[OVERVIEW]
Dragon
========
* Salamence makes itself a very good choice for Dragon monotype teams as its sweeping ability can make itself a great win con due to its ability Moxie raises it attack everytime it grabs a KO
* The Choice Scarf set is more splashable and makes Salamence a better revenge killer as with a Choice Scarf it outspeeds many pokemon and is strong enough to knock out weakened pokemon
* The Dragon Dance set allows Salamence to be more free in choosing moves as it's not locked into one move and allows Salamence to break down walls easier that Choice Scarf would not handled as well like most Mega Slowbro sets and fully physical defensive Mega Sableye
* It has decent bulk with 95/80/80 defenses which allows Salamence to tank some hits when it has full hp
* It fairly easily fits on most dragon monotype teams though faces competition with some pokemon such as Hydreigon, Dragonite and Kyurem-B
* It has a pretty annoying Stealth Rock weakness which can limit Salamence's effectiveness
[SET]
name: Choice Scarf
move 1: Outrage / Dragon Claw
move 2: Earthquake
move 3: Iron Tail
move 4: Fire Blast
item: Choice Scarf
ability: Moxie
nature: Naive
evs: 252 Atk / 252 Speed / 4 Spa
[SET COMMENTS]
Moves
========
* Outrage is Salamence's strongest STAB attack and should be used most of the time for sweeps and revenge killing however it can lead to getting yourself being confused
* Dragon Claw can be used over Outrage as it does not require for Salamence to get itself locked into a outrage however the power difference is noticeable
* Earthquake is a very spammable move and has a good coverage of types it can handle Steel, Rock and Electric types that would normally wall Salamence such as Heatran, Bisharp and Tapu Koko
* Iron Tail is used for Fairy types which otherwise walls salamence like Togekiss and Clefable
* Fire Blast is used to hit threats that would other wise normally wall it like Scizor, Skarmory and Ferrothorn while it can hit Grass, Bug and Ice types its better of using your Dragon STAB as Fire Blast does not get effected by Moxie
Set Details
========
* Moxie allows for Salamence to get 1+ atk everytime it gets a KO
* Choice Scarf allows for Salamence to outspeed many threats it couldn't outspeed otherwise like Latios and Tapu Koko
* Max speed with a Naive nature give Salamence maximum speed and helps outspeed a few more mons than usual like Choice Scarf Kyurem-B
* Max attack helps Salamence maximizes it power
* Naive nature gives Salamence a chance to live hits such as a Stone Edge from a Scarf Terrakion, Bisharp's Sucker Punch and Dragonite's Extreme Speed
Usage Tips
========
* Salamence is best used when its facing weakened pokemon and all of the threats that already are taken care off as it allows for Salamence to sweep teams which also helps grabs moxie boosts
* If Salamence can't sweep the opposing team its always a good idea to try and revenge kill
* If the opponent has counters like Slowbro or Hippowdon make sure your teammates weaken them as much as possible before actually attacking them with Salamence as they can usually recover their health with ease
* Salamence excels vs teams that does not have a Fairy or a Steel type pokemon especially since the remaining pokemon cannot resist a STAB outrage
* Salamence enjoys having Stealth Rock removed as it allows for Salamence to tank more hits when it has full hp
Team Options
========
* Latios makes good partners with Salamence as it helps removes Stealth Rock for Salamence, Latios also helps weaken many threats with a powerful Draco Meteor which can lead for Salamence to clean up and grab Moxie Boosts
* Latias also makes a good partner as it is a good defogger while also making a nice support with both tailwind and healing wish
* Dragonite is a good pick as it helps punchole teams very nicely with a Choice Band set and 2HKOes threats that usually wall Salamence such as Slowbro and Swampert while Dragonite also appreciates having foes being weakened by Salamence so Dragonite can easily pick them off later in battle
* Hydreigon helps as it can tear down many threats with a Choice Specs set such as Skarmory and bulky Psychic types like Slowbro and Jirachi
* Garchomp is a good partner as it can set up stealth rocks which can help wear down teams as Flying and Bug mono teams while also can help wear down Steel types like Heatran and Scizor without having Salamence locked into a Outrage
