Introduction
What's popping? It's ya boi, Jaded Jellicent, back from school with some more LIT FIRE. Bulky Offense has always been a favorite of mine, but recently I've been messing around with a more fast-paced approach. The team below is kinda Volt-Turn HO-ish, while still have a decent enough backbone to where you don't lose turn 1. Obviously I don't play as much as I used to, but I did manage to sit down one day and ladder up to the 1700s with this squad (under the name 'lt69XD GOAT' cause screw OLT). Might have dropped some points since I only play once every 2 weeks.
The Team
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Frustration
- High Jump Kick
- Facade / Power-Up Punch
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Dazzling Gleam
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes / U-turn
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 200 HP / 56 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flash Cannon / Iron Head
- Volt Switch
- Hidden Power [Fire]
- Fleur Cannon
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Fly
- Smack Down
- Stealth Rock
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 156 Def / 104 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch / U-turn / Will-o-Wisp
- Ice Beam / Psychic
- Soft-Boiled
- Defog
Conclusion
Most of this team are mons that I've barely touched before so it was a refreshing experience. It is Hyper Offense so don't expect to have reliable switchins to stuff like Greninja. Other threats include: Volcarona, Heatran, Magearna, Keldeo, Mega Venusaur, Kartana.
Here's a replay to show how this team works (vs FLCL Offense): http://replay.pokemonshowdown.com/gen7ou-636621114
Lopunny-Mega @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Frustration
- High Jump Kick
- Power-Up Punch
Tapu Koko @ Choice Specs
Ability: Electric Surge
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Dazzling Gleam
Greninja-Ash @ Choice Specs
Ability: Battle Bond
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Magearna @ Assault Vest
Ability: Soul-Heart
Happiness: 0
EVs: 200 HP / 56 SpA / 252 SpD
Sassy Nature
- Iron Head
- Fleur Cannon
- Volt Switch
- Hidden Power [Fire]
Landorus-Therian @ Flyinium Z
Ability: Intimidate
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Fly
- Smack Down
- Stealth Rock
Mew @ Leftovers
Ability: Synchronize
Happiness: 0
EVs: 248 HP / 156 Def / 104 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Ice Beam
- Soft-Boiled
- Defog
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Frustration
- High Jump Kick
- Power-Up Punch
Tapu Koko @ Choice Specs
Ability: Electric Surge
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Dazzling Gleam
Greninja-Ash @ Choice Specs
Ability: Battle Bond
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Magearna @ Assault Vest
Ability: Soul-Heart
Happiness: 0
EVs: 200 HP / 56 SpA / 252 SpD
Sassy Nature
- Iron Head
- Fleur Cannon
- Volt Switch
- Hidden Power [Fire]
Landorus-Therian @ Flyinium Z
Ability: Intimidate
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Fly
- Smack Down
- Stealth Rock
Mew @ Leftovers
Ability: Synchronize
Happiness: 0
EVs: 248 HP / 156 Def / 104 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Ice Beam
- Soft-Boiled
- Defog
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