Facility Safari Zone: LouisCyphre

Only LouisCyphre and the current referee should post in this thread.

Mark: Snaelstrom
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:hyper potion:Hyper Potion
1x:elixir:Elixir x1
1x:revive:Revive
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
1x:life orb:Life Orb
:sv/hemogoblin:
Daimon (Hemogoblin)
★ ⭒ ⭒ ⭒ Level 1 — EXP: 00 / 10

Hardy nature ( +None, -None )
Typing: Fairy/Fire
Abilities: Pixilate, Intimidate Hidden Ability: Own Tempo (Locked)

HP: 95
Attack: 7
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 55
Size: 3
Weight: 4

Movepool
Level 0:
Bulk Up
Dazzling Gleam
Energy Ball
Facade
Flamethrower
Hyper Voice
Light Screen
Play Rough
Protect
Psychic
Rest
Screech
Shadow Ball
Sleep Talk
Substitute
Tail Whip
Thunderbolt
Wild Charge
Will-O-Wisp
Zen Headbutt

Level 1:
Brutal Swing
Charm
Defense Curl
Disarming Voice
Echoed Voice
Helping Hand
Life Dew
Magical Leaf
Misty Terrain
Moonlight
Pound
Rain Dance
Safeguard
Seismic Toss
Slam
Spikes
Sunny Day
Sweet Kiss
Taunt
Tickle
Trick
Wrap
:sv/hydrapple:
Teju Jagua (Hydrapple)
★ ⭒ ⭒ ⭒ Level 1 — EXP: 00 / 10
Name Etymology:
A dragon-god from Tupi-Guarani mythology, indiginous to the central Amazon. He is the first son of Tau and Kerana and the first of the seven great monsters, with seven dog-like heads, who presides over fruit, caves, and hidden treasures.

Attitude and Motive:


Background:

Hardy nature ( +None, -None )
Typing: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator Hidden Ability: Sticky Hold (Locked)

HP: 100
Attack: 6
Defen.: 8
Sp.Atk: 9
Sp.Def: 6
Speed: 44
Size: 2
Weight: 4

Movepool
Level 0:
Astonish
Bug Bite
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Nasty Plot
Protect
Reflect
Rest
Sleep Talk
Substitute
Uproar

Level 1:
Curse
Defense Curl
Double Hit
Dragon Breath
Grassy Terrain
Growth
Infestation
Magical Leaf
Pollen Puff
Rain Dance
Recover
Recycle
Seed Bomb
Sucker Punch
Sunny Day
Sweet Scent
Withdraw
Yawn


Lumiose City Flower Park
Within the dense, dizzying, dazzling, bustling urban jungle of Lumiose Cit lies an area of quiet nature very few know about. This small park, as verdant and clean as if it had been plucked straight from a forest, harbors thick beds of fragrant flowers that attract floral Pokemon looking for a pleasant respite in the shade. Rumor has it an especially beautiful flower hides within, but so far it's been very elusive...

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v1 Singles​
Level 1​
10-item Backpack​
Arenas are specified by each trek.​
All other match rules are default.​

Trek 1: Lumiose City Street
Amidst the fumes of the taxis and the chatter of the passerby, you can feel yourself approaching the location you had been given. It should not take much time to explore, but even the street leading to your destination is teeming with wild Pokemon...

No arena effects.

Camouflage: Electric | Nature Power: Electrify | Secret Power: Lower the defender's Accuracy by one (1) for their next three (3) turns.
Wild Items:
  • :cell battery:Cell Battery
  • :zoom lens:Zoom Lens
  • :loaded dice:Loaded Dice
  • :blunder policy:Blunder Policy
1708879161684.png

:sv/seismitoad:
Seismitoad
Level 1

Typing:
Water/Ground
Abilities: Swift Swim, Poison Touch Hidden Ability: Water Absorb (Locked)

Con.Reward: ---

Battle Assist: Poison Boost
The Pokemon can teach other Pokemon the vileness of Poison.
The explorer's active Pokemon have Poison Touch and Corrosion, in addition to their other abilities.

