Sigilyph (Analysis)

<p>Sigilyph is quite the unique pokemon. He can fill quite a couple of roles in a team, and with the right set up, he can be quite the pokemon. With quite the variety of offensive roles this pokemon can take on, he can become an effective member of the team. But every pokemon has its downsides, and this one's definitely its weakness. The introduction of a couple of Dark and rock types, it isnt exactly safe to switch in into Sigilyph. But with the right prediction, Sigilyph can easily set up and become an absolute beast.<p>
You repeat "quite" too many times, try finding other synonyms to use for each different case.
 

Engineer Pikachu

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I'll try this one as well.

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[Overview]
<p>Sigilyph is quite a unique Pokemon. He can fill a number of roles on a variety of different teams, and with the right set-up, he can become a monster. With a lot of variety of offensive roles this Pokemon can take on, he can become an effective member of the team. ButHowever, every Pokemon has its downsides, and this one's definitely its weakness. With the introduction of a couple of Dark- and Rock- types, it isn't exactly safe to switch in into Sigilyph into anything. But with the right predictionDespite these shortcomings, Sigilyph can easilystill set up and become an absolute beast.<p>

<p>HeSigilyph learns a lot of support moves like Reflect, Light Screen, Whirlwind and so on. Magic Guard is like a blessing to this Pokemon, it makes stallers unable to touch this Pokemon.<p>

[SET]
name: Cosmic Power
move 1: Cosmic Power
move 2: Assist Power
move 3: Roost
move 4: Psycho Shift
item: Flame Orb
ability: Magic Guard
nature: Timid
evs: 252 HP / 200 Def/ 56 Spe

[Set Comments]
<p>This set utilizes the full potential of Cosmic Power. With already above average bulk, Cosmic Power makes this Pokemon almost untouchable, and Assist Power just adds to that in a great way. Since it becomes more powerful the more stat boosts you have, the more higher your stats are boosted, the more power Assist Power will deal to the opponent Assist Power will become more powerful as you acquire boosts from Cosmic Power. This set needs the move Roost a lot, because any time your low on health, you can easily heal up and ts as if you just sent Sigilyph in, except it already has the boosted stats. Roost is absolutely necessary on this set, as Sigilyph will take damage as it slowly boosts its defenses. Psycho Shift is easily one of the most important moves to this set, as it also allows status inducing on the opponent's Pokemon. SinceBecause the majority of attackers in Gen 5 isin this generation are Physical, burn is definitely the rightsuperior choice as it halves the Attack of the opponent's Pokemon and i also nibbles away the opponents health little by little, as well as slowly whittling down the opponent's HP. 252 Hp is just there for increasing the bulk of this Pokemon by a lot, since Hp is like Defense and Special Defense mixed. 252 HP EVs are there for increasing the overall bulk of Sigilyph. Those 200 Def EVs help you wall the majority of physical attackers, which will help you when your setting up those Cosmic Powers.<p>

[Additional Comments]
<p>If you feel that physical attackers aren't much of a problem, then you can use Toxic Orb. It doesn't decrease the opponents Attack stat, but it increases damage every turn until it takes away 1/4 of the opponents health every turn the damage increases each turn. Leftovers and Hidden Power Fighting can also be used instead of Psycho Shift and Flame Orb, because maybe in case you don't want some status conditions clashing if (for example) your using Toxic Spikes e.g. Toxic Spikes).<p>


[Other Options]
<p>A lot can be done to Sigilyph. He can also use a set to counter his weaknesses, where he uses his Dream World ability, Tinted Lens, andin conjunction with Miracle Eye. That set is also viable, but then it won't be it will not be as effective to battle common counters. It can also use moves like Toxic and Thunder Wave for a couple of his sets, but using Psycho Shift is more preferable, it status induces a lot easier and Whirlwind to spread. He can also use Shadow Ball to counter those Ghost-types, especiallysuch as Jellicent. If you aren't using Magic Guard, Safeguard is a useful move. Other moves that this Pokemon can learn and utilize are Calm Mind, Trick Room and Gravity.<p>

