Resource SV National Dex UU VR

Niadev

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You are seeing a very cool VR banner here oooOOOoooOOOoooo

National Dex UU Viability Rankings:

These are the current standings for the National Dex UU tier. All Pokémon will be ranked based on how their current traits translate to the state of the metagame, which includes consistency, how splashable the mon is and many other traits that would place the mon in it's current tier. All Pokémon are also ranked alphabetically. If you would like to nom a Pokémon to a higher rank, or nom to a lower rank please bring evidence to substantiate your claims. Replays are required as well if you want to nom a Pokémon from UR to Ranked.

VR Council:


S-Rank:
Top of the top. Rulers of the metagame. These Pokemon fit on most playstyles and need minimal support to function, if any at all.

S:
  • 0248_01.png
    Tyranitar-Mega
  • 0992.png
    Iron Hands

A-Rank:
Meta-defining, but not to the extent of the Pokemon in S Rank. These Pokemon need minimal support to function.

A+
  • 1707414129252.png
    Aegislash
  • 0036.png
    Clefable
  • 0530.png
    Excadrill
  • 0994.png
    Iron Moth
  • 1707414088302.png
    Ting Lu

A:

  • 0797.png
    Celesteela
  • 0658.png
    Greninja
  • Iron Boulder sprites gallery | Pokémon Database
    Iron Boulder
  • 0380_01.png
    Latias-Mega
  • 1707414165294.png
    Rotom-Wash
  • 0003_01.png
    Venusaur-Mega

A-:
  • 0794.png
    Buzzwole
  • 0905.png
    Enamorus
  • 0227.png
    Skarmory
  • 0080.png
    Slowbro
  • 0788.png
    Tapu Fini
  • 0145_01.png
    Zapdos-Galar

B-Rank:
Solid Pokemon, but they don't shape the meta like S and A Rank. They have a defined role which is often applicable and usually quite valuable. These Pokemon always need some support to bring out the best in them.

B+:
  • 0065.png
    Alakazam
  • 0142_01.png
    Aerodactyl-Mega
  • 0423.png
    Gastrodon
  • 0450.png
    Hippowdon
  • 1707414301496.png
    Hydrapple
  • 0635.png
    Hydreigon
  • 0647.png
    Keldeo
  • 0462.png
    Magnezone
  • 0146_01.png
    Moltres-Galar
  • 0302_01.png
    Sableye-Mega
  • 0212.png
    Scizor
  • 0642.png
    Thundurus
  • 0248.png
    Tyranitar
  • 0494.png
    Victini
  • 0807.png
    Zeraora

B:
  • 0184.png
    Azumarill
  • 0625.png
    Bisharp
  • 0113.png
    Chansey
  • 0701.png
    Hawlucha
  • 0214_01.png
    Heracross-Mega
  • 0199.png
    Slowking
  • 0465.png
    Tangrowth
  • 0787.png
    Tapu Bulu
  • 0721.png
    Volcanion
  • 0571_01.png
    Zoroark-Hisui

B-:
  • 0059_01.png
    Arcanine-Hisui
  • 0334_01.png
    Altaria-Mega
  • 0591.png
    Amoonguss
  • 0242.png
    Blissey
  • 0475_01.png
    Gallade-Mega
  • 0282_01.png
    Gardevoir-Mega
  • 0385.png
    Jirachi
  • 0630.png
    Mandibuzz
  • 0151.png
    Mew
  • 1014.png
    Okidogi
  • 1707414347059.png
    Pecharunt
  • 0195.png
    Quagsire
  • 0579.png
    Reuniclus
  • 0911.png
    Skeledirge


C-Rank:
Niche Pokemon that have little to no effect on the metagame, being rarely applicable, highly specific or simply not that valuable in the current meta. Using these Pokemon requires you to focus most of the team on supporting it. Oftentimes when a Pokemon only fits on one specific archetype, they'll reside in this tier.

C+:

  • 0881.png
    Arctozolt
  • 0880.png
    Dracozolt
  • 0806.png
    Blacephalon
  • 0706_01.png
    Goodra-Hisui
  • 0900.png
    Kleavor
  • 0380.png
    Latias
  • 0549_01.png
    Lilligant-Hisui
  • 0793.png
    Nihilego
  • 0914.png
    Quaquaval
  • 0989.png
    Sandy Shocks
  • 0260.png
    Swampert
  • 0260_01.png
    Swampert-Mega

C:
  • 0534.png
    Conkeldurr
  • 0132.png
    Ditto
  • 0094.png
    Gengar
  • 0612.png
    Haxorus
  • 0920.png
    Lokix
  • 0473.png
    Mamoswine
  • 0743.png
    Ribombee
  • 0373.png
    Salamence
  • 1707414394926.png
    Sinistcha
  • 0639.png
    Terrakion
  • 0718_01.png
    Zygarde-10%


D-Rank:
Pokemon who are unviable and either meet the usage threshold or are blacklisted for discussion. They are either completely outclassed or completely ineffective in a competitive game, often both. There is no reason to use any of these Pokemon on a serious team. This rank serves as a warning against using them.

  • :beedrill-mega: Beedrill-Mega
 
Last edited by a moderator:

Niadev

is a Forum Moderatoris a Community Contributor
Moderator
VR History
New:
:cyclizar: Cyclizar
:houndstone: Houndstone
:torkoal: Torkoal
:zoroark-hisui: Zoroark-Hisui

S-Rank:
Top of the top. Rulers of the metagame. These Pokemon fit on most playstyles and need minimal support to function, if any at all.

S:
:aegislash: Aegislash

S-:
:gliscor: Gliscor
:Weavile: Weavile

A-Rank:
Meta defining, but not to the extent of the Pokemon in S Rank. These Pokemon need minimal support to function.

A+:
:cinderace: Cinderace
:excadrill: Excadrill
:iron moth: Iron Moth
:kyurem: Kyurem
:latios: Latios
:slowking-galar: Slowking-Galar
:tapu fini: Tapu Fini
:tyranitar-mega: Tyranitar-Mega
:victini: Victini

A:
:baxcalibur: Baxcalibur
:clefable: Clefable
:dondozo: Dondozo
:gyarados: Gyarados
:gyarados-mega: Gyarados-Mega
:latias-mega: Latias-Mega
:pinsir-mega: Pinsir-Mega
:slowbro: Slowbro

A-:
:blaziken: Blaziken
:blissey: Blissey
:buzzwole: Buzzwole
:gastrodon: Gastrodon
:grimmsnarl: Grimmsnarl
:iron treads: Iron Treads
:latias: Latias
:sableye-mega: Sableye-Mega
:serperior: Serperior
:ting-lu: Ting-Lu
:tyranitar: Tyranitar

B-Rank:
Solid Pokemon, but they don't shape the meta like S and A Rank. They have a defined role which is often applicable and usually quite valuable. These Pokemon always need some support to bring out the best in them.

