Introduction:
Hello, this is my third RMT ever, and first of sun and moon, and i am generally pretty bad at them so hopefully this will be ok. I wanted to make a very offensive team with Mega Mawile, but not built directly around mega mawile. I am not the best team builder, so the team is pretty standard and uses many generic sets. The team is so standard it may have already been made before for all i know.
Analysis
Team Building/
Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Taunt
I feel like Tapu Koko is one of the best mons in the current meta game. Its great speed tier and powerful electric stab gives it great offensive presence. I chose a taunt set as I feel like having taunt is super important with the njnp web team running around, and sticky web rising in popularity (the imsosorrylol team is absolutely amazing). Thunderbolt is obvious stab. Hidden power ice can punish Garchomp and landorus that may come in on a predicted electric move. I chose u-turn over volt switch in a tough decision, giving up power for the ability to hit grounds. Taunt is absolutely necessary for taunting opposing smeargles, and hazard setters which give this team trouble. The spread is standard max speed max spatk.
Mawile @ Mawilite
Ability: Intimidate
EVs: 88 HP / 252 Atk / 4 SpD / 164 Spe
Adamant Nature
- Play Rough
- Knock Off
- Sucker Punch
- Swords Dance
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Gunk Shot
- Hidden Power [Fire]
- Hydro Pump
Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Fleur Cannon
- Flash Cannon
- Focus Blast
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Rock Slide
- Outrage
Threatlist
Tapu Lele: Specs lele is super hard to switch into if i don't have something on the field that can handle it. Scarf lele provides exual trouble as it outspeeds a lot of the team and most pokemon are 2hkod by it's dual stab
Tapu Koko: Offensive koko is hard to switch into and has great coverage against this team. I don't have a great way of handling fully offensive koko besides chipping it to death or sacrificing a mon to a heavy hit.
Zapdos: Offensive zapdos can be really hard to switch into, especially if electric terrain is still up from my koko.
Mamoswine: Although relatively uncommon it is important to note that mamoswine can destroy this team if played well
Tapu Koko: Offensive koko is hard to switch into and has great coverage against this team. I don't have a great way of handling fully offensive koko besides chipping it to death or sacrificing a mon to a heavy hit.
Zapdos: Offensive zapdos can be really hard to switch into, especially if electric terrain is still up from my koko.
Mamoswine: Although relatively uncommon it is important to note that mamoswine can destroy this team if played well
Importable
Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Taunt
Mawile @ Mawilite
Ability: Intimidate
EVs: 88 HP / 252 Atk / 4 SpD / 164 Spe
Adamant Nature
- Play Rough
- Knock Off
- Sucker Punch
- Swords Dance
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Gunk Shot
- Hidden Power [Fire]
- Dark Pulse
Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Fleur Cannon
- Flash Cannon
- Focus Blast
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Rock Slide
- Outrage
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Taunt
Mawile @ Mawilite
Ability: Intimidate
EVs: 88 HP / 252 Atk / 4 SpD / 164 Spe
Adamant Nature
- Play Rough
- Knock Off
- Sucker Punch
- Swords Dance
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Gunk Shot
- Hidden Power [Fire]
- Dark Pulse
Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Fleur Cannon
- Flash Cannon
- Focus Blast
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Rock Slide
- Outrage
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