(the squadron)
The First Order - Zygarde + M-Scizor Bulky Offense
After playing the OverUsed metagame during Pokemon ORAS too much, I decided to take quite a long break before entering back into the competitive scene. Therefore, I'm back almost 5 months after the initial release of the new Sun and Moon metagame.
I've so far only peaked around the 1500s with this team, and that is because I am still feeling out the metagame. However, to really do better, I really believe that I need a solid team (I could always steal from other RMTs, the Sample Team Thread, or from Youtube videos; but I love building teams and the process)
Also, "I really like bulky offense because they can not only take hits well but also hit very hard. I combined this offense type with voltturn so I could bring in my heavy hitters or pivot around a Pokemon. I'm quite comfortable with voltturn bulky offense. (Therefore, I'm not used to the likes of Bisharp HO and Chansey Stall)" In other words, I'm not that good of a player to consistently make the correct predictions to win with Hyper Offense, and Stall is just boring.
Also, I only use standard stuff, nothing below BL is usually used. And no tech, or gimmick.
Another thing that is important to me is the aesthetic of the team. The team when lined up together must look look aesthetically pleasing. (Check out my ORAS Volcanion team) Therefore, I tend to stray away from ugly Pokemon when I build (I think this is a bad thing, but it hurts me to see an Alolan Muk or likewise on the line-up)
There are some key issues, currently with this team, that I would like to be addressed: and I really hope this RMT can help me do that.
The Squadron
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- Defog
As soon as the Sun and Moon metagame came out, I played for a day and I immediately realized that Tapu Fini could be a very reliable Defogger. It would tank hits, while also weakening opponents with Nature's Madness. (This set is just the standard defensive set on Smogon) Also, it helped check any Ice type attacks that may be coming Zygarde's way and any Fire attacks coming Scizor's way.
I also experimented with the Calm Mind Offensive set a little, but CM would usually do nothing and I would really wish I had Taunt instead. Fini, in a way, is also my stallbreaker with Taunt (the best Chansey can do is Seismic Toss). And also Moonblast is used as its offensive move.
The reason for the EVs can be found on the Smogon Dex page for Tapu Fini. (Look in Appendix)
However, I think my love for Fini has overestimated her use in this team for Scizor could easily become my physical wall and Defogger as well. So I'm really torn on whether I should get rid of her.
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 116 Def / 128 SpD / 16 Spe
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- U-turn
I pray to Mega Scizor everyday, such a reliable Pokemon to pivot from and also a brilliant sweeper. Scizor can pivot into a physical attack and U-turn out when the opponent brings in a Fire-type or Toxapex to counter my Scizor, and switch into Banded Zygarde to get a big hit off on something.
Scizor also forms a beautiful core with Tapu Fini. But I'm considering putting Defog on Scizor and changing Tapu Fini to another more offensive Pokemon.
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Thousand Arrows
- Outrage
- Toxic
Back in ORAS, Zygarde used to never be used because it was walled by prevalent flying types (Landorus Therian and Skarmory), but now with Thousand Arrows, it has become quite a dangerous threat. So I decided to try it out (and so did many other people I could tell)
Also, the one thing I hate most on the ladder is losing to a bad stall player because I have nothing to deal with their team: so I picked the most powerful stallbreaker that creates a headache for most stall players - Banded Zygarde. Max Speed, Max Attack, Adamant for fast, powerful breaking.
Espeed for priority when Scizor's Bullet Punch fails to kill. Thousand Arrows is a non-drawback spammable move that hits everything, and hits everything hard. Outrage as powerful Dragon STAB (Dragon Tail is really not an option). And Toxic to poison and wear down any Grass types that usually switch into Zygarde.
Zygarde destroys the Steel, Fire, Water types that wall Scizor and weaken heavily Grass types and Ground types for Tapu Koko to clean with a powerful Thunderbolt.
Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- U-turn
At this point, I realized my team was quite slow and bulky, so I added Tapu Koko as a fast, special attacking revenge killer. It is really quite a standard set with double Turn (Volt Switch and U-turn) because I really like momentum and not having to hard switch when the other player brings in a ground type. HP Ice for coverage on Landorus Therians and Garchomps, etc.
Although Koko is pretty fast, it is the fastest Pokemon on my team and it is still outsped by Ash greninja. So I'm considering replacing Koko with a Scarf Pokemon or even a Grass type because Zygarde works well when bulky Ground and Water types are removed or pressured.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn
Standard defensive Landorus Therian form has been the GOAT ever since the start of Black and White. I pray to this Pokemon everyday. It is so reliable and is usually on every team. It forms a beautiful defensive core with Tapu Fini and voltturn core with Scizor, while also offering Stealth Rock support. EQ for STAB, HP Ice for the other Landos and the Garchomps that switch in, U-turn for momentum.
However, I'm thinking of switching the reliable defensive set for a more offensive set with Flyinium Z Supersonic Skystrike, to pressure the grass types that switch in to Zygarde
New set:
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Fly
- Stealth Rock
Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
- Autotomize
- Air Slash
- Fire Blast
- Giga Drain
And finally I wanted a powerful sweeper that could benefit or synergize with Zygarde's wallbreaking. I have never tried out Autotomize sweeping Celesteela so I decided to give it a try. Z Supersonic Skystrike to break pass Pokemon that otherwise would not be OHKOed to get the Beast Boost. Fire Blast for Ferrothorns and Scizors. And Giga Drain for Water and Ground types.
However, Electric types are becoming more threatening so I'm thinking about adding a grass type in the place of Tapu Koko. (It is hard to switch in two Ground pokemon that are both 4x weak to ice because Electric types most definitely also run HP Ice)
Also, I'm thinking about replacing Celesteela with a more defensive variant because Tapu Lele is getting annoying as well.
New set:
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
Conclusion
In conclusion, my team is based around a defensive core of Tapu Fini, Landorus-T and Mega Scizor to voltturn into the hard hitting Choice Banded Zygarde, which then would set up the faster Tapu Koko and Celesteela to sweep.
After extensive testing, I do believe this team is good enough to be competitive, but there are various things I'm not sure about and that further testing would not help me with.
- As I was testing the team, I realized that the entire team is too slow. The fastest Pokemon is Tapu Koko which is still outsped by the likes of Greninja and Scarf Pokemon. I felt that Tapu Koko was checking too many of the faster threats, and as soon as Koko fainted, I felt that it was way harder to win with the other 5 slower, bulky Pokemon. (I feel like this is a recurring problem in my team building (check out my slow Volcanion team), and I want to know how to fix it)
- Tapu Fini dilemma: Although I love Tapu Fini and its place in the team, I think its job as a Defogging stallbreaker could be taken by Scizor. And it could be replaced by a faster and more offensive water type.
- Tapu Koko dilemma: I would like to replace Koko with a Grass type, but when I did I really miss his presence with a powerful reliable Thunderbolt. However, Celesteela is really quite threatened by Electric types and Zygarde by Water and Ground types so a Grass type would help.
- Landorus-Therian dilemma: Should Landorus be more offensive with a Flying Z move?
- And if Landorus is more offensive then, should Celesteela be more defensive? to cover up against Tapu Lele
Appendix
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- Defog
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 116 Def / 128 SpD / 16 Spe
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- U-turn
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Thousand Arrows
- Outrage
- Toxic
Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- U-turn
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn
Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
- Autotomize
- Air Slash
- Fire Blast
- Giga Drain
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- Defog
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 116 Def / 128 SpD / 16 Spe
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- U-turn
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Thousand Arrows
- Outrage
- Toxic
Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- U-turn
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn
Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
- Autotomize
- Air Slash
- Fire Blast
- Giga Drain
Pastebin: https://pastebin.com/ZfCPGN8m