EP: 70
Attack: 7
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 74
Size: 3
Weight: 4

Movepool
Level 0:
Brick Break
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Ice Punch
Liquidation
Poison Jab
Protect
Refresh
Rest
Rock Slide
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Toxic
Uproar

Level 1:
Acid
Bubble
Bubble Beam
Confide
Double Team
Echoed Voice
Growl
Hail
Infestation
Mega Punch
Mist
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sludge Bomb
Stealth Rock
Supersonic
Swagger
Venom Drench
Water Pulse
Weather Ball
:sv/seismitoad:
Seismitoad steps forwards with a zoom lens!

LouisCyphre sends out and issues orders.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
We'll lead with :hydrapple:Teju Jagua the Hydrapple, holding nothing at this time.

:ss/hydrapple:
"Ohohoho! Ahahaha! Finally, we're... big! BIG!"

:hemogoblin:"...Is this your first time out of that ball...?"

First, throw an :ultra ball:Ultra Ball.

Teju Jagua - Energy Ball | Energy Ball | Energy Ball

Only once, IF Seismitoad is to use Rest THEN use Uproar.​
On your turn, IF Seismitoad has a Decoy THEN use Earthquake.​
 
Treck 1
Round 1
Battlefield:
Team LouisCyphre
:Hydrapple:Hydrapple
HP: 100/100 EN: 100/100
6/8/9/6/44
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator, Sticky Hold
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:hyper potion:Hyper Potion
1x:elixir:Elixir x1
1x:revive:Revive
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
1x:life orb:Life Orb
Team Safari
:Seismitoad:Seismitoad :Zoom Lens:Zoom Lens
EP: 70/70 FT: 0
7/6/6/6/74
Type: Water/Ground
Abilities: Swift Swim, Poison Touch, Water Absorb

dice are d600, roll low to hit/crit/effect
1708968221429.png

:Seismitoad: :Hydrapple:
ultra ball! 593 = top quarter = 7
Step 1:
:Seismitoad:strength
6 crit yes
(8 + 7 + 3 - 8) = 10 damage
:Hydrapple: is poisoned (1)
:Hydrapple: energy ball
-7 en
224 crit no
590 effect no
(9 + 9 + 3 - 6) * 2 = 30 damage
:Hydrapple: takes 1 damage
Step 2:
:Seismitoad: rest
-1 recover
:Seismitoad: is restfully asleep and heals 20
-20 for falling asleep
+5ep
:Hydrapple: uproar
-7en
542 crit no
(9 + 9 - 6) = 12 damage
:Seismitoad: is affected by sleep and wakes up!
:Hydrapple: takes 1 damage
Step 3:
:Seismitoad:strength
540 crit no
(8 + 7 + 3 - 8) = 7 damage
:Hydrapple:'s poison worsens (2)
:Hydrapple: energy ball
-7 en
249 crit no
561 effect no
(9 + 9 + 3 - 6) * 2 = 30 damage
:Hydrapple: takes 2 damage
Battlefield:
Team LouisCyphre
:Hydrapple:Hydrapple
HP: 80/100 EN: 79/100
6/8/9/6/44
poison(2)
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator, Sticky Hold
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:hyper potion:Hyper Potion
1x:elixir:Elixir x1
1x:revive:Revive
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
1x:life orb:Life Orb
Team Safari
:Seismitoad:Seismitoad :Zoom Lens:Zoom Lens
EP: 7/70 FT: 7
7/6/6/6/74
recover used 1
Type: Water/Ground
Abilities: Swift Swim, Poison Touch, Water Absorb​
Safari to order
LouisCyphre to order
 
Last edited:
:sv/seismitoad:
"Now can I ice punch you?"
ice punch x 3
if my opponent is using rest and I am not slower than my opponent and I do not have the uproar status then use uproar
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/hydrapple:
"The nerve! We are not a fruity treat to be chilled!"

Taju Jagua - Rest | Sleep Talk | Grassy Terrain

Last, throw a :great ball:Great Ball.
 