* Kyurem-Black is a good choice as it can beat bulky Ground and Flying types such as Hippowdon and Gliscor which Salamence normally can't beat
* While its not really a relevant threat Kommo-o with a Choice Specs can be used to deal with fat threats such as Avalugg with Focus Blast and Clanging Scales to hit Gliscor.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage / Dragon Claw
move 3: Earthquake
move 4: Iron Tail/Fire Blast
item: Dragonium Z / Steelium Z / Lum Berry
ability: Intimidate / Moxie
nature: Jolly / Naive
evs: 252 Atk / 252 Speed / 4 Def
[SET COMMENTS]
Moves
========
* Dragon Dance allows Salamence to set up a 1+ attack and speed in the same turn which gives it the ability to sweep and outspeed many threats such as Tapu Koko and Starmie
* Outrage is Salamence's main STAB which does 120 base damage though once picked Outrage its locked
* When carrying Dragonium Z Outrage turns into a 190 base damage attack which makes Salamence dangrous as even the likes of most Mega Slowbro sets and max defense fear Salamence with 1+ atk when switching in
* Dragon Claw can be picked over Outrage since it has much better mobility than Outrage however it lacks power compared to outrage which can be noticeable
* Earthquake deals with Ground, Rock, Fire types and Poison types such as Heatran, Bisharp and Toxapex
* Iron Tail deals with fairy and rock types like Clefable and Tyranitar, if you equip Steelium Z you can do a massive 180 base attack Corkscrew Crash while also having 100% accuracy which gives it a chance to kill max defense Clefable also does the exact same damage as Outrage which can be handy however once used you won't be able to pick off other Fairies like Azumarill at 1+ especially when they're behind a reflect from Klefki
* Fire Blast can be used so you can cover up Steel types like Scizor and Skarmory while hitting Grass and Bug types like Tapu Bulu and Buzzwole
Set Details
========
* Intimidate helps Salamence give more chance to set up and to tank more hits
* Moxie is a nice option as it gives a 1+ attack every time Salamence grabs a KO but Intimidate is prefered as a simple Dragon Dance is all what salamence usually needs
* Dragonium Z allows for Salamence to do a one turn 190 BP Devestating Drake attack which helps it tear down many threats that would usually like at 1+ a 80% chance to take out full physical defensive Mega Sableye and guarantees to OHKO pokemon like defensive Rotom-W
* Steelium Z helps salamence to tackle Fairy type pokemon much easier with Corkscrew Crash which helps it to do a one turn 180 BP Steel attack
* Lum berry allows for Salamence to take status moves such as burns and paralysis while also not getting yourself confused by your own Outrage
* Max speed + jolly allows to speed tie with 100 base speed mons like Charizard while also outspeeding pokemon like Kyurem-Black
* Max attack allows Salamence to maximize its strength and power
* Naive can be run if running Fire Blast
Usage Tips
========
* When using Intimidate try and set up on physical attackers like Tapu Bulu and Darmanitan so you can take full advantage of the ability Intimidate and set up some Dragon Dances
* You can also set up on pokemon that salamence resist like lanturn and golisopod
* Salamence can also take advantage of pokemon that salamence can tank a hit from like mega alakazam and gengar
* When using Moxie if Salamence outspeeds another pokemon and can at least tank one more hit from a opposing pokemon try and set up a dragon dance and take out the current opposing pokemon
* If carrying lum berry use it so you can extend your outrage turns or catch out the odd unlucky scald burns
* Before you set up make you get rid of some of Salamence's counters like Slowbro and Porygon2 which both can recover and just ice beam it out so make sure they are either extremely weakened or fainted
* Setting up on Foul Play users like Mega Sableye and Mandibuzz is a bad idea as setting up one +1 dragon dance leads for salamence getting a 20% chance of getting OHKO'd which is not worth it
* Salamence needs stealth rock removing so it can tank more hits when it sets ups
Team Options
========
* Defoggers such as the Lati twins make good partners as salamence enjoy having stealth rock removal, Latias is the prefered choice for dragon dance set as Latios makes a better partner for offensive varients while Latias can be a nice utility from setting up tailwinds, healing wish and defog.
