Here's the team for finals, good luck to everyone!
Braviary @ Leftovers
Ability: Defiant
EVs: 252 HP / 164 SpD / 92 Spe
Jolly Nature
- Substitute
- Bulk Up
- Brave Bird
- Roost
I started off with Braviary, it is a great setup sweeper that takes advantage of bulkier builds and can be very threatening. It's the standard Substitute + Bulk Up set, with Speed EVs allowing me to creep other Braviary, as hitting 237 is the optimal one. Investing the rest in HP and SpD also makes Braviary very specially bulky and can act as a check for a lot of special attackers.
Dugtrio @ Life Orb
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Aerial Ace
- Substitute
I added Dugtrio as a partner because it can take down Magneton, which is one of Braviary's best counters. Dugtrio also traps Rock- and Steel-types for Braviary, allowing it to have more breathing space when facing these Pokemon, as it will not be forced to use Substitute. Earthquake and Stone Edge forms the EdgeQuake combo, while Aerial Ace is very nifty as it hits Virizion. Substitute was added in order to check Sucker Punch users such as Absol and Emboar.
Registeel @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 40 Def / 216 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Protect
- Seismic Toss
At this point I realized I'm very weak to Mega Glalie and Ice spam in general, as well as Venusaur. Therefore Registeel was added to check all these Pokemon. As the team is relatively fast, dropping Thunder Wave for Protect is a better idea, which also allows the team to scout choice locked Pokemon and gain crucial Leftovers recovery. All other moves and EV spreads are fairly standard.
Slowking @ Colbur Berry
Ability: Regenerator
EVs: 248 HP / 172 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Psyshock
- Slack Off
Slowking was added in order to check Fighting-types, especially Emboar and Medicham, and act as a secondary win con. With Colbur Berry, Slowking can have more breathing space versus Sneasel, Houndoom, and Gurdurr, while the rest of the moves are standard. The EV spread are used so Slowking outspeeds Rhyperior which can use Megahorn on Slowking.
Drapion @ Choice Scarf
Ability: Sniper
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Knock Off
- Poison Jab
- Pursuit
- Toxic Spikes
Psychic-types were a huge problem to the team and so Scarf Drapion was added. Drapion also checked Virizion so I don't have to instantly lose to it if Dugtrio falls. Toxic Spikes are added to pressure the opponent, and Braviary appreciates Toxic Spikes quite a lot. The Speed EVs are to outspeed Accelgor with Choice Scarf, while still retaining a bit of HP. Drapion has Adamant nature because it doesn't outspeed anything significant with Jolly nature.
Virizion @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Calm Mind
- Giga Drain
- Focus Blast
- Substitute
Finally, Calm Mind Virizion was added in order to act as a solid Water-type switch in, and a wallbreaker. Virizion can also lure Pokemon that check the physically defensive variant. The EVs are standard, and Life Orb is used to ensure Virizion hits hard as possible. I added Substitute so it can have a much easier time setting up on bulkier Pokemon, which can threaten stallier builds even more.