B+:
:blacephalon: Blacephalon
:celesteela: Celesteela
:ditto: Ditto
:hawlucha: Hawlucha
:meowscarada: Meowscarada
:moltres-galar: Moltres-Galar
:ninetales-alola: Ninetales-Alola
:scizor: Scizor
:skarmory: Skarmory
:slowking: Slowking
:thundurus: Thundurus
:thundurus-therian: Thundurus-Therian
:zapdos-galar: Zapdos-Galar

B:
:altaria-mega: Altaria-Mega
:amoonguss: Amoonguss
:barraskewda: Barraskewda
:chansey: Chansey
:floatzel: Floatzel
:gallade-mega: Gallade-Mega
:heracross-mega: Heracross-Mega
:hippowdon: Hippowdon
:hydreigon: Hydreigon
:iron hands: Iron Hands
:jirachi: Jirachi
:keldeo: Keldeo
:magnezone: Magnezone
:mew: Mew
:moltres: Moltres
:pawmot: Pawmot
:politoed: Politoed
:polteageist: Polteageist
:tangrowth: Tangrowth
:volcanion: Volcanion

B-:
:aerodactyl-mega: Aerodactyl-Mega
:aggron-mega: Aggron-Mega
:gengar: Gengar
:mandibuzz: Mandibuzz
:nihilego: Nihilego
:skeledirge: Skeledirge
:tapu bulu: Tapu Bulu
:venusaur-mega: Venusaur-Mega

C-Rank:
Niche Pokemon that have little to no effect on the metagame, being rarely applicable, highly specific or simply not that valuable in the current meta. Using these Pokemon requires you to focus most of the team on supporting it. Oftentimes when a Pokemon only fits on one specific archetype, they'll reside in this tier.

C+:
:alakazam: Alakazam
:alomomola: Alomomola
:arctozolt: Arctozolt
:gardevoir-mega: Gardevoir-Mega
:iron leaves: Iron Leaves
:kingdra: Kingdra
:ninetales: Ninetales
:orthworm: Orthworm
:salamence: Salamence
:sandy shocks: Sandy Shocks
:seismitoad: Seismitoad
:terrakion: Terrakion
:venusaur: Venusaur

C:
:bisharp: Bisharp
:ceruledge: Ceruledge
:dracozolt: Dracozolt
:iron jugulis: Iron Jugulis
:ribombee: Ribombee
:sharpedo-mega: Sharpedo-Mega
:slither wing: Slither Wing
:suicune: Suicune
:swampert: Swampert
:zeraora: Zeraora
:zygarde-10: Zygarde-10%
S-Rank:
Top of the top. Rulers of the metagame. These Pokemon fit on most playstyles and need minimal support to function, if any at all.

S:
  • 0681.png
    Aegislash


A-Rank:
Meta-defining, but not to the extent of the Pokemon in S Rank. These Pokemon need minimal support to function.

A+
  • 0036.png
    Clefable
  • 0815.png
    Cinderace
  • 0530.png
    Excadrill
  • 0994.png
    Iron Moth
  • 0380_01.png
    Latias-Mega
  • 0381.png
    Latios
  • 0199_01.png
    Slowking-Galar
  • 0788.png
    Tapu Fini
  • 0248_01.png
    Tyranitar-Mega

A:
  • 0257.png
    Blaziken
  • 0905.png
    Enamorus
  • 0130.png
    Gyarados
  • 0380.png
    Latias
  • 0497.png
    Serperior
  • 0080.png
    Slowbro
  • 1003.png
    Ting Lu

A-:
  • 0794.png
    Buzzwole
  • 0797.png
    Celesteela
  • 0423.png
    Gastrodon
  • 0861.png
    Grimmsnarl
  • 0908.png
    Meowscarada
  • 0990.png
    Iron Treads
  • 0227.png
    Skarmory
  • 0494.png
    Victini


B-Rank:
Solid Pokemon, but they don't shape the meta like S and A Rank. They have a defined role which is often applicable and usually quite valuable. These Pokemon always need some support to bring out the best in them.

B+:
  • 0242.png
    Blissey
  • 0635.png
    Hydreigon
  • 0992.png
    Iron Hands
  • 0146_01.png
    Moltres-Galar
  • 0302_01.png
    Sableye-Mega
  • 0212.png
    Scizor
  • 0911.png
    Skeledirge
  • 0199.png
    Slowking
  • 0465.png
    Tangrowth
  • 0642.png
    Thundurus
  • 0642_01.png
    Thundurus-Therian
  • 0248.png
    Tyranitar
  • 0145_01.png
    Zapdos-Galar
  • 0571_01.png
    Zoroark-Hisui

B:
  • 0142_01.png
    Aerodactyl-Mega
  • 0334_01.png
    Altaria-Mega
  • 0591.png
    Amoonguss
  • 0625.png
    Bisharp
  • 0806.png
    Blacephalon
  • 0113.png
    Chansey
  • 0475_01.png
    Gallade-Mega
  • 0701.png
    Hawlucha
  • 0214_01.png
    Heracross-Mega
  • 0450.png
    Hippowdon
  • 0385.png
    Jirachi
  • 0647.png
    Keldeo
  • 0549_01.png
    Lilligant-Hisui
  • 0462.png
    Magnezone
  • 0151.png
    Mew
  • 0855.png
    Polteageist
  • 0989.png
    Sandy Shocks
  • 0003_01.png
    Venusaur-Mega
  • 0721.png
    Volcanion

B-:
  • 0306_01.png
    Aggron-Mega
  • 0065.png
    Alakazam
  • 0594.png
    Alomomola
  • 0059_01.png
    Arcanine-Hisui
  • 0132.png
    Ditto
  • 0094.png
    Gengar
  • 0630.png
    Mandibuzz
  • 0793.png
    Nihilego
  • 0923.png
    Pawmot
  • 0373.png
    Salamence
  • 0787.png
    Tapu Bulu


C-Rank:
Niche Pokemon that have little to no effect on the metagame, being rarely applicable, highly specific or simply not that valuable in the current meta. Using these Pokemon requires you to focus most of the team on supporting it. Oftentimes when a Pokemon only fits on one specific archetype, they'll reside in this tier.

C+:
  • 0881.png
    Arctozolt
  • 0937.png
    Ceruledge
  • 0880.png
    Dracozolt
  • 0282_01.png
    Gardevoir-Mega
  • 0195.png
    Quagsire
  • 0639.png
    Terrakion
  • 0807.png
    Zeraora

C:
  • 0902_01.png
    Basculegion-Female
  • 0967.png
    Cyclizar
  • 0706_01.png
    Goodra-Hisui
  • 0993.png
    Iron Jugulis
  • Iron Leaves
  • 0900.png
    Kleavor
  • 0743.png
    Ribombee
  • 0537.png
    Seismitoad
  • 0319_01.png
    Sharpedo-Mega
  • 0245.png
    Suicune
  • 0260.png
    Swampert
  • 1001.png
    Wo-Chien
  • 0718_01.png
    Zygarde-10%


D-Rank:
Pokemon who are unviable and either meet the usage threshold or are blacklisted for discussion. They are either completely outclassed or completely ineffective in a competitive game, often both. There is no reason to use any of these Pokemon on a serious team. This rank serves as a warning against using them.

  • 0015_01.png
    Beedrill-Mega
While a meta no longer infested by fat steels like Scizor and physically defensive Rocky Helmet mons may seem like an exclusively good thing, there are also far harder walls to it than ever, and Scizor was already as hard as they got. In addition, it's not like its old checks have disappeared, with Skarmory, Celesteela and Buzzwole all being very solid choices.