[Checks and Counters]
<p>The main counters to this Pokemon is anything with a Dark, Ghost, Rock, Electric, or Ice. Heatran also poses a threat to the Cosmic Power set because he resists all of the attacks. Hidden Power Fighting works very well against Dark Types because STAB Psychic type moves don't work against Dark types (with the exception of Miracle Eye unless you choose to use Miracle).<p>

[Dream World]
<p>Sigilyph's Dream World ability is Tinted Lens. Most people prefer Magic Guard because they cannot be touched by status conditions, but this could prove useful to Sigilyph in some circumstances because it can now hit its weaknesses at normal power can deal more damage with ineffective attacks. Miracle Eye works great with this, because it lets Sigilyph hit Dark types for normal damage.<p>


Most everything green could've been fixed with spellcheck. You might want to use that next time. Try to avoid mentioning anything about Dream World Abilities in any section other than Dream World.
 

Chou Toshio

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[Overview]
<p>Sigilyph is quite a unique Pokemon. He can fill a number of roles in a lot of different teams, and with the right set up, he can become a monster. With a lot of variety of potential offensive roles this pokemon can take on, he can become an effective member of the team. But every Pokemon has its failings, and Sigilyph's definitely is his weaknesses. The introduction of a several relevant Dark and Rock-types, it isnt exactly safe to switch in into Sigilyph. Rock and Dark are both very debilitating weaknesses. But with the right prediction, Sigilyph can easily set up and become an absolute beast.<p>

<p>He learns a lot of support moves like Reflect, Light Screen, Whirlwind and so on.
Magic Gaurd is like a blessing to this Pokemon, it makes stallers unable to touch this pokemon. giving stall teams a lot of problems.<p>

[SET]
name: Cosmic Power
move 1: Cosmic Power
move 2: Assist Power
move 3: Roost
move 4: Psycho Shift
item: Flame Orb
ability: Magic Gaurd
nature: Timid
evs: 252 HP / 200 Def/ 56 Spe

[Set Comments]
<p>This set utilizes the full potential of Cosmic Power. With already above average bulk, Cosmic Power makes this Pokemon almost untouchable, and Assist Power just adds to that in a great way compliments the strategy well. Since it becomes more poweful its base power increases with the more number of stat boosts you have, the more higher your stats are boosted, the more power damage Assist Power will deal to the opponent. This set needs the move Roost a lot, because any time you'relow on health, you can easily heal up and ts as if you just sent Sigilyph in, except it aleady has the boosted stats Roost is an invaluable move on this set, letting you heal behind stacked defensive boosts. Psycho Shift is easily one of the most important is also a fantastic move on this set, as it also allows status inducing on you to spread status to the opponent's Pokemon. Since the majority of offensive Pokemon in Gen 5 are Physical, burn is definitely the superior choice as it halves the Attack of the opponent's Pokemon and i also nibbles away the opponents health little by little while whittling away its health. 252 Hp is just there for increasing the bulk of this pokemon by alot, since Hp is like Defense and Special Defense mixed Max HP is key to maximizing the overall bulk of the set. Those 200 Def EVs help you wall the majority of soften the blows from physical attackers (particularly Pursuit users), which will help you when your in setting up those Cosmic Powers.<p>

[Additional Comments]
<p>If you feel that physical attackers are not much of a problem, then you can use Toxic orb. It does not decrease the opponent's Attack stat, but its increasing damage is very useful increases damage every turn until it takes away 1/4 of the opponents health every turn. Leftovers and Hidden Power Fighting can also be used instead of Psycho Shift and Flame Orb, because maybe you dont in case your team is aiming to spread a different status want some status conditions clashing if (for example) your using Toxic Spikes.<p>


[Other Options]
<p>A lot of alternatives can be used for Sigilyph. He can also use a set to counter his weaknesses, where he uses his He can cover holes in his offensive coverage using his Dream World ability, Tinted Lens, and Miracle Eye. That set is also viable, but then it wont be as effective to battle common counters. He can also use moves like Toxic and Thunder Wave for a couple of his sets, but using Psycho Shift is more preferred due to its perfect accuracy and ability to hit Ground-types. it status induces alot easier and Whirlwind can be used to spread status, and for general Phazing. He can also use Shadow Ball to counter Those Ghost-types, esspecially Jellicent in particular. If you are not using Magic Gaurd, Safeguard is a useful move. Other useful moves that ths pokemon Sigilyph can learn and utilize include Calm Mind, Trick Room and Gravity.<p>

