The Burdd Wurdington Clique ft. Heracross-Mega
(Peaked 1700+)
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"...bird is the word." - Gandhi
(Peaked 1700+)
"...bird is the word." - Gandhi
Introduction
Sup frens! Recently I was in the dumps, sucking hard, barely grabbing on to the ladder, but then... he found me... he took me under his wing (get it cause he's a bird! I'm so clever) and now I'm here...This is a team I made based on the mother-effing bird himself Burrd Wurdingon, AKA Sir Wurdington, AKA Father of Buurd Wurdington the 2nd, AKA Lord Wurdinton, AKA Son of the Almighty Fred Chekkin Wurdington, AKA Air Bender OG.
Proof of Peak
Team Building Process
In-Depth Look
Burdd is effective in the current meta so I started off with him
Burdd is weak to Rotom-W and Rocks so I put Jetty Betty on the team to cover the spots.
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The Torn-T/Lati core I have is pretty weak to Electric dogs, birds, Dragonite, and Zard-X, so I put Bill up for the job.
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My current members were weak to the Lati-twins, Sylveon, Altaria-M, Azumarill, mega Gyarados, Excadrill, and Manaphy, so Hugger was the gal for the task.
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The four members I have gets PO by Ferrothorn and Bisharp, so I brought in ma fave mega, MegaCross AKA Punch Buggy. Hera switches into Bisharp all day and pressures stall, a nuisance for this team.
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With the squad I had made, I saw four mons that make my team cry... Sableye-Mega, Lando-T, Skarm and Gliscor. I didn't know what to do, but then it came to me, Many Fee. Many Fee beats all the forementioned mons. Also it has support from MegaCross against Ferrothorn and pink blobs.
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Hippowdon > Rhyperior
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Burdd is weak to Rotom-W and Rocks so I put Jetty Betty on the team to cover the spots.
The Torn-T/Lati core I have is pretty weak to Electric dogs, birds, Dragonite, and Zard-X, so I put Bill up for the job.
My current members were weak to the Lati-twins, Sylveon, Altaria-M, Azumarill, mega Gyarados, Excadrill, and Manaphy, so Hugger was the gal for the task.
The four members I have gets PO by Ferrothorn and Bisharp, so I brought in ma fave mega, MegaCross AKA Punch Buggy. Hera switches into Bisharp all day and pressures stall, a nuisance for this team.
With the squad I had made, I saw four mons that make my team cry... Sableye-Mega, Lando-T, Skarm and Gliscor. I didn't know what to do, but then it came to me, Many Fee. Many Fee beats all the forementioned mons. Also it has support from MegaCross against Ferrothorn and pink blobs.
Hippowdon > Rhyperior
In-Depth Look
Burdd Wurdington (Tornadus-Therian) @
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn
Chose Tornadus-T, because of its effectiveness in the meta. It checks Gengar, Landorus, Serperior, mega Venu, Celebi, and Keldeo, all while maintaining its offensive pressure, utility, and speed.
Hurricane:
Focus Blast: 2HKOs Ferrothorn, Tyranitar, and Heatran, all mons that love to switch in.
Knock Off: Provides utility and allows Burdd to finish off the Lati-twins with a U-Turn.
U-Turn: provides momentum with close to no cost.
EVs: 160 SpA 1HKOs Keldeo, 252 Spe for max speed, and 96 HP for bulk
Item: AV, so it can counter Lando and Gengar.
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Jetty Betty (Latias) @
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: null Atk / 30 SpA / 30 Spe
- Draco Meteor
- Hidden Power [Fire]
- Defog
- Healing Wish
Chose Latias to counter Rotom-Wash (Torn-T counter) and Defog.
Draco Meteor:
Hidden Power [Fire]: Latias baits in Ferro and Scizor, and HP Fire 1HKOS/2HKOS them.
Defog: Provides support for Burdd
Healing Wish: Provides support for Heracross-Mega, which doesn't have reliable recovery.
EVs: standard EVs to maximize power and speed
Nature: Timid to maximize speed with HP Fire
Item: Allows Lati to 1HKO most Scizors.
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Precious (Hippowdon) (F) @
Ability: Sand Force
EVs: 252 HP / 248 Def / 4 Spd / 4 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off
I originally had Rhyperior, but people have opened my eyes to Hippo. It functions as a check to Electric-type Mons, bird spam, Zard X, Excadrill, Dragonite, and Lopunny-Mega, which curb stomps my team.
Earthquake: strong STAB that 1HKOs Raikou, Manetric, and Zard-X.
Stone Edge: strong Rock-type move that 1HKOs birds (after rocks).
Stealth Rock: Help wear down opponents with the help of Torn-T's turning.
Slack Off: Longevity, needed, because of the crucial role Hippo plays
EVs: Physically bulk with EV's to garuntee 3HKO from MegaMan's Hidden Power Ice
Nature: Impish to increase physical bulk
Item: Longevity.... Again, LOL. Essential in preventing 2HKO's (MegaMan's HP Ice after Rocks)
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Huggle Hugger (Ferrothorn) (F) @
Ability: Iron Barbs
EVs: 252 HP / 104 Def / 152 SpD
Relaxed Nature
- Power Whip
- Leech Seed
- Protect
- Gyro Ball
Ferrothorn to the rescue when it comes to checking/countering the Lati-twins, Sylveon, Altaria-M, Azumarill, mega Gyarados, Excadrill, and Manaphy.