That's all before considering that it still has an enormous problem with being a rocks weak U-turn spammer, meaning its team needs to have exceptional hazard control to not just die after 4 mediocre U-turns. And, in a meta where there are more rocks setting choices than ever and not a lot of solid hazard control options that don't cost Mega Beedrill's team that all-important momentum, as well as the lack of particularly noteworthy volt switch users, this is a problem.

Finally, there are far better, far more consistent pivot move spamming options out there, such as Scizor, Iron Treads, and many more, and as offensive pursuit trapping speed control it's outclassed by Mega Aerodactyl, who is faster, almost as strong, has infinitely better STABs, can actually defensively check things in a pinch due to not having wet soggy paper for bulk, and even has a stronger Pursuit thanks to Tough Claws.
 
Last edited by a moderator:

Runo

is a Forum Moderatoris a Community Contributoris a Tiering Contributor
Moderator
Questions then I will probably make noms later this week:

:iron moth: What makes Iron Moth an A+ rank threat in NatDex UU? I understand that it's very strong and a respectable threat but I'm not super caught up on the specifics
:serperior: Why is Serperior ranked A- as opposed to A/A+? I thought this mon got a lot of hype, some people even calling it broken.
:amoonguss: What makes Amoonguss a B rank mon, I always thought that it was a solid B+ mon
:magnezone: Steels like Celesteela and Skarmory being able to tera out of a bad mu severely hurts Zone's niche, so I'm curious as to why it's ranked B
:pawmot: Why was Pawmot ranked and why at B?
:venusaur-mega: Why is Venusaur ranked so low? I thought it was a metagame staple not a niche option.
:arctozolt: Why is Arctozolt ranked so low. Snow seems like a pretty strong playstyle.
:ceruledge: Why is Ceruledge ranked at all?
:swampert: Why is Swampert ranked so low?
 

Niadev

is a Forum Moderatoris a Community Contributor
Moderator
As mentioned, we have had a mini vote on the new mons. Sun was left unranked last slate as Torkoal rose as the voting period ended, and we honestly straight up forgot about Floatzel. We also voted on Orthworm as there was some more discussion on it after the slate was released, as well as the new mons that dropped last shift.

Rises:
:floatzel: Floatzel UR -> B
:venusaur: Venusaur UR -> C+
:ninetales: UR -> C+
:orthworm: D -> C+
:grimmsnarl: New -> A-
:iron leaves: New -> C+
:skeledirge: New -> B-

Drops:
None!

Among the arguments given for Orthworm were that, while it can only realistically use Shed Tail once, maybe twice, it is still Shed Tail at the end of the day, and one sub is often enough behind screens. In addition, while it is generally an inferior Skarmory, Earth Eater + pure steel does allow it to check some Pokemon that Skarmory cannot, namely Mega Tyranitar behind screens (without needing Whirlwind in the case of last mon MTTar or Iron Defense) and Kyurem (albeit not amazingly in the case of the latter if it's specs Draco Meteor). Thus, it has escaped D rank.
 
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I don’t know if we can make nominations here or not,
But if we can, id love to nominate
1684506564054.png
for A- or B+
With spore being as reliable as it is in the tier right now with the absence of
1684506504550.png
on every other team, breloom can cripple a team early. The funny mushroom also lures in
1684506606814.png
and can one shot it with its grass stab.
Invaluable priority in technician mach punch helps deal valuable damage to the dark types in the tier such as a boosted mega
1684506680986.png
, mega
1684506705382.png
,
1684506735276.png
, or
1684506778507.png
.
Grass and fighting STAB rip through the tier right now, and a technician loaded dice set has helped me reach a peak of 94th on the ladder on a couple separate teams.
https://pokepast.es/8631844a7fcb7c8f
https://pokepast.es/404567558d954610 - Team I reached top 100 with

Please consider it!
 

Meminger21

Lágrimas Ocultas
is a Tiering Contributor Alumnus
I don’t know if we can make nominations here or not,
But if we can, id love to nominate
1684506564054.png
for A- or B+
With spore being as reliable as it is in the tier right now with the absence of
1684506504550.png
on every other team, breloom can cripple a team early. The funny mushroom also lures in
1684506606814.png
and can one shot it with its grass stab.
Invaluable priority in technician mach punch helps deal valuable damage to the dark types in the tier such as a boosted mega
1684506680986.png
, mega
1684506705382.png
,
1684506735276.png
, or
1684506778507.png
.
Grass and fighting STAB rip through the tier right now, and a technician loaded dice set has helped me reach a peak of 94th on the ladder on a couple separate teams.
In a metagame with really great fire types, in Iron Moth, Cinderace, Victini and Blaziken, Lati@s being in a huge amount of teams and Slowking-G and Aegislash being so good it's hard to see Breloom being good. Not only that, but its very low speed tier, poor bulky and better fighting types makes it basically unjustifiable in any team. You can use Zapdos-G, Iron Hands and Blaziken and they will give much better results.
 
dondozo.gif

Dondozo A -> B
Although it's an amazing wall it's simply not worth it over the recently dropped skeledirge and so it's hardly A tier in my eyes. This comes at the cost of needing rest talk for recovery, which is obviously awful. Sure it might wall a M-Gyarados, but if gyarados gets a DD on the swap, Dozo wil be forced into resting quickly. Rest talk forces Dozo into an awkward position as it's useless for 3 turns. If the opponent has a Goltes, Z-Celebrate victini, or a scarfer with trick, dozo becomes more of a liability than a real team member. Even worse, dozo has no utility unlike Skeledirge who has Will-O-Wisp for phyical attackers and torch song to passively boost it's spA making it actively threatening while doing its job while walling.
 
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View attachment 518989
Dondozo A -> B
Although it's an amazing wall it's simply not worth it over the recently dropped skeledirge and so it's hardly A tier in my eyes. This comes at the cost of needing rest talk for recovery, which is obviously awful. Sure it might wall a M-Gyarados, but if gyarados gets a DD on the swap, Dozo wil be forced into resting quickly. Rest talk forces Dozo into an awkward position as it's useless for 3 turns. If the opponent has a Goltes, Z-Celebrate victini, or a scarfer with trick, dozo becomes more of a liability than a real team member. Even worse, dozo has no utility unlike Skeledirge who has Will-O-Wisp for phyical attackers and torch song to passively boost it's spA making it actively threatening while doing its job while walling.
This isn't how it works though. They're both defensive pokemon, and their viability comes down to what they match up into that's a part of the meta. As it were, Dondozo has far more positive match ups and is a dominant force in stall teams. Curse Don can take over games pretty easily here if any potential checks are removed, and it's quite a headache to play around.

Basically this: Don is a dominant force in the tier, and extremely relevant. There's zero reason to drop it (and if anything should probably rise).
 
Slowbro doesn't even resist eq or anything, resisting steel stab isn't very useful, especially since if ground is Excadrills spammable stab and even worse ttar Excadrill's partner in crime entirely shuts down slowbro. And on teams without ttar Excadrill is usually a suicide lead so slowbro is even less worthwhile as a counter.
It lives a +2 eq with like 20 to 30 percent.
 
