View attachment 176730
Shaymin @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Healing Wish
- Psychic
- Earth Power
Shaymin beats the Ground-types that this Toxicroak set struggles with, and in addition, it provides Healing Wish support so that Toxicroak can have multiple chances at sweeping. Also, scarf Shaymin outspeeds the
entire unboosted metagame, which assures it can outspeed and revenge kill the threats Toxicroak can't, even with Sucker Punch (Sucker Punch can only go so far, not to mention it got nerfed in this generation).
View attachment 176733
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Ice Beam
- Psyshock
- Slack Off
Toxicroak (and Shaymin as well) need a Water-type to cover their Fire weaknesses, and I preferred a bulky Water-type because that could offset Toxicroak's bulk problems. Scald is obviously for damaging Fire-types, which is why I went with Slowbro over Mega Blastoise (running Water coverage on Mega Blastoise limits its coverage of the tier), and Ice Beam hits Flying-types, which both Shaymin and Toxicroak are weak to. Slowbro and Toxicroak form a nice core with Toxicroak's Fighting typing covering Slowbro's Dark weakness and Slowbro's Psychic typing helping switch into opposing Psychic-types for Toxicroak. Also Slowbro's Water typing allows it to beat Ground-types.