PU Shedinja Mini

tondas

Guess who's going to jail tonight
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got it -mz
[OVERVIEW]

Shedinja's unique ability in Wonder Guard allows it to potentially become a deadly late-game wincon, as it's able to completely wall threats such as Mesprit, Alolan Raichu, and Hitmonchan lacking Stone Edge. However, being stuck with only 1 HP nullifies any sort of defensive utility Shedinja could have for itself and makes it instantly fall to the ubiquitous users of entry hazards, Toxic and Will-O-Wisp, Leech Seed, and Snow Warning. Wonder Guard also does nothing against common attacking types such as Rock, Flying, and Dark, as well as Pursuit from the likes of Skuntank and Stoutland. All of this means Shedinja requires strenuous team support to function, which ultimately makes it a liability for most teams. Furthermore, Shedinja faces severe competition with Scyther as a setup sweeper, as it has superior stats across the board, reliable recovery, and the ability to pivot with U-turn.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Shadow Sneak
move 4: Will-O-Wisp / Protect
item: Focus Sash
ability: Wonder Guard
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe


[SET COMMENTS]

Shedinja can utilize its access to Swords Dance and STAB priority Shadow Sneak to attempt the role of a Swords Dance sweeper. Unfortunately, Shedinja's mediocre Attack stat and low-Base Power moves force it to accumulate multiple Swords Dance boosts to pose any serious threat offensively. Its overreliance on Shadow Sneak to hit most foes in tandem with its several exploitable weaknesses often forces Shedinja to switch out, further diminishing its already limited role as a Swords Dance user.


[CREDITS]
- Written by: [[tondas, 442732]]
- Quality checked by: [[UberSkitty, 355061], [Megazard, 202117]
- Grammar checked by: [[A Cake Wearing A Hat, 388157]]
 
Last edited by a moderator:

UberSkitty

Assist Skitty was banned from NatDex Ubers
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
[OVERVIEW]

Shedinja's unique ability in Wonder Guard allows it to potentially become a deadly late-game win condition as it's able to completely wall threats such as Mesprit, Alolan Raichu, and Hitmonchan lacking Stone Edge. However, being stuck with only 1 HP nullifies any sort of defensive utility Shedinja could have for itself and makes it instantly fall to the ubiquitous users of entry hazards, Toxic and Will-O-Wisp, Leech Seed, coverage moves such as Knock Off, (I feel like the coverage part is out of place, since everything else on this list ohkoes shedinja rather than 2hko)and auto-weather setters(just say hail, since sandstorm is irrelevant). Shedinja also possesses common Rock-, Flying-, and Dark-type weaknesses, (id say this would be a better place to point out coverage, also maybe shout out pursuit)requiring strenuous team support to keep alive which ultimately makes Shedinja a liability for most teams. Furthermore, Shedinja faces severe competition with Scyther as a setup sweeper, as it provides superior stats across the board, reliable recovery, and the ability to pivot with U-turn.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Shadow Sneak
move 4: Will-O-Wisp / Protect
item: Focus Sash
ability: Wonder Guard
nature: Lonely
evs: 252 Atk / 252 Spe(my OCD say just add the last 4 evs somewhere)
ivs: 0 Def / 0 SpD(has no impact on the set, remove)

[SET COMMENTS]
Shedinja can utilize its access to Swords Dance and STAB priority Shadow Sneak to attempt the role of a Swords Dance sweeper, with its last moveslot dedicated to either crippling Pokemon Shedinja can't break through or scouting for status moves or choice item users. (not supposed to go over like every move, remove the protect part)Unfortunately, its mediocre Attack stat and weak coverage moves (doesnt run any coverage moves)force Shedinja to accumulate multiple Swords Dance boosts to pose any serious threat offensively. Its reliance on Shadow Sneak to outspeed most foes in tandem with its several exploitable weaknesses often forces Shedinja to switch out, further diminishing its already limited role as a Swords Dance user.


[CREDITS]
- Written by: [[tondas, 442732]]
- Quality checked by: [[,], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
QC 1/2
QC-Uberskitty Small Juggling Stamp.gif
 

A Cake Wearing A Hat

moist and crusty
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Random Battle Lead
add remove comments
[OVERVIEW]

Shedinja's unique ability in Wonder Guard allows it to potentially become a deadly late-game win condition wincon, (AC) as it's able to completely wall threats such as Mesprit, Alolan Raichu, and Hitmonchan lacking Stone Edge. However, being stuck with only 1 HP nullifies any sort of defensive utility Shedinja could have for itself and makes it instantly fall to the ubiquitous users of entry hazards, Toxic and Will-O-Wisp, Leech Seed, and Snow Warning. Wonder Guard also does nothing against common attacking types such as Rock, Flying, and Dark, as well as Pursuit from the likes of Skuntank and Stoutland, (RC) requiring. (AP) All of this means Shedinja requires strenuous team support to keep Shedinja alive function, (AC) which ultimately makes it a liability for most teams. Furthermore, Shedinja faces severe competition with Scyther as a setup sweeper, as it provides has superior stats across the board, reliable recovery, and the ability to pivot with U-turn.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Shadow Sneak
move 4: Will-O-Wisp / Protect
item: Focus Sash
ability: Wonder Guard
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Shedinja can utilize its access to Swords Dance and STAB priority Shadow Sneak to attempt the role of a Swords Dance sweeper. Unfortunately, Shedinja's mediocre Attack stat and low base power low-Base Power moves force it to accumulate multiple Swords Dance boosts to pose any serious threat offensively. Its overreliance on Shadow Sneak to outspeed hit (priority moves aren't speed, replace w a diff verb if you can think of a better one) most foes in tandem with its several exploitable weaknesses often forces Shedinja to switch out, further diminishing its already limited role as a Swords Dance user.


[CREDITS]
- Written by: [[tondas, 442732]]
- Quality checked by: [[UberSkitty, 355061], [Megazard, 202117]
- Grammar checked by: [[A Cake Wearing A Hat, 388157]]

GP 1/1
 
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