Ok this conversation is getting out of hand. First of all the idea that Slowbro is one of the only checks to Excadrill is just wrong. Skarmory, Celesteela, Buzzwole, Tangrowth, Gyarados and Moltres can all check it to some degree and are pretty common. Slowbro is also already in A rank so you'd need more of a reason than just checking Excadrill for it to really rise in my opinion. Also, Scald does not OHKO after any chip, it does 80% at best to a bulkless Excadrill.
 

vesp

match head burning on the frozen ground
is a Contributor to Smogon
slowbro should be way higher. one of the few counters to exadrill
slowbro should be way higher. one of the few counters to exadrill
Slowbro doesn't even resist eq or anything, resisting steel stab isn't very useful, especially since if ground is Excadrills spammable stab and even worse ttar Excadrill's partner in crime entirely shuts down slowbro. And on teams without ttar Excadrill is usually a suicide lead so slowbro is even less worthwhile as a counter
Does that ohko, bc pure rng is hardly an argument


Slowbro doesn't even resist eq or anything, resisting steel stab isn't very useful, especially since if ground is Excadrills spammable stab and even worse ttar Excadrill's partner in crime entirely shuts down slowbro. And on teams without ttar Excadrill is usually a suicide lead so slowbro is even less worthwhile as a counter
It does after any chip
If "any chip" is 20% minimum 4 SpA Slowbro Scald vs. 0 HP / 4 SpD Excadrill: 246-290 (68.1 - 80.3%) -- guaranteed 2HKO after Leftovers recovery. Anyways I know this is going on too long don't worry, I just think a slowbro rise would be unwarranted. This will be my last point on the subject and I'll merge all my posts on this
 
:cyclizar: Cyclizar
:houndstone: Houndstone
:torkoal: Torkoal
:zoroark-hisui: Zoroark-Hisui
Everybody kinda forgot we had a VR huh? Houndstone and Cyclizar should probably be unranked since it isn't worth it having these in the D ranks. Houndstone is like a PU/ZU type mon (by nat dex standards anyway) and that's mainly due to its virtue of checking fighting types. However, that's kinda moot when most of the heavyweights blow you back. I guess you check Buzzwole but come on! If you're really desperate for Buzzwole checks, you can ask a friend, or embrace the dark side and use Buzz yourself. I could be harsher here, but I have a soft spot for the dog thanks to Draft.

Cyclizar has nice traits that work for it in regular SV UU, but here we don't really need Normal defensive types and we already have a decent lineup of Dragons. Its coverage is impeccable, such a shame it can't fit it all! You want a fire move for Scizor, Treads, Exca, Buzzwole, Celesteela, and Skarmory; and Power Whip for Tapu Fini, Slowbro and Gyarados-Mega. You also have to make room for Rapid Spin, Knock Off and U-turn which is 90% of this guy's niche. There's also not having Draco Meteor which is the main move you have to deal damage. AV is the set that I think will give it a semblance of a niche in RU, but it feels redundant when the crown-jewel regen-vest users in the game (Slowking-Galar) sits comfortably in A+.

:torkoal:
Torkoal is a vastly superior Ninetales. I think anyone that has dipped their toes into this tier knows how powerful the sun is at the moment thanks to the turtle. Sure, Ninetales is faster, has good utility in Encore and Hypnosis, and can Nasty Plot. However, Torkoal brings the chief attribute of not being atrocious. Stealth Rocks / Lava Plume / Toxic and maybe give Body Press or Rest in the last slot. You can even throw Rapid Spin there for double removal. I can see this being B, B+ or even finding its way into the A ranks on the strength of Sun alone.

I think Torkoal also has a domino effect for quite a few other Pokemon at the moment, so I'll summarise the changes below:
:venusaur:
C+ -> B/B-
Definitely underrating this. The way I see it, Venu is a functional component of sun but not an integral one.
:Blaziken:
A- -> A
I feel like this rise is warranted off Dozo being banned but Sun definitely makes it more fearsome to switch into. The only thing holding this back would be that it has tough competition for the team slot with stuff like Victini and Cinderace.
:Ninetales:
C+ -> C/UR
I'm being generous with C here. This is a worse torkoal.

:zoroark-hisui:
Zoroark-Hisui:
Tyranitar (both forms) give this thing a headache but being able to play mind games against it and other key threats like Glowking and Aegislash is something that cannot be underestimated. Plus, even if Illusion is broken you still exert pressure on Ttar for a teammate like Latios. I feel like this would be viable regardless of its ability since it's a fast ghost type that has the tools needed to lure and beat common responses (e.g. Focus Blast or Grass Knot for Tyranitar). Illusion elevates its viability over something like Gengar, by facilitating set-up opportunities. I feel like this is a solid B+ or even A- mon right now. It's restricted to balls-out screens or volt-turn teams since whatever defensive value it offers is restricted to hard-walling SD Aegislash and Illusion. Walling SD Aegislash is by no means a bad defensive trait, but Bulky Offense and more defensive playstyles have better outs for that set.

Slowbro Discussion said:
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I'm a latecomer to this but Slowbro rising isn't too bad a nomination: I can see why it could rise. However, I feel that nobody in the discussion actually touched upon metagame factors that could help it rise.

For instance, the restructuring of stall with Dondozo being gone is a pretty massive element to the discussion that's absent in the conversation. Having a good physical defensive pivot is something that Stall can appreciate. Keep in mind, that with Gliscor and Dozo gone, Pokemon like Blaziken and Victini are pressing issues to stall at the moment. Ofc Blaziken can Knock off and Victini can U-turn, but Slowbro can eat those hits and recover (most) of it off. More important is the fact that Slowbro can come in as a pivot in the first place which means you don't have to sac. This is on top of Slowbro's existing niche on Balance and Bulky Offense. The only main downside is that, unlike another bulky Water-type like Alomomola, you gain a noteworthy weakness to Mega Gyarados. Even if Mega Gyarados is banned within 5 minutes of this post being uploaded, the metagame still has to turn its wheels before we see it rise on the merit of this argument.

However, I am against Slowbro rising even in this scenario because it shares stiff competition from both the A and A+ ranks. A+ ranks have some of the most splashable mons in the tier like Tapu Fini, Mega Tyranitar, Excadrill and Slowking Galar. I feel like a lot of these mons offer far more utility than Slowbro. Tapu Fini can range from one of the scariest win-cons to an excellent defensive pivot to a well-rounded trapper. Mega Tyranitar gets huge utility by being a solid rocker and the best Pursuit trapper bar none. Slowking Galar will not die to a special hit and is the vanguard defence against monsters like Serperior. Excadrill is a bit more niche granted, but it effectively defines a play style (two counting Sand). Even in the A ranks, you'd have a hard time arguing what Slowbro offers over Clefable and Mega Latias. If I had to rank it, I'd keep it in A around the same rank as Mega Latias, but definitely not on the same plain as Clefable or Mega-Dos for sure

All this can change in the upcoming week now that the UU open is live. This also solves the issue of there being no replays in any of the nominations above. I'll take a look at the vaults by Week 3 or 4 and see if my opinion on Slowbro changes significantly from watching top-cut games. Hell, I'd expect some goodies in Week 1 or 2 given the strength of the lineup and some amazing match-ups. Good luck to all those competing.
 
first time making a nom here, gonna nom bisharp to B:

:sv/bisharp:

Bisharp @ Life Orb / Black Glasses
Ability: Defiant
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head

with donbozo and mgyara gone terak dark bisharp is honestly an absolute wallbreaking monster. +2 tera knock hits incredibly hard, and iron head compliments it against fairies and ttar while doing good neutral damage to ting.