* Choice scarf users such as Latios, Hydreigon and Kyurem-B make good partners since they can help take out faster threats such as opposing Dragon Mono teams, Crobat and Tapu Koko, Latios does the choice scarf role best as it can outspeed mons like 1+ Charizard X and Choice scarf Garchomp
* Dragonite with a Choice Band can make a terrifying partner for Salamence as it can help tear down Salamence's counters such as Mega Sableye and Jellicent switching in
* Kyurem-B is great for handling Flying, Grass and Ground types such as Mandibuzz, Hippowdon and Mega Venusaur while also handling big threats to mono such as Azumarill and if Kyurem is a holding Choice Scarf Weavile which can annihilate dragon mono teams let alone just salamence
* Garchomp is a good parnter as Salamence enjoys stealth rock supports while also handling threats such as Bisharp, Scizor and Skarmory very nicely for Salamence that holds iron tail over fire blast
* Hydreigon makes a good partner for Salamence especially if it had Iron Tail to deal with fairy types while in return deal with many bulky pokemon that Salamence struggles with such as Swampert, Slowbro, Gliscor and many more that Salamence appreciates having removed
* Despite not really being a relevant threat Choice Specs Kommo-O is a decent partner as its signature move Clanging Scales never drops spa which is handy for wallbreaking pokemon like Mandibuzz and defensive Porygon2, it also have good coverage like flamethrower for steel like Skarmory and Ferrothorn and Flash Cannon to deal with weakened Fairies like Diancie
[STRATEGY COMMENTS]
Other Options
=============
Dragon
--------
* You can run life orb on the Dragon Dance set which can grab more power some a few extra KOs like Krookodile and Keldeo when Stealth Rock is up though this item is too situational and Lum Berry or Z items are just alot better
* It can run a offensive mix set with Draco meteor, Fire Blast, Earthquake and Hydro Pump but gets outclassed by Hydreigon which the only thing it has over is Hydro Pump so it ain't worth using it in most situations
* It can run a bulky Defog set with Intimidate and Roost though its outclassed by Lati twins
Checks and Counters
===================
Dragon
--------
**Steel Types**: Steel Types can wall Salamence when its locked into a Outrage like Ferrothorn and Metagross though they must watch out for Earthquake and Fire Blasts
**Fairy Types**: Bulky Fairy types like Clefable, Togekiss and Tapu Fini can take on Salamence with ease however mons like Clefable and Togekiss have to watch out for a Iron Tail and Corkscrew Crash
**Physical Defensive Walls With Recovery**: Pokemon such as Hippowdon and Porygon2 can wall it and easily recover back while hitting back with moves like Stone Edge, Ice beam and Toxic
**Ice Types**: Pokemon like Weavile and Mamoswine can handle Salamence from revenge killing with Ice Shard or just checking it with mons like Avalugg though ice type pokemon have to watch out for Fire Blasts and Iron Tail
**Bulky Water Types**: Pokemon such as Swampert and Slowbro wall Salamence by Ice Beaming it while mons like Azumarill can switch in and play rough it back just note that the Water typing is irrelevant as Water type pokemon take dragon STAB moves naturally
**Stealth Rock Users**: Stealth Rock in general can weaken Salamence and makes it more vulnerable later in matches
Dragon
========
* Salamence makes itself a very good choice for Dragon monotype teams as its sweeping ability can make itself a great win con due to its ability Moxie raises it attack everytime it grabs a KO
* The Choice Scarf set is more splashable and makes Salamence a better revenge killer as with a Choice Scarf it outspeeds many pokemon and is strong enough to knock out weakened pokemon
* The Dragon Dance set allows Salamence to be more free in choosing moves as it's not locked into one move and allows Salamence to break down walls easier that Choice Scarf would not handled as well like most Mega Slowbro sets and fully physical defensive Mega Sableye
* It has decent bulk with 95/80/80 defenses which allows Salamence to tank some hits when it has full hp
* It fairly easily fits on most dragon monotype teams though faces competition with some pokemon such as Hydreigon, Dragonite and Kyurem-B
* It has a pretty annoying Stealth Rock weakness which can limit Salamence's effectiveness
[SET]
name: Choice Scarf
move 1: Outrage / Dragon Claw
move 2: Earthquake
move 3: Iron Tail
move 4: Fire Blast
item: Choice Scarf
ability: Moxie
nature: Naive
evs: 252 Atk / 252 Speed / 4 Spa
[SET COMMENTS]
Moves
========
* Outrage is Salamence's strongest STAB attack and should be used most of the time for sweeps and revenge killing however it can lead to getting yourself being confused
* Dragon Claw can be used over Outrage as it does not require for Salamence to get itself locked into a outrage however the power difference is noticeable
* Earthquake is a very spammable move and has a good coverage of types it can handle Steel, Rock and Electric types that would normally wall Salamence such as Heatran, Bisharp and Tapu Koko
* Iron Tail is used for Fairy types which otherwise walls salamence like Togekiss and Clefable
* Fire Blast is used to hit threats that would other wise normally wall it like Scizor, Skarmory and Ferrothorn while it can hit Grass, Bug and Ice types its better of using your Dragon STAB as Fire Blast does not get effected by Moxie
Set Details
========
* Moxie allows for Salamence to get 1+ atk everytime it gets a KO
* Choice Scarf allows for Salamence to outspeed many threats it couldn't outspeed otherwise like Latios and Tapu Koko
* Max speed with a Naive nature give Salamence maximum speed and helps outspeed a few more mons than usual like Choice Scarf Kyurem-B
* Max attack helps Salamence maximizes it power
* Naive nature gives Salamence a chance to live hits such as a Stone Edge from a Scarf Terrakion, Bisharp's Sucker Punch and Dragonite's Extreme Speed
Usage Tips
========
* Salamence is best used when its facing weakened pokemon and all of the threats that already are taken care off as it allows for Salamence to sweep teams which also helps grabs moxie boosts
