RU is an absolute blast to play, lotta offensive options to try out but a decent chunk of defensive mons too so you don't have to just play: Who dies first?
I wanted to just note a one of my favorite sets in the Meta right now:
Weavile @ Focus Sash
Ability: Pickpocket
Tera Type: Dark/Water
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Def
- Swords Dance
- Beat Up
- Low Kick/Tera Blast
- Poison Jab
No surprises on the Mon, but the set may be a little unexpected. I think Bulky Physical Offense is the way to go in this tier right now. You've got a glut of options for setup sweepers, revenge killers, wall breakers, physical and special walls, hazard setters, and hazard removers. It's laughably easy to bring a well balanced squad of 6 mons with 110+ atk each, which turns Beat Up into a 100-110 BP move that doesn't miss and breaks sash. This thing actually just wins games on turn 1 if the opponent leads a hazard setter and doesn't have the right walls. But for the most part, it usually claims a mon, steals an item, and goes maybe 50/50 in forcing a terastalization. The beauty of going low kick over tera blast is of course that you save Tera for another mon down the line *cough Haxorus* who surely appreciates weavile forcing the physical walls in early and chipping them. Tera fire or Lum berry are other options to absorb wilo and get another dance but those are pretty niche.
Weavile @ Choice Band/Heavy-Duty Boots
Ability: Pressure
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tera Blast
- Beat Up
- Low Kick/Icicle Crash
- Poison Jab
Non-setup, Beat-Up weavile is a very nice mon to pressure opponents throughout the game. Super hard to switch into and blazing fast is unsurprisingly a great combination. Once again, it really appreciates the litany of mons with high base atk stats who keep hazards off your side, hazards on their side, and run through the holes that weavile cracks in the other team.
Here are some Beat-Up team options
Setup sweeper: Haxorus, Primeape, Honchkrow, Cloyster (not great atk but it's only 1.5 BP less than Primeape as far as beat-up goes)
Revenge killers: Heracross, Mabostiff, Krookodile, Passimian, Lycanroc-Dusk
Wall-breakers: Hariyama, Heracross, Copperajah (sneakily decent cuz it always lives 1), Ursaring
*be careful activating status orbs early cuz they will weaken Beat-Up
Physical walls: Mudsdale, Avalugg, Tauros-Paldea, Sandaconda, Arcanine
Special walls: Goodra, Arcanine, Hariyama, Primeape
Hazard setters: Mudsdale, Copperajah, Sandaconda, Heracross, Krookodile, Coalossal (again not great but as long as it's your only low atk it's fine)
Hazard removal: Braviary, Scyther, Avalugg, Coalossal, Altaria (see coal and cloyster)
One funny addition to Beat-Up teams is Sneasel who can force in and tera to beat the same mons that Weavile does, which then allows Weavile to act as a midgame breaker/cleaner. Its speed is freaking awesome letting it outrun Lycanroc and Espeon. Sneasel runs the first set on these teams while Weavile runs the second.
I wanted to just note a one of my favorite sets in the Meta right now:
Weavile @ Focus Sash
Ability: Pickpocket
Tera Type: Dark/Water
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Def
- Swords Dance
- Beat Up
- Low Kick/Tera Blast
- Poison Jab
No surprises on the Mon, but the set may be a little unexpected. I think Bulky Physical Offense is the way to go in this tier right now. You've got a glut of options for setup sweepers, revenge killers, wall breakers, physical and special walls, hazard setters, and hazard removers. It's laughably easy to bring a well balanced squad of 6 mons with 110+ atk each, which turns Beat Up into a 100-110 BP move that doesn't miss and breaks sash. This thing actually just wins games on turn 1 if the opponent leads a hazard setter and doesn't have the right walls. But for the most part, it usually claims a mon, steals an item, and goes maybe 50/50 in forcing a terastalization. The beauty of going low kick over tera blast is of course that you save Tera for another mon down the line *cough Haxorus* who surely appreciates weavile forcing the physical walls in early and chipping them. Tera fire or Lum berry are other options to absorb wilo and get another dance but those are pretty niche.
Weavile @ Choice Band/Heavy-Duty Boots
Ability: Pressure
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tera Blast
- Beat Up
- Low Kick/Icicle Crash
- Poison Jab
Non-setup, Beat-Up weavile is a very nice mon to pressure opponents throughout the game. Super hard to switch into and blazing fast is unsurprisingly a great combination. Once again, it really appreciates the litany of mons with high base atk stats who keep hazards off your side, hazards on their side, and run through the holes that weavile cracks in the other team.
Here are some Beat-Up team options
Setup sweeper: Haxorus, Primeape, Honchkrow, Cloyster (not great atk but it's only 1.5 BP less than Primeape as far as beat-up goes)
Revenge killers: Heracross, Mabostiff, Krookodile, Passimian, Lycanroc-Dusk
Wall-breakers: Hariyama, Heracross, Copperajah (sneakily decent cuz it always lives 1), Ursaring
*be careful activating status orbs early cuz they will weaken Beat-Up
Physical walls: Mudsdale, Avalugg, Tauros-Paldea, Sandaconda, Arcanine
Special walls: Goodra, Arcanine, Hariyama, Primeape
Hazard setters: Mudsdale, Copperajah, Sandaconda, Heracross, Krookodile, Coalossal (again not great but as long as it's your only low atk it's fine)
Hazard removal: Braviary, Scyther, Avalugg, Coalossal, Altaria (see coal and cloyster)
One funny addition to Beat-Up teams is Sneasel who can force in and tera to beat the same mons that Weavile does, which then allows Weavile to act as a midgame breaker/cleaner. Its speed is freaking awesome letting it outrun Lycanroc and Espeon. Sneasel runs the first set on these teams while Weavile runs the second.