+2 252+ Atk Life Orb Tera Dark Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Skarmory: 335-395 (100.2 - 118.2%) -- guaranteed OHKO

+2 252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 116+ Def Tapu Fini: 265-312 (77 - 90.6%) -- 25% chance to OHKO after Stealth Rock

sucker punch is also madness. with a swords dance and tera it OHKOes even resists like no big deal, meaning running something like blaziken/enam won't really save you.

+2 252+ Atk Life Orb Tera Dark Bisharp Sucker Punch vs. 144 HP / 0 Def Blaziken: 283-334 (83.9 - 99.1%) -- 75% chance to OHKO after Stealth Rock

+2 252+ Atk Life Orb Tera Dark Bisharp Sucker Punch vs. 0 HP / 0 Def Enamorus: 283-334 (97.9 - 115.5%) -- 87.5% chance to OHKO

and ofc there's defiant which is as always a godsend for HO and punishes defog really hard (it also screws webs over which is cool ig?), so no need to worry about the calcs being hazard-reliant much. as a bonus it can naturally hit both main unawares with its STABs. hates buzz and hands but that's it.

tl;dr: big bozo and mega water snek are gone and bisharp will now checkmate your entire team. google en passant if you want to know more
 
We've had quite a few new drops recently, and several highly influential bans. As such, I'd like to go through some of the new additions, as well as a couple old favourites.

:enamorus: New -> A+
I feel like this one needs no introduction; currently on the radar and seeing excellent results in the UU Open since it dropped, Enamorus has made a massive impression on the meta. It's influence on teambuilding is undeniable, though it has some notable flaws that keep it from joining the S rank in my opinion. Namely, a stealth rocks weakness and no access to roost. As such, it struggles to last through a game, making it easier to manage over time.

:basculegion-f: New -> B-
From a new drop to dominating meta force to almost dropping out of usage, basculegion has already had a tumultuous journey through NDUU. With drizzle now being banned, however, basculegion has wound up in the worst possible place, that of a wallbreaker that struggles to break through bulky resists. Both forms have significant weaknesses, with basculegion-M lacking a ghost stab better than phantom force and basculegion-F having to rely on the inaccurate hydro pump. Of the two, basculegion-F is better due to not having to rely on tera and specially defensive water resists being much less common, hence why it is listed on this post. However, the prevalence of chansey on stall and water immunities such as gastrodon and volcanion being viable, as well as poor speed and bulk, means that it will run into match ups where it will be incapable of forcing as much progress as other wallbreakers.

:arcanine-hisui: New -> B
Another new hisuian wallbreaker, Arcanine may not have seen much success in the tour but it exploded in popularity on ladder. With being able to spam incredibly powerful stabs in flare blitz and head smash, with no risk of recoil thanks to its Rock Head ability, it immediately saw use with choice band as an incredibly powerful wallbreaker capable of brute forcing past its checks. It also functions as a revenge killer due to its access to extreme speed, though this can be exploited with a resist due to its much lower power compared to Arcanine's other options. However, this didn't come free of drawback, as its incredibly poor defensive typing as well as a rocks weakness leaves it vulnerable to an easy revenge kill if it doesn't lock into extreme speed, and makes it hard to get into the game.

:cinderace: A+ -> A
This one has confused me for a while, so now I'm making this post might as well address it. Cinderace is incredibly good, yes. With dozo leaving the tier and alomomola rising to take its place, cinderace no longer needs to work quite as hard to force progress against fat and stall teams. That being said, it has far too many checks to warrant its current place in A+. Alomomola, Skeledirge, Mega Sableye, Slowbro and Moltres are all splashable walls on various styles, while offensive checks include gyarados, iron hands, scarfed latios or latias, scarfed zapdos-galar and keldeo. None of these particularly enjoy repeated onslaughts, but all of these win a 1v1, so I don't think that Cinderace quite deserves its place alongside game ending threats like iron moth and the ability to just remove large chunks of the metagame in Mega Tyranitar

:iron hands: B -> A-
This one's gonna spark some debate, but Iron Hands has gone from outclassed by screens threats like Mega Gyarados, Baxcalibur, Blaziken and Weavile to one of the biggest stars on many of the HO teams that I've built recently. With light screen support and booster energy boosting attack, hands can break past physical unaware walls like skeledirge and clefable, though it requires wild charge to be able to beat phys.def clefable and tera ground earthquake to OHKO a skeledirge and guaranteed avoid wisp. However, with the correct support and a little bit of chip on certain walls, it can easily sweep through bulkier teams with barely any counterplay, as shown in this battle from June. This also doesn't mean it's dead weight into offense, as its incredible bulk backed up by screens can allow it to live even boosted hits and deal huge damage back, usually trading at least 1 for 1 or potentially taking huge chunks out of multiple members on opposing teams.

:lilligant-hisui: New -> C
You had your time in the sun, but unfortunately drought is now banned so the sun is gone. Lilligant had one niche, and that was in an absolutely ridiculous speed tier with sun alongside victory dance being a busted set up move. This was just about good enough to put it on par with venusaur, allowing sun to stand up to offense much in the same way that excadrill does for sand. But, without sun, it now doesn't have the same benefits. It could maybe function as a hustle sweeper on the absolute perfect team for it, but as is it struggles to get +1 due to being frail and then to kill anything at +1 that isn't also very frail, if it doesn't drop to RU because low ladder likes victory dance then I could see this going into D rank.

:zoroark-hisui: New -> B+
Somehow this is still noted as new, I think it's high time we gave this one a proper ranking. Horoark fits into B+ for me just due to its versatility. Its ability to run any of nasty plot, specs and z-happy hour sets makes it difficult to find consistent checks, especially with access to focus blast rendering MTtar useless as a check. Trick and u-turn also means that scarf sets are theoretically viable, which would allow it to cripple standard walls like chansey and ting-lu, though arguably specs does this same job but better. That being said, each of its sets has issues. Nasty plot lacks immediate power, specs and scarf are prediction reliant into ghost resists and vulnerable to pursuit trapping, while z-happy hour is typically outclassed by victini and only viable on screens. However, due to the guessing game it forces with its ability and the many sets it could potentially run, I think it sits pretty comfortably among the other mons in the tier.

All the other hisuis that I haven't mentioned, as well as cyclizar, houndstone and torkoal (now that drought is banned), I believe should be unranked, as they're unlikely to ever have any metagame relevance even if Tera does get banned at a later date. And now time to disappear back into prep.
 
We're back with a long-awaited VR Update. Though there were lots of changes, many of them were ultimately dedicated by the council to revamping the VR in response to several bans, on top of addressing various explorations made by players throughout the Open. Added onto this, we'll also be updating the OP sprites to match the ones of the current generation.

I will be opening this thread up to questions about the rankings for a couple of days instead. Ask away, but remain civil.

