: