This team is about Mega Beedrill around a balance team that can use a few changes.
Meet the Team:
Beedrill-Mega @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Poison Jab
- Knock Off
- U-turn
This a typical Mega Beedrill set with U-turn for Momentum, Knock Off for Utility and Poison Jab for a STAB move.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Protect
- Wish
- Heal Bell
This helps Mega Beedrill by being able to special hits for it and heal the burns it might have. It is standard stall Sylveon and can take Knock Offs for the team
.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Haze
- Scald
- Earthquake
- Recover
This stops all setup sweepers and can hit scalds to burn, and EQ to pick up kills on mons that are weakened and Haze to help pokemon that don't have Unaware. Recover to heal when it gets low.
Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Acid Spray
- Rapid Spin
- Toxic Spikes
- Scald
Tentacruel is the spinner of choice as it can switch in on toxic and sponge hits. Liquid Ooze is to stop recovery moves, such as Drain Punch Conk or Giga drain mons. Acid Spray so it can do damage. T Spikes is always a good support move. And as I said before Scald is busted and after 1 acid spray you will do good damage.
Azelf @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Flamethrower
- Energy Ball
Azelf is a great special wallbreaker and adds more offensive pressure. Psyshock to beat out special walls. S-Ball to the ghost types of the tier. Flamethrower to hit the grass and steel types well. E-Ball to do damage to Krook and other Rock and Ground types.
Conkeldurr @ Leftovers
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Mach Punch
- Facade
- Drain Punch
- Ice Punch
Guts Conk so something can take burns and toxics, leftovers to heal the damage. Mach Punch is great for picking of weaker mons. Facade does massive damage to psychic types and other types that resist fighting. Drain Punch is a great move to heal even more HP and do good damage. Ice Punch to hit some of the dragons of the tier and get Celebi on the switch.
If you have any tweaks to the team put them down below so I can make this team better.
Team:
Beedrill-Mega @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Poison Jab
- Knock Off
- U-turn
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Protect
- Wish
- Heal Bell
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Haze
- Scald
- Earthquake
- Recover
Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Acid Spray
- Rapid Spin
- Toxic Spikes
- Scald
Azelf @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Flamethrower
- Energy Ball
Conkeldurr @ Leftovers
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Mach Punch
- Facade
- Drain Punch
- Ice Punch
Meet the Team:
Beedrill-Mega @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Poison Jab
- Knock Off
- U-turn
This a typical Mega Beedrill set with U-turn for Momentum, Knock Off for Utility and Poison Jab for a STAB move.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Protect
- Wish
- Heal Bell
This helps Mega Beedrill by being able to special hits for it and heal the burns it might have. It is standard stall Sylveon and can take Knock Offs for the team
.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Haze
- Scald
- Earthquake
- Recover
This stops all setup sweepers and can hit scalds to burn, and EQ to pick up kills on mons that are weakened and Haze to help pokemon that don't have Unaware. Recover to heal when it gets low.
Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Acid Spray
- Rapid Spin
- Toxic Spikes
- Scald
Tentacruel is the spinner of choice as it can switch in on toxic and sponge hits. Liquid Ooze is to stop recovery moves, such as Drain Punch Conk or Giga drain mons. Acid Spray so it can do damage. T Spikes is always a good support move. And as I said before Scald is busted and after 1 acid spray you will do good damage.
Azelf @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Flamethrower
- Energy Ball
Azelf is a great special wallbreaker and adds more offensive pressure. Psyshock to beat out special walls. S-Ball to the ghost types of the tier. Flamethrower to hit the grass and steel types well. E-Ball to do damage to Krook and other Rock and Ground types.
Conkeldurr @ Leftovers
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Mach Punch
- Facade
- Drain Punch
- Ice Punch
Guts Conk so something can take burns and toxics, leftovers to heal the damage. Mach Punch is great for picking of weaker mons. Facade does massive damage to psychic types and other types that resist fighting. Drain Punch is a great move to heal even more HP and do good damage. Ice Punch to hit some of the dragons of the tier and get Celebi on the switch.
If you have any tweaks to the team put them down below so I can make this team better.
Team:
Beedrill-Mega @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Poison Jab
- Knock Off
- U-turn
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Protect
- Wish
- Heal Bell
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Haze
- Scald
- Earthquake
- Recover
Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Acid Spray
- Rapid Spin
- Toxic Spikes
- Scald
Azelf @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Flamethrower
- Energy Ball
Conkeldurr @ Leftovers
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Mach Punch
- Facade
- Drain Punch
- Ice Punch