Some quick opinions from my run:
Cutiefly -> Ribombee works really well for several reasons:
- It is very fast and has nice special attack, though it's kind of frail.
- It starts with Struggle Bug. Having a spread move that early in the game is nice for SOS encounters, plus it can be found right before the first trial which in Moon has Dark-type Rattata/Raticate. Plus a guaranteed special attack drop is always welcome.
- It starts with Stun Spore, which while inaccurate is always nice for speed control, as well as catching wild Pokémon.
- It starts (again) with Draning Kiss, which gives it some kind of semi-reliable recovery.
- It quickly learns stronger moves such as Silver Wind at level 13, Pollen Puff after evolving (which can also help in the rare double battles) and Dazzling Gleam at level 31/35 (possibly even earlier thanks to the TM, I can't remember which comes first).
- Shield Dust prevents unfortunate cases of bad luck, plus it even blocks flinching from Fake Out
- With Quiver Dance / Dazzling Gleam (/Draining Kiss) it utterly wrecks Hala since it can just set up against his Hariyama (which has no useful moves against it) and sweep the rest of his team.
Marowak is unfortunately very slow. However:
- It really appreciates Thick Club, if available, though this locks it out of Z-moves.
- Its only physical Fire move up to level 53 is Flame Charge, though it works well enough.
- It gets Rock Tomb and Brick Break for coverage early on.
- I'm not sure whether missing out Shadow Bone is a real problem, since faster Ghosts beat it and Psychics tend to hit its frailer special side. (Note however that I also used Grimer/Muk for my run which takes care of both.)
- With Lightningrod it makes the Electric trial a non-issue since it resist or is immune to pretty much every move; one of the Charjabugs has Bite but its physical bulk prevents it from being a huge problem.
- Does the AI even realize it can have Lightningrod?
Miltank fared interestingly mid-game, though I later swapped it with other Pokémon. Some notes:
- It has nice stats for the point of the game it's found in, both defensive and offensive.
- It is nicely bulky and gets reliable recovery in Milk Drink.
- It gets Rock Tomb and Brick Break for coverage early on.
- It gets Body Slam for solid damage and speed control.
- All of its abilities are interesting.
- Scrappy combined with its Ghost immunity gives it an interesting niche for the Ghost trial since it can Body Slam everything while completely ignoring most attacks, though Hypnosis is still very annoying. Also be careful since Mimikyu can Mimic Mink Drink.
Cutiefly -> Ribombee works really well for several reasons:
- It is very fast and has nice special attack, though it's kind of frail.
- It starts with Struggle Bug. Having a spread move that early in the game is nice for SOS encounters, plus it can be found right before the first trial which in Moon has Dark-type Rattata/Raticate. Plus a guaranteed special attack drop is always welcome.
- It starts with Stun Spore, which while inaccurate is always nice for speed control, as well as catching wild Pokémon.
- It starts (again) with Draning Kiss, which gives it some kind of semi-reliable recovery.
- It quickly learns stronger moves such as Silver Wind at level 13, Pollen Puff after evolving (which can also help in the rare double battles) and Dazzling Gleam at level 31/35 (possibly even earlier thanks to the TM, I can't remember which comes first).
- Shield Dust prevents unfortunate cases of bad luck, plus it even blocks flinching from Fake Out
- With Quiver Dance / Dazzling Gleam (/Draining Kiss) it utterly wrecks Hala since it can just set up against his Hariyama (which has no useful moves against it) and sweep the rest of his team.
Marowak is unfortunately very slow. However:
- It really appreciates Thick Club, if available, though this locks it out of Z-moves.
- Its only physical Fire move up to level 53 is Flame Charge, though it works well enough.
- It gets Rock Tomb and Brick Break for coverage early on.
- I'm not sure whether missing out Shadow Bone is a real problem, since faster Ghosts beat it and Psychics tend to hit its frailer special side. (Note however that I also used Grimer/Muk for my run which takes care of both.)
- With Lightningrod it makes the Electric trial a non-issue since it resist or is immune to pretty much every move; one of the Charjabugs has Bite but its physical bulk prevents it from being a huge problem.
- Does the AI even realize it can have Lightningrod?
Miltank fared interestingly mid-game, though I later swapped it with other Pokémon. Some notes:
- It has nice stats for the point of the game it's found in, both defensive and offensive.
- It is nicely bulky and gets reliable recovery in Milk Drink.
- It gets Rock Tomb and Brick Break for coverage early on.
- It gets Body Slam for solid damage and speed control.
- All of its abilities are interesting.
- Scrappy combined with its Ghost immunity gives it an interesting niche for the Ghost trial since it can Body Slam everything while completely ignoring most attacks, though Hypnosis is still very annoying. Also be careful since Mimikyu can Mimic Mink Drink.