Rises
:Clefable:from A -> A+
:Latias-mega:
from A -> A+
:Blaziken:
from A- -> A
:Latias:
from A- -> A
:Serperior:
from A- -> A
:Ting-Lu:
from A- -> A
:Celesteela:
from B+ -> A-
:Meowscarada:
from B+ -> A-
:Skarmory:
from B+ -> A-
:Hydreigon:
from B -> B+
:Iron Hands:
from B -> B+
:Moltres:
from B -> B+
:Tangrowth:
from B -> B+
:Aerodactyl-Mega:
from B- -> B
:Skeledirge:
from B- -> B+
:Venusaur-Mega:
from B- -> B
:Alakazam:
from C+ -> B-
:Alomomola:
from C+ -> B-
:Bisharp:
from C+ -> B
:Salamence:
from C+ -> B-
:Sandy Shocks:
from C+ -> B
:Ceruledge:
from C -> C+
:dracozolt:
from C -> C+
:Zeraora:
from C -> C+

---

Drops
:Victini:from A+ -> A-
:Blissey:
from A- -> B+
:Sableye-Mega:
from A- -> B+
:Tyranitar:
from A- -> B+
:Blacephalon:
from B+ -> B
:Ditto:
from B+ -> B-
:Hawlucha:
from B+ -> B
:Ninetales-Alola:
from B+ -> B-
:Barraskewda:
from B -> UR
:Floatzel:
from B -> UR
:Politoed:
from B -> UR
:Pawmot:
from B -> B-
:Iron Leaves:
from C+ -> C
:Kingdra:
from C+ -> UR
:Ninetales:
from C+ -> UR
:Orthworm:
from C+ -> UR
:seismitoad:
from C+ -> C
:Venusaur:
from C+ -> UR
:Slither Wing:
from C -> UR

---

Additions
:Arcanine-Hisui:
from New -> B-
:Basculegion-F:
from New -> C
:Cyclizar:
from New -> C
:Enamorus:
from New -> A
:Goodra-Hisui:
from New -> C
:Kleavor:
from New -> C
:Lilligant-Hisui:
from New -> B
:Quagsire:
from UR -> C+
:Wo-Chien:
from UR -> C
:Zoroark-Hisui:
from New -> B+

---

IMPORTANT: Do NOT post any nominations for now -- moderated discussion will have to be applied as we are expecting a lot of activity from others to follow, so please keep them on hold for the time being.
 
And we're back! My apologies for the delay abound, but as promised, here are some reasonings for most of the changes in this update:

RISES:

:sv/clefable:
Clefable’s general utility and unique defensive qualities have become nothing short of outstanding, from its ability to fit on all off offense to stall, and vast movepool extending to Rocks, Wish, Unaware, Calm Mind, or something else, very few Pokemon right now can hope to match its prowess right now, including its ability to help stave off the likes of increasingly common threats such as Latios, Meowscarada, and Iron Hands, marking it as among the most important and splashable presences while we have it around.

:sv/latias-mega: :sv/latias:
Debate between either Tera or Mega Latias aside, what’s also similar is the comparatively strong sentiment that very few Pokemon are shown to be capable of reliably pressuring both forms of Calm Mind, often being able to outright end games on the spot through the overwhelming power of boosted Stored Powers, or just via the standard combination of 2 Attacks with Psyshock and coverage for Darks. For the amount of care required to handle either variant right now, both have each been moved up a rank.

:sv/serperior:
Substitute + Leftovers sets take full advantage of common staples like Tapu Fini, Gastrodon, and numerous Grounds, while Serperior’s broken combination of a fast, universally effective Glare and huge snowball potential with Contary Leaf Storm continues to go a long way in making it the best form of itself. It also takes full advantage of Aegislash’s dominance as the premier Steel-type (As Stance Change can easily leave it vulnerable to mindgames and being picked off behind your own Sub), and emphasis on more aggressive builds filled to the brim with slower wallbreakers which appreciate said support options, allowing it to rise to A to reflect its increased dominance in the tier.

:sv/ting-lu:
The newly discovered option of Rest has become a huge asset in allowing Ting-Lu to fit on more balanced and defensive teams - Being able to shut out threats like SubToxic Aegislash and Galarian Slowking entirely without having to rely on Tera or support from its teammates, even taking a stray +2 Tera Blast Fighting from Polteageist on stall builds, while continuing to be as valuable as ever on more offensive teams for its reliability at laying offensive pressure via either Stealth Rock or Spikes, to say nothing of its combination of absurd bulk and phasing capabilites to boot. The aforementioned degree of expansion in flexibility currently cements it as one of the best defensive Pokemon all-around.

:sv/skarmory::sv/celesteela:
A dynamic duo of defense compounded by their increased reliability at locking down opposing teams through sheer residual damage. Skarmory’s access to Spikes and Ground/Toxic immunities both give it a much-needed leg up against opposing setters and removers of the same game, outlasting them with utmost ease as most of them remain grounded, all while being an important check to various physical threats like Excadrill, Mega Tyranitar, and Gyarados too.

Celesteela itself has also stood out more in relation to the directions taken by most offensive structures; thriving both against and outside it with Defensive and Meteor Beam sets respectively. The Leech Seed + Protect combo, sometimes accompanied by increasingly popular options like Toxic to handle Regenerator spam in particular, is near-riskless to click when dealing with most switches, especially with powerful offensive tools like STAB Heavy Slam and Flamethrower in the back to punish any overconfident setup attempts, while retaining its ability to hold off Latios, SubToxic Aegislash, and Enamorus.

:sv/hydreigon: :sv/iron hands:
Serviceable defensive qualities in conjunction with their expanding offensive potential has resulted in Hydreigon and Iron Hands rising to B+. Hydreigon has since expanded its repository to include Choice Scarf, which is similar to Specs, in that it effectively breaks past neutral targets with its expansive coverage and simultaneous ability to act as a pivot, while retaining a crucial Pursuit resistance in comparison to the Lati-twins. It has also made use of more offensive sets featuring several variations of Nasty Plot to break teams open with precision and longevity via Roost, on top of utility variants boasting access to both Defog and Stealth Rock, a rarity to possess in either role.

Iron Hands packs monstrous bulk that is critical to the backbone of more offensive teams, easily taking any one-such hit in a pinch while being no slouch offensively, as Swords Dance and Choice Band variants pack impeccable coverage to easily break a majority of walls in return, and its flexibility in EV Spreads, item, and Tera type of choice when running the former also goes hand-in-hand with this rather solidly.

:sv/sandy shocks:
Arguably a long-overdue one to date, Sandy Shocks occupies a nice blend of offensive traits with some hugely valuable utility, brought out at large following Gliscor’s departure. With either Booster Energy or Choice Scarf sets accentuated by Terastalization, Sandy Shocks can easily outspeed and put the lights out against a significant portion of offensive threats, while also obliterating any Gastrodon or Hippowdon in the back using Tera Blast Grass, or blasting its way through unsuspecting targets like Serperior, Meowscarada, and Hydreigon via Tera Blast Ice. Couple this with Sandy Shocks being one of the few reliable offensive hazard setters alongside the prevalence of rising Pursuit users for the few special blobs of the tier able to stuff it, and you have a threat that is more than more capable of making its way up the tiering chain right now.