Power Whip: Wreck Azumarill, Keldeo, and mega Gyarados.
Leech Seed: Boost health while chipping opponents.
Protect: To scout and increase Leech Seed's chipping power
Gyro Ball: 2HKO Lati-twins and 1HKO mega Altaria
EVs: 252 in HP to maximize Leftover and Seed recovery capacity, 152 SpD with Relaxed nature to avoid Manaphy 2HKOing at +3 with Ice Beam, 104 Def to help check physical attackers.
Nature: Relaxed, so when paired up with 152 SpD EVs Ferro can avoid a 2HKO from Manaphy's +3 Ice Beam
Item: Dat increased longevity doe.
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Punch Buggy (Heracross-Mega) @
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pin Missile
- Close Combat
- Rock Blast
- Swords Dance
Chose MegaCross because it 1HKOs and outspeeds Breloom, Smeargle, mega Gya, Bisharp and Dragonite. Primarily it deals with Ferrothorn and Bisharp, two very annoying mons for this team.
Pin Missile: Strongest Bug-typed move which is supported by Skill Link that 1HKOs/2HKOS those that are weak to it... or not.
Close Combat: Strong reliable STAB that 1HKOs most that's weak to it.
Rock Blast: Super effectively hits Flying-typed mons that resist Punch Buggy's STAB.
Swords Dance: Take advantages of mons when they try to switch out and helps sweep late game
EVs: Maximize Attack and Speed.
Nature: Outspeed common Adamant mons.
Item:
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Manny Fee (Manaphy) @
Ability: Hydration
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
IVs: null Atk
- Scald
- Rain Dance
- Rest
- Calm Mind
I chose Manaphy to counter Landorus-T and Gliscor, annoying mons for Punch Buggy and the others.
Scald:So I can pray to my lord Arceus for the burns of the Distortion World to be cast upon my enemies. Reliable STAB with chance of burn to help fodder off mons and it also 2HKOs Lando-T and Gliscor.
Rain Dance: Activate Manny Fee's ability and increase Scald's power.
Rest: Takes advantage of Manaphy's ability and rain allowing for instant recovery and no sleep hax.
Calm Mind: Increase Manny Fee's Special Attack and Special Defense.
EVs: 252 HP to increase bulk, 108 Spe to outspeed Gya, and 148 Def to better handle Lando-T.
Nature: Increase physical bulk for Lando-T
Item: Longevity increase.
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Scald:
Rain Dance: Activate Manny Fee's ability and increase Scald's power.
Rest: Takes advantage of Manaphy's ability and rain allowing for instant recovery and no sleep hax.
Calm Mind: Increase Manny Fee's Special Attack and Special Defense.
EVs: 252 HP to increase bulk, 108 Spe to outspeed Gya, and 148 Def to better handle Lando-T.
Nature: Increase physical bulk for Lando-T
Item: Longevity increase.
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Conclusion
Thank you for checking out my team! Feel free to use it! Tell me what you think and
please leave a like to fulfill my self-esteem! Thanks frens! Later Bruh.
Clique Weaknessesplease leave a like to fulfill my self-esteem! Thanks frens! Later Bruh.
Team Matchups
Balenced
Entirely based on team match-up.
Hyper Offense
MegaCross takes care of most HO leads, but HO does wear down Manaphy.
Bulky Offense
Dependent on team match up, but MegaCross gets a kick out of out-speeding teams.
Semi-Stall
If it doesn't have MegaCross it's pretty managable.
Stall
MegaCross does a number on stall and Manaphy wrecks it (beats Chansey).
Sand
MegaCross takes advantage of sand, while Manaphy checks it.
Rain
Ferrothorn counters rain, and Manaphy takes advantage of it.
Sticky Web
Take care of he Web setter, Defog, than switch in Hera after Bisharp gets the boost.
Trick Room
MegaCross + Manaphy pretty much runs through Trick Room.
Annoying AF Espeon Pass
A. Beg Arceus for some crits.
B. Cry so the opponent will feel bad and forfeit.
C. Proceed to lose to the near-skill-less play-style and insult in a clever way so you can't get in trouble, e.g., say "SMD," AKA, "so much delight." Wink wink.
Entirely based on team match-up.
Hyper Offense
MegaCross takes care of most HO leads, but HO does wear down Manaphy.
Bulky Offense
Dependent on team match up, but MegaCross gets a kick out of out-speeding teams.
Semi-Stall
If it doesn't have MegaCross it's pretty managable.
Stall
MegaCross does a number on stall and Manaphy wrecks it (beats Chansey).
Sand
MegaCross takes advantage of sand, while Manaphy checks it.
Rain
Ferrothorn counters rain, and Manaphy takes advantage of it.
Sticky Web
Take care of he Web setter, Defog, than switch in Hera after Bisharp gets the boost.
Trick Room
MegaCross + Manaphy pretty much runs through Trick Room.
Annoying AF Espeon Pass
A. Beg Arceus for some crits.
B. Cry so the opponent will feel bad and forfeit.
C. Proceed to lose to the near-skill-less play-style and insult in a clever way so you can't get in trouble, e.g., say "SMD," AKA, "so much delight." Wink wink.
Clique Replays
Import
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