[Checks and Counters]
<p>The main counters to this Pokemon is anything with a Dark, Ghost, Rock, Electric, or Ice. Heatran also poses a threat to the Cosmic Power set because he resists all of the attacks. Hidden Power Fighting works very well against Dark Types because STAB Pyschic type moves dont work against Dark types(with the excpetion of Miracle Eye). Because of Sigilyph's low initial offensive prowess and the poor coverage of Psychic attacks, almost any strong user of Dark, Ghost, Rock and Electric attacks can potentially switch in and defeat it. Tyranitar is likely the most notable example, being immune to Psychic moves and having powerful STAB Stone Edge, Crunch and Pursuit. It is also known to carry Ice Beam frequently, and sets focused on Special attacking do not fear burn. Jirachi is a major threat, being 4x resistant to Psychic and frequently carrying Thunder due to the popularity of rain. Starmie resists Psychic and is almost completely unafraid of burn or poison thanks to Natural Cure, while also carrying Thunderbolt/Thunder and Ice Beam. Heatran is immune to burn and also resists Psychic. Its powerful Fire attacks are a real threat even without super effective coverage. When fighting Sigilyph, the trick is to hit hard and hit fast. You do not want to let it setup, and you want to avoid being debilitated by burn.<p>

[Dream World]
<p>Sigilyph's Dream World ability is Tinted Lens. Most people prefer Magic Gaurd because they cannot be touched by status inflicters, but this could prove useful to Sigilyph in some circumstances because it can now hit its weaknesses at normal power. Miracle Eye works great with this, because it lets Sigilyph hit Dark types for normal damage. It is a powerful and desirable ability, but will inevitably be overlooked due to the awesome power of Magic Guard. With its ability to prevent all of the game's passive damage, block status when combined with an orb or give a free power boost when combined with Life Orb, Magic Guard is undeniably one of the best abilities in the game. On the other hand, Tinted Lens' usefulness will always be limited by Dark's immunity to Psychic.<p>


By the way, if you use Miracle Eye on a Dark-type, your Psychic attacks will hit for neutral damage-- tinted lens has nothing to do with it . . .
 
By the way, if you use Miracle Eye on a Dark-type, your Psychic attacks will hit for neutral damage-- tinted lens has nothing to do with it . . .
....i never knew that....
EDIT: btw sorry Chou Toshio but Engineer was here first. but ill add on what he missed, alrighty?
 
Well I only got a couple of Bold and one Calm Sigilyph's, kinda disappointing as I bread for over an hour(yeah I don't have EvoStone atm...)So any what do you think of using Bold/Calm instead of Timid?
Should add more bulk, if speed is needed more EV's could be invested into Speed.Oh and if it is a good option should I take Bold or Calm, seeing that the Majority of its threats are Special attackers I can see that a Calm nature could be more useful.
I plan on using a a Cosmic Power set with Assist Power, its meant to fit in a Hail Team.
 
Okay; first of all, this is designed for pokemon online, not for real wifi battles. Wifi battles tend to use more of a freedom when using sets. (but yeah, Bold/Calm could work)

Hp increases the overall bulk of this pokemon, and hence the fact that Cosmic Power INCREASES the defense and Special defense. So there isnt much need for more bulk. and there are actually WAY more physical attackers. this set also allows is to outspeed jolly tyranitar.
maybe you didnt read it.

Btw i love that little dancing man in fatecrashers sig :P
 

Fatecrashers

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might as well check it myself!