* If Salamence can't sweep the opposing team its always a good idea to try and revenge kill
* If the opponent has counters like Slowbro or Hippowdon make sure your teammates weaken them as much as possible before actually attacking them with Salamence as they can usually recover their health with ease
* Salamence excels vs teams that does not have a Fairy or a Steel type pokemon especially since the remaining pokemon cannot resist a STAB outrage
* Salamence enjoys having Stealth Rock removed as it allows for Salamence to tank more hits when it has full hp
Team Options
========
* Latios makes good partners with Salamence as it helps removes Stealth Rock for Salamence, Latios also helps weaken many threats with a powerful Draco Meteor which can lead for Salamence to clean up and grab Moxie Boosts
* Latias also makes a good partner as it is a good defogger while also making a nice support with both tailwind and healing wish
* Dragonite is a good pick as it helps punchole teams very nicely with a Choice Band set and 2HKOes threats that usually wall Salamence such as Slowbro and Swampert while Dragonite also appreciates having foes being weakened by Salamence so Dragonite can easily pick them off later in battle
* Hydreigon helps as it can tear down many threats with a Choice Specs set such as Skarmory and bulky Psychic types like Slowbro and Jirachi
* Garchomp is a good partner as it can set up stealth rocks which can help wear down teams as Flying and Bug mono teams while also can help wear down Steel types like Heatran and Scizor without having Salamence locked into a Outrage
* Kyurem-Black is a good choice as it can beat bulky Ground and Flying types such as Hippowdon and Gliscor which Salamence normally can't beat
* While its not really a relevant threat Kommo-o with a Choice Specs can be used to deal with fat threats such as Avalugg with Focus Blast and Clanging Scales to hit Gliscor.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage / Dragon Claw
move 3: Earthquake
move 4: Iron Tail/Fire Blast
item: Dragonium Z / Steelium Z / Lum Berry
ability: Intimidate / Moxie
nature: Jolly / Naive
evs: 252 Atk / 252 Speed / 4 Def
[SET COMMENTS]
Moves
========
* Dragon Dance allows Salamence to set up a 1+ attack and speed in the same turn which gives it the ability to sweep and outspeed many threats such as Tapu Koko and Starmie
* Outrage is Salamence's main STAB which does 120 base damage though once picked Outrage its locked
* When carrying Dragonium Z Outrage turns into a 190 base damage attack which makes Salamence dangrous as even the likes of most Mega Slowbro sets and max defense fear Salamence with 1+ atk when switching in
* Dragon Claw can be picked over Outrage since it has much better mobility than Outrage however it lacks power compared to outrage which can be noticeable
* Earthquake deals with Ground, Rock, Fire types and Poison types such as Heatran, Bisharp and Toxapex
* Iron Tail deals with fairy and rock types like Clefable and Tyranitar, if you equip Steelium Z you can do a massive 180 base attack Corkscrew Crash while also having 100% accuracy which gives it a chance to kill max defense Clefable also does the exact same damage as Outrage which can be handy however once used you won't be able to pick off other Fairies like Azumarill at 1+ especially when they're behind a reflect from Klefki
* Fire Blast can be used so you can cover up Steel types like Scizor and Skarmory while hitting Grass and Bug types like Tapu Bulu and Buzzwole
Set Details
========
* Intimidate helps Salamence give more chance to set up and to tank more hits
* Moxie is a nice option as it gives a 1+ attack every time Salamence grabs a KO but Intimidate is prefered as a simple Dragon Dance is all what salamence usually needs
* Dragonium Z allows for Salamence to do a one turn 190 BP Devestating Drake attack which helps it tear down many threats that would usually like at 1+ a 80% chance to take out full physical defensive Mega Sableye and guarantees to OHKO pokemon like defensive Rotom-W
* Steelium Z helps salamence to tackle Fairy type pokemon much easier with Corkscrew Crash which helps it to do a one turn 180 BP Steel attack
* Lum berry allows for Salamence to take status moves such as burns and paralysis while also not getting yourself confused by your own Outrage
* Max speed + jolly allows to speed tie with 100 base speed mons like Charizard while also outspeeding pokemon like Kyurem-Black
* Max attack allows Salamence to maximize its strength and power
* Naive can be run if running Fire Blast
Usage Tips
========
* When using Intimidate try and set up on physical attackers like Tapu Bulu and Darmanitan so you can take full advantage of the ability Intimidate and set up some Dragon Dances
* You can also set up on pokemon that salamence resist like lanturn and golisopod
* Salamence can also take advantage of pokemon that salamence can tank a hit from like mega alakazam and gengar
* When using Moxie if Salamence outspeeds another pokemon and can at least tank one more hit from a opposing pokemon try and set up a dragon dance and take out the current opposing pokemon
* If carrying lum berry use it so you can extend your outrage turns or catch out the odd unlucky scald burns
* Before you set up make you get rid of some of Salamence's counters like Slowbro and Porygon2 which both can recover and just ice beam it out so make sure they are either extremely weakened or fainted
* Setting up on Foul Play users like Mega Sableye and Mandibuzz is a bad idea as setting up one +1 dragon dance leads for salamence getting a 20% chance of getting OHKO'd which is not worth it
* Salamence needs stealth rock removing so it can tank more hits when it sets ups
Team Options
========
* Defoggers such as the Lati twins make good partners as salamence enjoy having stealth rock removal, Latias is the prefered choice for dragon dance set as Latios makes a better partner for offensive varients while Latias can be a nice utility from setting up tailwinds, healing wish and defog.
