Here we go, hi Smogon, this should be my second RMT here (when I posted the first one there was still the luviscs system zzz) so be merciful. I'm posting this rmt because it's been a while since i decided to try my best getting reqs with with an unbeaten winning streak, I know it's not all that difficult to peak a suspect ladder but this is the achieve of a personal objective and so I am happy for it (also, this is not the alt I posted on the Identification Thread because is an alt I used after for testing out this team).
Teambuilding Process:
I know this may sounds as an unconventional building phase, but I am not all that great builder and I prefer a more empirical way to build teams. Well, I started out from Specs Meloetta, I always thought it was a powerful pokemon in this tier, with wonderful wallbreaking capabilities and a good speed tier, but somehow I don't use it so much.
The initial core was Meloetta+Blastoise+Diancie, I found out that these three work wonderfully together, Diancie beats almost every dark types that Meloetta fears so much (mainly Spiritomb because of its immunity to both stabs) while offering Stealth Rock and Heal Bell support, while Blastoise is here mainly for Steel and Rock Pokemons that can switch into Meloetta and Diancie moves and for spinning support, also was my main Durant check.
I was a little scared about DDance Scrafty, but I wanted to try something new (for me at least) as a check, Gurdurr was the choice, it worked out great and it also gave a bulky offense print to the team, also thanks to his naturally defensive bulkyness helps Blastoise dealing with physical threaths
Offensive Venusaur was the next natural choice, I needed something great against bulky grass and water Pokemons that could in someway wall Meloetta and keep advantage of Blastoise and Diancie.
Also Flygon was almost a natural choice for this team, his great type and Levitate grants him some crucial resistances and the ground immunity that I was missing, also his revengekiller's capabilities were really appreciated.
The initial core was Meloetta+Blastoise+Diancie, I found out that these three work wonderfully together, Diancie beats almost every dark types that Meloetta fears so much (mainly Spiritomb because of its immunity to both stabs) while offering Stealth Rock and Heal Bell support, while Blastoise is here mainly for Steel and Rock Pokemons that can switch into Meloetta and Diancie moves and for spinning support, also was my main Durant check.
I was a little scared about DDance Scrafty, but I wanted to try something new (for me at least) as a check, Gurdurr was the choice, it worked out great and it also gave a bulky offense print to the team, also thanks to his naturally defensive bulkyness helps Blastoise dealing with physical threaths
Offensive Venusaur was the next natural choice, I needed something great against bulky grass and water Pokemons that could in someway wall Meloetta and keep advantage of Blastoise and Diancie.
Also Flygon was almost a natural choice for this team, his great type and Levitate grants him some crucial resistances and the ground immunity that I was missing, also his revengekiller's capabilities were really appreciated.
Kezia (Meloetta) @
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hyper Voice
- Psychic
- Shadow Ball
I think this is a pretty standard set (I'm not using 0 atk IVs because the damage coming out from U-Turn can be pretty nice here and there, and foul play/confusion moves are not all that common in the tier), and this is my prefered setup for Specs Meloetta: I prefer to run timid nature because it outspeeds pretty important threaths (base 80 speed with favorable nature mostly) even if I lose some wallbreaking power. I'm not running Focus Blast actually, I usually avoid low accuracy moves when I can, also I think that Shadow Ball and U-Turn give me more reliability than Focus Blast does (Shadow Ball hits for at least neutral damage all that's resisted by Hyper Voice, while U-Turn let me switch to a proper teammate if a check is coming in).
Anima e Ghiaccio (Blastoise) (M) @
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Rapid Spin
- Protect
This guy is so though, it has excelent mixed defenses and has a decent offensive presence thanks to Scald that can burn checks. Toxic and Rapid Spin are somehow mandatory for Blastoise (Toxic give troubles to other Water types, while the spin is the reason why I choose him x)) , I had some doubts about the last moveslot, Refresh and Foresight were both good options, though I don't think that this teams suffers too much SR pressure (a bit weaker at spikes), so not spinning on ghosts was not all that troublesome, also I had Diancie Beller so I choose Protect to gain some more recovery from lefties/chip damage from toxic/burn and to help me against HJK users that can be painful for my team (Medicham especially)
Diamond Eyes (Diancie) @
Ability: Clear Body
EVs: 248 HP / 48 Def / 212 SpD
Sassy Nature
- Stealth Rock
- Moonblast
- Diamond Storm
- Heal Bell
Beller and rocker of the team, I used a Specially Defensive spread to better tank Special Sweeper (mainly psychics and Exploud), also because of its high base defenses and fairy is pretty good even at dueling some fighting Pokemons. It also helps me pressures Flying Pokemons that are otherwise troublesome for my team.
