Serpents in Paradise
I wanted to make a team around SubSeed Serperior as many people don't expect it and it allows for winning matchups that Serperior typically couldn't win. I figured Charizard would be a great partner to get rid of Bisharp, Ferrothorn, and grass types in general. With Charizard on the team, I need a form of hazard removal. I decided on Latias as she has natural bulk and can absorb some special hits that my team wouldn't appreciate while also firing off strong hits. My team as of now does not have a way of dealing with a boosted Calm Mind Clefable so I went with something very unconventional yet effective: Azumarill. With Choice Band and Iron Tail, it can kill Clefable guaranteed if it hits. Next I decided to use a Clefable of my own to fill a support role. Lastly, my team needed a way to lay down rocks as well as a pivot so I went with the one and only Landorus-T who can counter Talonflame and other physical threats. Now, here is a closer look at the sets:
Eternal (Serperior) @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Leaf Storm
- Hidden Power [Ground]
- Substitute
- Leech Seed
The combination of Substitute and Leech Seed can often be a game-changer if used correctly. It has the capability to beat Life Orb Latios 1v1 which is pretty surprising. The 56 HP EVs allow Serperior's substitute to survive a Volt Switch from Rotom-W while max speed is used to outspeed as much as possible and get the subseed rolling. What Serperior has over other subseeders is that it can turn into a deadly sweeper almost instantly thanks to Life Orb and Contrary. Wasting a turn trying to Taunt Serperior usually isn't a good idea. Finally, I chose Hidden Power Ground over Hidden Power Fire to lure and set up on Heatran, which Charizard would not be able to deal with well.
Nemesis (Charizard) @ Charizardite X
Ability: Blaze
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Charizard serves a win condition in the late game. The HP EVs allow it to survive two Hydro Pumps from Rotom-W while the speed EVs allow it to outspeed Choice Scarf Landorus-T and finish it off from half health. Flare Blitz provides immense power at the cost of some health, which is why I opted for Roost in the last slot. Dragon Claw provides great neutral coverage which is even boosted by Tough Claws and serves as a way to kill Rotom-W.
Elysium (Latias) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Defog
- Psyshock
- Healing Wish
I've been switching back and forth between Latios and Latias unsure of who would be best, but I am sticking with Latias for now due to her added bulk and Healing Wish support. She tends to outspeed other dragons and finish them off with Draco Meteor. In fact, nothing really wants to stay in on a Draco Meteor besides steels and fairies. Psyshock is to deal with Mega Venusaur and also to serve as an option when I don't want to risk lowering my special attack. Defog is a necessity to pave the way for Charizard while Healing Wish allows me to play aggressively with my other mons and also acts as a pivot.
Polaris (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Iron Tail
This Azumarill set is great. Nobody expects Iron Tail and I don't see a reason not to use it. It has low accuracy, but people still use moves with even lower accuracy than it. The primary goal of Iron Tail is kill eliminate Clefable in one hit from full health, and it does just that. Play Rough is a powerful STAB option while Aqua Jet provides my team with a well-needed strong priority move. Knock Off is great in the last slot to remove Choice Scarf and allow Serperior to set up subseed on mons it normally couldn't. The EVs allow Azumarill to outspeed standard Clefable and opposing Azumarill while the rest of the EVs go into power then bulk.
Visions (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Moonblast
- Soft-Boiled
- Fire Blast
Clefable is one of the most prominent mons in the meta right now as it can be a sweeper or a supporter. The EV set allows Clefable to withstand a number of attacks from various different threats. Thunder Wave is a critical move providing consistent speed control and allowing Serperior more opportunities to set up. Moonblast threatens dragons while Fire Blast threatens steels who think they can wall Clefable. Finally, Softboiled allows Clefable to stay healthy and last longer throughout the game. I initially had it as a Calm Mind Sweeper over Thunder Wave but I'm not sure which would be better.
Episode (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Landorus-T is one of those pokemon that can be put on any team and it will just make the team better. I needed a way to throw on Stealth Rocks, wall out physical attackers, and a way to pivot into other mons for momentum. Lando-T fits it perfectly. The Special Defense EVs allow Landorus-T to survive Hidden Power Ice from Mega Manectric at full health. The rest of the EVs are put into bulk and speed to tank physical hits. Rocky Helmet is there to punish physical attackers and u-turners. Stone Edge allows Landorus to beat both Talonflame and Mega Pinsir which are otherwise huge threats to the team.