GP CHECK TWO: The Smell of Fear

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[Overview]
<p>Sigilyph is quite a unique Pokemon. He can fill a number of roles on a variety of teams, and with the right setup, he can become a monster. With a lot of offensive roles this Pokemon can take on, he can become an effective member of the team. Sigilyph learns a lot of support moves, such as Reflect, Light Screen, and Whirlwind. His Magic Guard ability can also cause massive headaches for stall teams. However, every Pokemon has its downside. With the introduction of a couple of new powerful Dark- and Rock-types, it isn't exactly safe to switch in Sigilyph doesn't exactly get a lot of safe opportunities to switch in. Despite these shortcomings, Sigilyph can still set up and become an absolute beast. Given the right support though, you'll find Sigilyph to be definitely a team player that will not disappoint.<p>

<p>Sigilyph learns a lot of support moves like Reflect, Light Screen, Whirlwind. Magic Guard is a blessing to this Pokemon, it makes stallers unable to touch this Pokemon.<p>

[SET]
name: Cosmic Power
move 1: Cosmic Power
move 2: Assist Power Stored Power
move 3: Roost
move 4: Psycho Shift
item: Flame Orb
ability: Magic Guard
nature: Timid
evs: 252 HP / 200 Def/ 56 Spe

[Set Comments]
<p>This set utilizes the full potential of Cosmic Power. With already above average bulk, Cosmic Power makes Sigilyph this Pokemon almost untouchable, and Assist Stored Power just adds to that in a great way. Since it becomes more powerful the more stat boosts you have the user has, Stored Assist Power will become more powerful a very potent attack as you Sigilyph acquires boosts from Cosmic Power. Roost is absolutely necessary on this set, as Sigilyph will take damage as it he slowly boosts its his defenses. Psycho Shift is easily one of the most important moves to on this set, as it also allows status inducing on allows Sigilyph to fatally cripple the opponent's Pokemon. Because the majority of threats attackers in this generation are Physical physically-based, burn will render them near-useless is the superior choice as it halves the Attack of the opponent's Pokemon, as well as slowly whittling down the opponent's their HP. 252 HP EVs are there for increasing increases the overall bulk of Sigilyph. 200 Def EVs help you wall the majority of physical attackers, which will help you when setting up Cosmic Powers.<p>

[Additional Comments]
<p>If you feel that physical attackers aren't much of a problem, then you can use Toxic Orb can be used over Flame Orb. It The Toxic status doesn't decrease the opponent's Attack stat, but the passive damage increases each turn. Leftovers and Hidden Power Fighting can also be used instead of Psycho Shift and Flame Orb and Psycho Shift in case you don't want some status conditions clashing (e.g. Toxic Spikes) your team already employs another status condition and you don't want them clashing.<p>

[Other Options]
<p>A lot can be done to Sigilyph has a lot of tricks up his sleeve. It He can use moves like Toxic and Thunder Wave for a couple of his sets to cripple opponents, but using Psycho Shift is still preferable. He can also use Shadow Ball is an option to counter Ghost-types,msuch Ghost-types such as Jellicent. If you aren't using Magic Guard, then Safeguard is a useful move to protect Sigilyph from status. Other useful moves that this Pokemon can learn and utilize are include Calm Mind, Trick Room, and Gravity.<p>

[Checks and Counters]
<p> Because of Sigilyph's low initial offensive prowess and the poor coverage of Psychic attacks, almost any strong user of Dark, Ghost, Rock, or and Electric attacks can potentially switch in and defeat it him. Tyranitar is likely the most notable example, being immune to Psychic moves and having powerful STAB Stone Edge, Crunch, and Pursuit; it is also known to carry Ice Beam frequently, and sets focused on special attacking do not fear burn. Jirachi is a major threat, being it's 4x resistant to Psychic and frequently carrying carries Thunder due to the popularity of rain. Starmie resists Psychic and is almost completely unafraid of burn or poison thanks to Natural Cure, while it also carrying carries Thunderbolt / Thunder and Ice Beam. Heatran is immune to burn and also resists Psychic; its powerful Fire attacks are a real threat even without super effective coverage when it's a neutral hit. When fighting Sigilyph, the trick is to hit hard and hit fast. You do not want to let it setup, and you want to avoid being debilitated by burn. Be careful about using physical attackers against Sigilyph, as an untimely burn can leave that Pokemon useless for the remainder of the match. Overall, the trick is to hit hard and hit fast, as you definitely do not want to let Sigilyph set up. <p>