Treck 1
Round 2
Battlefield:
Team LouisCyphre
:Hydrapple:Hydrapple
HP: 80/100 EN: 79/100
6/8/9/6/44
poison(2)
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator, Sticky Hold
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:hyper potion:Hyper Potion
1x:elixir:Elixir x1
1x:revive:Revive
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
1x:life orb:Life Orb
Team Safari
:Seismitoad:Seismitoad :Zoom Lens:Zoom Lens
EP: 7/70 FT: 7
7/6/6/6/74
recover used 1
Type: Water/Ground
Abilities: Swift Swim, Poison Touch, Water Absorb​
dice are d600, roll low to hit/crit/effect
1709196878356.png

:Seismitoad: :Hydrapple:
Step 1:
:Seismitoad:uproar
144 crit no
(9 + 6 - 6) = 9 damage
uproar status is created
:Hydrapple: rest
-15 en
rest cannot execute
:Hydrapple: takes 2 damage
Step 2:
:Seismitoad: ice punch
324 crit no
(8 + 7 - 8) * 1.5 = 14 damage
:Hydrapple: is poisoned +1
:Hydrapple: sleep talk
-3 en
:Hydrapple: takes 3 damage
Step 3
:Seismitoad: ice punch
308 crit no
(8 + 7 - 8) * 1.5 = 14 damage
:Hydrapple: is poisoned +1
:Hydrapple: grassy terrain
-10 en
the battlefield sprouts with verdant greens
:Hydrapple: takes 4 damage
both pokemon heal 2
:great ball:
+2 fatigue. fatigue = ep = 9, toad is caught!
Battlefield: grassy terrain
Team LouisCyphre
:Hydrapple:Hydrapple
HP: 36/100 EN: 51/100
6/8/9/6/44
poison(4)
sleep talk
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator, Sticky Hold
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:hyper potion:Hyper Potion
1x:elixir:Elixir x1
1x:revive:Revive
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
1x:life orb:Life Orb
Team Safari
Caught!
:Seismitoad:Seismitoad :Zoom Lens:Zoom Lens
EP: 9/70 FT: 9
7/6/6/6/74
recover used 1
Type: Water/Ground
Abilities: Swift Swim, Poison Touch, Water Absorb​
stay or leave?
 
Last edited:
Trek 2: Flowery Alley
As you pass through the park gates and enjoy the cool shade cast by the canopy above, you notice a path lined with flowers. It's very lovely... And also, very conspicuous. The path outlined by the flowers leads to wilder and treacherous expanses of foliage, so you must proceed quite carefully through this denser area. Try as you might, though, you can't help but disturb the rest of the Pokemon who make their homes nearby...

The initial Terrain is Grassy Terrain, with indefinite duration.

Camouflage: Grass | Nature Power: Decorate | Secret Power: Inflict Sleep on the defender.

Wild Items:
  • :mental herb:Mental Herb
  • :power herb:Power Herb
  • :white herb:White Herb
  • :mirror herb:Mirror Herb
1709199993668.png

:sv/bellossom:
Bellossom
Level 1

Typing:
Grass
Abilities: Chlorophyll Hidden Ability: Healer (Locked)

Con.Reward: ---

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.

EP: 70
Attack: 6
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 50
Size: 1
Weight: 1

Movepool
Level 0:
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Leaf Blade
Petal Blizzard
Play Rough
Poison Powder
Protect
Reflect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic
Uproar

Level 1:
Absorb
Acid
Captivate
Charm
Confide
Curse
Cut
Double Team
Encore
Flash
Grassy Terrain
Growth
Helping Hand
Infestation
Magical Leaf
Moonlight
Pollen Puff
Rage
Razor Leaf
Safeguard
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Tickle
Weather Ball
LouisCyphre encounters a Bellossom holding a mirror herb!
:sv/bellossom::mirror herb:


Team LouisCyphre

Wayfarer :Seismitoad:
Battle Assist: Poison Boost
The Pokemon can teach other Pokemon the vileness of Poison.
The explorer's active Pokemon have Poison Touch and Corrosion, in addition to their other abilities.

:Hydrapple:Hydrapple
HP: 36/100 EN: 51/100
6/8/9/6/44
poison(4)
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator, Sticky Hold
:hemogoblin:
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:hyper potion:Hyper Potion
1x:elixir:Elixir x1
1x:revive:Revive
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
1x:life orb:Life Orb

LouisCyphre to send out and order
safari to order
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
We'll lead with :hemogoblin:Daimon the Hemogoblin, holding the :life orb:Life Orb.