That's the team. Let me know what changes should be made. Latias and Clefable are the only mons I'm not 100% sure on but they've been doing their job. As I mentioned, I want to keep Serperior as a subseed set and I want to keep Iron Tail on Azumarill. Here is a replay showcasing the power of both: http://replay.pokemonshowdown.com/ou-412389175
Importable: http://pastebin.com/HRCsMezH
I wanted to make a team around SubSeed Serperior as many people don't expect it and it allows for winning matchups that Serperior typically couldn't win. I figured Charizard would be a great partner to get rid of Bisharp, Ferrothorn, and grass types in general. With Charizard on the team, I need a form of hazard removal. I decided on Latias as she has natural bulk and can absorb some special hits that my team wouldn't appreciate while also firing off strong hits. My team as of now does not have a way of dealing with a boosted Calm Mind Clefable so I went with something very unconventional yet effective: Azumarill. With Choice Band and Iron Tail, it can kill Clefable guaranteed if it hits. Next I decided to use a Clefable of my own to fill a support role. Lastly, my team needed a way to lay down rocks as well as a pivot so I went with the one and only Landorus-T who can counter Talonflame and other physical threats. Now, here is a closer look at the sets:
Eternal (Serperior) @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Leaf Storm
- Hidden Power [Ground]
- Substitute
- Leech Seed
The combination of Substitute and Leech Seed can often be a game-changer if used correctly. It has the capability to beat Life Orb Latios 1v1 which is pretty surprising. The 56 HP EVs allow Serperior's substitute to survive a Volt Switch from Rotom-W while max speed is used to outspeed as much as possible and get the subseed rolling. What Serperior has over other subseeders is that it can turn into a deadly sweeper almost instantly thanks to Life Orb and Contrary. Wasting a turn trying to Taunt Serperior usually isn't a good idea. Finally, I chose Hidden Power Ground over Hidden Power Fire to lure and set up on Heatran, which Charizard would not be able to deal with well.
Nemesis (Charizard) @ Charizardite X
Ability: Blaze
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Charizard serves a win condition in the late game. The HP EVs allow it to survive two Hydro Pumps from Rotom-W while the speed EVs allow it to outspeed Choice Scarf Landorus-T and finish it off from half health. Flare Blitz provides immense power at the cost of some health, which is why I opted for Roost in the last slot. Dragon Claw provides great neutral coverage which is even boosted by Tough Claws and serves as a way to kill Rotom-W.
Elysium (Latias) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Defog
- Psyshock
- Healing Wish
I've been switching back and forth between Latios and Latias unsure of who would be best, but I am sticking with Latias for now due to her added bulk and Healing Wish support. She tends to outspeed other dragons and finish them off with Draco Meteor. In fact, nothing really wants to stay in on a Draco Meteor besides steels and fairies. Psyshock is to deal with Mega Venusaur and also to serve as an option when I don't want to risk lowering my special attack. Defog is a necessity to pave the way for Charizard while Healing Wish allows me to play aggressively with my other mons and also acts as a pivot.
Polaris (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Iron Tail
This Azumarill set is great. Nobody expects Iron Tail and I don't see a reason not to use it. It has low accuracy, but people still use moves with even lower accuracy than it. The primary goal of Iron Tail is kill eliminate Clefable in one hit from full health, and it does just that. Play Rough is a powerful STAB option while Aqua Jet provides my team with a well-needed strong priority move. Knock Off is great in the last slot to remove Choice Scarf and allow Serperior to set up subseed on mons it normally couldn't. The EVs allow Azumarill to outspeed standard Clefable and opposing Azumarill while the rest of the EVs go into power then bulk.
Visions (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Moonblast
- Soft-Boiled
- Fire Blast
Clefable is one of the most prominent mons in the meta right now as it can be a sweeper or a supporter. The EV set allows Clefable to withstand a number of attacks from various different threats. Thunder Wave is a critical move providing consistent speed control and allowing Serperior more opportunities to set up. Moonblast threatens dragons while Fire Blast threatens steels who think they can wall Clefable. Finally, Softboiled allows Clefable to stay healthy and last longer throughout the game. I initially had it as a Calm Mind Sweeper over Thunder Wave but I'm not sure which would be better.
Episode (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Landorus-T is one of those pokemon that can be put on any team and it will just make the team better. I needed a way to throw on Stealth Rocks, wall out physical attackers, and a way to pivot into other mons for momentum. Lando-T fits it perfectly. The Special Defense EVs allow Landorus-T to survive Hidden Power Ice from Mega Manectric at full health. The rest of the EVs are put into bulk and speed to tank physical hits. Rocky Helmet is there to punish physical attackers and u-turners. Stone Edge allows Landorus to beat both Talonflame and Mega Pinsir which are otherwise huge threats to the team.
That's the team. Let me know what changes should be made. Latias and Clefable are the only mons I'm not 100% sure on but they've been doing their job. As I mentioned, I want to keep Serperior as a subseed set and I want to keep Iron Tail on Azumarill. Here is a replay showcasing the power of both: http://replay.pokemonshowdown.com/ou-412389175
Importable: http://pastebin.com/HRCsMezH
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