:sv/skeledirge:
Skeledirge’s access to Unaware and Will-O-Wisp makes it phenomenal at reversing offensive momentum, while being able to blank a ton of threats on the way in, ranging from common Fighting-types, to its ability to completely counter Cinderace and Iron Moth. While still very much limited by the prevalence of Tapu Fini and Misty Surge, on top of facing against numerous Darks that can switch into and threaten it out, like Tyranitar Hydreigon, said issues have also become fairly surmountable given how much emphasis they get in other area - The former being tasked with numerous roles that can lead it to being easily worn down, and lures such as +Speed Aegislash becoming more prevalent for the latter. In addition, Skeledirge’s defensive prowess is also easily taken to a whole new level while Terastalization is still around, now being able to extend its reach to beating Pokemon such as Aegislash, Gyarados, and Meowscarada, while completely negating its Pursuit weakness. It has proven itself to be a thoroughly worthwhile, albeit underexplored presence in the metagame.

:sv/alakazam: :sv/ceruledge: :sv/dracozolt: :sv/salamence:
A quick roundoff for several Pokemon which have since managed to carve out some extra value, to the extent that the teams which they fit on can see them as more appreciative to have. Alakazam finds its way onto more offensive and bulkier builds via its impressive speed tier and Magic Guard post-Weavile ban, with Nasty Plot + Recover in particular standing out as one of the few offensive switch-ins to Tapu Fini lacking Knock Off, a wall that is otherwise near impossible to switch into for Sand teams, all while pairing with Tyranitar for easy pickings against opposing Psychics and Ghosts. Ceruledge is a niche setup sweeper that separates itself from Aegislash via its STAB combo and Speed tier via Weak Armor, and also occasionally operates as a niche defensive wincon via Bulk Up + Taunt, albeit one that requires some really creative playing against common Waters and Darks. Dracozolt is otherwise inferior to Excadrill as an offensive Sand abuser, but some teams have managed to pair these two together towards decent success, as they can very easily capitalize on each others’ checks while giving flexibility to more slots in the pivoting and walling departments. Lastly, Salamence’s traits as one of the few remaining Defoggers in the tier, while retaining its ability to check threats like Cinderace and Scizor with Intimidate gives it some depth to work with, even being able to sparingly utilize Wish to support bulkier staples when paired with Excadrill itself.


DROPS:

:sv/victini:
Victini has largely fallen out in favor following the Drought ban, as Choice Banded V-Creates no longer hold onto the same threat potential they once had against resists, while Z-Celebrate has generally become far easier to adapt to defensively, with both of Ting-Lu and Blobs continuing to persist, and offensive threats that can either outspeed or take one hit from it being much more. In addiiton to being very high maintenance, Choice Band Victini also suffers from being more lacking defensively on other styles - many of which cannot hope to replicate the same offensive pace that Sun teams had, leaving it more exploitable to being forced out via stat drops and its weaknesses to common offensive types, including Dark. This newfound inconsistency can also be reflected by comparing Victini to more reliable wallbreakers as a whole, such as Meowscarada and Enamorus, which both possess better Speed tiers and resist Pursuit. There could still be a point of exploration that allows Victini to find a way back to prominence, but the days of people calling out for it suffice to remain in the past for the time-being.

:sv/blissey::sv/sableye-mega:
Blissey’s value as a special blob falls off slightly as most special attackers have generally shifted to those that can setup on or break through it naturally, most notably Psyshock Latios, Close Combat on Mixed Aegislash, Ghost sweepers, as well as its susceptibility to Taunt and Trick from Pokemon like Tapu Fini – which its overall passivity, vulnerability to an increased pool of physical threats, and difficulty in accompanying said moveslots does it no favors to fix either. Although Terastalizating into specific types can help to ameliorate these issues by quite a bit, the full requirements to do so in this role make it more niche than before.

Mega Sableye isn’t looking particularly strong right now with the defensive king Clefable continuing to be prevalent and the nerf to Recover PP also hurting its ability to block most hazard setters long-term, with many of them (Ting-Lu, Mega Tyranitar, Scald Gastrodon .etc) being able to easily chip it down on switch-ins through its lack of passive recovery and low speed, making its niche much more situational in practice.

:sv/tyranitar:
Tyranitar struggles to keep up with its Mega Counterpart in most areas, and the advantages it would have over it aren’t exactly relevant enough to justify keeping it up here, including its lack of Terastalization value in comparison to the plethora of defensive staples better equipped to take advantage of it overall, such as Celesteela, Skeledirge, Buzzwole, and Tangrowth on sand teams which prefer longevity, while Mega Tyranitar’s superior offenses, critical speed tier, and bulk tends to outweigh the sparse nature of the Mega Slot on teams. Choice Band still remains solid as a pure wallbreaker, but does not bring the consistency and splashability needed to stay A- on its own.

:sv/blacephalon:
Blacephalon drops as a result of severe competition with other Ghost and Fire-type wallbreakers and inability to reliability get around the omni-present Tyranitar at all, to say nothing of the increased prevalence of Ting-Lu on Stall and Screens Grimmsnarl on HO. It seriously struggles to make consistent progress against the most common teamstyles in this metagame.

:sv/ditto: :sv/ninetales-alola:
Tiering shifts have mostly relegated Ditto to matchup specificity at best, and it does not like any of the changes brought into the metagame at all – Between the removal of Drought and Drizzle, HO wholly preferring to utilize Screens with Grimmsnarl, and bulky offense shifting to a greater emphasis on momentum and hazard spam, its overall inconsistency as a revenge killer in the most desired matchups lead it to drop two ranks.

Similar to Ditto, Ninetales-Alola dislikes having to contend with Prankster Grimmsnarl on HO as the screen setter of choice, and Hail is not nearly rewarding enough to where it can stay anywhere out of niche territory, especially with both Slowking formes now also serving the role of optional setters with far greater defensive utility than Ninetales-Alola as a whole.

:sv/seismitoad:
Seismitoad barely clings onto a niche post-Drizzle, but its higher speed tier for crippling Pokemon such as Substitute Aegislash and Scizor, as well as its access to Knock Off can ensure that its ability to make progress isn’t entirely moot for even the most common requirements in teambuilding, essentially serving as a more fast-paced version of Gastrodon in exchange for reliable recovery. Not a particularly important niche due to its specificity and competition with other Grounds though.

:sv/politoed::sv/kingdra::sv/floatzel::sv/barraskewda:
:sv/ninetales::sv/venusaur::sv/slither wing::sv/orthworm:
Me when D Ran- (it was not my idea...)

With their respective bans also impacting the following Pokemon, none of them can feasibly hold onto any semblance of a niche anymore. Kingdra isn’t fast nor strong enough to offer anything over other Dragons. Floatzel and Barraskewda aren't justifiable over other offensive waters, particularly those with superior defensive utility in this meta. Venusaur is vastly outclassed by its Mega Form defensively. Slither Wing, while a tougher one in my eyes, lacks enough relevance among its standout traits to see use over other Fightings - STAB First Impression in particular struggles against most offensive sweepers like Gyarados, especially now that it can no longer be reliably boosted by Sun. Orthworm lacks any utility that isn't offered more reliably by other Steels such as Skamory and Iron Treads.


