I was messing around with a new team and for some reason decided I wanted to try out Toxicroak, so i worked on a team around him and it has worked out a lot better than expected, though I want people's opinions as well.
Team Building Process:
1)I started out with Toxicroak as the base
2)I needed a starter so I chose Forretress, his Bulk and ability to Spin gives me an extra spot to work with.
3)I needed something for Forre's quad Fire weakness so I chose Heatran as he works well with Toxicroak due to Croak gaining a Fire weakness for Water Immunity.
4)I wanted a Spinblocker so I chose Rotom-W, he also helps Heatran alot blocking Fighting and Ground moves.
5)I wanted something else that was Immune to ground as Croak and Heatran were important, I decided on Gliscor who also can help against Sandstorm Teams and serve as a Lucario Counter (if they don't have Agility or Ice Punch)
6)I had a hard time with the final slot but i decided I wanted a Pursuit user, I decided on Scizor with his awsome ability.
7)After a little bit of feedback and testing I replaced Gliscor with Flygon and added some other changes to the team's moves.
Entry Hazzard Weakness:
6 Immune to Toxic Spikes
0 Unnaffected by SR, 0 Weak to SR, 5 Neutral to SR, 1 Resist SR
2 Unnaffected by Spikes
Team:
Forretress-Leftovers
EVs:200 HP/52 Atk/56 Def/200 SpD
Ability:Sturdy
Nature:Relaxed
Stealth Rock
Spikes
Payback
Rapid Spin
With the SpD investment he can take some SpA and surpise the opponents by keep setting up if I want. I have given him some Def EVs as I was noticing he was taking too hard hits from Physical Attacks, the Attack investments are for Payback so it can deal more solid damage if I use it, which I seem to do somehow in every match played. You may think getting the stacks up is hard but you'd be surprised how many people have let me set up SR and 3 Spikes.
Rotom-W-Choice Scarf
EVs:252 SpA/252 Spe/4 SpD
Ability:Levitate
Nature:Timid
Shadow Ball
Thunder Bolt
Hydro Pump
Trick
A great Spin blocker in my opinion. A lot of people when they see him have to think about which of the three most common sets will be used RestTalk, Specs, or Scarf. I like the Scarf as it lets me hit things it may normally not. Starmie goes with a STAB Shadow Ball or Thunder Bolt, if they were to use a Donphan Hydro Pump, some other uncommon ones: Claydol-Shadow Ball/Hydro Pump. Hitmontop I'd probably use Thunder Bolt on if he tried to set up Foresight then hope I'm faster (which I think I would be?). He is also a great Pokemon for Heatran's survival coming into Fighting and Ground moves makes him even more dangerous. Trick is here to lock Walls like Blissey into one useless move allowing me to pick it apart or use it as set up fodder for Toxicroak. He can still take out Forre with Thunder Bolts rather easily.
Scizor-Choice Band
EVs: 56 HP/252 Atk/192 SpD/8 Spe
Ability: Technician
Nature:Adamant
Bullet Punch
Pursuit
Superpower
U-Turn
This Scizor can help in a lot of times. If a Gengar comes in with my SR up Bullet Punch OHKO's it. I cna Pursuit things, Superpower Blissey, or U-Turn if I think they will switch. Technician+CB+STAB Bullet Punch can be deadly and a lot of times I will just use Bullet Punch because it normally deals great damage. Scizor is mostly here as a filler but he does serve the team as a second priority user and has Pursuit which can benefit the team greatly.
Heatran-Leftovers
EVs:248 HP/ 128 Spe/ 132 SpD
Ability:Flsh Fire
Nature:Calm
Lava Plume
Roar
Rest
Sleep Talk
With the addition of Flygon I wanted to use a more bulky set for Heatran. The RestTalk set seemed the most appropriate in my opinion and can increase his life span quite a lot. Opponents see him and assume ScarfTran then get surprised when their physical attackers are burned by Lava Plume then I can stall and still hit other Pokemon. He loves the Fire moves that could be launched at Forre or Toxicroak. I wouldn't want him in on stuff like Suicune for too long but he can stay in there for a few hits. Roar makes him a good phazer and pisses off a boosted Pokemon like Suicune.
Flygon-Choice Scarf
EVs: 252 Stk/ 252 Spe/ 4 SpD
Nature: Jolly
Ability: Levitate
Earthquake
Outrage
Thunder Punch
U-Turn
He is my prime Dragon Counter and can take on Sweeping Starmie the best on the team. U-Turn gives him his great scouting coverage that can bug the opponent. I have found Flygon useful and do thanks SOMALIA for reccomending I use one. I do miss my Gliscor a bit though the Speed tradeoff has helped the team. Flygon'd greatest weapon is his speed do that's why I've mentioned that the most. Not a whole lot else to say great revenge killer and a great scouter who can take care of Dragons/Sweeping Starmie and others I may not have totally seen yet.
Toxicroak-Black Sludge
EVs:252 Atk/252 Spe/4 Def
Ability:Dry Skin
Nature:Adamant
Substitute
Focus Punch
Sucker Punch
Thunder Punch
This Toxicroak has surprised a lot of opponents when I throw him on a Vaporeon, as most Vaporeon carry Surf and Toxic it seems. I can take my time set up a Substitue then use Thunder Punch. The opponent normally tries to switch out but can be hit by Sucker Punch or Focus Punch. Sucker Punch lets me keep my Substitute a good bit of time normally. I had a hard time choosing which set but as soon as I saw the SubPunch set I just knew that was the set I wanted and I'm glad I chose it.
