Team for SM Singles UU
Introduction
Hey Guys! This is my first time posting here, mediocre in competitive battling, so I decided to ask some help from you guys for my SM-Bank UU Team. I have tested this team and it got me a lot of wins and a few losses. Hasn't reached the top but it still works well.
I wanted to use a Lycanroc since it was a fast rock type (one of the best offensive typings)
and the only rock type with a priority rock move.
Then I needed a bulky mon that I could switch into when Lycanroc would've gotten ko'd. I chose Primarina because it resists water, fighting, and having stabs against ground and fighting.
The two hated status so I needed a cleric. Roserade worked well because it resisted grass which the two were weak against, and it was bulky enough to take a hit when switching.
I added in Krookodile because it had 3 roles I could use, Anti-Lead, Stallbreaker, and Hazard Setter, having Taunt, Knock Off, and Stealth Rocks.
I added in Chandelure as a Wallbreaker because special walls blocked by team since Primarina and Roserade didn't do much on their own.
The team really needed hazard removal so I added in Scizor. It also acted as a physical wall.
My team really needed haze so I replaced Primarina with Milotic who was bulkier and had recover.
Team
Wolverine (Lycanroc) (F) @ Stone Plate
Ability: Keen Eye
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Accelerock
- Crunch
- Thunder Fang
- Stone Edge
Lycanroc (the Poke I built my team around) is the one of the fastest rock Pokemon and the only one with a priority rock move, so it acts as a sweeper. Accelerock to finish off Pokemon faster than it, Stone Edge for STAB (both moves boosted by Plate) and Thunder Fang + Crunch for coverage. Its EVs and Nature also maximizing its sweeping potential.
Introduction
Hey Guys! This is my first time posting here, mediocre in competitive battling, so I decided to ask some help from you guys for my SM-Bank UU Team. I have tested this team and it got me a lot of wins and a few losses. Hasn't reached the top but it still works well.
I wanted to use a Lycanroc since it was a fast rock type (one of the best offensive typings)
and the only rock type with a priority rock move.
Then I needed a bulky mon that I could switch into when Lycanroc would've gotten ko'd. I chose Primarina because it resists water, fighting, and having stabs against ground and fighting.
The two hated status so I needed a cleric. Roserade worked well because it resisted grass which the two were weak against, and it was bulky enough to take a hit when switching.
I added in Krookodile because it had 3 roles I could use, Anti-Lead, Stallbreaker, and Hazard Setter, having Taunt, Knock Off, and Stealth Rocks.
I added in Chandelure as a Wallbreaker because special walls blocked by team since Primarina and Roserade didn't do much on their own.
The team really needed hazard removal so I added in Scizor. It also acted as a physical wall.
My team really needed haze so I replaced Primarina with Milotic who was bulkier and had recover.
Team
Wolverine (Lycanroc) (F) @ Stone Plate
Ability: Keen Eye
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Accelerock
- Crunch
- Thunder Fang
- Stone Edge
Lycanroc (the Poke I built my team around) is the one of the fastest rock Pokemon and the only one with a priority rock move, so it acts as a sweeper. Accelerock to finish off Pokemon faster than it, Stone Edge for STAB (both moves boosted by Plate) and Thunder Fang + Crunch for coverage. Its EVs and Nature also maximizing its sweeping potential.
Eyebrows (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Scald
- Recover
- Mirror Coat
Needed a bulky water with haze, so I went Milotic. 252 HP for Maximum Leftovers/Recover usage and 252 Def makes up for mediocre defense. Scald so taunt doesn't block me and burn lets me wall more, Recover and Haze for its role and Mirror Coat punishes toxics, taunts etc. Marvel Scale in case Roserade isn't available, while also further punishing status users.
TuxedoMask (Roserade) (F) @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Sludge Bomb
- Giga Drain
- Synthesis
I chose Roserade because it had resistances that the other two were weak to, and it had Aromatherapy making it a cleric. Sludge Bomb for stab, Synthesis for recovery, and Giga Drain for extra recovery. Black Sludge and Natural Cure also help it stay alive more often. 252 HP for maximizing recovery options, and 252 Def so it can survive atleast 1 hit from physical attacks.
King K. Rool (Krookodile) (F) @ Dread Plate/Black Glasses
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Taunt
- Knock Off
- Earthquake/Brick Break
- Stealth Rock
The team easily got stalled so I added in Krookodile being a Stallbreaker/AntiLead and Hazard Setter. Taunt Knock Off and Stealth Rock are all for its role (Stealth Rock also helps Chandelure and Lycanroc kill), Earthquake for STAB and Brick Break for breaking screens. 252 Atk and 252 Speed helps outspeed and hit most stallers and leads, and Dread Plate lets it hit with Knock Off harder.
Lumiere (Chandelure) (F) @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Trick
- Hidden Power Fighting/Energy Ball
Milotic and Roserade didn't do much damage so I chose Chandelure as my Wallbreaker. Flamethrower Shadow Ball are both STAB, HP Fight and Energy Ball for coverage, and Trick to lock people into a move, like locking A-Sandslash into an ice move. Max Atk and Speed Choice Specs and its Nature all help out its role as a Wallbreaker.
Iron Man (Scizor) (F) @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 SpD
Impish Nature
- Bullet Punch
- Defog
- Roost
- Bug Bite/U-Turn/Tailwind
This is a really weird Scizor set, a Utility/Support Scizor. I really needed a bulky one and Scizor was one that's typing and stats helped me out. Defog Tailwind and U-Turn for utility. Roost + Leftovers for survivability and Bullet Punch and Bug Bite so it doesn't die from Taunt. HP and SpD help it tank more hits and the extra attack just lets it hit a tad harder. Impish also increases its Def making both Defenses equal. Leftovers is just there for more recovery.
Lycanroc @ Stone Plate
Ability: Keen Eye
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Accelerock
- Crunch
- Thunder Fang
- Stone Edge
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Scald
- Recover
- Mirror Coat
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Sludge Bomb
- Giga Drain
- Synthesis
Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Taunt
- Knock Off
- Earthquake
- Stealth Rock
Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Trick
- Hidden Power [Fighting]
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 SpD
Impish Nature
- Bullet Punch
- Defog
- Roost
- Bug Bite
Ability: Keen Eye
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Accelerock
- Crunch
- Thunder Fang
- Stone Edge
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Scald
- Recover
- Mirror Coat
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Sludge Bomb
- Giga Drain
- Synthesis
Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Taunt
- Knock Off
- Earthquake
- Stealth Rock
Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Trick
- Hidden Power [Fighting]
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 SpD
Impish Nature
- Bullet Punch
- Defog
- Roost
- Bug Bite
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