:sv/hemogoblin:
"At last, some straightforward work without that wriggling... mass."

:hydrapple:"You're one to call the apple red, mister!"

Daimon - Flamethrower | Flamethrower | Flamethrower
At step start, IF Bellossom is to use Rest THEN use Taunt.​
On your turn, IF Bellossom is subject to Protection THEN use Sleep Talk on first instance and Safeguard on second instance.​
Last, throw an :ultra ball:Ultra Ball.
 
Treck 2
Round 1
Battlefield: Grassy Terrain
Team LouisCyphre
:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 95/95 EN: 100/100
7/6/7/6/55
Type: Fairy/Fire
Abilities: Pixilate, Intimidate, Own Tempo
:Hydrapple:Hydrapple
HP: 36/100 EN: 51/100
6/8/9/6/44
poison(4)
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator, Sticky Hold
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:hyper potion:Hyper Potion
1x:elixir:Elixir x1
1x:revive:Revive
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team Safari
:Bellossom:Bellossom :Mirror Herb:Mirror Herb
EP: 70/70 FT: 6
6/7/7/7/50
Type: Grass
Abilities: Chlorophyll, Healer​
dice are d600, roll low to hit/crit/effect
1709316502251.png

:Bellossom: :Hydrapple: :Hemogoblin:
:Bellossom: eats mirror herb
:Bellossom: is intimidated
Step 1:
:Hemogoblin: flamethrower
-7 en
584 crit no
373 burn no
(9 + 7 + 3 + 3 - 7) * 1.5 = 23 damage
2 damage returned
:Bellossom: swords dance
+2atk (5t)
both pokemon heal for 2
Step 2:
:Hemogoblin: flamethrower
- 7 en
532 crit no
287 burn no
(9 + 7 + 3 + 3 - 7) * 1.5 = 23 damage
2 damage returned
:Bellossom: swords dance
+2atk (5t)
both pokemon heal for 2
Step 3
:Hemogoblin: taunt
-10 en
:Bellossom: can't use non attacks (3t)
:Bellossom: rest
it fails
both pokemon heal 2
373 3rd quarter
:ultra ball: +6 fatigue
Battlefield: Grassy Terrain
Team LouisCyphre
:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 95/95 EN: 76/100
7/6/7/6/55
Type: Fairy/Fire
Abilities: Pixilate, Intimidate, Own Tempo
:Hydrapple:Hydrapple
HP: 36/100 EN: 51/100
6/8/9/6/44
poison(4)
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator, Sticky Hold
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:hyper potion:Hyper Potion
1x:elixir:Elixir x1
1x:revive:Revive
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team Safari
:Bellossom:Bellossom
threatened
EP: 30/70 FT: 6
6/7/7/7/50
+3atk (4t)
taunt (2t)
Type: Grass
Abilities: Chlorophyll, Healer​
safari to order
LouisCyphre to order
 
:sv/bellossom:
petal blizzard x 3
if my opponent has a decoy then use bullet seed
[step 3] If my ep is 7 use synthesis
if my opponent has protection then use swords dance
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
(daimon should be missing 4 hp from life orb)

:sv/hemogoblin:
"Dance away, all you like. But stay right about there while you do it, alright?"

Daimon - Protect | Flamethrower | Protect
When Bellossom is inflicted with Burn, IF able, THEN use Taunt on step 3.​
Last, throw an :Poke Ball:Poke Ball.
 
Treck 2
Round 2
Battlefield: Grassy Terrain
Team LouisCyphre
:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 95/95 EN: 76/100
7/6/7/6/55
Type: Fairy/Fire
Abilities: Pixilate, Intimidate, Own Tempo
:Hydrapple:Hydrapple
HP: 36/100 EN: 51/100
6/8/9/6/44
poison(4)
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator, Sticky Hold
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:hyper potion:Hyper Potion
1x:elixir:Elixir x1
1x:revive:Revive
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team Safari
:Bellossom:Bellossom
threatened
EP: 30/70 FT: 6
6/7/7/7/50
+3atk (4t)
taunt (2t)
Type: Grass
Abilities: Chlorophyll, Healer​
dice are d600, roll low to hit/crit/effect
1709465132971.png