Also again sorry for no pics I did read the post and did try I used the Mountain thing and put the site and the
tags it refused to come up. I was trying to use the pictures for the Pokemon on Smogon's Pokedex.
Team Building Process:
1)I started out with Toxicroak as the base
2)I needed a starter so I chose Forretress, his Bulk and ability to Spin gives me an extra spot to work with.
3)I needed something for Forre's quad Fire weakness so I chose Heatran as he works well with Toxicroak due to Croak gaining a Fire weakness for Water Immunity.
4)I wanted a Spinblocker so I chose Rotom-W, he also helps Heatran alot blocking Fighting and Ground moves.
5)I wanted something else that was Immune to ground as Croak and Heatran were important, I decided on Gliscor who also can help against Sandstorm Teams and serve as a Lucario Counter (if they don't have Agility or Ice Punch)
6)I had a hard time with the final slot but i decided I wanted a Pursuit user, I decided on Scizor with his awsome ability.
7)After a little bit of feedback and testing I replaced Gliscor with Flygon and added some other changes to the team's moves.
Entry Hazzard Weakness:
6 Immune to Toxic Spikes
0 Unnaffected by SR, 0 Weak to SR, 5 Neutral to SR, 1 Resist SR
2 Unnaffected by Spikes
Team:
Forretress-Leftovers
EVs:200 HP/52 Atk/56 Def/200 SpD
Ability:Sturdy
Nature:Relaxed
Stealth Rock
Spikes
Payback
Rapid Spin
With the SpD investment he can take some SpA and surpise the opponents by keep setting up if I want. I have given him some Def EVs as I was noticing he was taking too hard hits from Physical Attacks, the Attack investments are for Payback so it can deal more solid damage if I use it, which I seem to do somehow in every match played. You may think getting the stacks up is hard but you'd be surprised how many people have let me set up SR and 3 Spikes.
Rotom-W-Choice Scarf
EVs:252 SpA/252 Spe/4 SpD
Ability:Levitate
Nature:Timid
Shadow Ball
Thunder Bolt
Hydro Pump
Trick
A great Spin blocker in my opinion. A lot of people when they see him have to think about which of the three most common sets will be used RestTalk, Specs, or Scarf. I like the Scarf as it lets me hit things it may normally not. Starmie goes with a STAB Shadow Ball or Thunder Bolt, if they were to use a Donphan Hydro Pump, some other uncommon ones: Claydol-Shadow Ball/Hydro Pump. Hitmontop I'd probably use Thunder Bolt on if he tried to set up Foresight then hope I'm faster (which I think I would be?). He is also a great Pokemon for Heatran's survival coming into Fighting and Ground moves makes him even more dangerous. Trick is here to lock Walls like Blissey into one useless move allowing me to pick it apart or use it as set up fodder for Toxicroak. He can still take out Forre with Thunder Bolts rather easily.
Scizor-Choice Band
EVs: 56 HP/252 Atk/192 SpD/8 Spe
Ability: Technician
Nature:Adamant
Bullet Punch
Pursuit
Superpower
U-Turn
This Scizor can help in a lot of times. If a Gengar comes in with my SR up Bullet Punch OHKO's it. I cna Pursuit things, Superpower Blissey, or U-Turn if I think they will switch. Technician+CB+STAB Bullet Punch can be deadly and a lot of times I will just use Bullet Punch because it normally deals great damage. Scizor is mostly here as a filler but he does serve the team as a second priority user and has Pursuit which can benefit the team greatly.
Heatran-Leftovers
EVs:248 HP/ 128 Spe/ 132 SpD
Ability:Flsh Fire
Nature:Calm
Lava Plume
Roar
Rest
Sleep Talk
With the addition of Flygon I wanted to use a more bulky set for Heatran. The RestTalk set seemed the most appropriate in my opinion and can increase his life span quite a lot. Opponents see him and assume ScarfTran then get surprised when their physical attackers are burned by Lava Plume then I can stall and still hit other Pokemon. He loves the Fire moves that could be launched at Forre or Toxicroak. I wouldn't want him in on stuff like Suicune for too long but he can stay in there for a few hits. Roar makes him a good phazer and pisses off a boosted Pokemon like Suicune.
Flygon-Choice Scarf
EVs: 252 Stk/ 252 Spe/ 4 SpD
Nature: Jolly
Ability: Levitate
Earthquake
Outrage
Thunder Punch
U-Turn
He is my prime Dragon Counter and can take on Sweeping Starmie the best on the team. U-Turn gives him his great scouting coverage that can bug the opponent. I have found Flygon useful and do thanks SOMALIA for reccomending I use one. I do miss my Gliscor a bit though the Speed tradeoff has helped the team. Flygon'd greatest weapon is his speed do that's why I've mentioned that the most. Not a whole lot else to say great revenge killer and a great scouter who can take care of Dragons/Sweeping Starmie and others I may not have totally seen yet.
Toxicroak-Black Sludge
EVs:252 Atk/252 Spe/4 Def
Ability:Dry Skin
Nature:Adamant
Substitute
Focus Punch
Sucker Punch
Thunder Punch
This Toxicroak has surprised a lot of opponents when I throw him on a Vaporeon, as most Vaporeon carry Surf and Toxic it seems. I can take my time set up a Substitue then use Thunder Punch. The opponent normally tries to switch out but can be hit by Sucker Punch or Focus Punch. Sucker Punch lets me keep my Substitute a good bit of time normally. I had a hard time choosing which set but as soon as I saw the SubPunch set I just knew that was the set I wanted and I'm glad I chose it.
Also again sorry for no pics I did read the post and did try I used the Mountain thing and put the site and the