hi
twilight been ignorin me, this is take 2 styll
its a new team im working on dat starts from these 2 incomplete peices
(and by 'incomplete peices' i mean they only have 2 out of 4 moves and no ev/iv spread):
- Haxorus (Swords Dance, Dragon Dance)
- Jirachi (Future Sight, Doom Desire)
To be clear, its a team for any tier dat uses SD-DD Haxorus and Future sight-DoomDesire Jirachi i need help constructing!
- nathaniel
p.s. Haxorus and Jirachi r currently UU, the team aint afi be UU styll
heres an example:
Its a team I managed to make for UU based on these 2 incomplete peices.
The UU team i made using these peices is remarkably bad styll. here it is styll:
twilight been ignorin me, this is take 2 styll
its a new team im working on dat starts from these 2 incomplete peices
(and by 'incomplete peices' i mean they only have 2 out of 4 moves and no ev/iv spread):
- Haxorus (Swords Dance, Dragon Dance)
- Jirachi (Future Sight, Doom Desire)
To be clear, its a team for any tier dat uses SD-DD Haxorus and Future sight-DoomDesire Jirachi i need help constructing!
- nathaniel
p.s. Haxorus and Jirachi r currently UU, the team aint afi be UU styll
heres an example:
Its a team I managed to make for UU based on these 2 incomplete peices.
The UU team i made using these peices is remarkably bad styll. here it is styll:
Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Dragon Dance
- Outrage
- Rock Slide
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def
Relaxed Nature
IVs: 0 Spe
- Future Sight
- Doom Desire
- Fire Punch
- Stealth Rock
Arcanine @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Flamethrower
- Morning Sun
- Teleport
- Extreme Speed
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- U-turn
- Foul Play
Gastrodon (Gastrodon-East) @ Rindo Berry
Ability: Storm Drain
EVs: 224 HP / 32 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Scald
- Earth Power
- Ice Beam
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Close Combat
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Dragon Dance
- Outrage
- Rock Slide
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def
Relaxed Nature
IVs: 0 Spe
- Future Sight
- Doom Desire
- Fire Punch
- Stealth Rock
Arcanine @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Flamethrower
- Morning Sun
- Teleport
- Extreme Speed
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- U-turn
- Foul Play
Gastrodon (Gastrodon-East) @ Rindo Berry
Ability: Storm Drain
EVs: 224 HP / 32 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Scald
- Earth Power
- Ice Beam
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Close Combat
Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Dragon Dance
- Outrage
- Rock Slide
haxorus has outrage for raw power
2hkos steel types, especially after +1/2
rock slide is for flying types, like mandibuzz so u aint get locked in
eq rock slide works 2
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def
Relaxed Nature
IVs: 0 Spe
- Future Sight
- Doom Desire
- Fire Punch
- Stealth Rock
fire punch is for 20% burn annoyance
fire punch hits steel types 2
rocks is the only hazards on dis team
Arcanine @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Flamethrower
- Morning Sun
- Teleport
- Extreme Speed
arcanine is 2 guard against aegislash
its spdef for spdef aegislash
intimidate helps against physical
e-speed can b will-o
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- U-turn
- Foul Play
mandibuzz is for phys def support
its mostly offensive to encourage offensive play
its no hazards support on this team, u can put defog
Gastrodon (Gastrodon-East) @ Rindo Berry
Ability: Storm Drain
EVs: 224 HP / 32 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Scald
- Earth Power
- Ice Beam
gastrodon has rindo only because of thundurus-t
ice beam(s) + arcanine's e-speed is the reasoning
gastrodon is a solid mon
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Close Combat
conc has guts to soak status
it also hits hardest
it has cc + drain punch 2 encourage offensive play
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Dragon Dance
- Outrage
- Rock Slide
haxorus has outrage for raw power
2hkos steel types, especially after +1/2
rock slide is for flying types, like mandibuzz so u aint get locked in
eq rock slide works 2
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def
Relaxed Nature
IVs: 0 Spe
- Future Sight
- Doom Desire
- Fire Punch
- Stealth Rock
fire punch is for 20% burn annoyance
fire punch hits steel types 2
rocks is the only hazards on dis team
Arcanine @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Flamethrower
- Morning Sun
- Teleport
- Extreme Speed
arcanine is 2 guard against aegislash
its spdef for spdef aegislash
intimidate helps against physical
e-speed can b will-o
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- U-turn
- Foul Play
mandibuzz is for phys def support
its mostly offensive to encourage offensive play
its no hazards support on this team, u can put defog
Gastrodon (Gastrodon-East) @ Rindo Berry
Ability: Storm Drain
EVs: 224 HP / 32 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Scald
- Earth Power
- Ice Beam
gastrodon has rindo only because of thundurus-t
ice beam(s) + arcanine's e-speed is the reasoning
gastrodon is a solid mon
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Close Combat
conc has guts to soak status
it also hits hardest
it has cc + drain punch 2 encourage offensive play