:Bellossom: :Hydrapple: :Hemogoblin:
Step 1:
:Hemogoblin: protect
-12 en
:Bellossom: petal blizzard
it is protected
both pokemon heal for 2
Step 2:
:Hemogoblin: flamethrower
- 7 en
192 crit no
80 burn no
(9 + 7 + 3 + 3 - 7) * 1.5 = 23 damage
2 damage returned
:Bellossom: petal blizzard
32 crit no
(9 + 6 + 3 - 6) * 3/4 + 12 = 21 damage
both pokemon heal for 2
Step 3
:Hemogoblin: protect
-12 en
:Bellossom:swords dance
+2atk (5t)
both pokemon heal 2
:poke ball: +1 fatigue
Battlefield: Grassy Terrain
Team LouisCyphre
:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 76/95 EN: 45/100
7/6/7/6/55
Type: Fairy/Fire
Abilities: Pixilate, Intimidate, Own Tempo
:Hydrapple:Hydrapple
HP: 36/100 EN: 51/100
6/8/9/6/44
poison(4)
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator, Sticky Hold
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:hyper potion:Hyper Potion
1x:elixir:Elixir x1
1x:revive:Revive
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team Safari
:Bellossom:Bellossom
threatened
EP: 11/70 FT: 7
6/7/7/7/50
recoveries 1
+5atk (5t)
Type: Grass
Abilities: Chlorophyll, Healer​
LouisCyphre to order
safari to order
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
okay we fixed the facility. you can swap to the new moods if you would prefer. also, how many recoveries does bellossom have left.

:hemogoblin:"Wow! This terrain turned out to be really annoying! I don't have any personality notes to go by!"​

We're switching to :hydrapple:Teju Jagua the Hydrapple holding :expert belt:Expert Belt.

:sv/hydrapple:
"Are we to be sacrifice?" "We're to be sacrifice, yes??"​

No counterswitch is possible, so we'll proceed.

We'll start with a :poke ball:Poke Ball.
Then, Tegu Jagua - Dragon Tail | Dragon Tail | Dragon Tail
On your turn, IF Bellossom has a Decoy (somehow) THEN use Uproar.​
On your turn, IF Bellossom is subject to Infestation, THEN use Pollen Puff.​
On your turn, IF Bellossom's Attack stage is less than +5, THEN use Infestation.​
 
Treck 2
Round 3
Battlefield: Grassy Terrain
Team LouisCyphre
:Hydrapple:Hydrapple:expert belt:
HP: 36/100 EN: 51/100
6/8/9/6/44
poison(4)
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator, Sticky Hold
:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 76/95 EN: 45/100
7/6/7/6/55
Type: Fairy/Fire
Abilities: Pixilate, Intimidate, Own Tempo
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:hyper potion:Hyper Potion
1x:elixir:Elixir x1
1x:revive:Revive
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team Safari
:Bellossom:Bellossom
threatened
EP: 11/70 FT: 7
6/7/7/7/50
recoveries 1
+5atk (5t)
Type: Grass
Abilities: Chlorophyll, Healer​
dice are d600, roll low to hit/crit/effect
1712521938491.png

:Bellossom: :Hydrapple: :Hemogoblin:
:Bellossom: has their evasion lowered
Step 1:
:Bellossom:cut
529 hit no (phew I thought it was 100% hit)
388 crit no
(5 + 6 - 8) + 20 = 23 damage
:Hydrapple: dragon tail
-6 en
141 crit no
(6 + 6 + 3 - 7) = 8 damage
:Bellossom: loses their stat stages
pokemon heal 2
:Hydrapple: takes 4 damage
Step 2:
:Bellossom: play rough
95 hit yes
39 crit no
270 effect no
(9 + 6 - 8) * 1.5 = 11 damage
:Hydrapple: faints!
:Bellossom: heals 2
Battlefield: Grassy Terrain
Team LouisCyphre
:Hydrapple:Hydrapple:expert belt:
HP: ko/100 EN: 51/100
6/8/9/6/44
poison(4)
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator, Sticky Hold
:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 76/95 EN: 45/100
7/6/7/6/55
Type: Fairy/Fire
Abilities: Pixilate, Intimidate, Own Tempo
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:hyper potion:Hyper Potion
1x:elixir:Elixir x1
1x:revive:Revive
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team Safari
:Bellossom:Bellossom
threatened (r4)
EP: 11/70 FT: 8
6/7/7/7/50
recoveries 1
Type: Grass
Abilities: Chlorophyll, Healer​
LouisCyphre to send out
safari to order
LouisCyphre to order
 

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LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:sv/hemogoblin:
"It was always going to be my problem..."