[Dream World]
<p>Sigilyph's Dream World ability is Tinted Lens, which on any other Pokemon would prove to be a powerful and desirable ability. However, Magic Guard will always be the superior option on Sigilyph, as it allows him to be immune to all forms of passive damage. Tinted Lens's effectiveness, on the other hand, will always be severely limited by Dark-type's immunity to Psychic attacks. Most people prefer Magic Guard because they cannot be touched by status conditions, but this could prove useful to Sigilyph in some circumstances because it can deal more damage with ineffective attacks. Miracle Eye works great with this, because it lets Sigilyph hit Dark types for normal damage.<p>


i understand that this is your first analysis, so hopefully you've learned a lot about what is expected of an analysis's writing

 
i did.

must use extremely complex words to look impressive.

and thank you for that, im so glad its finally done. im sure that i my next analysis i will do better :)
 
This says it's done, yet none of the sets mention the awesome power of Whirlwind Sigilyph. What gives?

Whirlwind lets it set up on a whole host of Pokemon that love to set up with it - most notably Reuniclus - then Whirlwind them out ready to sweep the whole team. Also, at 6 CPs, no amount of Tyranitar (or any other dark Pokemon who scoffs at Stored Power) is going to be damaging you outside of a crit, and when they figure out you only have Stored Power they sure like to switch him in a lot - only to get Whirlwinded back out every turn. With Stealth Rock up, this lets me kill TTar with nothing but Stealth Rock damage, and kill any Pokemon who decides to stay in.

I welcome the fact he isn't mentioned with Whirlwind, as the fact people don't expect to be Whirlwinded out is the reason I've swept so many teams with it, but I feel for the sake of completeness it should be mentioned.

(The set would be Cosmic Power/Stored Power/Roost/Whirlwind @Leftovers, by the way. I haven't decided on the best EV spread for this, so maybe someone else could help me out there. But it is definitely at least as viable as the Flame Shifting set)
 

AccidentalGreed

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Well, since this is done, and Whirlwind IS mentioned on the Overview in plain text, Whirlwind might as well get a sentence or two in the Other Options. I don't think this would effect the GP checks much, since all it takes is a single sentence or two to mention it. Yes?
 
Yeah, I just think it should be mentioned besides just in the same light as Reflect and Light Screen - Whirlwind is a deadly option for Sigilyph, not a support move. Just think it should be mentioned how well it suits the Cosmic Power/Stored Power set.
 
I don't mean to keep picking holes in this, but you added "whirlwind can be used in conjunction with Psycho Shift". While that may be possible (I'm sure spreading burns to a whole team is bags of fun), the set I suggested and have used to great success is with Whirlwind INSTEAD of Psycho Shift. As I said, Stored Power/Cosmic Power/Whirlwind/Roost @Leftovers is my suggestion.
 
Thanks for the advice, but hence the "Done". And Physcho Shift is the second most important move in the set. There is no way that its even getting a slash. And I already have a second set in the AO which is way too similar to that.
 
Okay, I totally prefer that set to the Psycho Shift set, but I feel I wouldn't rape quite as badly with it if it was included in here so I won't complain. Just less people getting to feel the awesome power of the Whitlwind induced forfeit.
 
Okay, I totally prefer that set to the Psycho Shift set, but I feel I wouldn't rape quite as badly with it if it was included in here so I won't complain. Just less people getting to feel the awesome power of the Whitlwind induced forfeit.
If you think that set is different enough from the one on the analysis (and it looks like it is) post it on a separate thread as a set, with its set comments and additional comments.
 
I don't know if I'd say it's that different - it's very much inspired by this topic, I just found the ability to turn Reuniclus and basically any other CMer into set-up fodder too invaluable. I'm happy to keep it my little secret, though :P
 
I bred one of these, timid, bred in game so IVs were all 20+ but not perfect. It's fun, i just find it kind of underwhelming. i'd rather use Clefable or Reuniclus for my weather teams. Sigi just seems a little gimmicky.
 

AccidentalGreed

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I bred one of these, timid, bred in game so IVs were all 20+ but not perfect. It's fun, i just find it kind of underwhelming. i'd rather use Clefable or Reuniclus for my weather teams. Sigi just seems a little gimmicky.
Sigilyph happens to have a niche over Clefable and Reuniclus, as explained above in the analysis. Also, this is better off posted in the Sigilyph thread at Dragon Spiral Tower (average IVs don't matter on a Pokemon simulator).
 

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