ADDITIONS:

:sv/arcanine-hisui:
Choice Band Hisuian Arcanine has seen quite the merit offensively but remains very lacking defensively. Base 95 Speed being comparatively tame in conjunction with its difficulty in fitting onto teams due to the excessive support required to get it in essentially renders it a glass cannon against most offensive matchups. Though a rather contentious start means we can expect to see more of it in the future.

:sv/enamorus:
Enamorus has found a place as a solid contender for one of the biggest threats of the generation, and overtime, we have continued to see set explorations that have made it more threatening than ever against the common strategies being used against it, from using Substitute + Calm Mind with various defensive Tera types to setup on Pokemon like pivot Galarian Slowking and Blissey, to Choice Scarf's shockingly vivid matchup charts against bulky offense teams unable to reliably switch into it, especially now that one of their best offensive pivots, is no longer around. That said, the combination of Regenerator Cores like with Assault Vest Tangrowth and other special walls able to pivot around it that have risen this shift, its Stealth Rock weakness, and less-than-perfect Speed tier outside of Scarf sets merely keeps it out of A+.

:sv/lilligant-hisui:
Access to fast sleep options alongside its immense power after Hustle + Victory Dance make Hisuian Lilligant a solid, albeit underrated sweeper. Though its frailty means it can only find its place on very specific momentum-setting hyper-offense teams, while its ability to nuke said targets in Aegislash with Z-Moves remains very dependent on prediction circumstances too inconsistent to justify anything higher.

:sv/quagsire: :sv/wo-chien:
Quagsire has risen quite a bit to take Gliscor’s place as Stall’s premier Ground-type alongside Ting-Lu. Similarly, access to hazards this generation can allow it to more actively contribute to the team after punishing switches, to which Unaware can also help out a lot against common physical attackers like Blaziken and Iron Hands that staples like Blissey and Mega Sableye are vulnerable to being forced out by. Nevertheless, its lack of resistances in this role, high-maintenance nature, and severe competition with other Grounds outside of Stall currently limits its ability to fit on anything beyond this.

Wo-Chien is a niche defensive presence in a sheep’s clothing formed by the myriad of Grasses surrounding the tier, but can function reasonably as a disruptive presence against various defensive cores via its access to Leech Seed + Protect + Knock Off, while retaining decent matchups into various neutral targets like Excadrill and Aegislash, but is still very reliant on Tera to gain any semblance of sticking power against most offensive threats, on top of being easily exploitable, thus leaving it out of consistency for the most part.

:sv/zoroark-hisui:
Hisuian Zoroark has seen some great offensive potential since it first dropped down, with all of Nasty Plot, Choice Specs, and Expert Belt sets being effective complements to its Illusion ability on more offensive teams, especially when toying with setup moves or coverage to bluff other teammates (eg: Grass Knot and Flamethrower for Grounds and Buzzwole, benefiting SD Iron Hands), which it can then threaten to KO and help open up the way to sweep. Unfortunately, its frailty and vulnerability to hazards with this strategy, on top of its lack of initial power when forcing out neutral targets outside of Choice items or Z-Moves limits its consistency to B+ as of now.

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And that concludes the slate. Furthermore, you may also go back to posting nominations. Stay tuned for more.
 
Since Tera is 100% out now (ladder) and the last vr post that wasn't an announcement was on....um...ok nevermind we don't talk about that let's talk a bit about the stuff that's actually relevantly affected in their placements by the Tera ban and some stuff that would still raise regardless.


:sv/blaziken:
From A to A+/S-
imagen_2023-08-28_142543454.png
Call me crazy for the S- but i'm pretty sure that over the past few days this mon has been so overwhelming that it should at least be the top of A+ atm. It's one of the mons that's not only the N-1 watchlisted threat for most people but is also getting a FEAST in the lack of emergency teras being gone, it may of had traded the ability to tera itself (meaning no illegal slowbro killer) but when slightly chipped teams are losing the one hope they had at checking it, that price is as small as the use of Tera itself. While it's been argued that the lack of bulk could be enough to handle it at first, it quickly became apparent that it really didn't as the amount of important pokemon it instantly threatens out is enough to grab a Swords Dance and start overwhelming the opposing side, the fact that pokemon like Aegislash, Both Tyranitar's, Amoonguss or Celesteela are integral pieces of teams that Blaziken can just put them on a dangerous scenario where they have to decide whether Blaziken destroys them with just a single boost or the teammates on the back do after it instantly picks off a kill is probably one of the most common scenarios. In short, this mon is broken and it'll probably be quickbanned FORESHADOWING

:sv/Meowscarada:
From A- to A
It might be an odd one for some people but the way the meta has been on has notably made Meowscarada take nearly all it's possible viable sets (Choice Band and Choice Scarf mainly but also things like Lead or Boots) and find great success, being one of the fastests one around and with a stellar movepool that makes it usable on nearly every matchup (gen 8 nd ru mienshao ptsd). Scarf sets taking on sweepers like DD Gyarados, Modest Double Dance Goltres and sometimes even Blaziken if chipped, the utility of Knock Off and U-Turn on defense alongside potential trusty Spikes on things like M-Venusaur, Buzzwole or Scizor, either playing a longer game or doing some of the damage by itself with Choice Band which retains a speed tier that outpaces even Cinderace, the moveset between sets might not be world changing but all of those moves on a fast and decently strong pokemon makes it find it's way to leave a mark or two relatively easy.



:sv/latias:
From A to B (could be argued to be lower, just being nice)

Regular Latias is known for two things that it has over it's mega evolution and those are the utility & fast offense check of Scarf sets and, most importantly, the Calm Mind sets. The fact that tera is gone means it lost a huge chunk of it's niche over it's mega who's not only somewhat stronger but also FAR BULKIER (higher defenses and dealing with Knock Off a lot better) makes this perhaps the biggest loser out of the ban as the major advantage of being able to acquire other types and flip matchups away is now irrelevant. It could make use of Z-Crystals to try and get past defensive checks but now it's way more exploitable due to not being able to get away from the Psychic typing that gives it too many weaknesses for it to handle.


:sv/enamorus:
From A to A-
If you saw my meta post about enam (kinda scuffed but ig you can get the idea) then you'd probably know i'm not the biggest ban advocate of it (i wanna ban serp and blazi instead) and with CM sets losing the what-would-be-impossible trade of sitting on Steela and Glowking it currently falls off notably compared to the easier to use Choice sets (who also don't like the extra power being gone, especially Specs).


Some other stuff i could mention

:latios: Lost Tera nuking but it's still Latios so who cares

:venusaur-mega: Don't really have an idea in how to properly do a nom to raise it to B+ but i can see why it didn't reach too high despite how effective Leech Seed is.

:Serperior: bias, i just hate this mon and i lost most of my sanity thanks to it haha

:blissey: :chansey: Tera being gone makes them less abusable but not nearly enough to raise them from their respective spots as they also traded some defensive utility with it

:gardevoir-mega: this mon is so ass why is it here lmao

:wo-chien: :iron leaves: sorry tera is gone so go cope to m-beedrill or smth
 

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