(you know my only mon and their only possible held item)
 
oh, I forgot your held item was fixed already.
:sv/bellossom:
sludge bomb x 3
if my opponent has a protective status then use swords dance and replace all sludge bomb with earthquake
if my opponent has a decoy then use bullet seed
[step 3] at the start of my turn if able use morning sun
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:sv/hemogoblin:
"Please... Just get in the ball..."

Daimon - Revive (:hydrapple:Tagu Jagua) | Hyper Voice | Hyper Voice

Then, we'll throw a :poke ball:Poke Ball.
 
Treck 2
Round 4
Battlefield: Grassy Terrain
Team LouisCyphre

:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 76/95 EN: 45/100
7/6/7/6/55
Type: Fairy/Fire
Abilities: Pixilate, Intimidate
:Hydrapple:Hydrapple:expert belt:
HP: ko/100 EN: 51/100
6/8/9/6/44
poison(4)
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:hyper potion:Hyper Potion
1x:elixir:Elixir x1
1x:revive:Revive
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team Safari
:Bellossom:Bellossom
threatened (r4)
EP: 11/70 FT: 8
6/7/7/7/50
recoveries 1
Type: Grass
Abilities: Chlorophyll​
dice are d600, roll low to hit/crit/effect
1712657315686.png

:Bellossom: :Hydrapple: :Hemogoblin:
:Hemogoblin: intimidates :Bellossom: -1 atk (6t)
Step 1:
:Hemogoblin: revive :Hydrapple:
+45hp +35 en
:Bellossom: sludge bomb
49 crit no
139 effect yes
(9 + 7 - 6) * 1.5 = 15 damage
:Hemogoblin: is poisoned (2)
pokemon heal 2
:Hemogoblin: takes 2 damage
Step 2:
:Hemogoblin: hyper voice
-7 en
258 crit no
9 + 7 + 3 + 3 + 2 - 7 = 17 damage
:Hemogoblin: takes 2 damage
:Bellossom: sludge bomb
403 crit no
(9 + 7 - 6) * 1.5 = 15 damage
pokemon heal 2
:Hemogoblin: takes 2 damage
Step 3:
:Hemogoblin: hyper voice
-7 en
313 crit no
9 + 7 + 3 + 3 + 2 - 7 = 17 damage
:Hemogoblin: takes 2 damage
:Bellossom: morning sun
:Bellossom: heals 20
pokemon heal 2
:Hemogoblin: takes 2 damage
pokeball thrown, FT + 1 = 9
:Bellossom: tries to escape but fails!
Battlefield: Grassy Terrain
Team LouisCyphre

:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 42/95 EN: 31/100
7/6/7/6/55
poison(2)
Type: Fairy/Fire
Abilities: Pixilate, Intimidate
:Hydrapple:Hydrapple:expert belt:
HP: 45/100 EN: 35/100
6/8/9/6/44
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:hyper potion:Hyper Potion
1x:elixir:Elixir x1
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team Safari
:Bellossom:Bellossom
threatened (r5)
escape attempted
EP: 29/70 FT: 9
6/7/7/7/50
-1 atk (3t)
recoveries 0
Type: Grass
Abilities: Chlorophyll​
LouisCyphre to order
safari to order
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:sv/hemogoblin:
"Guess it's my turn to go..."

Daimon - Hyper Potion (:hemogoblin:Daimon) | Chill | Chill
On your turn, IF Bellossom is not subject to Partial Trapping AND Bellossom is subject to Decoy THEN use Fluffy Tail (:bellossom:Bellossom).​
On your turn, IF Bellossom is not subject to Partial Trapping, THEN use Fire Spin and push down.​
On your turn, IF Bellossom is subject to Protection THEN Chill and push down.​
 

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