Hello, peoples. First off, I'm new to the competitive scene (hence the team name), so please don't bite my head off about anything. I might be willing to replace one or two of my Pokemon, but I prefer not to use legendaries, with the possible exception of Jirachi. Note, this is a future team, to be assembled once I complete Heart Gold, so I'm not yet locked into anything. Even Natures are malleable, as I intend to breed for the perfect team. So egg moves are welcomed as well. (Chain breeding is half the fun, after all.) Also ... I really don't have a clue about IVs or how they work, so any advice on that it more than welcomed. I now present to you, Stranger in a Strange Land.
P.S.: All credit for the images goes to these guys: http://www.arkeis.com/pokemonfactory.htm
P.P.S.: Please see my latest update below.
P.P.P.S.: Help composing a Threat List would be appreciated as well.
P.S.: All credit for the images goes to these guys: http://www.arkeis.com/pokemonfactory.htm
P.P.S.: Please see my latest update below.
P.P.P.S.: Help composing a Threat List would be appreciated as well.
'Stranger in a Strange Land' at a glance:
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Swampert @ Leftovers
Ability: Torrent
Nature: Relaxed
EVs: 240 HP / 216 Def / 52 SpD
-Stealth Rock
-Earthquake
-Ice Beam
-Protect / Roar
A Bulky Water / Stealth Rock user, and my lead Pokemon. His typing covers several of my weaknesses, and his severe grass-type weakness is covered by the resistances on four of my other teammates, especially his backup lead Scizor. His primary functions are to counter common leads such as MixApe and lay down Stealth Rock. Earthquake is a given, and Ice Beam protects against opposing Dragonite and Flygon. I'm indecisive about the last slot, as Protect could be used to survive suicide leads, but Roar could help me scout the opposing team from the beginning of the match.
Scizor @ Choice Band
Ability: Technician
Nature: Adamant
EVs: 252 Atk / 252 HP / 4 Sp. Def
-U-Turn
-Bullet Punch
-Superpower
-Pursuit
My favorite Revenge Killer / Tank, and my backup lead. Resisting 10 types with only 1 weakness, he can switch in on grass types which give Swampface trouble. U-Turn is for scouting, and for dealing with Starmie. Bullet Punch and Superpower are a given, and Pursuit is a powerful option if you predict right. His EVs allow him to deal massive damage with Bullet Punch, and high HP gives him more survivability on account of lacking Roost.
Jirachi @ Expert Belt
Ability: Serene Grace
Nature: Jolly
EVs: 252 Atk / 4 SpA / 252 Spe
-Iron Head
-Ice Punch
-Grass Knot
-HP Ground
This half of my JiraNite core was inspired by an edition of Smog, in which they writer detailed some underrated movesets. Its diverse movepool allows it excellent type coverage, while still granting it the ability to abuse flinchhax. I put Hidden Power Ground over Fire Punch for better coverage, an important factor when it comes to using Expert Belt Jirachi (though I admit HP gives me doubts about my current EV spread). Maxed out Speed EVs give Jirachi an edge when using flinchhax.
Dragonite @ Life Orb
Ability: Inner Focus
Nature: Rash
EVs: 116 Atk / 192 SpA / 202 Spe
-Superpower
-Draco Meteor
-Fire Blast
-Roost
Typical MixNite, and half of my JiraNite core. I wasn't sure what to do with this one, so I went with a standard build from Smogon. However, I replaced Flamethrower with Fire Blast for more power against a SkarmBliss core. Superpower and Draco Meteor are for pure power, though I have my doubts about the latter. Roost gives him survivability, which is important considering he's also carrying a Life Orb.
Lucario @ Life Orb
Ability: Inner Focus
Nature: Jolly
EVs: 4 HP / 254 Atk / 252 Speed
-Swords Dance
-Close Combat
-Extremespeed
-Stone Edge
Lucario is probably the most unfocused member of my group. He's a powerful, effective Pokemon, but I'm not entirely sure how he fits into the team dynamic. That said, his primary function is the standard Swords Dance sweeper set. I'm sure most of you are familiar with this Pokemon by now. His last move is Stone Edge over Crunch, to counteract fliers such as Gyarados, whom might try to switch into Lucario.
Dusknoir @ Leftovers
Ability: Pressure
Nature: Impish
EVs: 252 HP / 228 Def / 28 Atk
-Will-O-Wisp
-Earthquake
-Pain Split
-Ice Punch
My wall. This Pokemon counteracts not only opposing walls such as Blissey, but also physical sweepers, which are the most common kind in the OU tier at the moment (by my research). It cripples Pokemon like Lucario and Scizor by inflicting them with a burn. Earthquake is for Pokemon who would otherwise be immune to burn, like Heatran. Pain Split is a healing move, which is particularly effective against enemies with high HP, and Ice Punch is for coverage.