* Choice scarf users such as Latios, Hydreigon and Kyurem-B make good partners since they can help take out faster threats such as opposing Dragon Mono teams, Crobat and Tapu Koko, Latios does the choice scarf role best as it can outspeed mons like 1+ Charizard X and Choice scarf Garchomp
* Dragonite with a Choice Band can make a terrifying partner for Salamence as it can help tear down Salamence's counters such as Mega Sableye and Jellicent switching in
* Kyurem-B is great for handling Flying, Grass and Ground types such as Mandibuzz, Hippowdon and Mega Venusaur while also handling big threats to mono such as Azumarill and if Kyurem is a holding Choice Scarf Weavile which can annihilate dragon mono teams let alone just salamence
* Garchomp is a good parnter as Salamence enjoys stealth rock supports while also handling threats such as Bisharp, Scizor and Skarmory very nicely for Salamence that holds iron tail over fire blast
* Hydreigon makes a good partner for Salamence especially if it had Iron Tail to deal with fairy types while in return deal with many bulky pokemon that Salamence struggles with such as Swampert, Slowbro, Gliscor and many more that Salamence appreciates having removed
* Despite not really being a relevant threat Choice Specs Kommo-O is a decent partner as its signature move Clanging Scales never drops spa which is handy for wallbreaking pokemon like Mandibuzz and defensive Porygon2, it also have good coverage like flamethrower for steel like Skarmory and Ferrothorn and Flash Cannon to deal with weakened Fairies like Diancie
[STRATEGY COMMENTS]
Other Options
=============
Dragon
--------
* You can run life orb on the Dragon Dance set which can grab more power some a few extra KOs like Krookodile and Keldeo when Stealth Rock is up though this item is too situational and Lum Berry or Z items are just alot better
* It can run a offensive mix set with Draco meteor, Fire Blast, Earthquake and Hydro Pump but gets outclassed by Hydreigon which the only thing it has over is Hydro Pump so it ain't worth using it in most situations
* It can run a bulky Defog set with Intimidate and Roost though its outclassed by Lati twins
Checks and Counters
===================
Dragon
--------
**Steel Types**: Steel Types can wall Salamence when its locked into a Outrage like Ferrothorn and Metagross though they must watch out for Earthquake and Fire Blasts
**Fairy Types**: Bulky Fairy types like Clefable, Togekiss and Tapu Fini can take on Salamence with ease however mons like Clefable and Togekiss have to watch out for a Iron Tail and Corkscrew Crash
**Physical Defensive Walls With Recovery**: Pokemon such as Hippowdon and Porygon2 can wall it and easily recover back while hitting back with moves like Stone Edge, Ice beam and Toxic
**Ice Types**: Pokemon like Weavile and Mamoswine can handle Salamence from revenge killing with Ice Shard or just checking it with mons like Avalugg though ice type pokemon have to watch out for Fire Blasts and Iron Tail
**Bulky Water Types**: Pokemon such as Swampert and Slowbro wall Salamence by Ice Beaming it while mons like Azumarill can switch in and play rough it back just note that the Water typing is irrelevant as Water type pokemon take dragon STAB moves naturally
**Stealth Rock Users**: Stealth Rock in general can weaken Salamence and makes it more vulnerable later in matches
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