Altered State (Gurdurr) (M) @
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Bulk Up
- Knock Off
It's the first time that I use this guy in my buildings and I have to admit that he helped me sealing a lot fo games; there are a lot things I like of this guy: the fact he can eat up status without worrying so much, that he is tanky as hell (mainly on the pyshical side), that he can keep an enormous pressure on enemy team by knocking off items and so on. Also is a wincon himself and the opponent needs always to be alert to don't weaken too much his psychic/fairy mons. Priority also is pretty good at revengekilling weakened pokemons without locking with Flygon and helps to seal games against faster teams if I manage to get enough boosts from Bulk Up.
Toxicity (Venusaur) (F) @
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
I've been loving this pokemon since he dropped, it has enormous offensive capabilities and really fews good counter (most of them are just not so good offensively speaking and let other members of my team to freely switchins), while most of the checks are afraid of Sludge Bomb poison rate or don't have reliable recovery to constantly checking Saur. I used one of my prefered setup for Saur, with recovery (needed to constantly checks grass and water pokemons) and reliable moves (nothing against Leaf Storm but it's clearly not the move to just "spam without consequences", also not a huge fan of Sleep Powder, and if you want recovery you must sacrifice something). Overgrow>Clorophyll because I prefer to have a boost on Giga Drain when I'm low that a speed boost when I rarely meet Sunny Day user.
One (Flygon) (M) @
Ability: Levitate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- U-turn
- Aerial Ace
Scarfer and revengekiller of my team, initially I tried a special offensive defogger version, then I changed to the scarf variant because I thought that hazard control was ok with Blastoise, while I needed a fast pokemon to actually revengekill some dangerous threats. I preferred an Adamant nature because it hits pretty hard while scarfed adamant 100 base speed is still a good speed point. The set is pretty standard aside from Aerial Ace (I can't see a lot of useful moves on the fourth slot though), it can seems a bit odd but it's probably my best way to deal with SD Virizion, in ladder it baited every single Virizion I encountered, I guess is not so great if the opponent actually scouts it, but well for me worked (also Virizion usually enters on Blastoise that can achieve the chip damage that Flygon needs to ensure a clear OHKO).
252+ Atk Flygon Aerial Ace vs. 0 HP / 4 Def Virizion: 316-372 (97.8 - 115.1%) -- 81.3% chance to OHKO
Threatlist:252+ Atk Flygon Aerial Ace vs. 0 HP / 4 Def Virizion: 316-372 (97.8 - 115.1%) -- 81.3% chance to OHKO
-Venusaur: Pretty annoying, usually I try to beat them with mine venusaur, or I threaten them with Meloetta, but somes runs knock off, also is not so nice to take a SBomb+Poison on the face, also Flygon can help here.
-Medicham: Scarfed is annoying as hell, I don't really have a check to it, depending on the move its locked on, Blastoise and Meloetta can deal with it, Flygon can revengekill it.
-Braviary: bulk-up version is pretty annoying, can ppstall Diancie that's usually my switch-in to Braviary while being threatening for the rest of the team, Meloetta is pretty decent against him though, because of hyper voice going beyond the sub.
-Rotom-s: another "annoying" mons, can spam burns and just vswitch on Diancie, Meloetta is pretty decent against it, but I need to be careful if its paired with Spiritomb
Maybe more, these are the ones that gave me more problems while laddering,,
Peak:
Thank you all for reading the whole thing and sorry for my bad english, please leave suggestions if you want, I'll be glad to read them n_n
Thanks:
I wanna thanks some friends of mine before ending this, -Snow Hiatu toxigen734 King Sun Laroxyl for supporting me during the run and helping me writing this down and Lavenderkarp for being a mememaster also want to thanks H.M.N.I.P for helping me with nicknames (they are all names of some enojoyable musical albums :])
ETT:
Kezia (Meloetta) @ Choice Specs
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hyper Voice
- Psychic
- Shadow Ball
Anima e Ghiaccio (Blastoise) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Protect
- Rapid Spin
Diamond Eyes (Diancie) @ Leftovers
Ability: Clear Body
EVs: 248 HP / 48 Def / 212 SpD
Sassy Nature
- Stealth Rock
- Moonblast
- Diamond Storm
- Heal Bell
Altered State (Gurdurr) (M) @ Eviolite
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Bulk Up
- Knock Off
Toxicity (Venusaur) (F) @ Life Orb
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
One (Flygon) (M) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- U-turn
- Aerial Ace
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hyper Voice
- Psychic
- Shadow Ball
Anima e Ghiaccio (Blastoise) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Protect
- Rapid Spin
Diamond Eyes (Diancie) @ Leftovers
Ability: Clear Body
EVs: 248 HP / 48 Def / 212 SpD
Sassy Nature
- Stealth Rock
- Moonblast
- Diamond Storm
- Heal Bell
Altered State (Gurdurr) (M) @ Eviolite
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Bulk Up
- Knock Off
Toxicity (Venusaur) (F) @ Life Orb
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
One (Flygon) (M) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- U-turn
- Aerial Ace
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