EDIT (9/6/10, 8:12 PM EST): I have put Togekiss and Umbreon on the chopping block, and brought up stats for their potential replacements. Any advice on this matter would be greatly appreciated.
EDIT (9/8/10, 12:18 AM EST): Whew, finally done I think. I have made the replacements official, and solidified their movesets. Comments are appreciated.
Swampert @ Leftovers
Ability: Torrent
Nature: Relaxed
EVs: 240 HP / 216 Def / 52 SpD
-Stealth Rock
-Earthquake
-Ice Beam
-Protect / Roar
A Bulky Water / Stealth Rock user, and my lead Pokemon. His typing covers several of my weaknesses, and his severe grass-type weakness is covered by the resistances on four of my other teammates, especially his backup lead Scizor. His primary functions are to counter common leads such as MixApe and lay down Stealth Rock. Earthquake is a given, and Ice Beam protects against opposing Dragonite and Flygon. I'm indecisive about the last slot, as Protect could be used to survive suicide leads, but Roar could help me scout the opposing team from the beginning of the match.
Scizor @ Choice Band
Ability: Technician
Nature: Adamant
EVs: 252 Atk / 252 HP / 4 Sp. Def
-U-Turn
-Bullet Punch
-Superpower
-Pursuit
My favorite Revenge Killer / Tank, and my backup lead. Resisting 10 types with only 1 weakness, he can switch in on grass types which give Swampface trouble. U-Turn is for scouting, and for dealing with Starmie. Bullet Punch and Superpower are a given, and Pursuit is a powerful option if you predict right. His EVs allow him to deal massive damage with Bullet Punch, and high HP gives him more survivability on account of lacking Roost.
Jirachi @ Expert Belt
Ability: Serene Grace
Nature: Jolly
EVs: 252 Atk / 4 SpA / 252 Spe
-Iron Head
-Ice Punch
-Grass Knot
-HP Ground
This half of my JiraNite core was inspired by an edition of Smog, in which they writer detailed some underrated movesets. Its diverse movepool allows it excellent type coverage, while still granting it the ability to abuse flinchhax. I put Hidden Power Ground over Fire Punch for better coverage, an important factor when it comes to using Expert Belt Jirachi (though I admit HP gives me doubts about my current EV spread). Maxed out Speed EVs give Jirachi an edge when using flinchhax.
Dragonite @ Life Orb
Ability: Inner Focus
Nature: Rash
EVs: 116 Atk / 192 SpA / 202 Spe
-Superpower
-Draco Meteor
-Fire Blast
-Roost
Typical MixNite, and half of my JiraNite core. I wasn't sure what to do with this one, so I went with a standard build from Smogon. However, I replaced Flamethrower with Fire Blast for more power against a SkarmBliss core. Superpower and Draco Meteor are for pure power, though I have my doubts about the latter. Roost gives him survivability, which is important considering he's also carrying a Life Orb.
Lucario @ Life Orb
Ability: Inner Focus
Nature: Jolly
EVs: 4 HP / 254 Atk / 252 Speed
-Swords Dance
-Close Combat
-Extremespeed
-Stone Edge
Lucario is probably the most unfocused member of my group. He's a powerful, effective Pokemon, but I'm not entirely sure how he fits into the team dynamic. That said, his primary function is the standard Swords Dance sweeper set. I'm sure most of you are familiar with this Pokemon by now. His last move is Stone Edge over Crunch, to counteract fliers such as Gyarados, whom might try to switch into Lucario.
Dusknoir @ Leftovers
Ability: Pressure
Nature: Impish
EVs: 252 HP / 228 Def / 28 Atk
-Will-O-Wisp
-Earthquake
-Pain Split
-Ice Punch
My wall. This Pokemon counteracts not only opposing walls such as Blissey, but also physical sweepers, which are the most common kind in the OU tier at the moment (by my research). It cripples Pokemon like Lucario and Scizor by inflicting them with a burn. Earthquake is for Pokemon who would otherwise be immune to burn, like Heatran. Pain Split is a healing move, which is particularly effective against enemies with high HP, and Ice Punch is for coverage.
EDIT (9/6/10, 8:12 PM EST): I have put Togekiss and Umbreon on the chopping block, and brought up stats for their potential replacements. Any advice on this matter would be greatly appreciated.
EDIT (9/8/10, 12:18 AM EST): Whew, finally done I think. I have made the replacements official, and solidified their movesets. Comments are appreciated.