Facility Safari Zone: LouisCyphre

Treck 2
Round 5
Battlefield: Grassy Terrain
Team LouisCyphre

:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 42/95 EN: 31/100
7/6/7/6/55
poison(2)
Type: Fairy/Fire
Abilities: Pixilate, Intimidate
:Hydrapple:Hydrapple:expert belt:
HP: 45/100 EN: 35/100
6/8/9/6/44
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:hyper potion:Hyper Potion
1x:elixir:Elixir x1
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team Safari
:Bellossom:Bellossom
threatened (r5)
escape attempted
EP: 29/70 FT: 9
6/7/7/7/50
-1 atk (3t)
recoveries 0
Type: Grass
Abilities: Chlorophyll​
dice are d600, roll low to hit/crit/effect
1713561961579.png

:Bellossom: :Hydrapple: :Hemogoblin:
:Hemogoblin: intimidates :Bellossom: -1 atk (6t)
Step 1:
:Hemogoblin: fire spin
-4 en
29 hit yes
421 crit no
((4 + 7 + 3 + 3 - 7) * 1.5 = 15 damage
:Hemogoblin: takes 2 damage
:Bellossom: is partially trapped (4t)
:Bellossom: stun spore
121 hit yes
:Hemogoblin: is para
pokemon heal 2
pokemon take 2 damage
Step 2:
:Hemogoblin: hyper potion
:Hemogoblin: heals 40
:Bellossom: sludge bomb
501 crit no
(9 + 7 - 6) * 1.5 = 15 damage
pokemon heal 2
:Hemogoblin: takes 2 damage
Step 3:
:Bellossom: sludge bomb
376 crit no
(9 + 7 - 6) * 1.5 = 15 damage
:Hemogoblin: chill
+12 en
:Bellossom: tries to escape but is trapped!
para intensifies
Battlefield: Grassy Terrain
Team LouisCyphre

:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 50/95 EN: 39/100
7/6/7/6/55
poison(2)
para(3)
Type: Fairy/Fire
Abilities: Pixilate, Intimidate
:Hydrapple:Hydrapple:expert belt:
HP: 45/100 EN: 35/100
6/8/9/6/44
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:elixir:Elixir x1
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team Safari
:Bellossom:Bellossom
threatened (r5)
escape attempted
EP: 14/70 FT: 9
6/7/7/7/50
trapped(1)
recoveries 0
Type: Grass
Abilities: Chlorophyll​
safari to order
LouisCyphre to order
 
Last edited:
Treck 2
Round 6
Battlefield: Grassy Terrain
Team LouisCyphre

:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 50/95 EN: 39/100
7/6/7/6/55
poison(2)
para(3)
Type: Fairy/Fire
Abilities: Pixilate, Intimidate
:Hydrapple:Hydrapple:expert belt:
HP: 45/100 EN: 35/100
6/8/9/6/44
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:elixir:Elixir x1
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team Safari
:Bellossom:Bellossom
threatened (r5)
escape attempted
EP: 14/70 FT: 9
6/7/7/7/50
trapped(1)
recoveries 0
Type: Grass
Abilities: Chlorophyll​
dice are d600, roll low to hit/crit/effect
1713913195660.png

:Bellossom: :Hydrapple: :Hemogoblin:
Step 1:

:Bellossom: sludge bomb
27 crit no
(9 + 7 - 6) * 1.5 = 15 damage
:Hemogoblin: seismic toss
-5 en
11 damage
:Hemogoblin: takes 2 damage
pokemon heal 2
pokemon take 2 damage
:Bellossom: is no longer trapped
Step 2:
:Hemogoblin: protect
-12 en
:Hemogoblin: is protected!
:Bellossom: growth
+1 atk +1 spA
pokemon heal 2
:Hemogoblin: takes 2 damage
Step 3:
:Bellossom: sludge bomb
548 crit no
(9 + 7 - 6) * 1.5 + 4 = 19 damage
:Hemogoblin: rest
-15 en
:Hemogoblin: goes to sleep, clearing statuses and healing 20
pokemon heal 2
greatball thrown. fatigue = 9 + 2 = 11 = ep
Bellossom is caught!
Battlefield: Grassy Terrain
Team LouisCyphre

:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 36/95 EN: 7/100
7/6/7/6/55
asleep(2t)
1 recovery used
Type: Fairy/Fire
Abilities: Pixilate, Intimidate
:Hydrapple:Hydrapple:expert belt:
HP: 45/100 EN: 35/100
6/8/9/6/44
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:elixir:Elixir x1
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team Safari
:Bellossom:Bellossom
Caught!
EP: 11/70 FT: 11
6/7/7/7/50
recoveries 0
Type: Grass
Abilities: Chlorophyll​
capture successful!
do you want to use bellossom as your wayfinder?
do you want to stay or proceed?
 
Trek 3: The Bed of Black Flowers
At the heart of the park, you come into a clearing bedded with black-and-red flowers you've never seen before. Despite the vivid colors on display, you can't help but feel somber as you take in the sight of them.

In the center of the clearing, the largest of the flowers begins to rise... And then floats upward entirely, with a Pokemon occupant hanging on to it! As you move to intercept, certain that this is the subject of the rumor that brought you here, you spot other Pokemon moving to intercept you...


Wild Pokemon can't take damage from their own attacks.

Camouflage: Dark | Nature Power: Camouflage | Secret Power: Inflict Identified on the defender.
:sv/snaelstrom:
Snaelstrom
Level 1

Typing:
Water/Bug
Abilities: Torrent Hidden Ability: Poison Heal (Locked)

Con.Reward: ---

Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.
Battle Assist: Water Boost
The Pokemon can teach other Pokemon the relaxation of Water-types.
The explorer's active Pokemon have Water Absorb and Hydration, in addition to their other abilities.

EP: 70
Attack: 7
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 63
Size: 3
Weight: 5

Movepool
Level 0:
Aqua Jet
Bug Bite
Bug Buzz
Dazzling Gleam
Facade
Hyper Voice
Ice Beam
Liquidation
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Uproar
Waterfall
Work Up
X-Scissor

Level 1:
Acid Armor
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Echoed Voice
Growl
Hail
Heal Pulse
Helping Hand
Infestation
Life Dew
Pound
Rain Dance
Rapid Spin
Recover
Safeguard
Spiky Shield
Stealth Rock
Sticky Web
Swagger
Swift
Trick
Venom Drench
Water Gun
Water Pulse
Whirlpool

sending out Snaelstrom with Leftovers!

LouisCyphre to send out and order
 

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