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In-Depth Look:
[Serene Grace] | Careful Nature
252 HP | 224 SpD | 32 Spe
~ Stealth Rock
~ Body Slam
~ Iron Head
~ Wish
Jirachi starts the team off on the right foot. Beginning by taking off at least 6% from all OU Pokemon. Generally speaking, Jirachi takes the bulk of Special hits on this team and with good reason too. The Steel typing allows her to come in on a variety of attacks and be able to take it. Even without Defense EVs, Jirachi can come in on Outrages and Scizor's attacks and threaten back with a 60% chance to Paralyze. The chance to Paralyze really helps my team considering most of them are bulky yet rather slow. Iron Head is for the annoying ParaFlinch combination that is only boasted by Togekiss. Wish provides the team with a chance to heal itself considering the bulk that is here. Wish allows Jirachi to heal itself to continue taking on special attacks. Combined with Leech Seed from Celebi, Wish provides immense healing to team members such as the following to continue making Substitutes and annoying my opponent's team:
[Poison Heal] | Impish Nature
252 HP | 184 Def | 72 Spe
Substitute ~
Earthquake ~
Ice Fang ~
Taunt ~
Gliscor along with Jirachi are my Power Annoyers. Both of them have a substantial amount of power with their STABs and at the same time can dissipate any chance my opponent has at dealing a hefty amount of damage to me. Gliscor will basically be able to use all of the 16 Substitutes it has at is disposal due to a variety of reasons. Leech Seed + Wish + Poison Heal allows Gliscor to heal continuously as it Taunts my opponent to break Gliscor's substitute and switch to an appropriate counter when necessary. Earthquake is especially useful against special attackers such as Heatran and Suicune who have powerful and sometimes super effective attacks against Gliscor. Ice Fang takes care of Haxorus, Dragonite and Salamence. To continue to provide healing support alongside Jirachi's Wish is:
[Natural Cure] | Calm Nature
252 HP | 224 SpD | 32 Spe
~ Giga Drain
~ Hidden Power [Fire]
~ Recover
~ Leech Seed
Celebi is the 3rd part of the Core 4, (Yankees reference :D). Giga Drain provides powerful STAB to take care of Hippowdon, Gastrodon, Swampert and other bulky Grounds with potentially lethal attacks that could KO Gliscor. On the other hand, while Gliscor could only take hits from Scizor and not deal back, Celebi is able to KO with Hidden Power [Fire]. Secondly, Ferrothorn is a big threat to this team considering the lack of Rapid Spin. Hidden Power [Fire] takes care of him and Forretress who also can set-up entry hazards. Leech Seed is the 3rd part of the annoying combination with Paralysis and Flinching. It forces my opponent to open up its Grass Pokemon so that I know who to take care of. For those set-up sweepers who haven't been paralyzed yet, this guy takes care of that job:
[Pressure] | Bold Nature
252 HP | 252 Def | 4 SpD
Scald ~
Roar ~
Rest ~
Sleep Talk ~
Occasionally, I'd rather have a Pokemon burned than paralyzed. Such cases include Scizor, Gliscor, Salamence, Dragonite, Haxorus and other power physical hitters. For them, I use Suicune. Suicune takes the bulk of physical hits alongside Gliscor. While Gliscor takes the Electric attacks, Suicune takes the Ice attacks. This provides a solid defensive backbone creating the Core 4: Jirachi | Gliscor | Celebi | Suicune. Roar allows my to scout my opponent's team so I know which Pokemon need to be burned and which need to be paralyzed. Rest + Sleep Talk allow Suicune it's own healing niche alongside Jirachi's Wish, Gliscor's Poison Heal and Celebi's Leech Seed and Recover. Finally, after my entire opponent's team is either paralyzed or burned, I bring in the closer, Mariano Rivera:
[Moxie] | Naive Nature
252 Atk | 4 SpA | 252 Spe
~ Dragon Dance
~ Dragon Claw
~ Earthquake
~ Flamethrower
Mariano Rivera, or Salamence, finishes the job. Dragon Dance prepares for the sweep. Dragon Claw KO's anything that isn't resisted to it and is boosted by Moxie once it KO's something. Earthquake for that pesky Heatran who thinks that I have Outrage, but forgets that you can't run Outrage and Moxie together. Occasionally, my opponent tries to revenge kill me with Scizor, but Flamethrower takes care of that. However, there will be times when Scarf users such as Latios and Terrakion threaten Salamence. For that I bring in Brett Gardner:
[Flash Fire] | Timid Nature
252 SpA | 4 SpD | 252 Spe
Overheat ~
Flamethrower ~
Earth Power ~
Hidden Power [Ice] ~
This guy outspeeds a good chunk of the metagame with the Choice Scarf. Despite being sub-par in the DP metagame, Heatran takes its scarf into new light. Overheat is a powerful STAB that abuses opponent's sun if they choose to run it. Flamethrower is for the consistent hit and the accuracy on Overheat could sometimes be a turn-off especially in do-or-die cases. Earth Power helps to take care of opposing Heatran and Hidden Power [Ice] is for Dragonite, Haxorus and Gliscor who do threaten this team quite a bit.
So, Rate/Hate/Steal/etc.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Body Slam
- Wish
- Stealth Rock
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Earthquake
- Ice Fang
- Taunt
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 224 SDef / 32 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Hidden Power [Fire]
- Recover
- Leech Seed
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Roar
- Rest
- Sleep Talk
Salamence (M) @ Expert Belt
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Dragon Claw
- Flamethrower
- Earthquake
Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Flamethrower
- Earth Power
- Hidden Power [Ice]
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Body Slam
- Wish
- Stealth Rock
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Earthquake
- Ice Fang
- Taunt
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 224 SDef / 32 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Hidden Power [Fire]
- Recover
- Leech Seed
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Roar
- Rest
- Sleep Talk
Salamence (M) @ Expert Belt
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Dragon Claw
- Flamethrower
- Earthquake
Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Flamethrower
- Earth Power
- Hidden Power [Ice]